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- new JogadorTempoDescongelar[101]; // AVISO! Coloque isso no começo do GM
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
- {
- if(EventoInfo[Evento_Tem] == 1){
- if(JogadorNoEvento[damagedid] == 1){
- if(EventoInfo[Evento_Aberto] == 1){
- KillTimer(JogadorTempoDescongelar[playerid]);
- SetPlayerArmour(damagedid,100);
- SetPlayerHealth(damagedid,100);
- GameTextForPlayer(playerid, "~r~Don't Attack!!", 3000, 3);
- PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
- TogglePlayerControllable(playerid,0);
- JogadorTempoDescongelar[playerid] = SetTimerEx("P_DescongelarEvento",5000,false,"i",playerid);}}}
- return 1;
- }
- forward P_DescongelarEvento(playerid);
- public P_DescongelarEvento(playerid)
- {
- if(EventoInfo[Evento_Tem] == 1){
- if(JogadorNoEvento[playerid] == 1){
- if(EventoInfo[Evento_Aberto] == 1){
- PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
- TogglePlayerControllable(playerid,1);}}}
- return 1;
- }
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