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evilscytheman-mupen64plus.cfg

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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-SDL]
  13.  
  14. # Mupen64Plus SDL Audio Plugin config parameter version number
  15. Version = 1.000000
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  21. PRIMARY_BUFFER_SIZE = 16384
  22. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  23. PRIMARY_BUFFER_TARGET = 2048
  24. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  25. SECONDARY_BUFFER_SIZE = 1024
  26. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  27. RESAMPLE = "speex-fixed-4"
  28. # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
  29. VOLUME_CONTROL_TYPE = 1
  30. # Percentage change each time the volume is increased or decreased
  31. VOLUME_ADJUST = 5
  32. # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
  33. VOLUME_DEFAULT = 80
  34. # Synchronize Video/Audio
  35. AUDIO_SYNC = True
  36.  
  37.  
  38. [Core]
  39.  
  40. # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
  41. Version = 1.010000
  42. # Draw on-screen display if True, otherwise don't draw OSD
  43. OnScreenDisplay = False
  44. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  45. R4300Emulator = 2
  46. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  47. NoCompiledJump = False
  48. # Disable 4MB expansion RAM pack. May be necessary for some games
  49. DisableExtraMem = False
  50. # Increment the save state slot after each save operation
  51. AutoStateSlotIncrement = False
  52. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  53. EnableDebugger = False
  54. # Save state slot (0-9) to use when saving/loading the emulator state
  55. CurrentStateSlot = 3
  56. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  57. ScreenshotPath = ""
  58. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  59. SaveStatePath = ""
  60. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  61. SaveSRAMPath = ""
  62. # Path to a directory to search when looking for shared data files
  63. SharedDataPath = "/opt/retropie/configs/n64"
  64. # Force number of cycles per emulated instruction
  65. CountPerOp = 0
  66. # Randomize PI/SI Interrupt Timing
  67. RandomizeInterrupt = True
  68. # Duration of SI DMA (-1: use per game settings)
  69. SiDmaDuration = -1
  70. # Gameboy Camera Video Capture backend
  71. GbCameraVideoCaptureBackend1 = ""
  72. # Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
  73. SaveDiskFormat = 1
  74.  
  75.  
  76. [CoreEvents]
  77.  
  78. # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
  79. Version = 1
  80. # Joystick event string for stopping the emulator
  81. Joy Mapping Stop = "J0B12/B8"
  82. # Joystick event string for loading the emulator state
  83. Joy Mapping Load State = "J0B12/B4"
  84. # Joystick event string for saving the emulator state
  85. Joy Mapping Save State = "J0B12/B5"
  86. txHiresEnable = True
  87. # SDL keysym for stopping the emulator
  88. Kbd Mapping Stop = 27
  89. # SDL keysym for switching between fullscreen/windowed modes
  90. Kbd Mapping Fullscreen = 0
  91. # SDL keysym for saving the emulator state
  92. Kbd Mapping Save State = 286
  93. # SDL keysym for loading the emulator state
  94. Kbd Mapping Load State = 288
  95. # SDL keysym for advancing the save state slot
  96. Kbd Mapping Increment Slot = 0
  97. # SDL keysym for resetting the emulator
  98. Kbd Mapping Reset = 290
  99. # SDL keysym for slowing down the emulator
  100. Kbd Mapping Speed Down = 291
  101. # SDL keysym for speeding up the emulator
  102. Kbd Mapping Speed Up = 292
  103. # SDL keysym for taking a screenshot
  104. Kbd Mapping Screenshot = 293
  105. # SDL keysym for pausing the emulator
  106. Kbd Mapping Pause = 112
  107. # SDL keysym for muting/unmuting the sound
  108. Kbd Mapping Mute = 109
  109. # SDL keysym for increasing the volume
  110. Kbd Mapping Increase Volume = 93
  111. # SDL keysym for decreasing the volume
  112. Kbd Mapping Decrease Volume = 91
  113. # SDL keysym for temporarily going really fast
  114. Kbd Mapping Fast Forward = 102
  115. # SDL keysym for advancing by one frame when paused
  116. Kbd Mapping Frame Advance = 47
  117. # SDL keysym for pressing the game shark button
  118. Kbd Mapping Gameshark = 103
  119. # Joystick event string for switching between fullscreen/windowed modes
  120. Joy Mapping Fullscreen = ""
  121. # Joystick event string for advancing the save state slot
  122. Joy Mapping Increment Slot = ""
  123. # Joystick event string for resetting the emulator
  124. Joy Mapping Reset = ""
  125. # Joystick event string for slowing down the emulator
  126. Joy Mapping Speed Down = ""
  127. # Joystick event string for speeding up the emulator
  128. Joy Mapping Speed Up = ""
  129. # Joystick event string for taking a screenshot
  130. Joy Mapping Screenshot = ""
  131. # Joystick event string for pausing the emulator
  132. Joy Mapping Pause = ""
  133. # Joystick event string for muting/unmuting the sound
  134. Joy Mapping Mute = ""
  135. # Joystick event string for increasing the volume
  136. Joy Mapping Increase Volume = ""
  137. # Joystick event string for decreasing the volume
  138. Joy Mapping Decrease Volume = ""
  139. # Joystick event string for fast-forward
  140. Joy Mapping Fast Forward = ""
  141. # Joystick event string for advancing by one frame when paused
  142. Joy Mapping Frame Advance = ""
  143. # Joystick event string for pressing the game shark button
  144. Joy Mapping Gameshark = ""
  145.  
  146.  
  147. [Input-SDL-Control1]
  148.  
  149. # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
  150. version = 2.000000
  151. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  152. mode = 2
  153. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  154. device = 1
  155. # SDL joystick name (or Keyboard)
  156. name = "Sony Computer Entertainment Wireless Controller"
  157. # Specifies whether this controller is 'plugged in' to the simulated N64
  158. plugged = True
  159. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  160. plugin = "2"
  161. # If True, then mouse buttons may be used with this controller
  162. mouse = False
  163. # Scaling factor for mouse movements.  For X, Y axes.
  164. MouseSensitivity = "2.00,2.00"
  165. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
  166. AnalogDeadzone = "4096,4096"
  167. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  168. AnalogPeak = "32768,32768"
  169. # Digital button configuration mappings
  170. DPad R = "hat(0 Right)"
  171. DPad L = "hat(0 Left)"
  172. DPad D = "hat(0 Down)"
  173. DPad U = "hat(0 Up)"
  174. Start = "button(8)"
  175. Z Trig = "button(6)"
  176. B Button = "button(0)"
  177. A Button = "button(1)"
  178. C Button R = "axis(2+)"
  179. C Button L = "axis(2-)"
  180. C Button D = "button(2) axis(5+)"
  181. C Button U = "button(3) axis(5-)"
  182. R Trig = "button(5)"
  183. L Trig = "button(4)"
  184. Mempak switch = "button(10)"
  185. Rumblepak switch = "button(11)"
  186. # Analog axis configuration mappings
  187. X Axis = "axis(0-,0+)"
  188. Y Axis = "axis(1-,1+)"
  189.  
  190.  
  191. [Input-SDL-Control2]
  192.  
  193. # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
  194. version = 2.000000
  195. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  196. mode = 2
  197. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  198. device = -1
  199. # SDL joystick name (or Keyboard)
  200. name = ""
  201. # Specifies whether this controller is 'plugged in' to the simulated N64
  202. plugged = True
  203. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  204. plugin = "2"
  205. # If True, then mouse buttons may be used with this controller
  206. mouse = False
  207. # Scaling factor for mouse movements.  For X, Y axes.
  208. MouseSensitivity = "2.00,2.00"
  209. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
  210. AnalogDeadzone = "4096,4096"
  211. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  212. AnalogPeak = "32768,32768"
  213. # Digital button configuration mappings
  214. DPad R = "hat(0 Right)"
  215. DPad L = "hat(0 Left)"
  216. DPad D = "hat(0 Down)"
  217. DPad U = "hat(0 Up)"
  218. Start = "button(8)"
  219. Z Trig = "button(6)"
  220. B Button = "button(0)"
  221. A Button = "button(1)"
  222. C Button R = "axis(2+)"
  223. C Button L = "axis(2-)"
  224. C Button D = "button(2) axis(5+)"
  225. C Button U = "button(3) axis(5-)"
  226. R Trig = "button(5)"
  227. L Trig = "button(4)"
  228. Mempak switch = "button(10)"
  229. Rumblepak switch = "button(11)"
  230. # Analog axis configuration mappings
  231. X Axis = "axis(0-,0+)"
  232. Y Axis = "axis(1-,1+)"
  233.  
  234.  
  235. [Input-SDL-Control3]
  236.  
  237. # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
  238. version = 2.000000
  239. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  240. mode = 2
  241. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  242. device = -1
  243. # SDL joystick name (or Keyboard)
  244. name = ""
  245. # Specifies whether this controller is 'plugged in' to the simulated N64
  246. plugged = False
  247. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  248. plugin = 2
  249. # If True, then mouse buttons may be used with this controller
  250. mouse = False
  251. # Scaling factor for mouse movements.  For X, Y axes.
  252. MouseSensitivity = "2.00,2.00"
  253. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
  254. AnalogDeadzone = "4096,4096"
  255. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  256. AnalogPeak = "32768,32768"
  257. # Digital button configuration mappings
  258. DPad R = ""
  259. DPad L = ""
  260. DPad D = ""
  261. DPad U = ""
  262. Start = ""
  263. Z Trig = ""
  264. B Button = ""
  265. A Button = ""
  266. C Button R = ""
  267. C Button L = ""
  268. C Button D = ""
  269. C Button U = ""
  270. R Trig = ""
  271. L Trig = ""
  272. Mempak switch = ""
  273. Rumblepak switch = ""
  274. # Analog axis configuration mappings
  275. X Axis = ""
  276. Y Axis = ""
  277.  
  278.  
  279. [Input-SDL-Control4]
  280.  
  281. # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
  282. version = 2.000000
  283. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  284. mode = 2
  285. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  286. device = -1
  287. # SDL joystick name (or Keyboard)
  288. name = ""
  289. # Specifies whether this controller is 'plugged in' to the simulated N64
  290. plugged = False
  291. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  292. plugin = 2
  293. # If True, then mouse buttons may be used with this controller
  294. mouse = False
  295. # Scaling factor for mouse movements.  For X, Y axes.
  296. MouseSensitivity = "2.00,2.00"
  297. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
  298. AnalogDeadzone = "4096,4096"
  299. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  300. AnalogPeak = "32768,32768"
  301. # Digital button configuration mappings
  302. DPad R = ""
  303. DPad L = ""
  304. DPad D = ""
  305. DPad U = ""
  306. Start = ""
  307. Z Trig = ""
  308. B Button = ""
  309. A Button = ""
  310. C Button R = ""
  311. C Button L = ""
  312. C Button D = ""
  313. C Button U = ""
  314. R Trig = ""
  315. L Trig = ""
  316. Mempak switch = ""
  317. Rumblepak switch = ""
  318. # Analog axis configuration mappings
  319. X Axis = ""
  320. Y Axis = ""
  321.  
  322.  
  323. [Rsp-HLE]
  324.  
  325. # Mupen64Plus RSP HLE Plugin config parameter version number
  326. Version = 1.000000
  327. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  328. RspFallback = ""
  329. # Send display lists to the graphics plugin
  330. DisplayListToGraphicsPlugin = True
  331. # Send audio lists to the audio plugin
  332. AudioListToAudioPlugin = False
  333.  
  334.  
  335. [Transferpak]
  336.  
  337. # Filename of the GB ROM to load into transferpak 1
  338. GB-rom-1 = ""
  339. # Filename of the GB RAM to load into transferpak 1
  340. GB-ram-1 = ""
  341. # Filename of the GB ROM to load into transferpak 2
  342. GB-rom-2 = ""
  343. # Filename of the GB RAM to load into transferpak 2
  344. GB-ram-2 = ""
  345. # Filename of the GB ROM to load into transferpak 3
  346. GB-rom-3 = ""
  347. # Filename of the GB RAM to load into transferpak 3
  348. GB-ram-3 = ""
  349. # Filename of the GB ROM to load into transferpak 4
  350. GB-rom-4 = ""
  351. # Filename of the GB RAM to load into transferpak 4
  352. GB-ram-4 = ""
  353.  
  354.  
  355. [UI-Console]
  356.  
  357. # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
  358. Version = 1.000000
  359. # Directory in which to search for plugins
  360. PluginDir = "./"
  361. # Filename of video plugin
  362. VideoPlugin = "mupen64plus-video-GLideN64.so"
  363. # Filename of audio plugin
  364. AudioPlugin = "mupen64plus-audio-sdl.so"
  365. # Filename of input plugin
  366. InputPlugin = "mupen64plus-input-sdl.so"
  367. # Filename of RSP plugin
  368. RspPlugin = "mupen64plus-rsp-hle.so"
  369.  
  370.  
  371. [Video-General]
  372.  
  373. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  374. VerticalSync = True
  375. # Use fullscreen mode if True, or windowed mode if False
  376. Fullscreen = False
  377. # Width of output window or fullscreen width
  378. ScreenWidth = 720
  379. # Height of output window or fullscreen height
  380. ScreenHeight = 576
  381.  
  382.  
  383. [Video-GLideN64]
  384.  
  385. # Settings version. Don't touch it.
  386. configVersion = 29
  387. # Bilinear filtering mode (0=N64 3point, 1=standard)
  388. bilinearMode = 1
  389. # Enable frame and|or depth buffer emulation.
  390. EnableFBEmulation = True
  391. # Frame buffer size is the factor of N64 native resolution.
  392. UseNativeResolutionFactor = 2
  393. # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
  394. EnableLegacyBlending = True
  395. # Enable threaded video backend
  396. ThreadedVideo = True
  397. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  398. BufferSwapMode = 2
  399. # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
  400. EnableHybridFilter = False
  401. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  402. MultiSampling = 0
  403. # Enable/Disable Fast Approximate Anti-Aliasing FXAA
  404. FXAA = False
  405. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  406. AspectRatio = 1
  407. # Remove halos around filtered textures.
  408. enableHalosRemoval = False
  409. # Max level of Anisotropic Filtering, 0 for off
  410. MaxAnisotropy = 0
  411. # Enable dithering pattern on output image.
  412. EnableDitheringPattern = False
  413. # Enable hi-res noise dithering.
  414. EnableHiresNoiseDithering = False
  415. # Dither with color quantization.
  416. DitheringQuantization = True
  417. # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
  418. RDRAMImageDitheringMode = 3
  419. # Enable LOD emulation.
  420. EnableLOD = True
  421. # Enable hardware per-pixel lighting.
  422. EnableHWLighting = False
  423. # Enable pixel coverage calculation. Used for better blending emulation and wire-frame mode. Needs fast GPU.
  424. EnableCoverage = False
  425. # Enable software vertices clipping. Brings various benefits.
  426. EnableClipping = True
  427. # Use persistent storage for compiled shaders.
  428. EnableShadersStorage = True
  429. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  430. EnableFragmentDepthWrite = True
  431. # Use GLideN64 per-game settings.
  432. EnableCustomSettings = True
  433. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  434. CorrectTexrectCoords = 0
  435. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
  436. EnableNativeResTexrects = 0
  437. # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
  438. BackgroundsMode = 1
  439. # Copy auxiliary buffers to RDRAM
  440. EnableCopyAuxiliaryToRDRAM = False
  441. # Enable N64 depth compare instead of OpenGL standard one. Experimental. (0=Off, 1=Fast, 2=Compatible)
  442. EnableN64DepthCompare = 0
  443. # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
  444. ForceDepthBufferClear = False
  445. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  446. DisableFBInfo = True
  447. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  448. FBInfoReadColorChunk = False
  449. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  450. FBInfoReadDepthChunk = True
  451. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
  452. EnableCopyColorToRDRAM = 2
  453. # Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
  454. EnableCopyDepthToRDRAM = 2
  455. # Enable color buffer copy from RDRAM.
  456. EnableCopyColorFromRDRAM = False
  457. # Enable resulted image crop by Overscan.
  458. EnableOverscan = False
  459. # PAL mode. Left bound of Overscan
  460. OverscanPalLeft = 0
  461. # PAL mode. Right bound of Overscan
  462. OverscanPalRight = 0
  463. # PAL mode. Top bound of Overscan
  464. OverscanPalTop = 0
  465. # PAL mode. Bottom bound of Overscan
  466. OverscanPalBottom = 0
  467. # NTSC mode. Left bound of Overscan
  468. OverscanNtscLeft = 0
  469. # NTSC mode. Right bound of Overscan
  470. OverscanNtscRight = 0
  471. # NTSC mode. Top bound of Overscan
  472. OverscanNtscTop = 0
  473. # NTSC mode. Bottom bound of Overscan
  474. OverscanNtscBottom = 0
  475. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  476. txFilterMode = 0
  477. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  478. txEnhancementMode = 0
  479. # Deposterize texture before enhancement.
  480. txDeposterize = False
  481. # Don't filter background textures.
  482. txFilterIgnoreBG = False
  483. # Size of memory cache for enhanced textures in megabytes.
  484. txCacheSize = 100
  485. # Use high-resolution texture packs if available.
  486. txHiresEnable = True
  487. # Allow to use alpha channel of high-res texture fully.
  488. txHiresFullAlphaChannel = True
  489. # Use alternative method of paletted textures CRC calculation.
  490. txHresAltCRC = False
  491. # Zip textures cache.
  492. txCacheCompression = True
  493. # Force use 16bit texture formats for HD textures.
  494. txForce16bpp = False
  495. # Save texture cache to hard disk.
  496. txSaveCache = True
  497. # Use file storage instead of memory cache for enhanced textures.
  498. txEnhancedTextureFileStorage = False
  499. # Use file storage instead of memory cache for HD textures.
  500. txHiresTextureFileStorage = False
  501. # Path to folder with hi-res texture packs.
  502. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  503. # Path to folder where plugin saves texture cache files.
  504. txCachePath = "/home/pi/.cache/mupen64plus/cache"
  505. # Path to folder where plugin saves dumped textures.
  506. txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
  507. # File name of True Type Font for text messages.
  508. fontName = "FreeSans.ttf"
  509. # Font size.
  510. fontSize = 18
  511. # Font color in RGB format.
  512. fontColor = "B5E61D"
  513. # Force gamma correction.
  514. ForceGammaCorrection = False
  515. # Gamma correction level.
  516. GammaCorrectionLevel = 2.000000
  517. # Show FPS counter.
  518. ShowFPS = False
  519. # Show VI/S counter.
  520. ShowVIS = False
  521. # Show percent counter.
  522. ShowPercent = False
  523. # Show internal resolution.
  524. ShowInternalResolution = False
  525. # Show rendering resolution.
  526. ShowRenderingResolution = False
  527. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  528. CountersPos = 8
  529. # Hotkey: toggle textures dump
  530. hkTexDump = ""
  531. # Hotkey: reload HD textures
  532. hkHdTexReload = ""
  533. # Hotkey: toggle HD textures
  534. hkHdTexToggle = ""
  535. # Hotkey: toggle VSync
  536. hkVsync = ""
  537. # Hotkey: toggle frame buffer emulation
  538. hkFBEmulation = ""
  539. # Hotkey: toggle N64 depth compare
  540. hkN64DepthCompare = ""
  541. # Hotkey: toggle OSD VI/S
  542. hkOsdVis = ""
  543. # Hotkey: toggle OSD FPS
  544. hkOsdFps = ""
  545. # Hotkey: toggle OSD percent
  546. hkOsdPercent = ""
  547. # Hotkey: toggle OSD internal resolution
  548. hkOsdInternalResolution = ""
  549. # Hotkey: toggle OSD rendering resolution
  550. hkOsdRenderingResolution = ""
  551. # Hotkey: toggle force gamma correction
  552. hkForceGammaCorrection = ""
  553.  
  554.  
  555. [Video-Rice]
  556.  
  557. LoadHiResTextures = True
  558.  
  559.  
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