SilvertigerL_C

Autores Profile

Dec 9th, 2017
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  1. <!DOCTYPE profile>
  2. <profile>
  3. <data name="CommandPrefix">0x0</data>
  4. <data name="UseObjectsQueue">True</data>
  5. <data name="ShowCorpseNames">False</data>
  6. <data name="ShowCreatureNames">False</data>
  7. <data name="OpenCorpses">True</data>
  8. <data name="OpenCorpsesRange">0x2</data>
  9. <data name="ShowMobileHits">False</data>
  10. <data name="PositionInTitle">False</data>
  11. <data name="ForceResolution">True</data>
  12. <data name="GameWindowWidth">0x44c</data>
  13. <data name="GameWindowHeight">0x352</data>
  14. <data name="FilterLight">True</data>
  15. <data name="FilterMusic">False</data>
  16. <data name="FilterBardsMusic">False</data>
  17. <data name="FilterSound">False</data>
  18. <data name="FilterWeather">False</data>
  19. <data name="FilterSeason">False</data>
  20. <data name="FixedSeason">0x0</data>
  21. <data name="FilterDeath">True</data>
  22. <data name="FilterRepeatedMessages">True</data>
  23. <data name="FilterOthersSpeechColor">False</data>
  24. <data name="FilterSnoopingMessages">False</data>
  25. <data name="FilterTradeWindow">False</data>
  26. <data name="FilterRewardGump">False</data>
  27. <data name="HandsBeforePotions">False</data>
  28. <data name="HandsBeforeCasting">False</data>
  29. <data name="SmartTarget">0x0</data>
  30. <data name="SmartTargetRange">False</data>
  31. <data name="SmartTargetRangeValue">0xc</data>
  32. <data name="HighlightCurrentTarget">False</data>
  33. <data name="BlockInvalidHeal">False</data>
  34. <data name="ActionDelay">0x258</data>
  35. <data name="UseObjectsLimit">0x5</data>
  36. <data name="TargetShare">0x0</data>
  37. <data name="MountSerial">0xffffffff</data>
  38. <data name="BladeSerial">0x40f8d4b6</data>
  39. <data name="BoneCutter">True</data>
  40. <data name="AutoMount">False</data>
  41. <data name="AutoBandage">False</data>
  42. <data name="AutoBandageTarget">0x0</data>
  43. <data name="AutoBandageScale">False</data>
  44. <data name="AutoBandageCount">False</data>
  45. <data name="AutoBandageStart">False</data>
  46. <data name="AutoBandageStartValue">0x5f</data>
  47. <data name="AutoBandageDelay">0x9c4</data>
  48. <data name="AutoBandageFormula">False</data>
  49. <data name="AutoBandageHidden">False</data>
  50. <data name="OpenDoors">True</data>
  51. <data name="UseDoors">False</data>
  52. <data name="SpellsColor">False</data>
  53. <data name="SpellsMode">0x2</data>
  54. <data name="SpellsTargetShare">0x0</data>
  55. <data name="OpenDoorsMode">0x0</data>
  56. <data name="OpenCorpsesMode">0x3</data>
  57. <data name="ShowMobileFlags">False</data>
  58. <data name="StateHighlightMode">0x0</data>
  59. <data name="StaticFields">False</data>
  60. <data name="CountStealthSteps">False</data>
  61. <data name="FriendsListOnly">False</data>
  62. <data name="FriendsParty">False</data>
  63. <data name="MoveConflictingItems">True</data>
  64. <data name="CustomCaption">True</data>
  65. <data name="CustomCaptionMode">0x1</data>
  66. <data name="CustomCaptionText">UO - $name $statusbar - $hits/$mana/$stam $bandagetimer</data>
  67. <data name="WarnCounters">True</data>
  68. <data name="WarnCountersValue">0x5</data>
  69. <data name="HighlightReagents">True</data>
  70. <data name="DisplayCountersName">False</data>
  71. <data name="CaptionUseNotoHue">True</data>
  72. <data name="CaptionUseNotoHue">True</data>
  73. <data name="DisplayCountersImage">True</data>
  74. <data name="FilterKarmaMessages">False</data>
  75. <data name="FilterFameMessages">False</data>
  76. <data name="PreventDismount">False</data>
  77. <data name="PreventAttackFriends">False</data>
  78. <data name="AutoSearchContainers">False</data>
  79. <data name="AutoAcceptParty">True</data>
  80. <data name="StaticFieldsMode">0x0</data>
  81. <autosearchexemptions/>
  82. <objects>
  83. <obj name="buddy">0xc3b57</obj>
  84. <obj name="dagger">0x4189e8ba</obj>
  85. <obj name="found">0xcd956</obj>
  86. <obj name="move to">0x42aa7bdb</obj>
  87. <obj name="take from">0x40edd7e9</obj>
  88. <obj name="target 2">0x40edd7e9</obj>
  89. </objects>
  90. <hotkeys>
  91. <hotkey param="Hide" pass="False" key="0x420" action="macro.play"/>
  92. <hotkey param="GetBod" pass="False" key="0x7b" action="macro.play"/>
  93. <hotkey param="AUTORES 2" pass="False" key="0x45a" action="macro.play"/>
  94. <hotkey param="bandageself" pass="False" key="0x85a" action="macro.play"/>
  95. <hotkey param="Dress and Mount" pass="False" key="0x453" action="macro.play"/>
  96. <hotkey param="sell bows" pass="False" key="0x220" action="macro.play"/>
  97. <hotkey param="invis self" pass="False" key="0xa51" action="macro.play"/>
  98. <hotkey param="big heal" pass="False" key="0xa45" action="macro.play"/>
  99. <hotkey param="fireball last" pass="False" key="0x844" action="macro.play"/>
  100. <hotkey param="Vet and Res" pass="False" key="0x441" action="macro.play"/>
  101. <hotkey param="Vet and Res danger" pass="False" key="0x641" action="macro.play"/>
  102. <hotkey pass="False" key="0xc20" action="macros.stop"/>
  103. <hotkey pass="False" key="0x84d" action="main.snapshot"/>
  104. <hotkey pass="False" key="0x251" action="agents.organizer.reagents"/>
  105. <hotkey pass="False" key="0xdd" action="hotkeys"/>
  106. <hotkey pass="False" key="0x30" action="agents.togglescavenger"/>
  107. <hotkey pass="False" key="0x651" action="spells.magery.invisibility"/>
  108. <hotkey pass="False" key="0xc0" action="targeting.set.last"/>
  109. <hotkey pass="False" key="0x857" action="spells.miniheal.self"/>
  110. <hotkey pass="False" key="0x257" action="spells.magery.resurrection"/>
  111. <hotkey pass="False" key="0xa41" action="agents.dress.suit"/>
  112. </hotkeys>
  113. <macros>
  114. <macro loop="True" interrupt="True" name="AUTORES">if not listexists 'Troll';createlist 'Troll';endif;while not dead 'self';for 5;@clearjournal;getfriend 'innocent''murderer' 'nearest''closest''ghost';if inlist 'Troll' 'friend';@ignoreobject 'friend';endif;getfriend 'innocent''murderer' 'nearest''closest''ghost';turn 'northeast';pause 500;turn 'northwest';usetype 0xe21;waitfortarget 1000;target! 'friend';turn 'southwest';while buffexists 'Healing';turn 'north';turn 'east';turn 'south';turn 'west';endwhile;if @injournal 'are able' or @injournal 'The pet';@ignoreobject 'friend';endif;while buffexists 'healing';turn 'north';turn 'east';turn 'south';turn 'west';endwhile;if @injournal 'are able' or @injournal 'finish';@ignoreobject 'friend';endif;turn 'southeast';endfor;if @injournal 'are able' or @injournal 'The pet';pushlist 'Troll' 'friend';endif;msg 'GET YOUR FREE PET RESSES HERE!!!!' 3;msg 'Make sure the pet is the closest target(or put on top of me)' 40;endwhile;while dead 'self';replygump 0xb04c9a31 1;endwhile;</macro>
  115. <macro loop="False" interrupt="False" name="blah">while y > 1737;walk 'north';endwhile;while x &lt; 1345;walk 'east';pause 200;endwhile;while y > 1729;walk 'north';endwhile;</macro>
  116. <macro loop="True" interrupt="True" name="Hide">if not hidden 'self';if mounted 'self';useobject 'self';endif;useskill 'hiding';endif;pause 550;if not @findobject 0x43193eb5 'any' 'backpack';stop;endif;</macro>
  117. <macro loop="False" interrupt="True" name="GetBod">waitforcontext 'self' 1 15000;waitforcontext 0x4104b 1 15000;waitforgump 0x9bade6ea 3000;replygump 0x9bade6ea 1;pause 1500;waitforcontext 0x4102e 1 15000;waitforgump 0x9bade6ea 3000;replygump 0x9bade6ea 1;pause 1500;while @findtype 0x2259 'any' 'backpack';waitforproperties 'found' 2000;if @property 'BS' 'found';//msg a;setalias 'BS' 'found';ignoreobject 'found';else;setalias 'Tailor' 'found';ignoreobject 'found';endif;endwhile;if @findtype 0x2258 1102 'backpack';@moveitem 'found' 'BS';endif;if @findtype 0x2258 1155 'backpack';@moveitem 'found' 'Tailor';endif;if not hidden 'self';useskill 'hiding';endif;pause 1500;clearignorelist;logoutbutton;</macro>
  118. <macro loop="True" interrupt="True" name="AUTORES 2">while not dead 'self';for 5;turn "North";turn "Northeast";turn "East";turn "Southeast";@getfriend 'innocent''murderer' 'nearest''closest''grey''criminal''ghost';turn "South";pause 500;turn "Southwest";@bandage friend;walk "West";while @buffexists 'healing';turn 'north';turn 'west';turn 'south';turn 'east';endwhile;turn "Northwest";endfor;msg 'Make sure the pet is the closest target(or put on top of me)' 40;endwhile;replygump 0xb04c9a31 1;</macro>
  119. <macro loop="False" interrupt="True" name="bandageself">bandageself;pause 550;playmacro 'Hide';</macro>
  120. <macro loop="False" interrupt="True" name="Dress and Mount">useobject 0x41c738ec;dress 'Suit';//bandageself;//useobject 0x41705cd1;</macro>
  121. <macro loop="False" interrupt="True" name="single target vet">for 30;if not findalias 'pet' or not inrange 'pet' 10;promptalias 'pet';endif;if not yellowhits 'pet';bandage 'pet';pause 3000;elseif yellowhits 'pet';cast 'remove curse';pause 5000;@Target! 'pet';endif;if hits &lt; 70;cast 'close wounds';pause 2000;@Target 'self';endif;endfor;</macro>
  122. <macro loop="True" interrupt="True" name="accept res">if dead 'self';warmode 'on';replygump 0xb04c9a31 1;pause 500;endif;</macro>
  123. <macro loop="True" interrupt="True" name="Ecouragement">while not dead 'self';while not y == 1753;while y &lt; 1737;walk 'south';endwhile;while x > 1343;walk 'west';pause 200;endwhile;while y &lt; 1753;walk 'south';pause 100;endwhile;turn 'north';endwhile;msg 'You are the best' 3;pause 30000;msg 'You are stronger than you think.' 5;pause 30000;msg 'If keep at it, noone can stop you' 7;pause 30000;msg 'Nobody does you like you' 9;pause 30000;msg 'I nominate you for president' 11;pause 30000;msg 'Every moment is a fresh beginning' 13;pause 30000;msg ' You willl get them next time' 15;pause 30000;msg 'I the middle ofevery difficulty lies opportunity' 17;pause 30000;msg 'Defeat may serve as well as victory to shake the soul and let the glory out' 19;pause 30000;msg 'It is kinda fun to do the impossible' 21;pause 30000;msg 'Most obstacles melt away when we make up our minds to walk boldly through them.' 23;pause 30000;msg 'Find out who you are and do it on purpose' 25;msg 'make yourself proud' 27;pause 30000;msg 'A happy person is not a perso in a certai set of circumstances, but rather a person with a certai set of attitudes.' 29;pause 30000;msg 'Go get em tiger!' 31;pause 30000;endwhile;warmode 'on';while y > 1737;walk 'north';endwhile;while x &lt; 1345;walk 'east';pause 200;endwhile;while y > 1729;walk 'north';endwhile;replygump 0xb04c9a31 1;pause 200;dress 'ghost';</macro>
  124. <macro loop="True" interrupt="True" name="sell bows">@organizer 'bows';while @organizing;endwhile;waitforcontext 0x628ec 2 2000;waitforcontext 0x628d2 2 2000;waitforcontext 0x628d8 2 2000;pause 2000;</macro>
  125. <macro loop="True" interrupt="True" name="bandage drop">while @findtype 0xe21 'any' 'backpack';moveitemoffset 'found' 'ground' (0 1 0) 1;endwhile;</macro>
  126. <macro loop="True" interrupt="True" name="break stack">moveitem 0x40117d68 'backpack' 142 65 0 1;pause 600;</macro>
  127. <macro loop="True" interrupt="True" name="Move regs to bag">promptalias 'target 1';promptalias 'target 2';//sulfurous ash;msg '1' 3;movetype 0xf8c 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//mandrake root;msg '2' 3;movetype 0xf86 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//blood moss;msg '3' 3;movetype 0xf7b 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//black pearl;msg '4' 3;movetype 0xf7a 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//ginseng;msg '5' 3;movetype 0xf85 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//garlic;msg '6' 3;movetype 0xf84 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//spiders silk;msg '7' 3;movetype 0xf8d 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;//nightshade;msg '8' 3;movetype 0xf88 'target 1' 'target 2' 44 65 0 'any' 'any' 'any';pause 600;</macro>
  128. <macro loop="True" interrupt="True" name="Autovet">while @findtype 0xe21 'any' 'backpack';//set to do not auto interrupt;if not listexists 'PetTypes';createlist 'PetTypes';//Bake Kitsune;pushlist 'PetTypes' 0xf6;//Giant Rat;pushlist 'PetTypes' 0xd7;//Reptalon;pushlist 'PetTypes' 0x114;//White Wyrm;pushlist 'PetTypes' 0x31;//Rune Beetle;pushlist 'PetTypes' 0xf4;//Ridable LLama;pushlist 'PetTypes' 0xdc;//Fire Beetle;pushlist 'PetTypes' 0xa9;//Greater Dragon;pushlist 'PetTypes' 0x3b;pushlist 'PetTypes' 0xc;//Drake;pushlist 'PetTypes' 0x3c;pushlist 'PetTypes' 0x3d;//Pack Horse;pushlist 'PetTypes' 0x123;// Swamp Dragon;pushlist 'PetTypes' 0x31f;pushlist 'PetTypes' 0x31a;// Nightmare;pushlist 'PetTypes' 0x74;pushlist 'PetTypes' 0xb2;pushlist 'PetTypes' 0xb3;pushlist 'PetTypes' 0xb4;pushlist 'PetTypes' 0x76;// Kirin;pushlist 'PetTypes' 0x84;// Skeletal Mount;pushlist 'PetTypes' 0x319;// Unicorn;pushlist 'PetTypes' 0x7a;// Cu Sidhe;pushlist 'PetTypes' 0x115;//hiryu;pushlist 'PetTypes' 0xf3;//Giant Beetle;pushlist 'PetTypes' 0x317;//Hell Hound;pushlist 'PetTypes' 0x62;// Eagle;pushlist 'PetTypes' 0x5;// Goat;pushlist 'PetTypes' 0xd1;// Pig;pushlist 'PetTypes' 0xcb;pushlist 'PetTypes' 0x122;// Hind;pushlist 'PetTypes' 0xed;// Timber wolf;pushlist 'PetTypes' 0xe1;// Llama;pushlist 'PetTypes' 0xdc;// Horse;pushlist 'PetTypes' 0xcc;pushlist 'PetTypes' 0xe2;pushlist 'PetTypes' 0xe4;pushlist 'PetTypes' 0xc8;pushlist 'PetTypes' 0x3e9f;pushlist 'PetTypes' 0x3ea0;pushlist 'PetTypes' 0x3ea1;pushlist 'PetTypes' 0x3ea2;// Cow;pushlist 'PetTypes' 0xe7;pushlist 'PetTypes' 0xd8;// Bear;pushlist 'PetTypes' 0xa7;pushlist 'PetTypes' 0xd3;// Cougar;pushlist 'PetTypes' 0x3f;// Grizzly Bear;pushlist 'PetTypes' 0xd4;// Grey Wolf;pushlist 'PetTypes' 0x1b;pushlist 'PetTypes' 0x19;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Walrus;pushlist 'PetTypes' 0xdd;// Polar Bear;pushlist 'PetTypes' 0xd5;// Great Hart;pushlist 'PetTypes' 0xea;// Gaman;pushlist 'PetTypes' 0xf8;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;// Great Hart;pushlist 'PetTypes' 0xea;// White Wolf;pushlist 'PetTypes' 0x25;pushlist 'PetTypes' 0x22;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Ridgeback;pushlist 'PetTypes' 0xbb;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;endif;//find lowest hp friend;for 50;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'PetTypes';while @findtype PetTypes[] 'any' 'ground' 'any' 2;bandage 'found';pause 200;while buffexists 'veterinary';endwhile;ignoreobject 'found';endwhile;endfor;endfor;msg 'GET YOUR FREE PET RESSES HERE!!!!' 3;msg 'Make sure the pet is within 2 steps of free vet resser' 40;endwhile;if not findtype 0xe21 'any' 'backpack';if @injournal 'out of bandages';pause 10000;endif;msg 'out of bandages' 3;endif;</macro>
  129. <macro loop="False" interrupt="True" name="movestuff">@unsetalias 'take from';@unsetalias 'move to';if not findalias 'take from';promptalias 'take from';endif;if not findalias 'move to';promptalias 'move to';endif;//bodbook;while @findtype 0x2259 'any' 'take from' 1 0;@movetype 0x2259 'take from' 'move to';pause 600;endwhile;msg 'DONE' 33;</macro>
  130. <macro loop="True" interrupt="True" name="accept trade">clickscreen 125 69 'single''left';pause 3000;</macro>
  131. <macro loop="True" interrupt="True" name="wyvern hide">if @findtype 0x2006 'any' 'ground' 'any' 2;usetype 0x2d2f 'any' 'backpack';pause 300;target! 'found';if @injournal 'nothing useful' or @injournal 'skin it';ignoreobject 'found';@clearjournal;endif;endif;if @findtype 0x1081 'any' 'ground' 'any' 2;@movetype 0x1081 'backpack' 'found';pause 600;endif;</macro>
  132. <macro loop="True" interrupt="True" name="detect">useskill 'detecting hidden';pause 600;targettilerelative 'self' 1;</macro>
  133. <macro loop="False" interrupt="True" name="invis self">if not buffexists 'invisibility';cast 'invisibility' 'self';endif;</macro>
  134. <macro loop="False" interrupt="True" name="big heal">if hits &lt; 70;bigheal 'self';else;bigheal 'last';endif;</macro>
  135. <macro loop="False" interrupt="True" name="fireball last">cast 'fireball' 'last';</macro>
  136. <macro loop="True" interrupt="True" name="Vet and Res">//cure heal pets in that priority;//set to do not auto interrupt;if not timerexists 'spam';createtimer 'spam';settimer 'spam' 30000;endif;while @findtype 0xe21 'any' 'backpack';//set to do not auto interrupt;if not listexists 'PetTypes';createlist 'PetTypes';//Bake Kitsune;pushlist 'PetTypes' 0xf6;//Reptalon;pushlist 'PetTypes' 0x114;//White Wyrm;pushlist 'PetTypes' 0x31;//Rune Beetle;pushlist 'PetTypes' 0xf4;//Ridable LLama;pushlist 'PetTypes' 0xdc;//Fire Beetle;pushlist 'PetTypes' 0xa9;//Greater Dragon;pushlist 'PetTypes' 0x3b;pushlist 'PetTypes' 0xc;//Drake;pushlist 'PetTypes' 0x3c;pushlist 'PetTypes' 0x3d;//Pack Horse;pushlist 'PetTypes' 0x123;// Swamp Dragon;pushlist 'PetTypes' 0x31f;pushlist 'PetTypes' 0x31a;// Nightmare;pushlist 'PetTypes' 0x74;pushlist 'PetTypes' 0xb2;pushlist 'PetTypes' 0xb3;pushlist 'PetTypes' 0xb4;pushlist 'PetTypes' 0x76;// Kirin;pushlist 'PetTypes' 0x84;// Skeletal Mount;pushlist 'PetTypes' 0x319;// Unicorn;pushlist 'PetTypes' 0x7a;// Cu Sidhe;pushlist 'PetTypes' 0x115;//hiryu;pushlist 'PetTypes' 0xf3;//Giant Beetle;pushlist 'PetTypes' 0x317;//Hell Hound;pushlist 'PetTypes' 0x62;// Eagle;pushlist 'PetTypes' 0x5;// Goat;pushlist 'PetTypes' 0xd1;// Pig;pushlist 'PetTypes' 0xcb;pushlist 'PetTypes' 0x122;// Hind;pushlist 'PetTypes' 0xed;// Timber wolf;pushlist 'PetTypes' 0xe1;// Llama;pushlist 'PetTypes' 0xdc;// Horse;pushlist 'PetTypes' 0xcc;pushlist 'PetTypes' 0xe2;pushlist 'PetTypes' 0xe4;pushlist 'PetTypes' 0xc8;pushlist 'PetTypes' 0x3e9f;pushlist 'PetTypes' 0x3ea0;pushlist 'PetTypes' 0x3ea1;pushlist 'PetTypes' 0x3ea2;// Cow;pushlist 'PetTypes' 0xe7;pushlist 'PetTypes' 0xd8;// Bear;pushlist 'PetTypes' 0xa7;pushlist 'PetTypes' 0xd3;// Cougar;pushlist 'PetTypes' 0x3f;// Grizzly Bear;pushlist 'PetTypes' 0xd4;// Grey Wolf;pushlist 'PetTypes' 0x1b;pushlist 'PetTypes' 0x19;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Walrus;pushlist 'PetTypes' 0xdd;// Polar Bear;pushlist 'PetTypes' 0xd5;// Great Hart;pushlist 'PetTypes' 0xea;// Gaman;pushlist 'PetTypes' 0xf8;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;// Great Hart;pushlist 'PetTypes' 0xea;// White Wolf;pushlist 'PetTypes' 0x25;pushlist 'PetTypes' 0x22;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Ridgeback;pushlist 'PetTypes' 0xbb;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x192;pushlist 'ghosts' 0x193;pushlist 'ghosts' 0x260;pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;cast 'resurrection' 'found';pause 4000;// ignoreobject 'found';endwhile;endfor;for 0 to 'PetTypes';while @findtype PetTypes[] 'any' 'ground' 'any' 2;if not @hits 'found' == maxhits 'found';bandage 'found';pause 200;if buffexists 'veterinary';msg "Please Standby" 33;endif;while buffexists 'veterinary';endwhile;endif;ignoreobject 'found';endwhile;endfor;if timer 'spam' >= 30000;//msg 'GET YOUR FREE PET RESSES HERE!!!!' 3;msg 'Make sure the pet is within 2 steps of free vet resser' 40;//msg 'If you would like to see the spam go away, please post in the topic on forums. If enough posts are made I will remove the spam.' 66;settimer 'spam' 0;endif;endwhile;if not @findtype 0xe21 'any' 'backpack';if timer 'spam' >= 15000;msg 'I am out of bandies. Please restock me by dropping at my feet.' 3;settimer 'spam' 0;endif;endif;</macro>
  137. <macro loop="False" interrupt="True" name="Vet and Res danger">//cure heal pets in that priority;//set to do not auto interrupt;while @findtype 0xe21 'any' 'backpack';//set to do not auto interrupt;if not listexists 'PetTypes';createlist 'PetTypes';//Bake Kitsune;pushlist 'PetTypes' 0xf6;//Reptalon;pushlist 'PetTypes' 0x114;//White Wyrm;pushlist 'PetTypes' 0x31;//Rune Beetle;pushlist 'PetTypes' 0xf4;//Ridable LLama;pushlist 'PetTypes' 0xdc;//Fire Beetle;pushlist 'PetTypes' 0xa9;//Greater Dragon;pushlist 'PetTypes' 0x3b;pushlist 'PetTypes' 0xc;//Drake;pushlist 'PetTypes' 0x3c;pushlist 'PetTypes' 0x3d;//Pack Horse;pushlist 'PetTypes' 0x123;// Swamp Dragon;pushlist 'PetTypes' 0x31f;pushlist 'PetTypes' 0x31a;// Nightmare;pushlist 'PetTypes' 0x74;pushlist 'PetTypes' 0xb2;pushlist 'PetTypes' 0xb3;pushlist 'PetTypes' 0xb4;pushlist 'PetTypes' 0x76;// Kirin;pushlist 'PetTypes' 0x84;// Skeletal Mount;pushlist 'PetTypes' 0x319;// Unicorn;pushlist 'PetTypes' 0x7a;// Cu Sidhe;pushlist 'PetTypes' 0x115;//hiryu;pushlist 'PetTypes' 0xf3;//Giant Beetle;pushlist 'PetTypes' 0x317;//Hell Hound;pushlist 'PetTypes' 0x62;// Eagle;pushlist 'PetTypes' 0x5;// Goat;pushlist 'PetTypes' 0xd1;// Pig;pushlist 'PetTypes' 0xcb;pushlist 'PetTypes' 0x122;// Hind;pushlist 'PetTypes' 0xed;// Timber wolf;pushlist 'PetTypes' 0xe1;// Llama;pushlist 'PetTypes' 0xdc;// Horse;pushlist 'PetTypes' 0xcc;pushlist 'PetTypes' 0xe2;pushlist 'PetTypes' 0xe4;pushlist 'PetTypes' 0xc8;pushlist 'PetTypes' 0x3e9f;pushlist 'PetTypes' 0x3ea0;pushlist 'PetTypes' 0x3ea1;pushlist 'PetTypes' 0x3ea2;// Cow;pushlist 'PetTypes' 0xe7;pushlist 'PetTypes' 0xd8;// Bear;pushlist 'PetTypes' 0xa7;pushlist 'PetTypes' 0xd3;// Cougar;pushlist 'PetTypes' 0x3f;// Grizzly Bear;pushlist 'PetTypes' 0xd4;// Grey Wolf;pushlist 'PetTypes' 0x1b;pushlist 'PetTypes' 0x19;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Walrus;pushlist 'PetTypes' 0xdd;// Polar Bear;pushlist 'PetTypes' 0xd5;// Great Hart;pushlist 'PetTypes' 0xea;// Gaman;pushlist 'PetTypes' 0xf8;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;// Great Hart;pushlist 'PetTypes' 0xea;// White Wolf;pushlist 'PetTypes' 0x25;pushlist 'PetTypes' 0x22;// Snow Leopard;pushlist 'PetTypes' 0x41;pushlist 'PetTypes' 0x40;// Ridgeback;pushlist 'PetTypes' 0xbb;// Bull;pushlist 'PetTypes' 0xe8;pushlist 'PetTypes' 0xe9;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x192;pushlist 'ghosts' 0x193;pushlist 'ghosts' 0x260;pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;//find lowest hp friend;for 50;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;cast 'resurrection' 'found';pause 4000;// ignoreobject 'found';if not hidden 'self' and not @inrange 'found' 2;useskill 'hiding';endif;endwhile;endfor;for 0 to 'PetTypes';while @findtype PetTypes[] 'any' 'ground' 'any' 2;if not @hits 'found' == maxhits 'found';bandage 'found';pause 200;while buffexists 'veterinary';endwhile;endif;ignoreobject 'found';endwhile;endfor;if not hidden 'self' and not @inrange 'found' 2;useskill 'hiding';endif;endfor;//msg 'GET YOUR FREE PET RESSES HERE!!!!' 3;// msg 'Make sure the pet is within 2 steps of free vet resser' 40;endwhile;if not @findtype 0xe21 'any' 'backpack';if @injournal 'out of bandies';pause 10000;endif;msg 'I am out of bandies. Please restock me by dropping at my feet.' 3;endif;</macro>
  138. </macros>
  139. <scavenger enabled="False">
  140. <scavenge graphic="0x14f0" color="0x34" enabled="True"/>
  141. <scavenge graphic="0xf0e" color="0x0" enabled="False"/>
  142. <scavenge graphic="0xe21" color="0x0" enabled="True"/>
  143. <scavenge graphic="0x1f14" color="0x44e" enabled="False"/>
  144. <scavenge graphic="0xf86" color="0x0" enabled="False"/>
  145. <scavenge graphic="0xf7b" color="0x0" enabled="False"/>
  146. <scavenge graphic="0xf8c" color="0x0" enabled="False"/>
  147. <scavenge graphic="0xf84" color="0x0" enabled="False"/>
  148. <scavenge graphic="0xf8d" color="0x0" enabled="False"/>
  149. <scavenge graphic="0xf85" color="0x0" enabled="False"/>
  150. <scavenge graphic="0xf7a" color="0x0" enabled="False"/>
  151. <scavenge graphic="0xf88" color="0x0" enabled="False"/>
  152. <scavenge graphic="0xeed" color="0x0" enabled="False"/>
  153. <scavenge graphic="0xf79" color="0x44c" enabled="True"/>
  154. <scavenge graphic="0x2257" color="0x0" enabled="True"/>
  155. <scavenge graphic="0x2256" color="0x0" enabled="True"/>
  156. <scavenge graphic="0x232b" color="0x1e2" enabled="True"/>
  157. <scavenge graphic="0x232a" color="0xd1" enabled="True"/>
  158. <scavenge graphic="0x46a4" color="0x494" enabled="True"/>
  159. <scavenge graphic="0xe7d" color="0x0" enabled="True"/>
  160. <scavenge graphic="0xeff" color="0x58c" enabled="False"/>
  161. </scavenger>
  162. <autoloot>
  163. <enabled>False</enabled>
  164. <container>0xffffffff</container>
  165. <guards>False</guards>
  166. </autoloot>
  167. <spellgrid>
  168. <grid locked="True" x="579" y="619" name="Magery/UOF" enabled="False"/>
  169. <grid locked="True" x="532" y="510" name="Necroweavermage" enabled="False"/>
  170. <grid locked="True" x="525" y="720" name="Pet Bar" enabled="False"/>
  171. <grid locked="True" x="50" y="50" name="bushwarrior" enabled="False"/>
  172. <grid locked="True" x="573" y="642" name="create food" enabled="False"/>
  173. </spellgrid>
  174. <organizer>
  175. <group complete="True" source="0x40edd7e9" loop="True" name="Reagents" stack="True" target="0x41ebef98">
  176. <item amount="0x0" graphic="0xf84"/>
  177. <item amount="0x0" graphic="0xf7b"/>
  178. <item amount="0x0" graphic="0xf7a"/>
  179. <item amount="0x0" graphic="0xf88"/>
  180. <item amount="0x0" graphic="0xf8c"/>
  181. <item amount="0x0" graphic="0xf8d"/>
  182. <item amount="0x0" graphic="0xf85"/>
  183. <item amount="0x0" graphic="0xf86"/>
  184. <item amount="0x0" graphic="0xf0e"/>
  185. </group>
  186. <group complete="True" source="0x4336c1b9" loop="True" name="bows" stack="True" target="0x40edd7e9">
  187. <item amount="0x0" graphic="0xf50"/>
  188. <item amount="0x0" graphic="0x26c2"/>
  189. <item amount="0x0" graphic="0x9a9"/>
  190. <item amount="0x0" graphic="0xe3f"/>
  191. <item amount="0x0" graphic="0xe3d"/>
  192. <item amount="0x0" graphic="0xb35"/>
  193. <item amount="0x0" graphic="0x1b7a"/>
  194. <item amount="0x0" graphic="0x13fd"/>
  195. <item amount="0x0" graphic="0x26c3"/>
  196. </group>
  197. </organizer>
  198. <vendors>
  199. <buystate list="" enabled="False"/>
  200. <sellstate list="Bows" enabled="True"/>
  201. <shoppinglist complete="False" type="Sell" limit="999" name="Bows">
  202. <item amount="999" graphic="0x13b2"/>
  203. <item amount="999" graphic="0xf50"/>
  204. <item amount="999" graphic="0x26c2"/>
  205. <item amount="999" graphic="0x100e"/>
  206. <item amount="999" graphic="0x9a9"/>
  207. <item amount="999" graphic="0xe3f"/>
  208. <item amount="999" graphic="0xe3d"/>
  209. <item amount="999" graphic="0xb35"/>
  210. <item amount="999" graphic="0x1b7a"/>
  211. <item amount="999" graphic="0x13fd"/>
  212. <item amount="999" graphic="0x26c3"/>
  213. </shoppinglist>
  214. </vendors>
  215. <counters/>
  216. <dresslist name="Ghost" container="0x0">
  217. <item layer="1">0x417aadc7</item>
  218. <item layer="22">0x403cb3a3</item>
  219. <item layer="23">0x417aadd3</item>
  220. <item layer="17">0x417aadd1</item>
  221. </dresslist>
  222. <dresslist name="Suit" container="0x0">
  223. <item layer="6">0x4196493a</item>
  224. <item layer="19">0x4336c1b9</item>
  225. <item layer="7">0x426abce9</item>
  226. <item layer="10">0x42ba6f1e</item>
  227. <item layer="5">0x4094e184</item>
  228. <item layer="4">0x42c6f3a0</item>
  229. <item layer="2">0x43d4ca60</item>
  230. <item layer="1">0x4320588f</item>
  231. <item layer="9">0x417a3c77</item>
  232. <item layer="22">0x418b7448</item>
  233. <item layer="13">0x422c2c0c</item>
  234. <item layer="3">0x40c5ff61</item>
  235. <item layer="12">0x40adebaa</item>
  236. <item layer="20">0x418b7446</item>
  237. </dresslist>
  238. </profile>
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