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Rendflex

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Aug 16th, 2012
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  1. survivorClass()
  2. {
  3.  
  4. wait 0.1;
  5.  
  6.  
  7. self takeallweapons();
  8.  
  9. if(!isdefined(level.infc_primaryWep))
  10. {
  11. level.infc_primaryWep = "spas12_mp";
  12. }
  13.  
  14. self giveweapon(level.infc_primaryWep);
  15.  
  16. if(isdefined(level.infc_secondaryWep)) {
  17. self giveweapon(level.infc_secondaryWep, 0, 1);
  18. }
  19.  
  20. if(isdefined(level.infc_equipment))
  21. {
  22. self giveweapon(level.infc_equipment);
  23. self setactionslot(3, "weapon", level.infc_equipment);
  24. }
  25.  
  26. self setspawnweapon(level.infc_primaryWep);
  27.  
  28.  
  29. for(i = 0; i <= 4; i++)
  30. {
  31.  
  32. if(!self HasWeapon(level.infc_primaryWep))
  33. {
  34. self giveweapon(level.infc_primaryWep);
  35. self setspawnweapon(level.infc_primaryWep);
  36. }
  37. wait 0.4;
  38. }
  39. }
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