Chara-Anon

Jump #2: Kirby (Classic)

Jun 29th, 2025 (edited)
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  1. Jump #2: Kirby (Classic)
  2. Build:
  3. Chara:
  4. Age: 13
  5. Sex: Male
  6. Species: Dreamlander - (Boss Monster Look-a-like)
  7. Background: Royal (Drop In)
  8. Perks:
  9. Dream Buffet (This Jump Only)
  10. Dream Battle: Chara’s attacks won’t do anything more than disable an enemy or knock them unconscious unless he’s trying to kill them. Additionally, he can choose to have any enemies he’s defeated be immediately restored to tip top condition the moment they leave his line of sight. (200)
  11. Dream Life (This Jump Only)
  12. Dream World (This Jump Only)
  13. Dream Element (This Jump Only)
  14. Popstar: Chara has access to the entire Kirby soundtrack. In addition, he can play his own theme in the same style (Voice of Reason).
  15. Victory Dance: Whenever Chara achieves some notable victory, a short jingle will play, during which he can initiate a short victory dance. Any nearby allies will also hear the jingle and feel compelled to join in. If he doesn’t have any allies nearby, he can produce two powerless clones of himself to dance alongside him for the duration of the jingle.
  16. Shaped Like a Friend: Chara has two faces. One of which is an incredibly cute disarming goat boy, a pastiche of his brother. The other, a terrifying smile and soulless void eyes, ‘the funny face’ reborn. (50)
  17. Heart Matter: One has to wonder why Dark Matter doesn’t simply possess Kirby directly. Perhaps it's not that they won’t, but they can’t. Like Kirby, Chara is wholly immune to any unwanted possession, mind control, or supernatural corruption. (400)
  18. Power: Copied Ability: Sword (Regal Theme, Delta Rune Crest)
  19. Bonus Game: At the conclusion of every significant “stage” or milestone of an adventure, Chara will be able to take part in a peculiar “bonus game”. If he performs well in this game, he will receive some rare or helpful item, whether it be medicine, trading cards, currency, or just some delicious food. He only gets one shot at each bonus game. The nature of the game can vary slightly between adventures. Sometimes this game will manifest in the world, but usually he’ll be taken into some tiny alternate dimension that exists solely for this game. (50)
  20. Star Power: Final Boss: Chara is like a force of nature. Entire countries are powerless before him. (400)
  21. Existential Routine: Chara is immune to negative lingering effects of psychic possession or corruption. He won’t experience any unintended lasting effects once it passes. This doesn’t make him any more immune to such effects, but he won’t find himself (any more) traumatized or his brain fried once the psychic threat has run its course (unless that was explicitly the point of the effect, to torture him.)
  22. Lovable Heel: Say what you will about Dedede, he knows how to put on a show. Chara has a similar charisma and flair for the dramatic that lets him effortlessly gather an audience for any presentations or events he has in mind. Even if he gathers infamy, people can’t help but want to see him in action, if only in hopes of seeing him knocked off his high horse.
  23. Items:
  24. Stolen Star: This strange ball of light is an actual star that was once torn from the night sky. Visually, it is a ball of light, small enough to fit in the palm of a human hand. It produces nowhere near the light, heat, or energy of the stars one may be familiar with, but on a metaphysical level, it is indistinguishable from any other star. It’s up to Chara to find a use for this.
  25. True Arena: A peculiar arena has been added to his Warehouse. By entering here, he can undertake a continuous gauntlet where he is somehow able to battle perfect copies of every major enemy he or his allies faced over the course of the current Jump. He can also choose to access “The True Arena” where he battles against alternate universe versions of the various enemies he faced that are significantly stronger than the ones he’s familiar with. He will be able to re-challenge any notable enemy from any Jump he’s been to, including those from before this Jump. (200)
  26. Castle JJJ: What is a prince without subjects to rule over? Chara now has his own castle, overlooking a large territory that will follow him between Jumps. This territory is populated by a variety of species commonly found on Popstar, with Waddle Dees making up the majority. This population recognizes Chara as their rightful ruler, even if they aren’t entirely sure what a prince is beyond someone who lives in a castle and bosses people around. In that sense, they’re actually quite easy to manage. As long as everyone gets plenty of naptime and snacks, they’ll never think to question his authority or competence. (300)
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  28. Drawbacks:
  29. Usual Suspect Chara has a real talent for being in the wrong place at the wrong time. Whether it’s the arrival of an alien invader or a nightmare demon corrupting the land, he will often find himself at ground zero. His affinity for such incidents has earned him a (perhaps deserved) reputation. Whenever some major incident seems to be going down, he’s usually the first one people point their suspicions towards. +200
  30. Upon entry to Dreamland, DDD decided on a whim to blast Chara with a cannon. This somehow caused all his perks and powers from Generic 80s Cartoon to be scattered all around Dreamland as “shards”. Chara must collect these shards to regain his former power. While nobody else can use these shards for anything, those who find these are possessed by an irresistible feeling of greed and protectiveness towards these shards. +400
  31.  
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