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- pause 0.25
- if ("$charactername" = "Ghimly") then put #script abort all except cross
- pause 0.25
- send .afk1
- pause 0.25
- if ("$charactername" = "Ghimly") then send .teachfa
- pause 0.25
- if ("$charactername" = "Ghimly") then send .afk3
- pause 0.25
- if ("$charactername" = "Ghimly") then put #script abort afk1
- START:
- pause 0.25
- send exp
- pause 0.25
- gosub clear
- pause 0.25
- send #goto 355
- pause 6
- send stop play
- pause 0.25
- send stow my mort
- pause 0.25
- send stow my pestle
- pause 0.25
- send get flower from my mort
- pause 0.25
- send put my flower in bin
- pause 0.25
- send rel spell
- pause 0.25
- send stand
- pause 0.25
- send put my grass in bin
- pause 0.25
- send put my grass in bin
- pause 0.25
- if ("$charactername" = "Ghimly") then send rem my badge
- pause 0.25
- if ("$charactername" = "Ghimly") then send pray my badge
- pause
- if ("$charactername" = "Ghimly") then send wear my badge
- pause 0.25
- send touch vess
- pause 0.25
- send .heal
- pause 0.25
- send listen to ghim
- pause 0.25
- if ($Perception.LearningRate < 30) then {
- send Hunt
- pause
- }
- pause 0.25
- if ($Appraisal.LearningRate < 30) then {
- send app my stick
- pause
- }
- pause 0.25
- if ($Appraisal.LearningRate < 30) then {
- send app my bund
- pause
- }
- pause 0.25
- if ($Appraisal.LearningRate < 30) then {
- send app my pouch
- pause
- }
- pause 1
- send pow
- pause 1
- goto empcheck
- EMPCHECK:
- pause 0.25
- if ("$guild" = "Empath") && ($Empathy.LearningRate < 20) then goto Empathy
- pause 0.25
- if ("$guild" = "Moon Mage") && ($Astrology.LearningRate < 15) then goto ASTRO
- pause 0.25
- if ("$guild" = "Warrior Mage") && ($Summoning.LearningRate < 15) then goto sum
- pause 0.25
- goto start2
- START2:
- pause 0.25
- if ($Athletics.LearningRate < 20) then {
- gosub Climb
- }
- pause 0.25
- if ($Outdoorsmanship.LearningRate < 20) then {
- gosub collect
- }
- pause 0.25
- if ($Performance.LearningRate < 20) then {
- gosub play
- }
- pause 0.25
- if ($Mechanical_Lore.LearningRate < 20) then {
- gosub BBRAID
- }
- pause 0.25
- if ($Alchemy.LearningRate < 20) then {
- gosub Crush
- }
- pause 0.25
- if ("$guild" = "Thief") then gosub Thief
- pause 0.25
- if ($Utility.LearningRate < 10) then {
- gosub research_Utility
- }
- pause 0.25
- if ($Primary_Magic.LearningRate < 10) then {
- gosub research_MAGIC
- }
- pause 0.25
- if ($Augmentation.LearningRate < 10) then {
- gosub research_augmentation
- }
- pause 0.25
- if ($Attunement.LearningRate < 10) then {
- gosub research_Attunement
- }
- pause 0.25
- if ($Warding.LearningRate < 10) then {
- gosub research_warding
- }
- pause 0.25
- goto start
- research_warding:
- pause
- put prep gauge flow 15
- pause 25
- send cast
- RESEARCHward:
- put research ward 60
- match researchward there is still more to learn
- match DONE Breakthrough!
- matchwait
- research_Attunement:
- pause
- put prep gauge flow 15
- pause 25
- send cast
- RESEARCHATT:
- put research stream 60
- match researchATT there is still more to learn
- match DONE Breakthrough!
- matchwait
- research_augmentation:
- pause
- put prep gauge flow 15
- pause 25
- send cast
- RESEARCHAug:
- put research aug 60
- match researchaug there is still more to learn
- match DONE Breakthrough!
- matchwait
- research_MAGIC:
- pause
- put prep gauge flow 15
- pause 25
- send cast
- RESEARCHM:
- put research fund 60
- match researchM there is still more to learn
- match DONE Breakthrough!
- matchwait
- RESEARCH_UTILITY:
- pause
- put prep gauge flow 15
- pause 25
- send cast
- RESEARCHU:
- put research Utility 60
- match researchU there is still more to learn
- match DONE Breakthrough!
- matchwait
- COLLECT:
- pause 0.25
- send stand
- pause 0.25
- send kick pile
- pause 0.25
- put collect rock
- pause 1
- goto CHECK_IF_DONE
- CHECK_IF_DONE:
- put kick pile
- match COLLECT EXP HELP
- match DONE mind lock
- put exp outdoorsmanship
- matchwait
- APP:
- pause
- send app my bun
- pause 4
- send app my gem po
- pause 4
- goto start
- HUNT:
- pause
- send hunt
- pause
- goto start
- PLAY:
- pause
- send rem my zill
- pause
- send shake my zill
- pause
- send get my cloth
- pause
- send clean my zil with my cloth
- pause
- send clean my zil with my cloth
- pause
- send stow cloth
- pause
- send wear my zill
- pause
- echo checking ranks
- if ($Performance.Ranks > 200) then gosub PLAYB
- if ($Performance.Ranks < 200) then gosub PLAYA
- send exp
- pause
- echo it messed up- again
- #match playb Performance:
- #match palyb Performance
- #match playa EXP HELP
- #send exp lore 200
- ## if "$zoneid" = "40" && $Athletics.Ranks >= %rossmansouth then gosub MOVE 213
- ## if "$zoneid" = "40" && $Athletics.Ranks < %rossmansouth then
- ## "40" && $Athletics.Ranks >=
- ## ("$charactername" = "Ghimly")
- ##if ("$Performance.Ranks <= 200") then gosub PLAYA
- ##if ("$Performance.Ranks >= 200") then gosub PLAYB
- PLAYA:
- pause 0.25
- echo playa
- var topics scales|arpeggios|ditty|folk|ballad|waltz|lullaby|march|jig|lament|wedding|hymn|rumba|polka
- eval TopicCount count("%topics","|")
- var track 0
- eval NextTopic element("%topics", %track)
- goto play1
- PLAYB:
- pause 0.25
- echo playb
- var topics polka|battle|reel|elegy|serenade|minuet|psalm|dirge|gavotte|tango|tarantella|bolero|nocturne|requiem|fantasia|rondo|aria|sonata|concerto
- eval TopicCount count("%topics","|")
- var track 0
- eval NextTopic element("%topics", %track)
- goto play1
- play1:
- echo play1
- eval NexttTopic element("%topics", %track)
- send cast
- pause 0.25
- send rel spell
- pause 0.25
- put play %NextTopic
- match perfect with only the slightest hint of difficulty
- match toeasy your skill in your craft showcased
- match toeasy on your copper zills
- matchwait
- ##PCHECK:
- ##eval NextTopic element("%topics", %track)
- ##goto play1
- TOEASY:
- pause 0.1
- send stop play
- pause
- if %track = %TopicCount then goto done
- eval NextTopic element("%topics", %track)
- math track add 1
- goto play1
- PERFECT:
- pause
- send gaze my sano cry
- pause
- send hunt
- pause 15
- send app my gem pouch
- pause 15
- send app my bundle
- pause 15
- send app my stick
- pause 15
- send app my gem pouch
- pause 15
- send app my bundle
- pause 15
- send app my stick
- pause 15
- pause 30
- send app my bun
- pause 10
- goto start
- SUM:
- pause 0.25
- send break my stone scim
- pause 0.25
- match DONE 34/34
- match ADMIT EXP HELP
- send sk sum
- matchwait
- ADMIT:
- match SUM increasing your proximity
- match SUM you feel that you can still gather
- match DIS You so heavily embody the Elemental Plane
- match DIS Going any further
- send SUMMON ADMITTANCE
- matchwait
- DIS:
- pause 0.25
- send summon weapon
- pause 0.25
- send break stone scim
- pause 0.25
- send summon weapon
- pause 0.25
- send break stone scim
- pause 0.25
- goto SUM
- Empathy:
- pause 2
- send whisper ghimly DORFS
- match start2 Whisper what to who
- match empstart You whisper to Ghimly
- matchwait
- empstart:
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- send touch Ghimly
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send take Ghimly vit
- pause 0.25
- send touch vess
- pause 5
- goto empDONE
- empCHECK11:
- if ($Empathy.LearningRate < 33) then {
- gosub TAKE
- }
- if ($Empathy.LearningRate > 33) then {
- gosub empDONE
- }
- TAKE:
- pause 0.25
- if ($health < 89) then {
- send touch Vess
- }
- if ($health > 90) then {
- send take Ghimly vit
- }
- goto empstart
- empDONE:
- send touch vess
- pause 2
- send whisper Ghimly Locked
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- send touch vess
- pause 5
- goto start
- ASTRO:
- pause
- gosub clear
- pause
- send prep cv 5
- pause 22
- send cast
- pause
- send prep pg 5
- pause 22
- send cast
- pause
- send hunt
- pause 2
- send perceive moons
- pause 2
- send predict weather
- pause 2
- send obs sky
- pause 2
- send obs sun in the sky
- pause 2
- send obs moon in the sky
- pause 2
- send OBSERVE Cobra
- pause 2
- send OBSERVE Raccoon
- pause 2
- send OBSERVE Ram
- pause 2
- send OBSERVE Heart
- pause 2
- send OBSERVE Raven
- pause 2
- send OBSERVE Wolf
- pause 2
- send OBSERVE Mongoose
- pause 2
- send OBSERVE Heron
- pause 2
- send OBSERVE Dove
- pause 2
- send OBSERVE Magpie
- pause 2
- send OBSERVE Toad
- pause 2
- send OBSERVE Albatross
- pause 2
- send OBSERVE Cat
- pause 2
- send OBSERVE Wolverine
- pause 2
- send OBSERVE Giant
- pause 2
- send OBSERVE Spider
- pause 2
- send predict anal
- pause 2
- send perceive mana
- pause 2
- send perc xibar
- pause 2
- send OBSERVE xibar
- pause 2
- send align lore app
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send perc Katamba
- pause 2
- send OBSERVE katamba
- pause 2
- send align magic
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send perc Yavash
- pause 2
- send OBSERVE yavash
- pause 2
- send align lore app
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send perc
- pause 2
- send align Offense
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send align Defense
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send align Survival
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send align magic astro
- pause 2
- send predict future Gizban
- pause 2
- send predic ana
- pause 2
- send pow
- pause 2
- goto start
- BBRAID:
- pause 0.25
- send rem my glove
- pause 0.25
- send stow my gloves
- pause 0.25
- var forage grass
- var trash log
- var loop 0
- action goto EXIT when ^You survey the area and realize that any foraging efforts would be futile\.
- if ("$righthand" != "Empty") then send stow right
- if ("$lefthand" != "Empty") then send stow left
- pause 0.1
- pause 0.2
- LOOP:
- math loop add 1
- if (%loop > 20) then goto DONE
- if ($Mechanical_Lore.LearningRate) > 20 then goto DONE
- if contains("$roomobjs","(pile of coins|pile of coin|pile of rocks|pile of grass)") then GOSUB KICK.PILE
- if contains("$roomobjs","(pile of coins|pile of coin|pile of rocks|pile of grass)") then GOSUB KICK.PILE
- pause 0.1
- if ("$righthandnoun" = "%forage") && ("$lefthandnoun" = "%forage") then goto BRAID
- if ("$righthand" != "Empty") then send empty right
- if ("$lefthand" != "Empty") then send empty left
- if ("$zoneid" = "150" && "$roomid" != "45") then gosub automove 45
- put forage %forage
- pause 2
- pause
- FORAGE:
- if ("$lefthand" = "braided vines") then put swap
- if ("$lefthand" = "braided grass") then put swap
- pause 0.2
- if ("$charactername" = "Shroom") && ("$zoneid" = "150") then goto FEEDBAG
- pause 0.001
- if ("%forage" = "grass") then
- {
- if contains("$roomobjs","some grass") then
- {
- put get grass
- pause 0.5
- goto BRAID
- }
- }
- if ("%forage" = "vine") then
- {
- if contains("$roomobjs","a vine") then
- {
- put get vine
- pause 0.5
- goto BRAID
- }
- }
- put forage %forage
- pause 2
- pause
- if ("$righthand" != "Empty") && ("$lefthand" != "Empty") then goto BRAID
- goto FORAGE
- FEEDBAG:
- pause 0.2
- if ("$righthand" != "Empty") && ("$lefthand" != "Empty") then goto BRAID
- matchre FEEDBAG ^You get
- matchre EMPTYBAG ^What were|^I could not
- put get grass from my feedb
- matchwait
- HUM:
- send stop hum
- pause 0.2
- BRAID:
- pause 0.1
- if ("$lefthand" = "braided vines") then put swap
- if ("$lefthand" = "braided grass") then put swap
- if ($Mechanical_Lore.LearningRate) > 31 then goto DONE
- pause 0.3
- if ("$lefthand" = "Empty") then goto FORAGE
- matchre HUM ^But that would give away your hiding
- matchre FORAGE ^You need to have more material
- matchre DUMP ^You need both hands to do that|nothing more than wasted effort
- matchre PULL ^You fumble around trying|^You are certain that you have made a|is already as long
- matchre BRAID Roundtime|^\.\.\.wait|^Sorry
- send braid my %forage
- matchwait
- PULL:
- pause .5
- put pull my braided %forage
- pause
- DUMP:
- pause 0.2
- pause 0.1
- if matchre("$roomobjs", "trash receptacle") then var trash receptacle
- if matchre("$roomobjs", "a bucket of viscous gloop|a waste bucket|a bucket") then var trash bucket
- if matchre("$roomobjs", "a large stone turtle") then var trash turtle
- if matchre("$roomobjs", "a tree hollow") then var trash hollow
- if matchre("$roomobjs", "an oak crate") then var trash crate
- if matchre("$roomobjs", "a driftwood log") then var trash log
- if matchre("$roomobjs", "a disposal bin|a waste bin|firewood bin") then var trash bin
- if matchre("$roomobjs", "ivory urn") then var trash urn
- if matchre("$roomobjs", "a bottomless pit") then var trash pit
- if matchre("$roomname", "^\[Garden Rooftop, Medical Pavilion\]") then var trash gutter
- pause 0.3
- if matchre("$righthand","(grass|vine|rope)") then put put my $1 in %trash
- if matchre("$lefthand","(grass|vine|rope)") then put put my $1 in %trash
- pause 0.5
- pause 0.2
- if contains("$righthand","(grass|vine|rope)") then put drop my $righthand
- if contains("$lefthand","(grass|vine|rope)") then put drop my $lefthand
- pause 0.4
- pause 0.5
- if ("$righthand" != "Empty") then put stow right
- if ("$lefthand" != "Empty") then put stow left
- pause 0.2
- send dump junk
- pause .1
- goto LOOP
- EMPTYBAG:
- echo **** FEEDBAG IS EMPTY! ATTEMPTING TO REFILL!!
- put put grass in my feed
- pause 0.5
- if ("$zoneid" = "150") && ("$roomid" != "44") then gosub automove 44
- # if ("$zoneid" = "150") && ("$roomid" = "85") then put go portal
- # pause
- # pause 0.5
- # if ("$zoneid" = "66") then gosub automove campfire
- FEEDBAG.COLLECT:
- pause 0.5
- put collect grass
- pause 2
- pause
- if !contains("$roomobjs","pile of grass") then goto FEEDBAG.COLLECT
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto FEEDBAG.COLLECT
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.1
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto FEEDBAG.COLLECT
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto FEEDBAG.COLLECT
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto FEEDBAG.COLLECT
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto LOOP
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto LOOP
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto LOOP
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto LOOP
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- if !contains("$roomobjs","pile of grass") then goto LOOP
- put get grass
- pause 0.5
- put put grass in my feedbag
- pause 0.3
- pause 0.3
- gosub automove 45
- goto LOOP
- DONE:
- pause 0.5
- send put my grass in bin
- pause 0.5
- send put my grass in bin
- pause 0.5
- send get my gloves
- pause
- send wear my gloves
- pause
- send pathway stop
- pause 0.5
- send stand
- pause 0.5
- send break stone scim
- pause 0.5
- goto start
- pause 0.1
- pause 0.1
- EXIT:
- if matchre("$roomobjs", "trash receptacle") then var trash receptacle
- if matchre("$roomobjs", "a bucket of viscous gloop|a waste bucket|a bucket") then var trash bucket
- if matchre("$roomobjs", "a large stone turtle") then var trash turtle
- if matchre("$roomobjs", "a tree hollow") then var trash hollow
- if matchre("$roomobjs", "an oak crate") then var trash crate
- if matchre("$roomobjs", "a driftwood log") then var trash log
- if matchre("$roomobjs", "a disposal bin|a waste bin|firewood bin") then var trash bin
- if matchre("$roomobjs", "ivory urn") then var trash urn
- if matchre("$roomobjs", "a bottomless pit") then var trash pit
- if matchre("$roomname", "^\[Garden Rooftop, Medical Pavilion\]") then var trash gutter
- pause 0.3
- if matchre("$righthand","(grass|vine|rope)") then put put my $1 in %trash
- if matchre("$lefthand","(grass|vine|rope)") then put put my $1 in %trash
- pause 0.5
- pause 0.2
- if contains("$righthand","(grass|vine|rope)") then put drop my $righthand
- if contains("$lefthand","(grass|vine|rope)") then put drop my $lefthand
- pause 0.4
- pause 0.5
- send put my grass in bin
- pause 0.5
- send put my grass in bin
- pause 0.5
- if "$righthand" != "Empty" then put empty right
- if "$lefthand" != "Empty" then put empty left
- pause 0.5
- put #parse DONE BRAIDING
- put #parse BRAIDING DONE
- goto start
- KICK.PILE:
- pause 0.1
- if !matchre("$roomobjs","(pile of coins|pile of coin|pile of rocks|pile of grass)") then RETURN
- matchre RETURN ^I could not|^What were you
- matchre KICK.PILE foot smashing down
- matchre sSTAND ^You can't do that from your position
- match DELAY footing at the last moment
- put kick pile
- matchwait 20
- goto FORAGE.EXP
- sSTAND:
- put stand
- goto KICK.PILE
- DELAY:
- pause 11
- put stand
- goto KICK.PILE
- CLIMB:
- pause
- send .go bank
- pause 8
- send out
- pause
- move NoRTHWEST
- move NoRTH
- move NoRTH
- move NoRTH
- move NoRTH
- move NoRTH
- move NoRTH
- move EaST
- move EaST
- move NoRTH
- move EaST
- move EaST
- move NoRTH
- move NoRTH
- move EaST
- move gO stair
- move SoUTH
- CLIMB-001:
- match PASS-001 [Outside East Wall, Footpath]
- match FAIL-001 You must be standing
- match FAIL-001 steepness is intimidating
- match FAIL-001 can't seem to find purchase
- match FAIL-001 find it hard going.
- match FAIL-001 your footing is questionable
- match FAIL-001 slip after a few feet
- match FAIL-001 A wave of dizziness hits you
- match FAIL-001 Struck by vertigo
- match CLIMB-001 ...wait
- put climb break
- matchwait
- PASS-001:
- matcH pASS-001 ...wait
- MATCH PASS-001x [
- put NoRTH
- MATCHWAIT
- PASS-001x:
- move gO gate
- move WeST
- move gO stair
- move SoUTH
- goto CLIMB-002
- FAIL-001:
- pause
- goto CLIMB-002
- CLIMB-002:
- match PASS-002 [Northeast Wilds, Outside Northeast Gate]
- match FAIL-002 You must be standing
- match FAIL-002 steepness is intimidating
- match FAIL-002 can't seem to find purchase
- match FAIL-002 find it hard going.
- match FAIL-002 your footing is questionable
- match FAIL-002 slip after a few feet
- match FAIL-002 A wave of dizziness hits you
- match FAIL-002 Struck by vertigo
- match CLIMB-002 ...wait
- put ClIMB embrasure
- matchwait
- FAIL-002:
- pause
- matcH FAIL-002 ...wait
- MATCH FAIL-002x [
- put n
- MATCHWAIT
- FAIL-002x:
- pause
- move go stair
- move e
- move go gate
- PASS-002:
- matcH PAss-002 ...wait
- MATCH PASS-002x [
- put gO footpath
- MATCHWAIT
- PASS-002x:
- goto CLIMB-01
- CLIMB-01:
- SAVE FAIL-01
- match PASS-01 [Crossing, East Wall Battlements]
- match FAIL-01 You must be standing
- match FAIL-01 steepness is intimidating
- match FAIL-01 can't seem to find purchase
- match FAIL-01 find it hard going.
- match FAIL-01 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-01 A wave of dizziness hits you
- match FAIL-01 Struck by vertigo
- match CLIMB-01 ...wait
- put ClIMB town wall
- matchwait
- PASS-01:
- matcH PASS-01 ...wait
- MATCH PASS-01x [
- put n
- MATCHWAIT
- PASS-01x:
- move gO stair
- move e
- move gO gate
- move gO footpath
- goto FAIL-01
- FAIL-01:
- pause
- matcH FAIL-01 ...wait
- MATCH FAIL-01x [
- put s
- MATCHWAIT
- FAIL-01x:
- pause
- move down
- move s
- move s
- move sw
- goto CLIMB-02
- CLIMB-02:
- SAVE FAIL-02
- match PASS-02 [Crossing, East Wall Battlements]
- match FAIL-02 You must be standing
- match FAIL-02 steepness is intimidating
- match FAIL-02 can't seem to find purchase
- match FAIL-02 find it hard going.
- match FAIL-02 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-02 A wave of dizziness hits you
- match FAIL-02 Struck by vertigo
- match CLIMB-02 ...wait
- put ClIMB town wall
- matchwait
- PASS-02:
- matcH PASS-02 ...wait
- MATCH PASS-02x [
- put s
- MATCHWAIT
- PASS-02x:
- move gO stair
- move gO gate
- move gO bush
- move n
- goto CLIMB-03
- FAIL-02:
- pause
- matcH FAIL-02 ...wait
- MATCH FAIL-02x [
- put s
- MATCHWAIT
- FAIL-02x:
- pause
- goto CLIMB-03
- CLIMB-03:
- SAVE FAIL-03
- match PASS-03 [Crossing, East Wall Battlements]
- match FAIL-03 You must be standing
- match FAIL-03 steepness is intimidating
- match FAIL-03 can't seem to find purchase
- match FAIL-03 find it hard going.
- match FAIL-03 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-03 A wave of dizziness hits you
- match FAIL-03 Struck by vertigo
- match CLIMB-03 ...wait
- put ClIMB town wall
- matchwait
- PASS-03:
- matcH PASS-03 ...wait
- MATCH PASS-03x [
- put s
- MATCHWAIT
- PASS-03x:
- move gO stair
- move gO gate
- goto CLIMB-04
- FAIL-03:
- pause
- matcH FAIL-03 ...wait
- MATCH FAIL-03x [
- put s
- MATCHWAIT
- FAIL-03x:
- goto CLIMB-04
- CLIMB-04:
- SAVE FAIL-04
- match PASS-03 [Crossing, East Wall Battlements]
- match PASS-04 [Crossing, East Gate Battlements]
- match FAIL-04 You must be standing
- match FAIL-04 steepness is intimidating
- match FAIL-04 can't seem to find purchase
- match FAIL-04 find it hard going.
- match FAIL-04 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-04 A wave of dizziness hits you
- match FAIL-04 Struck by vertigo
- match RETREAT closes to pole weapon range on you
- match CLIMB-04 ...wait
- put ClIMB town wall
- matchwait
- PASS-04:
- pause
- goto CLIMB-05
- RETREAT:
- pause
- match RETREAT ...wait
- match RETREAT Roundtime
- match RETREAT back to pole range.
- match FAIL-04 retreat from combat.
- match FAIL-04 You are already as far away as you can get!
- put retreat
- matchwait
- FAIL-04:
- pause
- put s
- waitforre /(You go|You can't go)/
- matcH FAil-04 ...wait
- MATCH FAIL-04x [
- put gO gate
- MATCHWAIT
- FAIL-04x:
- pause
- move gO stair
- goto CLIMB-05
- CLIMB-05:
- SAVE FAIL-05
- match PASS-05 [Eastern Tier, Outside Gate]
- match FAIL-05 You must be standing
- match FAIL-05 steepness is intimidating
- match FAIL-05 can't seem to find purchase
- match FAIL-05 find it hard going.
- match FAIL-05 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-05 A wave of dizziness hits you
- match FAIL-05 Struck by vertigo
- match CLIMB-05 ...wait
- put ClIMB embrasure
- matchwait
- PASS-05:
- matcH PAss-05 ...wait
- MATCH PASS-05x [
- put gO gate
- MATCHWAIT
- PASS-05x:
- move gO stair
- FAIL-05:
- matcH FAIL-05 ...wait
- MATCH FAIL-05x [
- put n
- MATCHWAIT
- FAIL-05x:
- pause
- goto CLIMB-06
- CLIMB-06:
- SAVE FAIL-06
- match PASS-06 [Outside East Wall, Footpath]
- match FAIL-06 You must be standing
- match FAIL-06 steepness is intimidating
- match FAIL-06 can't seem to find purchase
- match FAIL-06 find it hard going.
- match FAIL-06 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-06 A wave of dizziness hits you
- match FAIL-06 Struck by vertigo
- match CLIMB-06 ...wait
- put ClIMB break
- matchwait
- PASS-06:
- matcH PASS-06 ...wait
- MATCH PASS-06x [
- put s
- MATCHWAIT
- PASS-06x:
- move gO gate
- move gO stair
- move n
- goto CLIMB-07
- FAIL-06:
- pause
- pause
- goto CLIMB-07
- CLIMB-07:
- SAVE FAIL-07
- match PASS-07 [Outside East Wall, Footpath]
- match FAIL-07 You must be standing
- match FAIL-07 steepness is intimidating
- match FAIL-07 can't seem to find purchase
- match FAIL-07 find it hard going.
- match FAIL-07 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-07 A wave of dizziness hits you
- match FAIL-07 Struck by vertigo
- match CLIMB-07 ...wait
- put ClIMB embrasure
- matchwait
- PASS-07:
- matcH PASS-07 ...wait
- MATCH PASS-07x [
- put s
- MATCHWAIT
- PASS-07x:
- move s
- move gO gate
- goto TRAVEL-08
- FAIL-07:
- pause
- matcH FAIL-07 ...wait
- MATCH FAIL-07x [
- put s
- MATCHWAIT
- FAIL-07x:
- pause
- move gO stair
- goto TRAVEL-08
- TRAVEL-08:
- move w
- move w
- move w
- move w
- move nw
- move n
- move n
- move n
- move n
- move n
- move n
- move w
- move w
- move w
- move w
- move gO bridge
- move w
- move w
- move w
- move w
- move gO stair
- move s
- CLIMB-08:
- SAVE FAIL-08
- match PASS-08 [Mycthengelde, Flatlands]
- match FAIL-08 You must be standing
- match FAIL-08 steepness is intimidating
- match FAIL-08 can't seem to find purchase
- match FAIL-08 find it hard going.
- match FAIL-08 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-08 A wave of dizziness hits you
- match FAIL-08 Struck by vertigo
- match CLIMB-08 ...wait
- put ClIMB embrasure
- matchwait
- PASS-08:
- pause
- goto CLIMB-09
- FAIL-08:
- pause
- matcH FAIL-08 ...wait
- MATCH FAIL-08x [
- put n
- MATCHWAIT
- FAIL-08x:
- pause
- move go stair
- move go gate
- move nw
- goto CLIMB-09
- CLIMB-09:
- SAVE FAIL-09
- match PASS-09 [Crossing, West Wall Battlements]
- match FAIL-09 You must be standing
- match FAIL-09 steepness is intimidating
- match FAIL-09 can't seem to find purchase
- match FAIL-09 find it hard going.
- match FAIL-09 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-09 A wave of dizziness hits you
- match FAIL-09 Struck by vertigo
- match CLIMB-09 ...wait
- put ClIMB town wall
- matchwait
- PASS-09:
- matcH PASS-09 ...wait
- MATCH PASS-09x [
- put n
- MATCHWAIT
- PASS-09x:
- goto CLIMB-10
- FAIL-09:
- pause
- matcH fAIL-09 ...wait
- MATCH FAIL-09x [
- put se
- MATCHWAIT
- FAIL-09x:
- pause
- move gO gate
- move gO stair
- goto CLIMB-10
- CLIMB-10:
- SAVE FAIL-10
- match PASS-10 [Mycthengelde, Flatlands]
- match FAIL-10 You must be standing
- match FAIL-10 steepness is intimidating
- match FAIL-10 can't seem to find purchase
- match FAIL-10 find it hard going.
- match FAIL-10 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-10 A wave of dizziness hits you
- match FAIL-10 Struck by vertigo
- match CLIMB-10 ...wait
- put ClIMB embrasure
- matchwait
- PASS-10:
- matcH PAss-10 ...wait
- MATCH PASS-10x [
- put gO gate
- MATCHWAIT
- PASS-10x:
- move gO stair
- FAIL-10:
- pause
- matcH FAIL-10 ...wait
- MATCH FAIL-10x [
- put e
- MATCHWAIT
- FAIL-10x:
- pause
- goto CLIMB-11
- CLIMB-11:
- SAVE FAIL-11
- match PASS-11 [Northwall Trail, Wooded Grove]
- match FAIL-11 You must be standing
- match FAIL-11 steepness is intimidating
- match FAIL-11 can't seem to find purchase
- match FAIL-11 find it hard going.
- match FAIL-11 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-11 A wave of dizziness hits you
- match FAIL-11 Struck by vertigo
- match CLIMB-11 ...wait
- put ClIMB break
- matchwait
- PASS-11:
- matcH PASS-11 ...wait
- MATCH PASS-11x [
- put s
- MATCHWAIT
- PASS-11x:
- move gO gate
- move gO stair
- move e
- goto CLIMB-12
- FAIL-11:
- pause
- goto CLIMB-12
- CLIMB-12:
- SAVE FAIL-12
- match PASS-12 [Northwall Trail, Wooded Grove]
- match FAIL-12 You must be standing
- match FAIL-12 steepness is intimidating
- match FAIL-12 can't seem to find purchase
- match FAIL-12 find it hard going.
- match FAIL-12 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-12 A wave of dizziness hits you
- match FAIL-12 Struck by vertigo
- match CLIMB-12 ...wait
- put ClIMB embrasure
- matchwait
- PASS-12:
- pause
- goto CLIMB-13
- FAIL-12:
- pause
- matcH FAIL-12 ...wait
- MATCH FAIL-12x [
- put w
- MATCHWAIT
- FAIL-12x:
- pause
- move gO stair
- move gO gate
- move gO trail
- move ne
- goto CLIMB-13
- CLIMB-13:
- SAVE FAIL-13
- match PASS-13 [Crossing, North Wall Battlements]
- match FAIL-13 You must be standing
- match FAIL-13 steepness is intimidating
- match FAIL-13 can't seem to find purchase
- match FAIL-13 find it hard going.
- match FAIL-13 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-13 A wave of dizziness hits you
- match FAIL-13 Struck by vertigo
- match CLIMB-13 ...wait
- put ClIMB town wall
- matchwait
- PASS-13:
- matcH PASS-13 ...wait
- MATCH PASS-13x [
- put w
- MATCHWAIT
- PASS-13x:
- move gO stair
- move gO gate
- move gO trail
- goto CLIMB-14
- FAIL-13:
- pause
- matcH fAIL-13 ...wait
- MATCH FAIL-13x [
- put sw
- MATCHWAIT
- FAIL-13x:
- pause
- goto CLIMB-14
- CLIMB-14:
- SAVE FAIL-14
- match PASS-14 [Crossing, North Wall Battlements]
- match FAIL-14 You must be standing
- match FAIL-14 steepness is intimidating
- match FAIL-14 can't seem to find purchase
- match FAIL-14 find it hard going.
- match FAIL-14 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-14 A wave of dizziness hits you
- match FAIL-14 Struck by vertigo
- match CLIMB-14 ...wait
- put ClIMB town wall
- matchwait
- PASS-14:
- matcH PASS-14 ...wait
- MATCH PASS-14x [
- put w
- MATCHWAIT
- PASS-14x:
- move gO stair
- move gO gate
- goto CLIMB-15
- FAIL-14:
- pause
- matcH FAIL-14 ...wait
- MATCH FAIL-14x [
- put s
- MATCHWAIT
- FAIL-14x:
- goto CLIMB-15
- CLIMB-15:
- SAVE FAIL-15
- match PASS-15 [Crossing, West Gate Battlements]
- match FAIL-15 You must be standing
- match FAIL-15 steepness is intimidating
- match FAIL-15 can't seem to find purchase
- match FAIL-15 find it hard going.
- match FAIL-15 your footing is questionable
- match FALLEN slip after a few feet
- match FAIL-15 A wave of dizziness hits you
- match FAIL-15 Struck by vertigo
- match CLIMB-15 ...wait
- put ClIMB town wall
- matchwait
- PASS-15:
- matcH PASS-15 ...wait
- MATCH PASS-15x [
- put gO stair
- MATCHWAIT
- PASS-15x:
- goto TRAVEL-15
- FAIL-15:
- pause
- matcH FAil-15 ...wait
- MATCH FAIL-15x [
- put gO gate
- MATCHWAIT
- FAIL-15x:
- pause
- goto TRAVEL-15
- TRAVEL-15:
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move e
- move s
- move s
- move s
- move s
- move s
- move s
- move se
- pause
- match climb EXP HELP
- match quit mind lock
- match quit nearly locked
- match quit enthralled
- put sk ath
- matchwait
- ######################
- FALLEN:
- pause
- match STOOD You stand
- match STOOD You are already standing
- match FALLEN cannot manage to stand.
- match FALLEN The weight of all your possessions
- match FALLEN ...wait
- put StAND
- matchwait
- STOOD:
- goto %s
- QUIT:
- pause
- goto start
- Thief:
- send khri check
- pause 0.25
- send sit
- pause 0.5
- send khri delay Plunder
- pause 10
- send khri delay Darken
- pause 10
- send khri delay Hasten
- pause 10
- send khri delay Focus
- pause 10
- send khri delay Prowess
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send khri medit
- pause 10
- send stand
- pause 0.25
- if ($Athletics.LearningRate < 20) then {
- gosub Climb
- }
- pause 0.25
- if ($Outdoorsmanship.LearningRate < 20) then {
- gosub collect
- }
- pause 0.25
- if ($Mechanical_Lore.LearningRate < 18) then {
- gosub BBRAID
- }
- pause 0.25
- if ($Performance.LearningRate < 20) then {
- gosub play
- }
- goto start
- CRUSH:
- pause 0.5
- gosub clear
- pause 0.5
- send get my mort
- pause 0.5
- goto forage1
- forage1:
- pause 0.25
- gosub clear
- pause 0.25
- #if ($Outdoorsmanship.LearningRate < 20) then {
- # gosub crush1
- #}
- #
- #pause 0.25
- #if ($Outdoorsmanship.LearningRate > 30) then {
- # gosub start
- #}
- pause 0.25
- goto crush1
- CRUSH1:
- match loadmort You manage to find some blue flowers
- match forage1 Roundtime
- send forage blue flower
- matchwait
- loadmort:
- send put my blue flower in my mort
- pause 0.25
- send get my pes
- pause 0.25
- goto crush2
- CRUSH2:
- pause 0.25
- match unload You stop, realizing that type of plant
- match unload You complete crushing
- match crush2 Roundtime
- send crush my blue flower with my pes
- matchwait
- UNLOAD:
- pause 0.25
- send stow pestle
- pause 0.25
- send get flow from my mort
- pause 0.25
- send put my flow in bin
- pause 0.25
- send drop my flower
- pause 0.25
- send dump junk
- pause 0.25
- send app my gem pouch
- pause 0.25
- if ($Alchemy.LearningRate > 30) then {
- gosub alchDone
- }
- pause 0.25
- if ($Alchemy.LearningRate < 30) then {
- gosub forage1
- }
- alchDONE:
- send get my flower from mort
- pause 0.5
- send put my flower in bin
- pause 0.5
- send stow my mort
- pause 0.25
- goto start
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