Guest User

Untitled

a guest
Nov 25th, 2017
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. warn'any options for magic'
  2. plr = game.Players.LocalPlayer
  3. char = plr.Character
  4. hum = char.Humanoid
  5. local cam = game.Workspace.CurrentCamera
  6. t = char.Torso
  7. h = char.Head
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. tors = char.Torso
  13. lleg = char["Left Leg"]
  14. root = char.HumanoidRootPart
  15. hed = char.Head
  16. rleg = char["Right Leg"]
  17. rarm = char["Right Arm"]
  18. larm = char["Left Arm"]
  19. vt = Vector3.new
  20. bc = BrickColor.new
  21. br = BrickColor.random
  22. it = Instance.new
  23. cf = CFrame.new
  24.  
  25. local Noob = Instance.new("TextLabel", WorldEaterGui)
  26. Noob.Parent = char.Head
  27. Noob.BackgroundTransparency = 1
  28. Noob.Font = "Garamond"
  29. Noob.Size = UDim2.new(0, 200,0, 50)
  30. Noob.TextStrokeColor3 = BrickColor.Yellow().Color
  31. Noob.TextStrokeTransparency = 0
  32. Noob.TextColor3 = BrickColor.Black().Color
  33. Noob.TextScaled = true
  34. Noob.Text = "Noob King"
  35.  
  36.  
  37.  
  38. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  39. local gui = it(GuiType)
  40. gui.Parent = parent
  41. gui.Text = text
  42. gui.BackgroundTransparency = backtrans
  43. gui.BackgroundColor3 = backcol
  44. gui.SizeConstraint = "RelativeXY"
  45. gui.TextXAlignment = "Center"
  46. gui.TextYAlignment = "Center"
  47. gui.Position = pos
  48. gui.Size = size
  49. gui.Font = "SourceSans"
  50. gui.FontSize = "Size14"
  51. gui.TextWrapped = false
  52. gui.TextStrokeTransparency = 0
  53. gui.TextColor = BrickColor.new("White")
  54. return gui
  55. end
  56. ---- Music
  57. local s = Instance.new("Sound",char)
  58. s.SoundId = "http://www.roblox.com/asset/?id=613361202"
  59. s.Parent = char.Torso
  60. s.Pitch = 1
  61. s.Volume = 1
  62. s.Looped = true
  63. wait(0.1)
  64. s:play()
  65. ---- GUI set
  66. local basgui = it("GuiMain")
  67. basgui.Parent = plr.PlayerGui
  68. basgui.Name = "CooldownsGUI"
  69. local basframe = it("Frame")
  70. basframe.Parent = basgui
  71. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  72. basframe.BackgroundTransparency = 1
  73. basframe.BorderColor3 = Color3.new(17, 17, 17)
  74. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  75. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  76. local x = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.5, 0), UDim2.new(0.95, 0, 0.5, 0))
  77. x.ZIndex = 2
  78. x.Font = "Highway"
  79. x.BackgroundTransparency = 0.5
  80. x.BorderSizePixel = 0.65
  81. x.TextScaled = true
  82. x.Text = "Element: Greenlight"
  83. x.TextSize = 24
  84.  
  85. local Create = LoadLibrary("RbxUtility").Create
  86.  
  87. CFuncs = {
  88. ["Part"] = {
  89. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  90. local Part = Create("Part"){
  91. Parent = Parent,
  92. Reflectance = Reflectance,
  93. Transparency = Transparency,
  94. CanCollide = false,
  95. Locked = true,
  96. BrickColor = BrickColor.new(tostring(BColor)),
  97. Name = Name,
  98. Size = Size,
  99. Material = Material,
  100. }
  101. RemoveOutlines(Part)
  102. return Part
  103. end;
  104. };
  105.  
  106. ["Mesh"] = {
  107. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  108. local Msh = Create(Mesh){
  109. Parent = Part,
  110. Offset = OffSet,
  111. Scale = Scale,
  112. }
  113. if Mesh == "SpecialMesh" then
  114. Msh.MeshType = MeshType
  115. Msh.MeshId = MeshId
  116. end
  117. return Msh
  118. end;
  119. };
  120.  
  121. ["Mesh"] = {
  122. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  123. local Msh = Create(Mesh){
  124. Parent = Part,
  125. Offset = OffSet,
  126. Scale = Scale,
  127. }
  128. if Mesh == "SpecialMesh" then
  129. Msh.MeshType = MeshType
  130. Msh.MeshId = MeshId
  131. end
  132. return Msh
  133. end;
  134. };
  135.  
  136. ["Weld"] = {
  137. Create = function(Parent, Part0, Part1, C0, C1)
  138. local Weld = Create("Weld"){
  139. Parent = Parent,
  140. Part0 = Part0,
  141. Part1 = Part1,
  142. C0 = C0,
  143. C1 = C1,
  144. }
  145. return Weld
  146. end;
  147. };
  148.  
  149. ["Sound"] = {
  150. Create = function(id, par, vol, pit)
  151. coroutine.resume(coroutine.create(function()
  152. local S = Create("Sound"){
  153. Volume = vol,
  154. Pitch = pit or 1,
  155. SoundId = id,
  156. Parent = par or workspace,
  157. }
  158. wait()
  159. S:play()
  160. game:GetService("Debris"):AddItem(S, 10)
  161. end))
  162. end;
  163. };
  164.  
  165. ["ParticleEmitter"] = {
  166. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  167. local fp = Create("ParticleEmitter"){
  168. Parent = Parent,
  169. Color = ColorSequence.new(Color1, Color2),
  170. LightEmission = LightEmission,
  171. Size = Size,
  172. Texture = Texture,
  173. Transparency = Transparency,
  174. ZOffset = ZOffset,
  175. Acceleration = Accel,
  176. Drag = Drag,
  177. LockedToPart = LockedToPart,
  178. VelocityInheritance = VelocityInheritance,
  179. EmissionDirection = EmissionDirection,
  180. Enabled = Enabled,
  181. Lifetime = LifeTime,
  182. Rate = Rate,
  183. Rotation = Rotation,
  184. RotSpeed = RotSpeed,
  185. Speed = Speed,
  186. VelocitySpread = VelocitySpread,
  187. }
  188. return fp
  189. end;
  190. };
  191.  
  192. CreateTemplate = {
  193.  
  194. };
  195. }
  196.  
  197.  
  198.  
  199. New = function(Object, Parent, Name, Data)
  200. local Object = Instance.new(Object)
  201. for Index, Value in pairs(Data or {}) do
  202. Object[Index] = Value
  203. end
  204. Object.Parent = Parent
  205. Object.Name = Name
  206. return Object
  207. end
  208.  
  209. function Explode(rad,par,pitch,vol)
  210. local expart = Instance.new("Part",char)
  211. local expart2 = Instance.new("Part",char)
  212. local rin = Instance.new("Part",char)
  213. local rin2 = Instance.new("Part",char)
  214. local partMesh = Instance.new("SpecialMesh",expart)
  215. partMesh.MeshType = "Sphere"
  216. local partMesh2 = Instance.new("SpecialMesh",expart2)
  217. partMesh2.MeshType = "Sphere"
  218. local partMesh3 = Instance.new("SpecialMesh",rin)
  219. partMesh3.MeshType = "Sphere"
  220. local partMesh4 = Instance.new("SpecialMesh",rin2)
  221. partMesh4.MeshType = "Sphere"
  222. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  223. partMesh.Scale = vt(rad,rad,rad)
  224. expart.Size = vt(1,1,1)
  225. expart.Transparency = 0
  226. expart.Anchored = true
  227. expart.Material = "Neon"
  228. expart.BrickColor = bc("White")
  229. expart.CFrame = par.CFrame
  230. partMesh2.Scale = vt(rad,rad,rad)
  231. expart2.Size = vt(1.15,1.15,1.15)
  232. expart2.Transparency = 0.5
  233. expart2.Anchored = true
  234. expart2.Material = "Neon"
  235. expart2.BrickColor = par.BrickColor
  236. expart2.CFrame = par.CFrame
  237. rin.Size = vt(1.15,1.15,1.15)
  238. rin.Transparency = 0.75
  239. rin.Anchored = true
  240. rin.Material = "Neon"
  241. rin.BrickColor = par.BrickColor
  242. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  243. rin2.Size = vt(1.15,1.15,1.15)
  244. rin2.Transparency = 0.75
  245. rin2.Anchored = true
  246. rin2.Material = "Neon"
  247. rin2.BrickColor = par.BrickColor
  248. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  249. local hitbox = Instance.new("Part",char)
  250. hitbox.Size = Vector3.new(1,1,1)
  251. hitbox.CFrame = par.CFrame
  252. hitbox.Anchored = true
  253. hitbox.Transparency = 1
  254. hitbox.CanCollide = false
  255. partMesh3.Scale = vt(0,1,0)
  256. partMesh4.Scale = vt(0,1,0)
  257. expart.CanCollide = false
  258. expart2.CanCollide = false
  259. rin.CanCollide = false
  260. rin2.CanCollide = false
  261. hitbox.Touched:connect(function(hit)
  262. Damagefunc(hit,5,10,math.random(50,100),"Normal",root,.2,1)
  263. end)
  264. game:GetService("Debris"):AddItem(hitbox, 3)
  265. local value = 1*rad/6.5
  266. for i = 0, 199 do
  267. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  268. expart.CFrame = expart.CFrame
  269. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  270. hitbox.CFrame = expart.CFrame
  271. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  272. expart2.CFrame = expart.CFrame
  273. value = value - 0.035*rad/30
  274. if value < 7.5 then
  275. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  276. rin.CFrame = rin.CFrame
  277. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  278. rin2.CFrame = rin2.CFrame
  279. end
  280. if value < 0 then
  281. expart.Transparency = expart.Transparency + 0.025
  282. expart2.Transparency = expart2.Transparency + 0.025
  283. rin.Transparency = rin.Transparency + 0.025
  284. rin2.Transparency = rin2.Transparency + 0.025
  285. end
  286. swait()
  287. end
  288. game:GetService("Debris"):AddItem(expart, 1)
  289. game:GetService("Debris"):AddItem(expart2, 1)
  290. game:GetService("Debris"):AddItem(rin, 1)
  291. game:GetService("Debris"):AddItem(rin2, 1)
  292. end
  293.  
  294. function ExplodeShort(rad,par,pitch,vol)
  295. local expart = Instance.new("Part",char)
  296. local expart2 = Instance.new("Part",char)
  297. local partMesh = Instance.new("SpecialMesh",expart)
  298. partMesh.MeshType = "Sphere"
  299. local partMesh2 = Instance.new("SpecialMesh",expart2)
  300. partMesh2.MeshType = "Sphere"
  301. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  302. partMesh.Scale = vt(rad,rad,rad)
  303. expart.Size = vt(1,1,1)
  304. expart.Transparency = 0
  305. expart.Anchored = true
  306. expart.Material = "Neon"
  307. expart.BrickColor = bc("White")
  308. expart.CFrame = par.CFrame
  309. partMesh2.Scale = vt(rad,rad,rad)
  310. expart2.Size = vt(1.15,1.15,1.15)
  311. expart2.Transparency = 0.5
  312. expart2.Anchored = true
  313. expart2.Material = "Neon"
  314. expart2.BrickColor = par.BrickColor
  315. expart2.CFrame = par.CFrame
  316. expart.CanCollide = false
  317. expart2.CanCollide = false
  318. local hitbox = Instance.new("Part",char)
  319. hitbox.Size = Vector3.new(1,1,1)
  320. hitbox.CFrame = par.CFrame
  321. hitbox.Anchored = true
  322. hitbox.Transparency = 1
  323. hitbox.CanCollide = false
  324.  
  325. hitbox.Touched:connect(function(hit)
  326. Damagefunc(hit,5,10,math.random(10,20),"Normal",root,.2,1)
  327. end)
  328. game:GetService("Debris"):AddItem(hitbox, 1)
  329. local value = 1*rad/6.5
  330. for i = 0, 75 do
  331. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  332. expart.CFrame = expart.CFrame
  333. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  334. hitbox.CFrame = expart.CFrame
  335. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  336. expart2.CFrame = expart.CFrame
  337. value = value - 0.035*rad/5
  338. if value < 0 then
  339. value = 0
  340. expart.Transparency = expart.Transparency + 0.05
  341. expart2.Transparency = expart2.Transparency + 0.05
  342. end
  343. swait()
  344. end
  345. game:GetService("Debris"):AddItem(expart, 1)
  346. game:GetService("Debris"):AddItem(expart2, 1)
  347. end
  348.  
  349. function PulseDam(rad,par,col)
  350. local expart = Instance.new("Part",char)
  351. local expart2 = Instance.new("Part",char)
  352. local partMesh = Instance.new("SpecialMesh",expart)
  353. partMesh.MeshType = "Sphere"
  354. local partMesh2 = Instance.new("SpecialMesh",expart2)
  355. partMesh2.MeshType = "Sphere"
  356. partMesh.Scale = vt(rad,rad,rad)
  357. expart.Size = vt(1,1,1)
  358. expart.Transparency = 0
  359. expart.Anchored = true
  360. expart.Material = "Neon"
  361. expart.BrickColor = bc("White")
  362. expart.CFrame = par.CFrame
  363. partMesh2.Scale = vt(rad,rad,rad)
  364. expart2.Size = vt(1.15,1.15,1.15)
  365. expart2.Transparency = 0.5
  366. expart2.Anchored = true
  367. expart2.Material = "Neon"
  368. expart2.BrickColor = col
  369. expart2.CFrame = par.CFrame
  370. expart.CanCollide = false
  371. expart2.CanCollide = false
  372. local hitbox = Instance.new("Part",char)
  373. hitbox.Size = Vector3.new(1,1,1)
  374. hitbox.CFrame = par.CFrame
  375. hitbox.Anchored = true
  376. hitbox.Transparency = 1
  377. hitbox.CanCollide = false
  378.  
  379. hitbox.Touched:connect(function(hit)
  380. Damagefunc(hit,10,15,1,"Normal",root,.2,1)
  381. end)
  382. local value = 1*rad/10
  383. for i = 0, 34 do
  384. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  385. expart.CFrame = expart.CFrame
  386. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  387. hitbox.CFrame = expart.CFrame
  388. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  389. expart2.CFrame = expart.CFrame
  390. value = value - 0.035*rad/10
  391. if value < 0 then
  392. value = 0
  393. end
  394. swait()
  395. end
  396. for z = 0, 4 do
  397. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  398. for i = 0, 24 do
  399. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  400. expart.CFrame = expart.CFrame
  401. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  402. hitbox.CFrame = expart.CFrame
  403. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  404. expart2.CFrame = expart.CFrame
  405. value = value - 0.035*rad/10
  406. swait()
  407. end
  408. for i = 0, 49 do
  409. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  410. expart.CFrame = expart.CFrame
  411. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  412. hitbox.CFrame = expart.CFrame
  413. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  414. expart2.CFrame = expart.CFrame
  415. value = value + 0.035*rad/10
  416. swait()
  417. end
  418. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  419. for i = 0, 24 do
  420. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  421. expart.CFrame = expart.CFrame
  422. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  423. hitbox.CFrame = expart.CFrame
  424. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  425. expart2.CFrame = expart.CFrame
  426. value = value - 0.035*rad/10
  427. swait()
  428. end
  429. end
  430. for i = 0, 75 do
  431. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  432. expart.CFrame = expart.CFrame
  433. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  434. hitbox.CFrame = expart.CFrame
  435. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  436. expart2.CFrame = expart.CFrame
  437. value = value - 0.035*rad/10
  438. if value < 0 then
  439. expart.Transparency = expart.Transparency + 0.025
  440. expart2.Transparency = expart2.Transparency + 0.025
  441. end
  442. swait()
  443. end
  444. game:GetService("Debris"):AddItem(hitbox, 0.1)
  445. game:GetService("Debris"):AddItem(expart, 1)
  446. game:GetService("Debris"):AddItem(expart2, 1)
  447. end
  448.  
  449.  
  450. function PulseShort(rad,par,col,times)
  451. local expart = Instance.new("Part",char)
  452. local expart2 = Instance.new("Part",char)
  453. local partMesh = Instance.new("SpecialMesh",expart)
  454. partMesh.MeshType = "Sphere"
  455. local partMesh2 = Instance.new("SpecialMesh",expart2)
  456. partMesh2.MeshType = "Sphere"
  457. partMesh.Scale = vt(rad,rad,rad)
  458. expart.Size = vt(1,1,1)
  459. expart.Transparency = 0
  460. expart.Anchored = true
  461. expart.Material = "Neon"
  462. expart.BrickColor = bc("White")
  463. expart.CFrame = par.CFrame
  464. partMesh2.Scale = vt(rad,rad,rad)
  465. expart2.Size = vt(1.15,1.15,1.15)
  466. expart2.Transparency = 0.5
  467. expart2.Anchored = true
  468. expart2.Material = "Neon"
  469. expart2.BrickColor = col
  470. expart2.CFrame = par.CFrame
  471. expart.CanCollide = false
  472. expart2.CanCollide = false
  473. local value = 1*rad/10
  474. for i = 0, 34 do
  475. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  476. expart.CFrame = expart.CFrame
  477. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  478. expart2.CFrame = expart.CFrame
  479. value = value - 0.035*rad/10
  480. if value < 0 then
  481. value = 0
  482. end
  483. swait()
  484. end
  485. for z = 0, times do
  486. for i = 0, 24 do
  487. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  488. expart.CFrame = expart.CFrame
  489. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  490. expart2.CFrame = expart.CFrame
  491. value = value - 0.035*rad/10
  492. swait()
  493. end
  494. for i = 0, 49 do
  495. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  496. expart.CFrame = expart.CFrame
  497. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  498. expart2.CFrame = expart.CFrame
  499. value = value + 0.035*rad/10
  500. swait()
  501. end
  502. for i = 0, 24 do
  503. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  504. expart.CFrame = expart.CFrame
  505. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  506. expart2.CFrame = expart.CFrame
  507. value = value - 0.035*rad/10
  508. swait()
  509. end
  510. end
  511. for i = 0, 75 do
  512. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  513. expart.CFrame = expart.CFrame
  514. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  515. expart2.CFrame = expart.CFrame
  516. value = value - 0.035*rad/10
  517. if value < 0 then
  518. expart.Transparency = expart.Transparency + 0.025
  519. expart2.Transparency = expart2.Transparency + 0.025
  520. end
  521. swait()
  522. end
  523. game:GetService("Debris"):AddItem(expart, 1)
  524. game:GetService("Debris"):AddItem(expart2, 1)
  525. end
  526.  
  527.  
  528.  
  529. function ExplodeLong(rad,par,pitch,vol)
  530. local expart = Instance.new("Part",char)
  531. local expart2 = Instance.new("Part",char)
  532. local partMesh = Instance.new("SpecialMesh",expart)
  533. partMesh.MeshType = "Sphere"
  534. local partMesh2 = Instance.new("SpecialMesh",expart2)
  535. partMesh2.MeshType = "Sphere"
  536. CFuncs["Sound"].Create("rbxassetid://165970126", char, vol, pitch)
  537. expart.Size = vt(1,1,1)
  538. expart.Transparency = 0
  539. expart.Anchored = true
  540. expart.Material = "Neon"
  541. expart.BrickColor = bc("White")
  542. expart.CFrame = par.CFrame
  543. expart2.Size = vt(1.15,1.15,1.15)
  544. expart2.Transparency = 0.5
  545. expart2.Anchored = true
  546. expart2.Material = "Neon"
  547. expart2.BrickColor = par.BrickColor
  548. expart2.CFrame = par.CFrame
  549. expart.CanCollide = false
  550. expart2.CanCollide = false
  551. local hitbox = Instance.new("Part",char)
  552. hitbox.Size = Vector3.new(1,1,1)
  553. hitbox.CFrame = par.CFrame
  554. hitbox.Anchored = true
  555. hitbox.Transparency = 1
  556. hitbox.CanCollide = false
  557. hitbox.Touched:connect(function(hit)
  558. Damagefunc(hit,50,75,math.random(50,100),"Normal",root,.2,1)
  559. end)
  560. game:GetService("Debris"):AddItem(hitbox, 3)
  561. local value = 1*rad/6.5
  562. for i = 0, 175 do
  563. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  564. expart.CFrame = expart.CFrame
  565. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  566. hitbox.CFrame = expart.CFrame
  567. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  568. expart2.CFrame = expart.CFrame
  569. value = value - 0.035*rad/30
  570. if value < 0 then
  571. expart.Transparency = expart.Transparency + 0.025
  572. expart2.Transparency = expart2.Transparency + 0.025
  573. end
  574. swait()
  575. end
  576. game:GetService("Debris"):AddItem(expart, 1)
  577. game:GetService("Debris"):AddItem(expart2, 1)
  578. end
  579.  
  580. local m = Instance.new("Model",char)
  581.  
  582. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  583. local p = Instance.new("Part")
  584. p.Parent = parent
  585. p.Size = Vector3.new(1,1,1)
  586. p.Transparency = transparency
  587. p.Reflectance = reflectance
  588. p.CanCollide = false
  589. p.Locked = true
  590. p.BrickColor = brickcolor
  591. p.Material = material
  592. return p
  593. end
  594.  
  595. function CreateMesh(parent,meshtype,x1,y1,z1)
  596. local mesh = Instance.new("SpecialMesh",parent)
  597. mesh.MeshType = meshtype
  598. mesh.Scale = Vector3.new(x1,y1,z1)
  599. return mesh
  600. end
  601.  
  602. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  603. local mesh = Instance.new("SpecialMesh",parent)
  604. mesh.MeshType = "FileMesh"
  605. mesh.MeshId = meshid
  606. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  607. mesh.Scale = Vector3.new(x1,y1,z1)
  608. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  609. return mesh
  610. end
  611.  
  612. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  613. local weld = Instance.new("Weld")
  614. weld.Parent = parent
  615. weld.Part0 = part0
  616. weld.Part1 = part1
  617. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  618. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  619. return weld
  620. end
  621.  
  622.  
  623. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  624. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  625. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  626. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  627.  
  628. Player=game:GetService("Players").LocalPlayer
  629. Character=Player.Character
  630. PlayerGui=Player.PlayerGui
  631. Backpack=Player.Backpack
  632. Torso=Character.Torso
  633. Head=Character.Head
  634. Humanoid=Character.Humanoid
  635. m=Instance.new('Model',Character)
  636. LeftArm=Character["Left Arm"]
  637. LeftLeg=Character["Left Leg"]
  638. RightArm=Character["Right Arm"]
  639. RightLeg=Character["Right Leg"]
  640. LS=Torso["Left Shoulder"]
  641. LH=Torso["Left Hip"]
  642. RS=Torso["Right Shoulder"]
  643. RH=Torso["Right Hip"]
  644. Face = Head.face
  645. Neck=Torso.Neck
  646. it=Instance.new
  647. attacktype=1
  648. vt=Vector3.new
  649. cf=CFrame.new
  650. euler=CFrame.fromEulerAnglesXYZ
  651. angles=CFrame.Angles
  652. cloaked=false
  653. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  654. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  655. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  656. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  657. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  658. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  659. RootPart=Character.HumanoidRootPart
  660. RootJoint=RootPart.RootJoint
  661. RootCF=euler(-1.57,0,3.14)
  662. attack = false
  663. attackdebounce = false
  664. deb=false
  665. equipped=true
  666. hand=false
  667. MMouse=nil
  668. combo=0
  669. mana=0
  670. trispeed=.2
  671. attackmode='none'
  672. local idle=0
  673. local Anim="Idle"
  674. local Effects={}
  675. local gun=false
  676. local shoot=false
  677. local sine = 0
  678. local change = 1
  679. player=nil
  680.  
  681. mouse=Player:GetMouse()
  682. --save shoulders
  683. RSH, LSH=nil, nil
  684. --welds
  685. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  686. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  687. LH=Torso["Left Hip"]
  688. RH=Torso["Right Hip"]
  689. TorsoColor=Torso.BrickColor
  690. function NoOutline(Part)
  691. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  692. end
  693. player=Player
  694. ch=Character
  695. RSH=ch.Torso["Right Shoulder"]
  696. LSH=ch.Torso["Left Shoulder"]
  697. --
  698. RSH.Parent=nil
  699. LSH.Parent=nil
  700. --
  701. RW.Name="Right Shoulder"
  702. RW.Part0=ch.Torso
  703. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  704. RW.C1=cf(0, 0.5, 0)
  705. RW.Part1=ch["Right Arm"]
  706. RW.Parent=ch.Torso
  707. --
  708. LW.Name="Left Shoulder"
  709. LW.Part0=ch.Torso
  710. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  711. LW.C1=cf(0, 0.5, 0)
  712. LW.Part1=ch["Left Arm"]
  713. LW.Parent=ch.Torso
  714.  
  715. local Stats=Instance.new("BoolValue")
  716. Stats.Name="Stats"
  717. Stats.Parent=Character
  718. local Atk=Instance.new("NumberValue")
  719. Atk.Name="Damage"
  720. Atk.Parent=Stats
  721. Atk.Value=1
  722. local Def=Instance.new("NumberValue")
  723. Def.Name="Defense"
  724. Def.Parent=Stats
  725. Def.Value=1
  726. local Speed=Instance.new("NumberValue")
  727. Speed.Name="Speed"
  728. Speed.Parent=Stats
  729. Speed.Value=1
  730. local Mvmt=Instance.new("NumberValue")
  731. Mvmt.Name="Movement"
  732. Mvmt.Parent=Stats
  733. Mvmt.Value=1
  734.  
  735. local donum=0
  736.  
  737.  
  738. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  739. local fp=it("Part")
  740. fp.formFactor=formfactor
  741. fp.Parent=parent
  742. fp.Reflectance=reflectance
  743. fp.Transparency=transparency
  744. fp.CanCollide=false
  745. fp.Locked=true
  746. fp.BrickColor=brickcolor
  747. fp.Name=name
  748. fp.Size=size
  749. fp.Position=Torso.Position
  750. NoOutline(fp)
  751. fp.Material="SmoothPlastic"
  752. fp:BreakJoints()
  753. return fp
  754. end
  755.  
  756. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  757. local mesh=it(Mesh)
  758. mesh.Parent=part
  759. if Mesh=="SpecialMesh" then
  760. mesh.MeshType=meshtype
  761. if meshid~="nil" then
  762. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  763. end
  764. end
  765. mesh.Offset=offset
  766. mesh.Scale=scale
  767. return mesh
  768. end
  769.  
  770. function weld(parent,part0,part1,c0)
  771. local weld=it("Weld")
  772. weld.Parent=parent
  773. weld.Part0=part0
  774. weld.Part1=part1
  775. weld.C0=c0
  776. return weld
  777. end
  778.  
  779. local Color1=Torso.BrickColor
  780.  
  781. local bodvel=Instance.new("BodyVelocity")
  782. local bg=Instance.new("BodyGyro")
  783.  
  784. function swait(num)
  785. if num==0 or num==nil then
  786. game:service'RunService'.Stepped:wait(0)
  787. else
  788. for i=0,num do
  789. game:service'RunService'.Stepped:wait(0)
  790. end
  791. end
  792. end
  793.  
  794.  
  795. so = function(id,par,vol,pit)
  796. coroutine.resume(coroutine.create(function()
  797. local sou = Instance.new("Sound",par or workspace)
  798. sou.Volume=vol
  799. sou.Pitch=pit or 1
  800. sou.SoundId=id
  801. swait()
  802. sou:play()
  803. game:GetService("Debris"):AddItem(sou,6)
  804. end))
  805. end
  806.  
  807. function clerp(a,b,t)
  808. local qa = {QuaternionFromCFrame(a)}
  809. local qb = {QuaternionFromCFrame(b)}
  810. local ax, ay, az = a.x, a.y, a.z
  811. local bx, by, bz = b.x, b.y, b.z
  812. local _t = 1-t
  813. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  814. end
  815.  
  816. function QuaternionFromCFrame(cf)
  817. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  818. local trace = m00 + m11 + m22
  819. if trace > 0 then
  820. local s = math.sqrt(1 + trace)
  821. local recip = 0.5/s
  822. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  823. else
  824. local i = 0
  825. if m11 > m00 then
  826. i = 1
  827. end
  828. if m22 > (i == 0 and m00 or m11) then
  829. i = 2
  830. end
  831. if i == 0 then
  832. local s = math.sqrt(m00-m11-m22+1)
  833. local recip = 0.5/s
  834. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  835. elseif i == 1 then
  836. local s = math.sqrt(m11-m22-m00+1)
  837. local recip = 0.5/s
  838. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  839. elseif i == 2 then
  840. local s = math.sqrt(m22-m00-m11+1)
  841. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  842. end
  843. end
  844. end
  845.  
  846. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  847. local xs, ys, zs = x + x, y + y, z + z
  848. local wx, wy, wz = w*xs, w*ys, w*zs
  849. local xx = x*xs
  850. local xy = x*ys
  851. local xz = x*zs
  852. local yy = y*ys
  853. local yz = y*zs
  854. local zz = z*zs
  855. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  856. end
  857.  
  858. function QuaternionSlerp(a, b, t)
  859. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  860. local startInterp, finishInterp;
  861. if cosTheta >= 0.0001 then
  862. if (1 - cosTheta) > 0.0001 then
  863. local theta = math.acos(cosTheta)
  864. local invSinTheta = 1/math.sin(theta)
  865. startInterp = math.sin((1-t)*theta)*invSinTheta
  866. finishInterp = math.sin(t*theta)*invSinTheta
  867. else
  868. startInterp = 1-t
  869. finishInterp = t
  870. end
  871. else
  872. if (1+cosTheta) > 0.0001 then
  873. local theta = math.acos(-cosTheta)
  874. local invSinTheta = 1/math.sin(theta)
  875. startInterp = math.sin((t-1)*theta)*invSinTheta
  876. finishInterp = math.sin(t*theta)*invSinTheta
  877. else
  878. startInterp = t-1
  879. finishInterp = t
  880. end
  881. end
  882. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  883. end
  884.  
  885. local function CFrameFromTopBack(at, top, back)
  886. local right = top:Cross(back)
  887. return CFrame.new(at.x, at.y, at.z,
  888. right.x, top.x, back.x,
  889. right.y, top.y, back.y,
  890. right.z, top.z, back.z)
  891. end
  892.  
  893. function Triangle(a, b, c)
  894. local edg1 = (c-a):Dot((b-a).unit)
  895. local edg2 = (a-b):Dot((c-b).unit)
  896. local edg3 = (b-c):Dot((a-c).unit)
  897. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  898. a, b, c = a, b, c
  899. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  900. a, b, c = b, c, a
  901. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  902. a, b, c = c, a, b
  903. else
  904. assert(false, "unreachable")
  905. end
  906.  
  907. local len1 = (c-a):Dot((b-a).unit)
  908. local len2 = (b-a).magnitude - len1
  909. local width = (a + (b-a).unit*len1 - c).magnitude
  910.  
  911. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  912.  
  913. local list = {}
  914.  
  915. if len1 > 0.01 then
  916. local w1 = Instance.new('WedgePart', m)
  917. game:GetService("Debris"):AddItem(w1,5)
  918. w1.Material = "SmoothPlastic"
  919. w1.FormFactor = 'Custom'
  920. w1.BrickColor = BrickColor.new("Really red")
  921. w1.Transparency = 0
  922. w1.Reflectance = 0
  923. w1.Material = "SmoothPlastic"
  924. w1.CanCollide = false
  925. local l1 = Instance.new("PointLight",w1)
  926. l1.Color = Color3.new(170,0,0)
  927. NoOutline(w1)
  928. local sz = Vector3.new(0.2, width, len1)
  929. w1.Size = sz
  930. local sp = Instance.new("SpecialMesh",w1)
  931. sp.MeshType = "Wedge"
  932. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  933. w1:BreakJoints()
  934. w1.Anchored = true
  935. w1.Parent = workspace
  936. w1.Transparency = 0.7
  937. table.insert(Effects,{w1,"Disappear",.01})
  938. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  939. table.insert(list,w1)
  940. end
  941.  
  942. if len2 > 0.01 then
  943. local w2 = Instance.new('WedgePart', m)
  944. game:GetService("Debris"):AddItem(w2,5)
  945. w2.Material = "SmoothPlastic"
  946. w2.FormFactor = 'Custom'
  947. w2.BrickColor = BrickColor.new("Really red")
  948. w2.Transparency = 0
  949. w2.Reflectance = 0
  950. w2.Material = "SmoothPlastic"
  951. w2.CanCollide = false
  952. local l2 = Instance.new("PointLight",w2)
  953. l2.Color = Color3.new(170,0,0)
  954. NoOutline(w2)
  955. local sz = Vector3.new(0.2, width, len2)
  956. w2.Size = sz
  957. local sp = Instance.new("SpecialMesh",w2)
  958. sp.MeshType = "Wedge"
  959. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  960. w2:BreakJoints()
  961. w2.Anchored = true
  962. w2.Parent = workspace
  963. w2.Transparency = 0.7
  964. table.insert(Effects,{w2,"Disappear",.01})
  965. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  966. table.insert(list,w2)
  967. end
  968. return unpack(list)
  969. end
  970.  
  971.  
  972. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  973. if hit.Parent==nil then
  974. return
  975. end
  976. h=hit.Parent:FindFirstChild("Humanoid")
  977. for _,v in pairs(hit.Parent:children()) do
  978. if v:IsA("Humanoid") then
  979. h=v
  980. end
  981. end
  982. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  983. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  984. end
  985. if hit.Parent.className=="Hat" then
  986. hit=hit.Parent.Parent:findFirstChild("Head")
  987. end
  988. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  989. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  990. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  991. return
  992. end]]
  993. -- hs(hit,1.2)
  994. c=Instance.new("ObjectValue")
  995. c.Name="creator"
  996. c.Value=game:service("Players").LocalPlayer
  997. c.Parent=h
  998. game:GetService("Debris"):AddItem(c,.5)
  999. Damage=math.random(minim,maxim)
  1000. -- h:TakeDamage(Damage)
  1001. blocked=false
  1002. block=hit.Parent:findFirstChild("Block")
  1003. if block~=nil then
  1004. print(block.className)
  1005. if block.className=="NumberValue" then
  1006. if block.Value>0 then
  1007. blocked=true
  1008. if decreaseblock==nil then
  1009. block.Value=block.Value-1
  1010. end
  1011. end
  1012. end
  1013. if block.className=="IntValue" then
  1014. if block.Value>0 then
  1015. blocked=true
  1016. if decreaseblock~=nil then
  1017. block.Value=block.Value-1
  1018. end
  1019. end
  1020. end
  1021. end
  1022. if blocked==false then
  1023. -- h:TakeDamage(Damage)
  1024. h.Health=h.Health-Damage
  1025. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1026. else
  1027. h.Health=h.Health-(Damage/2)
  1028. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1029. end
  1030. if Type=="Knockdown" then
  1031. hum=hit.Parent.Humanoid
  1032. hum.PlatformStand=true
  1033. coroutine.resume(coroutine.create(function(HHumanoid)
  1034. swait(1)
  1035. HHumanoid.PlatformStand=false
  1036. end),hum)
  1037. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1038. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1039. local bodvol=Instance.new("BodyVelocity")
  1040. bodvol.velocity=angle*knockback
  1041. bodvol.P=5000
  1042. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1043. bodvol.Parent=hit
  1044. rl=Instance.new("BodyAngularVelocity")
  1045. rl.P=3000
  1046. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1047. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1048. rl.Parent=hit
  1049. game:GetService("Debris"):AddItem(bodvol,.5)
  1050. game:GetService("Debris"):AddItem(rl,.5)
  1051. elseif Type=="Normal" then
  1052. vp=Instance.new("BodyVelocity")
  1053. vp.P=500
  1054. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1055. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1056. if KnockbackType==1 then
  1057. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1058. elseif KnockbackType==2 then
  1059. vp.velocity=Property.CFrame.lookVector*knockback
  1060. end
  1061. if knockback>0 then
  1062. vp.Parent=hit.Parent.Torso
  1063. end
  1064. game:GetService("Debris"):AddItem(vp,.5)
  1065. elseif Type=="Up" then
  1066. local bodyVelocity=Instance.new("BodyVelocity")
  1067. bodyVelocity.velocity=vt(0,60,0)
  1068. bodyVelocity.P=5000
  1069. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1070. bodyVelocity.Parent=hit
  1071. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1072. rl=Instance.new("BodyAngularVelocity")
  1073. rl.P=3000
  1074. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1075. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1076. rl.Parent=hit
  1077. game:GetService("Debris"):AddItem(rl,.5)
  1078. elseif Type=="Snare" then
  1079. bp=Instance.new("BodyPosition")
  1080. bp.P=2000
  1081. bp.D=100
  1082. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1083. bp.position=hit.Parent.Torso.Position
  1084. bp.Parent=hit.Parent.Torso
  1085. game:GetService("Debris"):AddItem(bp,1)
  1086. elseif Type=="Target" then
  1087. if Targetting==false then
  1088. ZTarget=hit.Parent.Torso
  1089. coroutine.resume(coroutine.create(function(Part)
  1090. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1091. swait(5)
  1092. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1093. end),ZTarget)
  1094. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1095. targetgui=Instance.new("BillboardGui")
  1096. targetgui.Parent=ZTarget
  1097. targetgui.Size=UDim2.new(10,100,10,100)
  1098. targ=Instance.new("ImageLabel")
  1099. targ.Parent=targetgui
  1100. targ.BackgroundTransparency=1
  1101. targ.Image="rbxassetid://4834067"
  1102. targ.Size=UDim2.new(1,0,1,0)
  1103. cam.CameraType="Scriptable"
  1104. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1105. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1106. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1107. Targetting=true
  1108. RocketTarget=ZTarget
  1109. for i=1,Property do
  1110. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1111. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1112. swait()
  1113. end
  1114. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1115. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1116. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1117. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1118. end
  1119. Targetting=false
  1120. RocketTarget=nil
  1121. targetgui.Parent=nil
  1122. cam.CameraType="Custom"
  1123. end
  1124. end
  1125. debounce=Instance.new("BoolValue")
  1126. debounce.Name="DebounceHit"
  1127. debounce.Parent=hit.Parent
  1128. debounce.Value=true
  1129. game:GetService("Debris"):AddItem(debounce,Delay)
  1130. c=Instance.new("ObjectValue")
  1131. c.Name="creator"
  1132. c.Value=Player
  1133. c.Parent=h
  1134. game:GetService("Debris"):AddItem(c,.5)
  1135. CRIT=false
  1136. hitDeb=true
  1137. AttackPos=6
  1138. end
  1139. end
  1140.  
  1141. showDamage=function(Char,Dealt,du,Color)
  1142. m=Instance.new("Model")
  1143. m.Name=tostring(Dealt)
  1144. h=Instance.new("Humanoid")
  1145. h.Health=0
  1146. h.MaxHealth=0
  1147. h.Parent=m
  1148. c=Instance.new("Part")
  1149. c.Transparency=0
  1150. c.BrickColor=Color
  1151. c.Transparency = 1
  1152. c.Name="Head"
  1153. c.TopSurface=0
  1154. c.BottomSurface=0
  1155. c.formFactor="Plate"
  1156. c.Size=Vector3.new(1,.4,1)
  1157.  
  1158. local txt = Instance.new("BillboardGui", c)
  1159. txt.Adornee = c
  1160. txt.Name = "_status"
  1161. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1162. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1163. local text = Instance.new("TextLabel", txt)
  1164. text.Size = UDim2.new(10, 0, 7, 0)
  1165. text.FontSize = "Size12"
  1166. text.TextScaled = true
  1167. text.TextTransparency = 0.5
  1168. text.BackgroundTransparency = 1
  1169. text.TextTransparency = 0.5
  1170. text.TextStrokeTransparency = 0.5
  1171. text.Font = "SciFi"
  1172. text.TextStrokeColor3 = Color3.new(0,0,0)
  1173. v=Instance.new("Part")
  1174. v.Name = "ColorBrick"
  1175. v.Parent=c
  1176. v.FormFactor="Symmetric"
  1177. v.Anchored=true
  1178. v.CanCollide=false
  1179. v.BottomSurface="Smooth"
  1180. v.TopSurface="Smooth"
  1181. v.Size=Vector3.new(10,5,3)
  1182. v.Transparency=1
  1183. v.CFrame=c.CFrame
  1184. v.BrickColor=BrickColor.random()
  1185. v.Transparency=1
  1186. text.TextColor3 = t.BrickColor.Color
  1187. v.Shape="Block"
  1188. text.Text = tostring(Dealt)
  1189. ms=Instance.new("CylinderMesh")
  1190. ms.Scale=Vector3.new(.8,.8,.8)
  1191. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1192. local rndm=math.random(1,#hitsounds)
  1193. local r=rndm
  1194. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1195. if CRIT==true then
  1196. ms.Scale=Vector3.new(1,1.25,1)
  1197. end
  1198. ms.Parent=c
  1199. c.Reflectance=0
  1200. Instance.new("BodyGyro").Parent=c
  1201. c.Parent=m
  1202. if Char:findFirstChild("Head")~=nil then
  1203. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1204. elseif Char.Parent:findFirstChild("Head")~=nil then
  1205. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1206. end
  1207. f=Instance.new("BodyPosition")
  1208. f.P=2000
  1209. f.D=100
  1210. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1211. f.position=c.Position+Vector3.new(0,3,0)
  1212. f.Parent=c
  1213. game:GetService("Debris"):AddItem(m,.5+du)
  1214. c.CanCollide=false
  1215. m.Parent=workspace
  1216. c.CanCollide=false
  1217. end
  1218.  
  1219. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1220. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1221. end
  1222.  
  1223. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1224. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1225. prt.Anchored=true
  1226. prt.CFrame=cframe
  1227. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1228. --http://www.roblox.com/asset/?id=4770560
  1229. game:GetService("Debris"):AddItem(prt,2)
  1230. CF=prt.CFrame
  1231. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1232. for i=0,1,0.2 do
  1233. wait()
  1234. Part.CFrame=CF*cf(0,0,-0.4)
  1235. end
  1236. for i=0,1,delay do
  1237. wait()
  1238. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1239. Mesh.Scale=Mesh.Scale
  1240. end
  1241. for i=0,1,0.1 do
  1242. wait()
  1243. Part.Transparency=i
  1244. end
  1245. Part.Parent=nil
  1246. end),prt,msh,CF)
  1247. end
  1248.  
  1249. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1250. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1251. prt.Anchored=true
  1252. prt.Material = "Neon"
  1253. prt.CFrame=cframe
  1254. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1255. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1256. game:GetService("Debris"):AddItem(prt,5)
  1257. coroutine.resume(coroutine.create(function(Part,Mesh)
  1258. for i=0,1,delay do
  1259. swait()
  1260. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1261. Part.Transparency=i
  1262. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1263. end
  1264. Part.Parent=nil
  1265. end),prt,msh)
  1266. end
  1267.  
  1268. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1269. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1270. prt.Anchored=true
  1271. prt.Material = "Neon"
  1272. prt.CFrame=cframe
  1273. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1274. game:GetService("Debris"):AddItem(prt,5)
  1275. coroutine.resume(coroutine.create(function(Part,Mesh)
  1276. local rtype = rottype
  1277. for i=0,1,delay do
  1278. swait()
  1279. if rtype == 1 then
  1280. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1281. elseif rtype == 2 then
  1282. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1283. end
  1284. Part.Transparency=i
  1285. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1286. end
  1287. Part.Parent=nil
  1288. end),prt,msh)
  1289. end
  1290.  
  1291. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1292. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1293. prt.Anchored=true
  1294. prt.CFrame=cframe
  1295. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1296. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1297. game:GetService("Debris"):AddItem(prt,5)
  1298. coroutine.resume(coroutine.create(function(Part,Mesh)
  1299. for i=0,1,delay do
  1300. wait()
  1301. Part.Transparency=i
  1302. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1303. end
  1304. Part.Parent=nil
  1305. end),prt,msh)
  1306. end
  1307.  
  1308. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1309. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1310. prt.Anchored=true
  1311. prt.Material = "Neon"
  1312. prt.CFrame=cframe
  1313. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1314. game:GetService("Debris"):AddItem(prt,5)
  1315. coroutine.resume(coroutine.create(function(Part,Mesh)
  1316. local rtype = rottype
  1317. for i=0,1,delay do
  1318. swait()
  1319. if rtype == 1 then
  1320. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1321. elseif rtype == 2 then
  1322. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1323. end
  1324. Part.Transparency=i
  1325. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1326. end
  1327. Part.Parent=nil
  1328. end),prt,msh)
  1329. end
  1330.  
  1331. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1332. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1333. prt.Anchored=true
  1334. prt.Material = "Neon"
  1335. prt.CFrame=cframe
  1336. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1337. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1338. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1339. game:GetService("Debris"):AddItem(prt,5)
  1340. coroutine.resume(coroutine.create(function(Part,Mesh)
  1341. local rtype = rottype
  1342. for i=0,1,delay do
  1343. swait()
  1344. if rtype == 1 then
  1345. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1346. elseif rtype == 2 then
  1347. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1348. end
  1349. dec.Transparency=i
  1350. dec2.Transparency=i
  1351. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1352. end
  1353. Part.Parent=nil
  1354. end),prt,msh)
  1355. end
  1356.  
  1357. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1358. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1359. prt.Anchored=true
  1360. prt.Material = "Neon"
  1361. prt.CFrame=cframe
  1362. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1363. game:GetService("Debris"):AddItem(prt,5)
  1364. coroutine.resume(coroutine.create(function(Part,Mesh)
  1365. local rtype = rottype
  1366. for i=0,1,delay do
  1367. swait()
  1368. if rtype == 1 then
  1369. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1370. elseif rtype == 2 then
  1371. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1372. end
  1373. prt.Transparency=i
  1374. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1375. end
  1376. Part.Parent=nil
  1377. end),prt,msh)
  1378. end
  1379.  
  1380. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1381. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1382. prt.Anchored=true
  1383. prt.Material = "Neon"
  1384. prt.CFrame=cframe
  1385. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1386. game:GetService("Debris"):AddItem(prt,5)
  1387. coroutine.resume(coroutine.create(function(Part,Mesh)
  1388. local rtype = rottype
  1389. for i=0,1,delay do
  1390. swait()
  1391. if rtype == 1 then
  1392. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1393. elseif rtype == 2 then
  1394. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1395. end
  1396. prt.Transparency=i
  1397. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1398. end
  1399. Part.Parent=nil
  1400. end),prt,msh)
  1401. end
  1402.  
  1403. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1404. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1405. prt.Anchored=true
  1406. prt.Material = "Neon"
  1407. prt.CFrame=cframe
  1408. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1409. game:GetService("Debris"):AddItem(prt,5)
  1410. coroutine.resume(coroutine.create(function(Part,Mesh)
  1411. local rtype = rottype
  1412. for i=0,1,delay do
  1413. swait()
  1414. if rtype == 1 then
  1415. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1416. elseif rtype == 2 then
  1417. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1418. end
  1419. prt.Transparency=i
  1420. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1421. end
  1422. Part.Parent=nil
  1423. end),prt,msh)
  1424. end
  1425.  
  1426. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1427. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1428. prt.Anchored=false
  1429. prt.CFrame=cframe
  1430. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1431. local wld=weld(prt,prt,Parent,cframe)
  1432. game:GetService("Debris"):AddItem(prt,5)
  1433. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1434. for i=0,1,delay do
  1435. wait()
  1436. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1437. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1438. Part.Transparency=i
  1439. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1440. end
  1441. Part.Parent=nil
  1442. end),prt,msh,wld)
  1443. end
  1444.  
  1445. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1446. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1447. prt.Anchored=false
  1448. prt.CFrame=cframe
  1449. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1450. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1451. game:GetService("Debris"):AddItem(prt,5)
  1452. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1453. for i=0,1,delay do
  1454. wait()
  1455. Weld.C0=euler(i*20,0,0)
  1456. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1457. Part.Transparency=i
  1458. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1459. end
  1460. Part.Parent=nil
  1461. end),prt,msh,wld)
  1462. end
  1463.  
  1464. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1465. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1466. prt.Anchored=true
  1467. prt.CFrame=cframe
  1468. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1469. game:GetService("Debris"):AddItem(prt,2)
  1470. coroutine.resume(coroutine.create(function(Part,Mesh)
  1471. for i=0,1,delay do
  1472. wait()
  1473. Part.CFrame=Part.CFrame
  1474. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1475. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1476. prt2.Anchored=true
  1477. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1478. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1479. game:GetService("Debris"):AddItem(prt2,2)
  1480. coroutine.resume(coroutine.create(function(Part,Mesh)
  1481. for i=0,1,0.1 do
  1482. wait()
  1483. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1484. end
  1485. Part.Parent=nil
  1486. end),prt2,msh2)
  1487. end
  1488. for i=0,1,delay*2 do
  1489. wait()
  1490. Part.CFrame=Part.CFrame
  1491. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1492. end
  1493. Part.Parent=nil
  1494. end),prt,msh)
  1495. end
  1496.  
  1497. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1498. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1499. prt.Anchored=true
  1500. prt.CFrame=cframe
  1501. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1502. game:GetService("Debris"):AddItem(prt,2)
  1503. coroutine.resume(coroutine.create(function(Part,Mesh)
  1504. for i=0,1,delay do
  1505. wait()
  1506. Part.CFrame=Part.CFrame
  1507. Part.Transparency=i
  1508. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1509. end
  1510. Part.Parent=nil
  1511. end),prt,msh)
  1512. end
  1513.  
  1514. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1515. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1516. prt.Anchored=true
  1517. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1518. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1519. game:GetService("Debris"):AddItem(prt,2)
  1520. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1521. CF=Part.CFrame
  1522. Numbb=0
  1523. randnumb=math.random()/10
  1524. rand1=math.random()/10
  1525. for i=0,1,rand1 do
  1526. wait()
  1527. CF=CF*cf(0,math.random()/2,0)
  1528. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1529. Part.CFrame=CF*euler(Numbb,0,0)
  1530. Part.Transparency=i
  1531. Numbb=Numbb+randnumb
  1532. end
  1533. Part.Parent=nil
  1534. end),prt,CF,Numbb,randnumb)
  1535. end
  1536.  
  1537. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1538. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1539. prt.Anchored=true
  1540. prt.CFrame=cframe
  1541. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1542. game:GetService("Debris"):AddItem(prt,5)
  1543. coroutine.resume(coroutine.create(function(Part,Mesh)
  1544. for i=0,1,delay do
  1545. wait()
  1546. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1547. Part.Transparency=i
  1548. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1549. end
  1550. Part.Parent=nil
  1551. end),prt,msh)
  1552. end
  1553.  
  1554. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1555. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1556. prt.Anchored=true
  1557. prt.CFrame=cframe
  1558. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1559. game:GetService("Debris"):AddItem(prt,2)
  1560. coroutine.resume(coroutine.create(function(Part,Mesh)
  1561. for i=0,1,delay do
  1562. wait()
  1563. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1564. Part.Transparency=i
  1565. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1566. end
  1567. Part.Parent=nil
  1568. end),prt,msh)
  1569. end
  1570.  
  1571. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1572. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1573. prt.Anchored=true
  1574. prt.CFrame=cframe*cf(x,y,z)
  1575. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1576. game:GetService("Debris"):AddItem(prt,5)
  1577. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1578. local num=math.random()
  1579. local num2=math.random(-3,2)+math.random()
  1580. local numm=0
  1581. for i=0,1,delay*2 do
  1582. swait()
  1583. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1584. Part.Transparency=i
  1585. numm=numm+0.01
  1586. end
  1587. Part.Parent=nil
  1588. Mesh.Parent=nil
  1589. end),prt,msh,x,y,z)
  1590. end
  1591.  
  1592. function dmgstart(dmg,what)
  1593. hitcon = what.Touched:connect(function(hit)
  1594. local hum = hit.Parent:FindFirstChild("Humanoid")
  1595. if hum and not hum:IsDescendantOf(Character) then
  1596. hum:TakeDamage(dmg)
  1597. end
  1598. end)
  1599. end
  1600.  
  1601. function dmgstop()
  1602. hitcon:disconnect()
  1603. end
  1604.  
  1605. function Cloak()
  1606. Face.Parent=nil
  1607. cloaked=true
  1608. for _,v in pairs(Torso.Parent:children()) do
  1609. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1610. coroutine.resume(coroutine.create(function()
  1611. for i=0,1,0.2 do
  1612. wait()
  1613. v.Transparency=i
  1614. end
  1615. v.Transparency=1
  1616. end))
  1617. end
  1618. if v.className=="Hat" then
  1619. hatp=v.Handle
  1620. coroutine.resume(coroutine.create(function(derp)
  1621. for i=0,1,0.2 do
  1622. wait()
  1623. derp.Transparency=i
  1624. end
  1625. derp.Transparency=1
  1626. end),hatp)
  1627. end
  1628. end
  1629. for _,v in pairs(m:children()) do
  1630. if v.className=="Part" then
  1631. coroutine.resume(coroutine.create(function()
  1632. for i=0,1,0.2 do
  1633. wait()
  1634. v.Transparency=i
  1635. end
  1636. v.Transparency=1
  1637. end))
  1638. end
  1639. end
  1640. end
  1641.  
  1642. function UnCloak()
  1643. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1644. Face.Parent=Head
  1645. cloaked=false
  1646. for _,v in pairs(Torso.Parent:children()) do
  1647. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1648. coroutine.resume(coroutine.create(function()
  1649. for i=0,1,0.1 do
  1650. wait()
  1651. v.Transparency=v.Transparency-0.1
  1652. end
  1653. v.Transparency=0
  1654. end))
  1655. end
  1656. if v.className=="Hat" then
  1657. hatp=v.Handle
  1658. coroutine.resume(coroutine.create(function(derp)
  1659. for i=0,1,0.1 do
  1660. wait()
  1661. derp.Transparency=derp.Transparency-0.1
  1662. end
  1663. derp.Transparency=0
  1664. end),hatp)
  1665. end
  1666. end
  1667. for _,v in pairs(m:children()) do
  1668. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1669. coroutine.resume(coroutine.create(function()
  1670. for i=0,1,0.1 do
  1671. wait()
  1672. v.Transparency=v.Transparency-0.1
  1673. end
  1674. v.Transparency=0
  1675. end))
  1676. v.Transparency=0
  1677. end
  1678. end
  1679. end
  1680.  
  1681. function MakeMagic(Type,Color,Bullets,Size,Speed,Position,MagCircleScale,Delay,ExplosionScale,ExplosionVol,Explosionpit)
  1682. if Type == "PulsingBullet" then
  1683. for i = 0,1,0.1 do
  1684. swait()
  1685. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1686. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1687. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1688. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1689. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1690. end
  1691. local a = Instance.new("Part",Character)
  1692. a.Name = "Direction"
  1693. a.Anchored = true
  1694. a.BrickColor = Color
  1695. a.Material = "Neon"
  1696. a.Transparency = 0.5
  1697. a.CanCollide = false
  1698. local ray = Ray.new(
  1699. sorb.CFrame.p, -- origin
  1700. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1701. )
  1702. local ignore = Character
  1703. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1704. a.BottomSurface = 10
  1705. a.TopSurface = 10
  1706. local distance = (sorb.CFrame.p - position).magnitude
  1707. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1708. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1709. game:GetService("Debris"):AddItem(a, 3)
  1710. local thing = Instance.new("SpecialMesh",a)
  1711. thing.MeshType = "Sphere"
  1712. thing.Scale = vt(0,0,1)
  1713. for i = 0, 9 do
  1714. ray = Ray.new(
  1715. sorb.CFrame.p, -- origin
  1716. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1717. )
  1718. ignore = Character
  1719. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1720. local distance = (sorb.CFrame.p - position).magnitude
  1721. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1722. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1723. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1724. wait()
  1725. end
  1726. if Bullets == 1 then
  1727. local lb = Instance.new("Part")
  1728. CFuncs["Sound"].Create("rbxassetid://260433768", lb, 2.5, 1)
  1729. lb.Parent = char
  1730. lb.BrickColor = Color
  1731. lb.CanCollide = false
  1732. lb.Material = "Neon"
  1733. lb.Shape = "Ball"
  1734. lb.Anchored = true
  1735. lb.Transparency = 0
  1736. lb.Size = vt(1,1,1)
  1737. lb.CFrame = a.CFrame
  1738. local thingery = Instance.new("SpecialMesh",lb)
  1739. thingery.MeshType = "Sphere"
  1740. thingery.Scale = Size
  1741. lb.Anchored = false
  1742. local bv = Instance.new("BodyVelocity")
  1743. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1744. bv.velocity = a.CFrame.lookVector*Speed
  1745. bv.Parent = lb
  1746. wait(0.1)
  1747. local touched = false
  1748. lb.Touched:connect(function(hit)
  1749. if touched == false then
  1750. touched = true
  1751. lb.Transparency = 1
  1752. PulseDam(ExplosionScale,lb,lb.BrickColor)
  1753. lb.Anchored = true
  1754. end
  1755. end)
  1756. game:GetService("Debris"):AddItem(lb, Delay)
  1757. end
  1758. for i = 0, 9 do
  1759. ray = Ray.new(
  1760. sorb.CFrame.p, -- origin
  1761. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1762. )
  1763. ignore = Character
  1764. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1765. local distance = (sorb.CFrame.p - position).magnitude
  1766. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1767. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1768. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1769. wait()
  1770. end
  1771. end
  1772. if Type == "ExplodingBullet" then
  1773. if Bullets == 1 then
  1774. for i = 0,1,0.1 do
  1775. swait()
  1776. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1777. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1778. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1779. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1780. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1781. end
  1782. end
  1783. if Bullets > 1 then
  1784. for i = 0,1,0.1 do
  1785. swait()
  1786. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1787. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  1788. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  1789. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1790. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  1791. end
  1792. end
  1793. local a = Instance.new("Part",Character)
  1794. a.Name = "Direction"
  1795. a.Anchored = true
  1796. a.BrickColor = Color
  1797. a.Material = "Neon"
  1798. a.Transparency = 0.5
  1799. a.CanCollide = false
  1800. local ray = Ray.new(
  1801. sorb.CFrame.p, -- origin
  1802. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1803. )
  1804. local ignore = Character
  1805. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1806. a.BottomSurface = 10
  1807. a.TopSurface = 10
  1808. local distance = (sorb.CFrame.p - position).magnitude
  1809. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1810. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1811. game:GetService("Debris"):AddItem(a, 3)
  1812. local thing = Instance.new("SpecialMesh",a)
  1813. thing.MeshType = "Sphere"
  1814. thing.Scale = vt(0,0,1)
  1815. for i = 0, 9 do
  1816. ray = Ray.new(
  1817. sorb.CFrame.p, -- origin
  1818. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1819. )
  1820. ignore = Character
  1821. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1822. local distance = (sorb.CFrame.p - position).magnitude
  1823. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1824. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1825. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1826. wait()
  1827. end
  1828. if Bullets == 1 then
  1829. local lb = Instance.new("Part")
  1830. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1831. lb.Parent = char
  1832. lb.BrickColor = Color
  1833. lb.CanCollide = false
  1834. lb.Material = "Neon"
  1835. lb.Shape = "Ball"
  1836. lb.Anchored = true
  1837. lb.Transparency = 0
  1838. lb.Size = vt(1,1,1)
  1839. lb.CFrame = a.CFrame
  1840. local thingery = Instance.new("SpecialMesh",lb)
  1841. thingery.MeshType = "Sphere"
  1842. thingery.Scale = Size
  1843. lb.Anchored = false
  1844. local bv = Instance.new("BodyVelocity")
  1845. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1846. bv.velocity = a.CFrame.lookVector*Speed
  1847. bv.Parent = lb
  1848. wait(0.1)
  1849. local touched = false
  1850. lb.Touched:connect(function(hit)
  1851. if touched == false then
  1852. touched = true
  1853. lb.Transparency = 1
  1854. Explode(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1855. lb.Anchored = true
  1856. end
  1857. end)
  1858. game:GetService("Debris"):AddItem(lb, Delay)
  1859. end
  1860. if Bullets > 1 then
  1861. for i = 0, Bullets do
  1862. ray = Ray.new(
  1863. sorb.CFrame.p, -- origin
  1864. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1865. )
  1866. ignore = Character
  1867. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1868. local distance = (sorb.CFrame.p - position).magnitude
  1869. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1870. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1871. local lb = Instance.new("Part")
  1872. CFuncs["Sound"].Create("rbxassetid://203691467", lb, 1, 5.5)
  1873. lb.Parent = char
  1874. lb.BrickColor = Color
  1875. lb.CanCollide = false
  1876. lb.Material = "Neon"
  1877. lb.Shape = "Ball"
  1878. lb.Anchored = true
  1879. lb.Transparency = 0
  1880. lb.Size = vt(1,1,1)
  1881. lb.CFrame = a.CFrame
  1882. local thingery = Instance.new("SpecialMesh",lb)
  1883. thingery.MeshType = "Sphere"
  1884. thingery.Scale = Size
  1885. lb.Anchored = false
  1886. local bv = Instance.new("BodyVelocity")
  1887. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1888. bv.velocity = a.CFrame.lookVector*Speed
  1889. bv.Parent = lb
  1890. wait(0.035)
  1891. local touched = false
  1892. lb.Touched:connect(function(hit)
  1893. if touched == false then
  1894. touched = true
  1895. lb.Transparency = 1
  1896. ExplodeShort(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1897. lb.Anchored = true
  1898. end
  1899. end)
  1900. game:GetService("Debris"):AddItem(lb, Delay)
  1901. end
  1902. end
  1903. for i = 0, 9 do
  1904. ray = Ray.new(
  1905. sorb.CFrame.p, -- origin
  1906. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1907. )
  1908. ignore = Character
  1909. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1910. local distance = (sorb.CFrame.p - position).magnitude
  1911. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1912. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1913. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1914. wait()
  1915. end
  1916. end
  1917. if Type == "FireUltExplosion" then
  1918. hum.WalkSpeed = 16
  1919. local a = Instance.new("Part",Character)
  1920. a.Name = "Direction"
  1921. a.Anchored = true
  1922. a.BrickColor = Color
  1923. a.Material = "Neon"
  1924. a.Transparency = 0.5
  1925. a.Size = vt(1,1,1)
  1926. a.CanCollide = false
  1927. a.CFrame = root.CFrame + vt(0,5,0)
  1928. game:GetService("Debris"):AddItem(a, Delay)
  1929. local thing = Instance.new("SpecialMesh",a)
  1930. thing.MeshType = "Sphere"
  1931. thing.Scale = vt(0,1,0)
  1932. for i = 0,5,0.1 do
  1933. swait()
  1934. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1935. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1936. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1937. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  1938. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.1)
  1940. end
  1941. for i = 0, 9 do
  1942. thing.Scale = thing.Scale + vt(MagCircleScale,0,MagCircleScale)
  1943. wait()
  1944. end
  1945. for i = 0,5,0.1 do
  1946. swait()
  1947. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1948. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1949. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1950. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  1951. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.1)
  1953. end
  1954. for i = 0,1,0.1 do
  1955. swait()
  1956. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1957. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1958. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1959. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1960. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1961. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1962. end
  1963. hum.WalkSpeed = 16
  1964. attack = false
  1965. for i = 0, 9 do
  1966. thing.Scale = thing.Scale - vt(MagCircleScale,0,MagCircleScale)
  1967. wait()
  1968. end
  1969. ExplodeLong(65,a,0.4,1)
  1970. end
  1971. if Type == "Bullet" then
  1972. for i = 0,1,0.1 do
  1973. swait()
  1974. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1975. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  1976. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  1977. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  1978. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1979. end
  1980. local a = Instance.new("Part",Character)
  1981. a.Name = "Direction"
  1982. a.Anchored = true
  1983. a.BrickColor = Color
  1984. a.Material = "Neon"
  1985. a.Transparency = 0.5
  1986. a.CanCollide = false
  1987. local ray = Ray.new(
  1988. sorb.CFrame.p, -- origin
  1989. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1990. )
  1991. local ignore = Character
  1992. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1993. a.BottomSurface = 10
  1994. a.TopSurface = 10
  1995. local distance = (sorb.CFrame.p - position).magnitude
  1996. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1997. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1998. game:GetService("Debris"):AddItem(a, 3)
  1999. local thing = Instance.new("SpecialMesh",a)
  2000. thing.MeshType = "Sphere"
  2001. thing.Scale = vt(0,0,1)
  2002. for i = 0, 9 do
  2003. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2004. wait()
  2005. end
  2006. if Bullets == 1 then
  2007. local lb = Instance.new("Part")
  2008. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2009. lb.Parent = char
  2010. lb.BrickColor = Color
  2011. lb.CanCollide = false
  2012. lb.Material = "Neon"
  2013. lb.Shape = "Ball"
  2014. lb.Anchored = true
  2015. lb.Transparency = 0.5
  2016. lb.Size = Size
  2017. lb.CFrame = a.CFrame
  2018. local thing = Instance.new("SpecialMesh",lb)
  2019. thing.MeshType = "Sphere"
  2020. lb.Anchored = false
  2021. local bv = Instance.new("BodyVelocity")
  2022. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2023. bv.velocity = a.CFrame.lookVector*Speed
  2024. bv.Parent = lb
  2025. lb.Touched:connect(function(hit)
  2026. Damagefunc(hit,9,15,math.random(10,20),"Normal",root,.2,1)
  2027. end)
  2028. game:GetService("Debris"):AddItem(lb, Delay)
  2029. end
  2030. if Bullets > 1 then
  2031. for i = 0, Bullets do
  2032. wait(0.075)
  2033. ray = Ray.new(
  2034. sorb.CFrame.p, -- origin
  2035. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2036. )
  2037. ignore = Character
  2038. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2039. local distance = (sorb.CFrame.p - position).magnitude
  2040. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2041. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2042. local lb = Instance.new("Part")
  2043. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2044. lb.Parent = char
  2045. lb.BrickColor = Color
  2046. lb.CanCollide = false
  2047. lb.Material = "Neon"
  2048. lb.Shape = "Ball"
  2049. lb.Anchored = true
  2050. lb.Transparency = 0.5
  2051. lb.Size = Size
  2052. lb.CFrame = a.CFrame
  2053. local thing = Instance.new("SpecialMesh",lb)
  2054. thing.MeshType = "Sphere"
  2055. lb.Anchored = false
  2056. local bv = Instance.new("BodyVelocity")
  2057. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2058. bv.velocity = a.CFrame.lookVector*Speed
  2059. bv.Parent = lb
  2060. lb.Touched:connect(function(hit)
  2061. Damagefunc(hit,3,5,math.random(10,20),"Normal",root,.2,1)
  2062. end)
  2063. game:GetService("Debris"):AddItem(lb, Delay)
  2064. end
  2065. end
  2066. for i = 0, 9 do
  2067. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2068. wait()
  2069. end
  2070. end
  2071. if Type == "Beam" then
  2072. for i = 0,1,0.1 do
  2073. swait()
  2074. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2075. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2076. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2077. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2078. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2079. end
  2080. local a = Instance.new("Part",Character)
  2081. a.Name = "Direction"
  2082. a.Anchored = true
  2083. a.BrickColor = Color
  2084. a.Material = "Neon"
  2085. a.Transparency = 0.5
  2086. a.CanCollide = false
  2087. local ray = Ray.new(
  2088. sorb.CFrame.p, -- origin
  2089. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2090. )
  2091. local ignore = Character
  2092. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2093. a.BottomSurface = 10
  2094. a.TopSurface = 10
  2095. local distance = (sorb.CFrame.p - position).magnitude
  2096. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2097. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2098. game:GetService("Debris"):AddItem(a, 3)
  2099. local thing = Instance.new("SpecialMesh",a)
  2100. thing.MeshType = "Sphere"
  2101. thing.Scale = vt(0,0,1)
  2102. for i = 0, 9 do
  2103. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2104. wait()
  2105. end
  2106. if Bullets == 1 then
  2107. local a = Instance.new("Part",Character)
  2108. a.Name = "Direction"
  2109. a.Anchored = true
  2110. a.BrickColor = Color
  2111. a.Material = "Neon"
  2112. a.Transparency = 0.5
  2113. a.CanCollide = false
  2114. local ray = Ray.new(
  2115. sorb.CFrame.p, -- origin
  2116. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2117. )
  2118. local ignore = Character
  2119. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2120. if hit then
  2121. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2122.  
  2123. if not humanoid then
  2124. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2125. end
  2126. if humanoid then
  2127. if humanoid.Parent:IsA"Model" then
  2128. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2129. end
  2130. end
  2131. end
  2132. a.BottomSurface = 10
  2133. a.TopSurface = 10
  2134. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2135. local distance = (sorb.CFrame.p - position).magnitude
  2136. a.Size = Vector3.new(0.5, 0.5, distance)
  2137. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2138. game:GetService("Debris"):AddItem(a, 0.1)
  2139. end
  2140. if Bullets > 1 then
  2141. for i = 0, Bullets do
  2142. wait(0.05)
  2143. ray = Ray.new(
  2144. sorb.CFrame.p, -- origin
  2145. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2146. )
  2147. ignore = Character
  2148. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2149. local distance = (sorb.CFrame.p - position).magnitude
  2150. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2151. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2152. local a = Instance.new("Part",Character)
  2153. a.Name = "Direction"
  2154. a.Anchored = true
  2155. a.BrickColor = Color
  2156. a.Material = "Neon"
  2157. a.Transparency = 0.5
  2158. a.CanCollide = false
  2159. local ray = Ray.new(
  2160. sorb.CFrame.p, -- origin
  2161. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2162. )
  2163. local ignore = Character
  2164. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2165. if hit then
  2166. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2167.  
  2168. if not humanoid then
  2169. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2170. end
  2171. if humanoid then
  2172. if humanoid.Parent:IsA"Model" then
  2173. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2174. end
  2175. end
  2176. end
  2177. a.BottomSurface = 10
  2178. a.TopSurface = 10
  2179. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2180. local distance = (sorb.CFrame.p - position).magnitude
  2181. a.Size = Vector3.new(0.5, 0.5, distance)
  2182. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2183. game:GetService("Debris"):AddItem(a, 0.1)
  2184. end
  2185. end
  2186. for i = 0, 9 do
  2187. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2188. wait()
  2189. end
  2190. end
  2191. hum.WalkSpeed = 16
  2192. end
  2193. function Teleport(col,rad,par)
  2194. attack = true
  2195. for i = 0,1,0.1 do
  2196. swait()
  2197. MagicBlock(col,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2198. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2199. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  2200. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2201. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  2202. end
  2203. local a = Instance.new("Part",Character)
  2204. a.Name = "Direction"
  2205. a.Anchored = true
  2206. a.BrickColor = col
  2207. a.Material = "Neon"
  2208. a.Transparency = 1
  2209. a.CanCollide = false
  2210. local ab = Instance.new("Part",Character)
  2211. ab.Name = "Direction"
  2212. ab.Anchored = true
  2213. ab.BrickColor = col
  2214. ab.Material = "Neon"
  2215. ab.Transparency = 1
  2216. ab.CanCollide = false
  2217. local ray = Ray.new(
  2218. sorb.CFrame.p, -- origin
  2219. (mouse.Hit.p - sorb.CFrame.p).unit * 75 -- direction
  2220. )
  2221. local ignore = Character
  2222. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2223. a.BottomSurface = 10
  2224. a.TopSurface = 10
  2225. CFuncs["Sound"].Create("rbxassetid://201858045", a, 2.5, 1.25)
  2226. local distance = (sorb.CFrame.p - position).magnitude
  2227. a.Size = Vector3.new(0.5, 0.5, distance)
  2228. ab.Size = Vector3.new(1,1,1)
  2229. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2230. ab.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  2231. local expart = Instance.new("Part",char)
  2232. local expart2 = Instance.new("Part",char)
  2233. local partMesh = Instance.new("SpecialMesh",expart)
  2234. partMesh.MeshType = "Sphere"
  2235. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2236. partMesh2.MeshType = "Sphere"
  2237. partMesh.Scale = vt(rad,rad,rad)
  2238. expart.Size = vt(1,1,1)
  2239. expart.Transparency = 0
  2240. expart.Anchored = true
  2241. expart.Material = "Neon"
  2242. expart.BrickColor = bc("White")
  2243. expart.CFrame = par.CFrame
  2244. partMesh2.Scale = vt(rad,rad,rad)
  2245. expart2.Size = vt(1.15,1.15,1.15)
  2246. expart2.Transparency = 0.5
  2247. expart2.Anchored = true
  2248. expart2.Material = "Neon"
  2249. expart2.BrickColor = col
  2250. expart2.CFrame = par.CFrame
  2251. expart.CanCollide = false
  2252. expart2.CanCollide = false
  2253.  
  2254. local expartb = Instance.new("Part",char)
  2255. local expart2b = Instance.new("Part",char)
  2256. expartb.CanCollide = false
  2257. expart2b.CanCollide = false
  2258. local partMeshb = Instance.new("SpecialMesh",expartb)
  2259. partMeshb.MeshType = "Sphere"
  2260. local partMesh2b = Instance.new("SpecialMesh",expart2b)
  2261. partMesh2b.MeshType = "Sphere"
  2262. partMeshb.Scale = vt(rad,rad,rad)
  2263. expartb.Size = vt(1,1,1)
  2264. expartb.Transparency = 0
  2265. expartb.Anchored = true
  2266. expartb.Material = "Neon"
  2267. expartb.BrickColor = bc("White")
  2268. expartb.CFrame = ab.CFrame
  2269. partMesh2b.Scale = vt(rad,rad,rad)
  2270. expart2b.Size = vt(1.15,1.15,1.15)
  2271. expart2b.Transparency = 0.5
  2272. expart2b.Anchored = true
  2273. expart2b.Material = "Neon"
  2274. expart2b.BrickColor = col
  2275. expart2b.CFrame = ab.CFrame
  2276. local value = 1*rad/10
  2277. for i = 0, 34 do
  2278. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2279. expart.CFrame = expart.CFrame
  2280. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2281. expart2.CFrame = expart.CFrame
  2282. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2283. expartb.CFrame = expartb.CFrame
  2284. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2285. expart2b.CFrame = expartb.CFrame
  2286. value = value - 0.035*rad/10
  2287. if value < 0 then
  2288. value = 0
  2289. end
  2290. swait()
  2291. end
  2292. value = 1.5*rad/10
  2293. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127",tors,2.5, 1)
  2294. attack = false
  2295. tors.CFrame = ab.CFrame
  2296. for i = 0, 99 do
  2297. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2298. expart.CFrame = expart.CFrame
  2299. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2300. expart2.CFrame = expart.CFrame
  2301. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2302. expartb.CFrame = expartb.CFrame
  2303. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2304. expart2b.CFrame = expartb.CFrame
  2305. value = value - 0.035*rad/10
  2306. if value < 0 then
  2307. value = 0
  2308. expart.Transparency = expart.Transparency + 0.025
  2309. expart2.Transparency = expart2.Transparency + 0.025
  2310. expartb.Transparency = expartb.Transparency + 0.025
  2311. expart2b.Transparency = expart2b.Transparency + 0.025
  2312. end
  2313. swait()
  2314. end
  2315. game:GetService("Debris"):AddItem(a, 4)
  2316. game:GetService("Debris"):AddItem(ab, 4)
  2317. game:GetService("Debris"):AddItem(expart, 1)
  2318. game:GetService("Debris"):AddItem(expart2, 1)
  2319. game:GetService("Debris"):AddItem(expart2b, 1)
  2320. game:GetService("Debris"):AddItem(expartb, 1)
  2321. end
  2322. function Ultimate(rad,par,col) --- was doing this because idk
  2323. hum.WalkSpeed = 0
  2324. for i = 0,5,0.1 do
  2325. swait()
  2326. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2327. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2328. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2329. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2330. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.15) * angles(math.rad(80), math.rad(10), math.rad(-30)), 0.05)
  2331. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.05)
  2332. end
  2333. for i = 0,10,0.1 do
  2334. swait()
  2335. MagicBlock(col,tors.CFrame,10,10,10,0.05,0.05,0.05,0.05)
  2336. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,100 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2337. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2338. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.05)
  2339. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.05)
  2340. end
  2341. local expart = Instance.new("Part",char)
  2342. local expart2 = Instance.new("Part",char)
  2343. local partMesh = Instance.new("SpecialMesh",expart)
  2344. partMesh.MeshType = "Sphere"
  2345. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2346. partMesh2.MeshType = "Sphere"
  2347. expart.Size = vt(1,1,1)
  2348. expart.Transparency = 0
  2349. expart.Anchored = true
  2350. expart.Material = "Neon"
  2351. expart.BrickColor = bc("White")
  2352. expart.CFrame = par.CFrame
  2353. expart2.Size = vt(1.15,1.15,1.15)
  2354. expart2.Transparency = 0.5
  2355. expart2.Anchored = true
  2356. expart2.Material = "Neon"
  2357. expart2.BrickColor = col
  2358. expart2.CFrame = par.CFrame
  2359.  
  2360. local a = Instance.new("Part",Character)
  2361. a.Name = "Direction"
  2362. a.Anchored = true
  2363. a.BrickColor = col
  2364. a.Material = "Neon"
  2365. a.Transparency = 0.5
  2366. a.CanCollide = false
  2367. local ray = Ray.new(
  2368. tors.CFrame.p, -- origin
  2369. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2370. )
  2371. local ignore = Character
  2372. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2373. a.BottomSurface = 10
  2374. a.TopSurface = 10
  2375. local distance = (tors.CFrame.p - position).magnitude
  2376. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2377. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2378. local value = 1*rad/10
  2379. for i = 0, 99 do
  2380. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2381. expart.CFrame = expart.CFrame
  2382. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2383. expart2.CFrame = expart.CFrame
  2384. value = value - 0.035*rad/10
  2385. if value < 0 then
  2386. value = 0
  2387. end
  2388. swait()
  2389. end
  2390. for z = 0, 4 do
  2391. ray = Ray.new(
  2392. tors.CFrame.p, -- origin
  2393. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2394. )
  2395. local ignore = Character
  2396. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2397. local distance = (tors.CFrame.p - position).magnitude
  2398. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2399. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2400. local lb = Instance.new("Part")
  2401. lb.Parent = char
  2402. lb.BrickColor = col
  2403. lb.CanCollide = false
  2404. lb.Material = "Neon"
  2405. lb.Shape = "Ball"
  2406. lb.Anchored = true
  2407. lb.Transparency = 0
  2408. lb.Size = vt(1,1,1)
  2409. lb.CFrame = a.CFrame + a.CFrame.lookVector*45
  2410. local thingery = Instance.new("SpecialMesh",lb)
  2411. thingery.MeshType = "Sphere"
  2412. thingery.Scale = vt(25,25,25)
  2413. lb.Anchored = false
  2414. local bv = Instance.new("BodyVelocity")
  2415. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2416. bv.velocity = a.CFrame.lookVector*350
  2417. bv.Parent = lb
  2418. local touched = false
  2419. lb.Touched:connect(function(hit)
  2420. if touched == false then
  2421. touched = true
  2422. lb.Transparency = 1
  2423. Explode(10,lb,0.65,1.5)
  2424. lb.Anchored = true
  2425. end
  2426. end)
  2427. game:GetService("Debris"):AddItem(lb, 10)
  2428. for i = 0, 24 do
  2429. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2430. expart.CFrame = expart.CFrame
  2431. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2432. expart2.CFrame = expart.CFrame
  2433. value = value - 0.035*rad/25
  2434. swait()
  2435. end
  2436. for i = 0, 49 do
  2437. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2438. expart.CFrame = expart.CFrame
  2439. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2440. expart2.CFrame = expart.CFrame
  2441. value = value + 0.035*rad/25
  2442. swait()
  2443. end
  2444. for i = 0, 24 do
  2445. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2446. expart.CFrame = expart.CFrame
  2447. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2448. expart2.CFrame = expart.CFrame
  2449. value = value - 0.035*rad/25
  2450. swait()
  2451. end
  2452. end
  2453. for i = 0, 75 do
  2454. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2455. expart.CFrame = expart.CFrame
  2456. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2457. expart2.CFrame = expart.CFrame
  2458. value = value - 0.035*rad/25
  2459. if value < 0 then
  2460. expart.Transparency = expart.Transparency + 0.025
  2461. expart2.Transparency = expart2.Transparency + 0.025
  2462. end
  2463. swait()
  2464. end
  2465. hum.WalkSpeed = 16
  2466. game:GetService("Debris"):AddItem(expart, 1)
  2467. game:GetService("Debris"):AddItem(expart2, 1)
  2468. game:GetService("Debris"):AddItem(a, 1)
  2469. end
  2470. local amount = 1
  2471. local size = 1
  2472. local speed = 50
  2473. local custocolor = BrickColor.new("Lime green")
  2474. function Move1()
  2475. attack = true
  2476. MakeMagic("ExplodingBullet",custocolor,9,vt(1,1,1),250,sorb.CFrame,5,10,5,1,1)
  2477. attack = false
  2478. end
  2479. function Move2()
  2480. attack = true
  2481. MakeMagic("ExplodingBullet",custocolor,1,vt(5,5,5),100,sorb.CFrame,10,25,7.5,1,1)
  2482. attack = false
  2483. end
  2484. function Ult()
  2485. attack = true
  2486. Ultimate(75,tors,custocolor)
  2487. attack = false
  2488. end
  2489.  
  2490. local coold = false
  2491. function PulsingShield(col)
  2492. attack = true
  2493. coold = true
  2494. hum.WalkSpeed = 0
  2495. for i = 0,3,0.1 do
  2496. swait()
  2497. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2498. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2499. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2500. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2501. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.3)
  2502. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  2503. end
  2504. attack = false
  2505. hum.WalkSpeed = 16
  2506. PulseDam(25,tors,col)
  2507. coold = false
  2508. end
  2509.  
  2510. mouse.KeyDown:connect(function(k)
  2511. if k == "z" and attack == false then
  2512. Move1()
  2513. end
  2514. if k == "x" and attack == false then
  2515. Move2()
  2516. end
  2517. if k == "c" and attack == false then
  2518. Teleport(custocolor,5,tors)
  2519. end
  2520. if k == "v" and attack == false and coold == false then
  2521. PulsingShield(custocolor)
  2522. end
  2523. if k == "b" and attack == false then
  2524. Ult()
  2525. end
  2526. end)
  2527.  
  2528. Humanoid.Animator.Parent = nil
  2529. idleanim=.4
  2530. while true do
  2531. swait()
  2532. sine = sine + change
  2533. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2534. local velderp=RootPart.Velocity.y
  2535. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2536. if equipped==true or equipped==false then
  2537. if attack==false then
  2538. idle=idle+1
  2539. else
  2540. idle=0
  2541. end
  2542. if idle>=500 then
  2543. if attack==false then
  2544. --Sheath()
  2545. end
  2546. end
  2547. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2548. Anim="Jump"
  2549. if attack==false then
  2550. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2551. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2552. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2553. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2554. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2555. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2556. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2557. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2558. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2559. end
  2560. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2561. Anim="Fall"
  2562. if attack==false then
  2563. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2564. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2565. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2566. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2567. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2568. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2569. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2570. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2571. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2572. end
  2573. elseif torvel<1 and hitfloor~=nil then
  2574. Anim="Idle"
  2575. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2576. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2577. if attack==false then
  2578. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2579. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  2580. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  2581. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  2582. end
  2583. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2584. Anim="Walk"
  2585. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2586. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2587. if attack==false then
  2588. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2589. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2590. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2591. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2592. end
  2593. elseif torvel>=22 and hitfloor~=nil then
  2594. Anim="Run"
  2595. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2596. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2597. if attack==false then
  2598. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2599. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2600. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2601. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2602. end
  2603. end
  2604. end
  2605. end
Advertisement
Add Comment
Please, Sign In to add comment