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- void func_576()//Position - 0x71427
- {
- func_577(&(Global_101652.f_243), "STRIP_CLUB_SAVED_ARRAY");
- }
- void func_577(var uParam0, char* sParam1)//Position - 0x7143E
- {
- int iVar0;
- struct<8> Var1;
- int iVar17;
- iVar0 = 0;
- gameplay::_start_save_array(uParam0, 425, sParam1);
- iVar0 = 0;
- while (iVar0 < 8)
- {
- iVar17 = iVar0;
- switch (iVar17)
- {
- case 0:
- StringCopy(&Var1, "SAVED_STRIP_CLUB_MICHAEL", 64);
- break;
- case 1:
- StringCopy(&Var1, "SAVED_STRIP_CLUB_FRANKLIN", 64);
- break;
- case 2:
- StringCopy(&Var1, "SAVED_STRIP_CLUB_TREVOR", 64);
- break;
- case 3:
- StringCopy(&Var1, "STRIP_CLUB_PLAYER_CHAR_MULTI_0", 64);
- break;
- case 4:
- StringCopy(&Var1, "STRIP_CLUB_PLAYER_CHAR_MULTI_1", 64);
- break;
- case 5:
- StringCopy(&Var1, "STRIP_CLUB_PLAYER_CHAR_MULTI_2", 64);
- break;
- case 6:
- StringCopy(&Var1, "STRIP_CLUB_PLAYER_CHAR_MULTI_3", 64);
- break;
- case 7:
- StringCopy(&Var1, "STRIP_CLUB_PLAYER_CHAR_MULTI_4", 64);
- break;
- default:
- StringCopy(&Var1, "Strip Club Saved", 64);
- StringIntConCat(&Var1, iVar0, 64);
- break;
- }
- func_578(uParam0[iVar0 /*53*/], &Var1);
- iVar0++;
- }
- gameplay::stop_save_array();
- }
- void func_578(var uParam0, char* sParam1)//Position - 0x71524
- {
- gameplay::_start_save_struct(uParam0, 53, sParam1);
- func_581(uParam0, "STRIP_CLUBS");
- func_579(&(uParam0->f_2), "BOOTY_CALLS");
- gameplay::stop_save_struct();
- }
- void func_579(var uParam0, char* sParam1)//Position - 0x71552
- {
- int iVar0;
- struct<4> Var1;
- int iVar9;
- iVar0 = 0;
- gameplay::_start_save_array(uParam0, 51, sParam1);
- iVar0 = 0;
- while (iVar0 < 10)
- {
- iVar9 = iVar0;
- switch (iVar9)
- {
- case 0:
- StringCopy(&Var1, "BC_STRIPPER_JULIET", 32);
- break;
- case 1:
- StringCopy(&Var1, "BC_STRIPPER_NIKKI", 32);
- break;
- case 2:
- StringCopy(&Var1, "BC_STRIPPER_CHASTITY", 32);
- break;
- case 3:
- StringCopy(&Var1, "BC_STRIPPER_CHEETAH", 32);
- break;
- case 4:
- StringCopy(&Var1, "BC_STRIPPER_SAPPHIRE", 32);
- break;
- case 5:
- StringCopy(&Var1, "BC_STRIPPER_INFERNUS", 32);
- break;
- case 6:
- StringCopy(&Var1, "BC_STRIPPER_FUFU", 32);
- break;
- case 7:
- StringCopy(&Var1, "BC_STRIPPER_PEACH", 32);
- break;
- case 8:
- StringCopy(&Var1, "BC_TAXI_LIZ", 32);
- break;
- case 9:
- StringCopy(&Var1, "BC_HITCHER_GIRL", 32);
- break;
- default:
- StringCopy(&Var1, "BootyCall", 32);
- StringIntConCat(&Var1, iVar0, 32);
- break;
- }
- func_580(uParam0[iVar0 /*5*/], &Var1);
- iVar0++;
- }
- gameplay::stop_save_array();
- }
- void func_580(var uParam0, char* sParam1)//Position - 0x7165B
- {
- gameplay::_start_save_struct(uParam0, 5, sParam1);
- gameplay::register_int_to_save(uParam0, "bootyCallLike");
- gameplay::register_int_to_save(&(uParam0->f_1), "bootyCallPlayerDenials");
- gameplay::register_int_to_save(&(uParam0->f_2), "bootyCallSextsSent");
- gameplay::register_int_to_save(&(uParam0->f_3), "bootyCallBCCBits");
- gameplay::register_bool_to_save(&(uParam0->f_4), "bootyCallActivated");
- gameplay::stop_save_struct();
- }
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