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  1. [5994:1:1004/104204.819678:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  2. [5967:10:1004/104204.819729:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  3. [5769:5769:1004/104204.948403:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=139
  4. [6020:1:1004/104205.015609:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  5. [5957:1:1004/104205.030584:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  6. [5882:1:1004/104205.204530:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  7. [5957:1:1004/104205.573885:ERROR:command_buffer_proxy_impl.cc(321)] GPU state invalid after WaitForGetOffsetInRange.
  8. [5967:10:1004/104205.573922:ERROR:command_buffer_proxy_impl.cc(321)] GPU state invalid after WaitForGetOffsetInRange.
  9. [5967:10:1004/104205.573994:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  10. ------------------------
  11. #version 100
  12.  
  13. precision highp float;
  14. precision highp sampler2D;
  15. uniform highp vec4 sk_RTAdjust;
  16. uniform highp mat3 umatrix_S1_c0_c0;
  17. attribute highp vec2 position;
  18. attribute highp vec2 localCoord;
  19. varying highp vec2 vTransformedCoords_4_S0;
  20. void main() {
  21. gl_Position = vec4(position, 0.0, 1.0);
  22. {
  23. vTransformedCoords_4_S0 = (umatrix_S1_c0_c0 * vec3(localCoord, 1.0)).xy;
  24. }
  25. gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
  26. }
  27.  
  28. Errors:
  29.  
  30. [5994:1:1004/104205.574081:ERROR:command_buffer_proxy_impl.cc(321)] GPU state invalid after WaitForGetOffsetInRange.
  31. [5994:1:1004/104205.574133:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  32. ------------------------
  33. #version 100
  34.  
  35. precision highp float;
  36. precision highp sampler2D;
  37. uniform highp vec4 sk_RTAdjust;
  38. uniform highp mat3 umatrix_S1_c0_c0;
  39. attribute highp vec2 position;
  40. attribute highp vec2 localCoord;
  41. varying highp vec2 vTransformedCoords_4_S0;
  42. void main() {
  43. gl_Position = vec4(position, 0.0, 1.0);
  44. {
  45. vTransformedCoords_4_S0 = (umatrix_S1_c0_c0 * vec3(localCoord, 1.0)).xy;
  46. }
  47. gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
  48. }
  49.  
  50. Errors:
  51.  
  52. [5967:10:1004/104205.574479:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  53. ------------------------
  54. #version 100
  55.  
  56. precision highp float;
  57. precision highp sampler2D;
  58. uniform highp mat3 umatrix_S1_c0_c0;
  59. uniform sampler2D uTextureSampler_0_S1;
  60. varying highp vec2 vTransformedCoords_4_S0;
  61. void main() {
  62. highp vec4 outputColor_S0 = vec4(1.0);
  63. highp vec4 _3_input = outputColor_S0;
  64. _3_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_4_S0, -0.5);
  65. highp vec4 _5_color = _3_input;
  66. _5_color = floor(_5_color * 255.0 + 0.5) * 0.003921569;
  67. _5_color.xyz = floor((_5_color.xyz * _5_color.w) * 255.0 + 0.5) * 0.003921569;
  68. highp vec4 output_S1 = _5_color;
  69. {
  70. gl_FragColor = output_S1;
  71. }
  72. }
  73.  
  74. Errors:
  75.  
  76. [5994:1:1004/104205.574479:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  77. ------------------------
  78. #version 100
  79.  
  80. precision highp float;
  81. precision highp sampler2D;
  82. uniform highp mat3 umatrix_S1_c0_c0;
  83. uniform sampler2D uTextureSampler_0_S1;
  84. varying highp vec2 vTransformedCoords_4_S0;
  85. void main() {
  86. highp vec4 outputColor_S0 = vec4(1.0);
  87. highp vec4 _3_input = outputColor_S0;
  88. _3_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_4_S0, -0.5);
  89. highp vec4 _5_color = _3_input;
  90. _5_color = floor(_5_color * 255.0 + 0.5) * 0.003921569;
  91. _5_color.xyz = floor((_5_color.xyz * _5_color.w) * 255.0 + 0.5) * 0.003921569;
  92. highp vec4 output_S1 = _5_color;
  93. {
  94. gl_FragColor = output_S1;
  95. }
  96. }
  97.  
  98. Errors:
  99.  
  100. [5769:5769:1004/104205.574738:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=139
  101. [5967:10:1004/104205.574749:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  102. ------------------------
  103. #version 100
  104.  
  105. precision highp float;
  106. precision highp sampler2D;
  107. uniform highp mat3 umatrix_S1_c0_c0;
  108. uniform sampler2D uTextureSampler_0_S1;
  109. varying highp vec2 vTransformedCoords_4_S0;
  110. void main() {
  111. highp vec4 outputColor_S0 = vec4(1.0);
  112. highp vec4 _3_input = outputColor_S0;
  113. _3_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_4_S0, -0.5);
  114. highp vec4 _5_color = _3_input;
  115. _5_color = floor(_5_color * 255.0 + 0.5) * 0.003921569;
  116. _5_color.xyz = _5_color.w <= 0.0 ? vec3(0.0) : floor((_5_color.xyz / _5_color.w) * 255.0 + 0.5) * 0.003921569;
  117. highp vec4 output_S1 = _5_color;
  118. {
  119. gl_FragColor = output_S1;
  120. }
  121. }
  122.  
  123. Errors:
  124.  
  125. [5994:1:1004/104205.574782:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  126. ------------------------
  127. #version 100
  128.  
  129. precision highp float;
  130. precision highp sampler2D;
  131. uniform highp mat3 umatrix_S1_c0_c0;
  132. uniform sampler2D uTextureSampler_0_S1;
  133. varying highp vec2 vTransformedCoords_4_S0;
  134. void main() {
  135. highp vec4 outputColor_S0 = vec4(1.0);
  136. highp vec4 _3_input = outputColor_S0;
  137. _3_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_4_S0, -0.5);
  138. highp vec4 _5_color = _3_input;
  139. _5_color = floor(_5_color * 255.0 + 0.5) * 0.003921569;
  140. _5_color.xyz = _5_color.w <= 0.0 ? vec3(0.0) : floor((_5_color.xyz / _5_color.w) * 255.0 + 0.5) * 0.003921569;
  141. highp vec4 output_S1 = _5_color;
  142. {
  143. gl_FragColor = output_S1;
  144. }
  145. }
  146.  
  147. Errors:
  148.  
  149. [5967:10:1004/104205.575483:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  150. ------------------------
  151. #version 100
  152.  
  153. precision highp float;
  154. precision highp sampler2D;
  155. uniform highp mat3 umatrix_S1_c0_c0_c0;
  156. uniform highp mat3 umatrix_S1;
  157. uniform sampler2D uTextureSampler_0_S1;
  158. varying highp vec2 vTransformedCoords_5_S0;
  159. void main() {
  160. highp vec4 outputColor_S0 = vec4(1.0);
  161. highp vec4 _6_input = outputColor_S0;
  162. _6_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_5_S0, -0.5);
  163. highp vec4 _8_color = _6_input;
  164. _8_color = floor(_8_color * 255.0 + 0.5) * 0.003921569;
  165. _8_color.xyz = _8_color.w <= 0.0 ? vec3(0.0) : floor((_8_color.xyz / _8_color.w) * 255.0 + 0.5) * 0.003921569;
  166. highp vec4 output_S1 = _8_color;
  167. {
  168. gl_FragColor = output_S1;
  169. }
  170. }
  171.  
  172. Errors:
  173.  
  174. [5994:1:1004/104205.575625:ERROR:grcontext_for_gles2_interface.cc(61)] Skia shader compilation error
  175. ------------------------
  176. #version 100
  177.  
  178. precision highp float;
  179. precision highp sampler2D;
  180. uniform highp mat3 umatrix_S1_c0_c0_c0;
  181. uniform highp mat3 umatrix_S1;
  182. uniform sampler2D uTextureSampler_0_S1;
  183. varying highp vec2 vTransformedCoords_5_S0;
  184. void main() {
  185. highp vec4 outputColor_S0 = vec4(1.0);
  186. highp vec4 _6_input = outputColor_S0;
  187. _6_input = texture2D(uTextureSampler_0_S1, vTransformedCoords_5_S0, -0.5);
  188. highp vec4 _8_color = _6_input;
  189. _8_color = floor(_8_color * 255.0 + 0.5) * 0.003921569;
  190. _8_color.xyz = _8_color.w <= 0.0 ? vec3(0.0) : floor((_8_color.xyz / _8_color.w) * 255.0 + 0.5) * 0.003921569;
  191. highp vec4 output_S1 = _8_color;
  192. {
  193. gl_FragColor = output_S1;
  194. }
  195. }
  196.  
  197. Errors:
  198.  
  199. [5967:10:1004/104206.084549:ERROR:command_buffer_proxy_impl.cc(321)] GPU state invalid after WaitForGetOffsetInRange.
  200. [5957:1:1004/104206.084708:ERROR:command_buffer_proxy_impl.cc(321)] GPU state invalid after WaitForGetOffsetInRange.
  201. [5769:5769:1004/104206.104387:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=139
  202. INFO: Created TensorFlow Lite XNNPACK delegate for CPU.
  203. [5883:7:1004/104206.179971:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  204. [5967:10:1004/104206.180094:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  205. [5882:7:1004/104206.180446:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  206. [6226:6226:1004/104206.209409:ERROR:gl_utils.cc(402)] [.WebGL-0x21340034e300]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  207. [6037:1:1004/104206.229534:ERROR:command_buffer_proxy_impl.cc(129)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
  208. [6226:6226:1004/104206.250174:ERROR:gl_utils.cc(402)] [.WebGL-0x21340034e300]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  209. [6226:6226:1004/104206.275370:ERROR:gl_utils.cc(402)] [.WebGL-0x21340034e300]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
  210.  
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