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- survivorClass()
- {
- wait 0.1;
- self takeallweapons();
- if(!isdefined(level.infc_primaryWep))
- {
- level.infc_primaryWep = "spas12_mp";
- }
- self giveweapon(level.infc_primaryWep);
- if(isdefined(level.infc_secondaryWep)) {
- self giveweapon(level.infc_secondaryWep, 0, 1);
- }
- if(isdefined(level.infc_equipment))
- {
- self giveweapon(level.infc_equipment);
- self setactionslot(3, "weapon", level.infc_equipment);
- }
- self setspawnweapon(level.infc_primaryWep);
- for(i = 0; i <= 4; i++)
- {
- if(!self HasWeapon(level.infc_primaryWep))
- {
- self giveweapon(level.infc_primaryWep);
- self setspawnweapon(level.infc_primaryWep);
- }
- wait 0.4;
- }
- }
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