kryxkan

TF3 design - helper questions

Sep 24th, 2021
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  1. 1. How will you define a Pilot? What movement options does he have? What does his loadout look like?
  2. 2. How do you define a Titan? How does a Titan loadout consist of? Will you go with "hero shooter approach" or let every player build their own titan loadout?
  3. 3. How do you design Pilot - Pilot and Titan - Titan encounters? are they low-TTK(Time-To-Kill) or high-TTK?
  4. 4. How do you design Pilot - Titan fights? Do you want Titans to be easily poked by Pilots or not?
  5. 5. Would the core gamemode include AI minions? Why/why not? If yes, what function would they have?
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