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Mar 19th, 2019
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  1. ----------------------------------------
  2.  -- Originally made by Alfederate :D --
  3. ----------------------------------------
  4.  
  5.  -- there's no time to explain! --
  6. -- This script has been converted to FE by iPxter
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  13.     script.Parent = Player.Character
  14.  
  15.     --RemoteEvent for communicating
  16.     local Event = Instance.new("RemoteEvent")
  17.     Event.Name = "UserInput_Event"
  18.  
  19.     --Fake event to make stuff like Mouse.KeyDown work
  20.     local function fakeEvent()
  21.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22.         t.connect = t.Connect
  23.         return t
  24.     end
  25.  
  26.     --Creating fake input objects with fake variables
  27.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31.     end}
  32.     --Merged 2 functions into one by checking amount of arguments
  33.     CAS.UnbindAction = CAS.BindAction
  34.  
  35.     --This function will trigger the events that have been :Connect()'ed
  36.     local function te(self,ev,...)
  37.         local t = m[ev]
  38.         if t and t._fakeEvent and t.Function then
  39.             t.Function(...)
  40.         end
  41.     end
  42.     m.TrigEvent = te
  43.     UIS.TrigEvent = te
  44.  
  45.     Event.OnServerEvent:Connect(function(plr,io)
  46.         if plr~=Player then return end
  47.         if io.isMouse then
  48.             m.Target = io.Target
  49.             m.Hit = io.Hit
  50.         else
  51.             local b = io.UserInputState == Enum.UserInputState.Begin
  52.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54.             end
  55.             for _,t in pairs(CAS.Actions) do
  56.                 for _,k in pairs(t.Keys) do
  57.                     if k==io.KeyCode then
  58.                         t.Function(t.Name,io.UserInputState,io)
  59.                     end
  60.                 end
  61.             end
  62.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64.         end
  65.     end)
  66.     Event.Parent = NLS([==[
  67.     local Player = game:GetService("Players").LocalPlayer
  68.     local Event = script:WaitForChild("UserInput_Event")
  69.  
  70.     local UIS = game:GetService("UserInputService")
  71.     local input = function(io,a)
  72.         if a then return end
  73.         --Since InputObject is a client-side instance, we create and pass table instead
  74.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  75.     end
  76.     UIS.InputBegan:Connect(input)
  77.     UIS.InputEnded:Connect(input)
  78.  
  79.     local Mouse = Player:GetMouse()
  80.     local h,t
  81.     --Give the server mouse data 30 times every second, but only if the values changed
  82.     --If player is not moving their mouse, client won't fire events
  83.     while wait(1/30) do
  84.         if h~=Mouse.Hit or t~=Mouse.Target then
  85.             h,t=Mouse.Hit,Mouse.Target
  86.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  87.         end
  88.     end]==],Player.Character)
  89.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91.  
  92.  
  93. local new=Instance.new
  94. local rad=math.rad
  95. local cf=CFrame.new
  96. local v3=Vector3.new
  97. local ang=function(x,y,z)
  98. return CFrame.Angles(rad(x),rad(y),rad(z))
  99. end
  100. local player=owner
  101. local char=player.Character
  102. local cam=workspace.Camera
  103. local weld=function(a,b,c0,c1)
  104. m=Instance.new('Motor',a)
  105. m.Part0=a
  106. m.Part1=b
  107. m.C0=c0
  108. m.C1=c1
  109. return m
  110. end
  111.  
  112. snd='rbxassetid://229425359'
  113. beamm=Instance.new('Model',workspace)
  114. beamm.Name='beam'
  115.  
  116. laser=false
  117.  
  118. rs=Instance.new('Part',char)
  119. rs.Transparency=1
  120. rs.CanCollide=false
  121. rs.TopSurface,rs.BottomSurface=0,0
  122. rs.FormFactor=3
  123. rs.Size=Vector3.new(.5,.5,.5)
  124.  
  125. ls=rs:Clone()
  126. ls.Parent=char
  127.  
  128. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  129. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  130. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  131. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  132.  
  133. s1=Instance.new('Sound',char)
  134. s1.Volume=1
  135. s1.Pitch=1.2
  136. s1.Looped=true
  137. s1.SoundId=snd
  138.  
  139. particles={}
  140.  
  141. local wep=new('Part',char)
  142. wep.FormFactor=3
  143. wep.CanCollide=false
  144. wep.Size=v3(1,3,1)
  145. wep.TopSurface,wep.BottomSurface=0,0
  146. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  147.  
  148. local beam=wep:Clone()
  149. beam:ClearAllChildren()
  150. beam.Material='Neon'
  151. beam.BrickColor=BrickColor.new('Toothpaste')
  152. beam.Size=Vector3.new(3,3,1)
  153. beam.Transparency=.5
  154. beam.Anchored=true
  155. local ms=Instance.new('BlockMesh',beam)
  156. local inner=beam:Clone()
  157. inner.Transparency=0
  158. inner.Material='SmoothPlastic'
  159. inner.BrickColor=BrickColor.new('Navy blue')
  160. local ms2=inner.Mesh
  161.  
  162. local expl=inner:Clone()
  163. expl.Mesh:Destroy()
  164. expl.Material='Neon'
  165. expl.BrickColor=BrickColor.new('Toothpaste')
  166. expl.Size=Vector3.new(11,11,11)
  167. expl.Transparency=.55
  168. pl=Instance.new('PointLight',expl)
  169. pl.Color=expl.BrickColor.Color
  170. pl.Range=pl.Range*2
  171. pl.Name='light'
  172. local br=pl.Range
  173.  
  174. local exa=expl:Clone()
  175. exa.Size=Vector3.new(4,4,4)
  176. pl2=exa.light
  177.  
  178. local part=exa:Clone()
  179. part.Size=Vector3.new(1.5,1.5,1.5)
  180. pl3=part.light
  181. pms=Instance.new('BlockMesh',part)
  182.  
  183. char.Humanoid.Died:connect(function()
  184. laser=false
  185. beam.Parent=nil
  186. inner.Parent=nil
  187. expl.Parent=nil
  188. exa.Parent=nil
  189. s1:stop()
  190. end)
  191.  
  192. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  193. laser=true
  194. s1.Volume=1
  195. s1:play()
  196. end end)
  197. mouse.Button1Up:connect(function()
  198. laser=false
  199. beam.Parent=nil
  200. inner.Parent=nil
  201. expl.Parent=nil
  202. exa.Parent=nil
  203. s1:stop()
  204. end)
  205.  
  206. parti=0
  207. game:service'RunService'.Stepped:connect(function()
  208. parti=parti+1
  209. for i,v in pairs(particles) do
  210. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  211. v.Transparency=v.Transparency+.08
  212. if v.Transparency >= 1 then
  213. v:Destroy()
  214. table.remove(particles,i)
  215. else
  216. v.Parent=beamm
  217. end
  218. end
  219. a=cam.CoordinateFrame.p
  220. b=mouse.Hit.p
  221. mhitr=Ray.new(a,(b-a).unit*999)
  222. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  223. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  224. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  225. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  226. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  227. end
  228. if laser then
  229. beamm.Parent=workspace
  230. beam.Parent=beamm
  231. inner.Parent=beamm
  232. expl.Parent=beamm
  233. exa.Parent=beamm
  234. s1.Volume=s1.Volume-.002
  235.  
  236. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  237. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  238.  
  239. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  240. Instance.new('Explosion',workspace).Position=pos
  241. end
  242. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  243. e=Instance.new('Explosion',workspace)
  244. e.Position=pos
  245. e.BlastRadius=14
  246. e.BlastPressure=1e4
  247. end
  248. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  249. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  250. end
  251.  
  252. if parti==math.floor(parti) then
  253. par=part:Clone()
  254. table.insert(particles,par)
  255. par.Parent=beamm
  256. par.Transparency=1-s1.Volume
  257. par.light.Range=br*s1.Volume
  258. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  259. end
  260.  
  261. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  262. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  263. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  264. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  265. inner.CFrame=beam.CFrame
  266. pl.Range=br*s1.Volume
  267. pl2.Range=br*s1.Volume
  268. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  269. expl.Transparency=math.random(40,60)/100
  270. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  271. exa.Size=v3(4,4,4)*s1.Volume
  272. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  273. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  274. end
  275. end)
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