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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Some of Motenten's Functions ** --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC","MaxACC"} -- 4 Levels Of Accuracy Sets For TP/WS/Hybrid. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. --
- WeaponIndex = 1
- WeaponArray = {"Conqueror","Ukonvasara","Ragnarok","Bravura"} -- Default Main Weapon Is Conqueror. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- Armor = 'None'
- Twilight = 'None'
- Attack = 'OFF' -- Set Default WS Attack Set ON or OFF Here --
- Rancor = 'ON' -- Set Default Rancor ON or OFF Here --
- Retaliation = 'OFF' -- Set Default Retaliation ON or OFF Here --
- Samurai_Roll = 'ON' -- Set Default SAM Roll ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- -- Gavialis Helm --
- elements = {}
- elements.equip = {head="Gavialis Helm"}
- elements["Ukko's Fury"] = S{"Light","Lightning","Wind"}
- elements.Resolution = S{"Lightning","Wind","Earth"}
- sc_map = {SC1="UkkosFury", SC2="KingsJustice", SC3="Berserk"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- sets.Idle = {}
- -- Idle/Town Sets --
- sets.Idle.Regen = {}
- sets.Idle.Regen.Conqueror = set_combine(sets.Idle.Regen,{
- main="Conqueror",
- sub="Bloodrain Strap"})
- sets.Idle.Regen.Ukonvasara = set_combine(sets.Idle.Regen,{
- main="Ukonvasara",
- sub="Duplus Grip"})
- sets.Idle.Regen.Ragnarok = set_combine(sets.Idle.Regen,{
- main="Ragnarok",
- sub="Duplus Grip"})
- sets.Idle.Regen.Bravura = set_combine(sets.Idle.Regen,{
- main="Bravura",
- sub="Duplus Grip"})
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{})
- sets.Idle.Movement.Conqueror = set_combine(sets.Idle.Movement,{
- main="Conqueror",
- sub="Bloodrain Strap"})
- sets.Idle.Movement.Ukonvasara = set_combine(sets.Idle.Movement,{
- main="Ukonvasara",
- sub="Duplus Grip"})
- sets.Idle.Movement.Ragnarok = set_combine(sets.Idle.Movement,{
- main="Ragnarok",
- sub="Duplus Grip"})
- sets.Idle.Movement.Bravura = set_combine(sets.Idle.Movement,{
- main="Bravura",
- sub="Duplus Grip"})
- sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
- -- TP Base Set --
- sets.TP = {}
- -- Conqueror(AM3 Down) TP Sets --
- sets.TP.Conqueror = {}
- sets.TP.Conqueror.MidACC = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.HighACC = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.MaxACC = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up) TP Sets --
- sets.TP.Conqueror.AM3 = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.AM3 = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.AM3 = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.AM3 = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Down: Restraint) TP Sets --
- sets.TP.Conqueror.Restraint = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Restraint = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Restraint) TP Sets --
- sets.TP.Conqueror.AM3.Restraint = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Restraint = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: Ionis) TP Sets --
- sets.TP.Conqueror.Ionis = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Ionis = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Ionis = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Ionis = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Ionis) TP Sets --
- sets.TP.Conqueror.AM3.Ionis = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Ionis = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Ionis = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Ionis = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + Ionis) TP Sets --
- sets.TP.Conqueror.Restraint.Ionis = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.Ionis = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.Ionis = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Restraint.Ionis = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Restraint + Ionis) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: SAM Roll) TP Sets --
- sets.TP.Conqueror.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.STP = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.STP = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + SAM Roll) TP Sets --
- sets.TP.Conqueror.Restraint.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Restraint.STP = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Restraint + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.Ionis.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Ionis.STP = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- sets.TP.Conqueror.MaxACC.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MaxACC,{})
- -- Conqueror(AM3 Up: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- sets.TP.Conqueror.MaxACC.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MaxACC.AM3,{})
- -- Ukonvasara TP Sets --
- sets.TP.Ukonvasara = {}
- sets.TP.Ukonvasara.MidACC = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.HighACC = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.MaxACC = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Restraint) TP Sets --
- sets.TP.Ukonvasara.Restraint = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Restraint = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(Ionis) TP Sets --
- sets.TP.Ukonvasara.Ionis = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Ionis= set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Ionis = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Ionis = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(Restraint + Ionis) TP Sets --
- sets.TP.Ukonvasara.Restraint.Ionis = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.Ionis = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.Ionis = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Restraint.Ionis = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(SAM Roll) TP Sets --
- sets.TP.Ukonvasara.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.STP = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(Restraint + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Restraint.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Restraint.STP = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(Ionis + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Ionis.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Ionis.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Ionis.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Ionis.STP = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ukonvasara(Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- sets.TP.Ukonvasara.MaxACC.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara.MaxACC,{})
- -- Ragnarok TP Sets --
- sets.TP.Ragnarok = {}
- sets.TP.Ragnarok.MidACC = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.HighACC = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.MaxACC = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Restraint) TP Sets --
- sets.TP.Ragnarok.Restraint = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Restraint = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(Ionis) TP Sets --
- sets.TP.Ragnarok.Ionis = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Ionis = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Ionis = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Ionis = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(Restraint + Ionis) TP Sets --
- sets.TP.Ragnarok.Restraint.Ionis = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.Ionis = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.Ionis = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Restraint.Ionis = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(SAM Roll) TP Sets --
- sets.TP.Ragnarok.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.STP = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(Restraint + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Restraint.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Restraint.STP = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(Ionis + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Ionis.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Ionis.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Ionis.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Ionis.STP = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Ragnarok(Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- sets.TP.Ragnarok.MaxACC.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok.MaxACC,{})
- -- Bravura(AM Down) TP Sets --
- sets.TP.Bravura = {}
- sets.TP.Bravura.MidACC = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.HighACC = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.MaxACC = set_combine(sets.TP.Bravura.HighACC,{})
- -- Bravura(AM Up) TP Sets --
- sets.TP.Bravura.AM = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.AM = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.AM = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.AM = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Down: Restraint) TP Sets --
- sets.TP.Bravura.Restraint = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Restraint = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Restraint) TP Sets --
- sets.TP.Bravura.AM.Restraint = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Restraint = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: Ionis) TP Sets --
- sets.TP.Bravura.Ionis = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Ionis = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Ionis = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Ionis = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Ionis) TP Sets --
- sets.TP.Bravura.AM.Ionis = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Ionis = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Ionis = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Ionis = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: Restraint + Ionis) TP Sets --
- sets.TP.Bravura.Restraint.Ionis = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint.Ionis = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint.Ionis = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Restraint.Ionis = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Restraint + Ionis) TP Sets --
- sets.TP.Bravura.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: SAM Roll) TP Sets --
- sets.TP.Bravura.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.STP = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.STP = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: SAM Roll) TP Sets --
- sets.TP.Bravura.AM.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.STP = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: Restraint + SAM Roll) TP Sets --
- sets.TP.Bravura.Restraint.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint.STP = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Restraint.STP = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Restraint + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Restraint.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Restraint.STP = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.Ionis.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Ionis.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Ionis.STP = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Ionis.STP = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Ionis.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Ionis.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Ionis.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Ionis.STP = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Bravura(AM Down: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.Restraint.Ionis.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.HighACC,{})
- sets.TP.Bravura.MaxACC.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MaxACC,{})
- -- Bravura(AM Up: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- sets.TP.Bravura.MaxACC.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MaxACC.AM,{})
- -- Mighty Strikes TP Set --
- sets.TP.MS = {}
- -- Retaliation Set --
- sets.TP.Retaliation = {hands="Pumm. Mufflers +1",feet="Boii Calligae +1"}
- -- AM3 Rancor ON Mantle --
- sets.TP.Rancor = {back="Rancorous Mantle"}
- -- PDT/MDT Sets --
- sets.PDT = {}
- sets.MDT = set_combine(sets.PDT,{})
- -- Hybrid/Kiting Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{})
- sets.TP.Hybrid.MaxACC = set_combine(sets.TP.Hybrid.HighACC,{})
- sets.Kiting = set_combine(sets.PDT,{feet="Hermes' Sandals +1"})
- -- WS Base Set --
- sets.WS = {}
- -- Upheaval Sets --
- sets.WS.Upheaval = {}
- sets.WS.Upheaval.MidACC = set_combine(sets.WS.Upheaval,{})
- sets.WS.Upheaval.HighACC = set_combine(sets.WS.Upheaval.MidACC,{})
- sets.WS.Upheaval.MaxACC = set_combine(sets.WS.Upheaval.HighACC,{})
- -- Upheaval(Attack) Set --
- sets.WS.Upheaval.ATT = set_combine(sets.WS.Upheaval,{})
- -- Ukko's Fury Sets --
- sets.WS["Ukko's Fury"] = {}
- sets.WS["Ukko's Fury"].MidACC = set_combine(sets.WS["Ukko's Fury"],{})
- sets.WS["Ukko's Fury"].HighACC = set_combine(sets.WS["Ukko's Fury"].MidACC,{})
- sets.WS["Ukko's Fury"].MaxACC = set_combine(sets.WS["Ukko's Fury"].HighACC,{})
- -- Ukko's Fury(Attack) Set --
- sets.WS["Ukko's Fury"].ATT = set_combine(sets.WS["Ukko's Fury"],{})
- -- King's Justice Sets --
- sets.WS["King's Justice"] = {}
- sets.WS["King's Justice"].MidACC = set_combine(sets.WS["King's Justice"],{})
- sets.WS["King's Justice"].HighACC = set_combine(sets.WS["King's Justice"].MidACC,{})
- sets.WS["King's Justice"].MaxACC = set_combine(sets.WS["King's Justice"].HighACC,{})
- -- Fell Cleave Set --
- sets.WS["Fell Cleave"] = {}
- -- Mighty Strikes WS Set --
- sets.MS_WS = {}
- -- JA Sets --
- sets.JA = {}
- sets.JA.Berserk = {body="Pumm. Lorica +1",feet="Agoge Calligae +1"}
- sets.JA.Aggressor = {head="Pumm. Mask +1",body="Agoge Lorica +1"}
- sets.JA["Blood Rage"] = {body="Boii Lorica +1"}
- sets.JA.Warcry = {head="Agoge Mask +1"}
- sets.JA.Tomahawk = {ammo="Thr. Tomahawk",feet="Agoge Calligae +1"}
- sets.JA["Mighty Strikes"] = {hands="Agoge Mufflers +1"}
- -- Waltz Set --
- sets.Waltz = {}
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {}
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{})
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 2900 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- elseif spell.type == 'WeaponSkill' and player.status == 'Engaged' then
- if spell.english ~= 'Bora Axe' and spell.name ~= 'Mistral Axe' and spell.target.distance > target_distance then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- end
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if elements[spell.name] and elements[spell.name]:contains(world.day_element) then
- equipSet = set_combine(equipSet,elements.equip)
- end
- if buffactive["Mighty Strikes"] then -- Equip MS_WS Set When You Have Mighty Strikes On --
- equipSet = set_combine(equipSet,sets.MS_WS)
- end
- if buffactive['Reive Mark'] then -- Equip Ygnas's Resolve +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Ygnas's Resolve +1"})
- end
- if (spell.english == "Ukko's Fury" or spell.english == "King's Justice") and (player.tp > 2990 or buffactive.Sekkanoki) then
- if world.time <= (7*60) or world.time >= (17*60) then -- 3000 TP or Sekkanoki: Equip Lugra Earring +1 From Dusk To Dawn --
- equipSet = set_combine(equipSet,{ear1="Lugra Earring +1"})
- else
- equipSet = set_combine(equipSet,{ear1="Kokou's Earring"}) -- 3000 TP or Sekkanoki: Equip Kokou's Earring --
- end
- end
- if spell.english == "Upheaval" then
- if world.day_element == 'Dark' then -- Equip Shadow Mantle On Darksday --
- equipSet = set_combine(equipSet,{back="Shadow Mantle"})
- end
- if player.tp > 2990 or buffactive.Sekkanoki then
- if world.time <= (7*60) or world.time >= (17*60) then -- 3000 TP or Sekkanoki: Equip Lugra Earring +1 From Dusk To Dawn --
- equipSet = set_combine(equipSet,{ear1="Lugra Earring +1"})
- else
- equipSet = set_combine(equipSet,{ear1="Terra's Pearl"}) -- 3000 TP or Sekkanoki: Equip Terra's Earring --
- end
- end
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.action_type == 'Magic' then
- if spell.english == 'Utsusemi: Ni' then
- if buffactive['Copy Image (3)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3 Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function midcast(spell,action)
- if spell.action_type == 'Magic' then
- if spell.english:startswith('Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)'] or buffactive['Copy Image (3)']) then -- Cancel Copy Image 1, 2 & 3 For Utsusemi: Ichi --
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then -- Cancel Sneak --
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Blood Rage" then -- Blood Rage Timer/Countdown --
- timer_blood_rage()
- send_command('wait 50;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;input /echo '..spell.name..': [OFF]')
- elseif spell.english == "Tomahawk" then -- Tomahawk Timer/Countdown --
- timer_tomahawk()
- send_command('wait 80;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;timers delete "Tomahawk";input /echo '..spell.name..': [OFF]')
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- check_equip_lock()
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Aftermath: Lv.3"] and equipSet["AM3"] then
- if Rancor == 'ON' then -- Default Rancor Toggle Is Rancorous Mantle --
- equipSet = set_combine(equipSet["AM3"],sets.TP.Rancor)
- else -- Use Rancor Toggle For Atheling Mantle --
- equipSet = equipSet["AM3"]
- end
- end
- if buffactive.Aftermath and equipSet["AM"] then
- equipSet = equipSet["AM"]
- end
- if buffactive.Restraint and equipSet["Restraint"] then -- Restraint TP Set --
- equipSet = equipSet["Restraint"]
- end
- if buffactive.Ionis and equipSet["Ionis"] then -- Ionis TP Set --
- equipSet = equipSet["Ionis"]
- end
- if buffactive["Mighty Strikes"] then -- Mighty Strikes TP Set --
- equipSet = set_combine(equipSet,sets.TP.MS)
- end
- if buffactive.Retaliation and Retaliation == 'ON' then -- Use Retaliation Toggle For Retaliation TP Set --
- equipSet = set_combine(equipSet,sets.TP.Retaliation)
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if buffactive['Reive Mark'] then -- Equip Ygnas's Resolve +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Ygnas's Resolve +1"})
- end
- if world.area:endswith('Adoulin') then
- equipSet = set_combine(equipSet,{body="Councilor's Garb"})
- end
- equip(equipSet)
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == "blood rage" and not gain then
- send_command('timers delete "Blood Rage"')
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if buff == "sleep" and gain and player.hp > 200 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep & Have 200+ HP --
- equip({neck="Berserker's Torque"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C17' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(158,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C10' then -- Retaliation Toggle --
- if Retaliation == 'ON' then
- Retaliation = 'OFF'
- add_to_chat(123,'Retaliation Set: [Unlocked]')
- else
- Retaliation = 'ON'
- add_to_chat(158,'Retaliation Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Rancor Toggle --
- if Rancor == 'ON' then
- Rancor = 'OFF'
- add_to_chat(123,'Rancor: [OFF]')
- else
- Rancor = 'ON'
- add_to_chat(158,'Rancor: [ON]')
- end
- status_change(player.status)
- elseif command == 'C18' then -- SAM Roll Toggle --
- if Samurai_Roll == 'ON' then
- Samurai_Roll = 'OFF'
- add_to_chat(123,'SAM Roll: [OFF]')
- else
- Samurai_Roll = 'ON'
- add_to_chat(158,'SAM Roll: [ON]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Twilight Toggle --
- if Twilight == 'Twilight' then
- Twilight = 'None'
- add_to_chat(123,'Twilight Set: [Unlocked]')
- else
- Twilight = 'Twilight'
- add_to_chat(158,'Twilight Set: [locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: ' .. IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function check_equip_lock() -- Lock Equipment Here --
- if player.equipment.left_ring == "Warp Ring" or player.equipment.left_ring == "Capacity Ring" or player.equipment.right_ring == "Warp Ring" or player.equipment.right_ring == "Capacity Ring" then
- disable('ring1','ring2')
- elseif player.equipment.back == "Mecisto. Mantle" or player.equipment.back == "Aptitude Mantle +1" or player.equipment.back == "Aptitude Mantle" then
- disable('back')
- else
- enable('ring1','ring2','back')
- end
- end
- function timer_blood_rage()
- local duration = 60
- send_command('timers create "Blood Rage" '..tostring(duration)..' down')
- end
- function timer_tomahawk()
- local duration = 90
- send_command('timers create "Tomahawk" '..tostring(duration)..' down')
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" or spell.name == "Divine Waltz II" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(8,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost and not buffactive.trance then
- if player.tp < 20 then
- add_to_chat(8, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 35 then
- newWaltz = 'Curing Waltz'
- elseif player.tp < 50 then
- newWaltz = 'Curing Waltz II'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(158, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(158,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'SAM' then
- set_macro_page(1, 15)
- elseif player.sub_job == 'DNC' then
- set_macro_page(3, 15)
- elseif player.sub_job == 'NIN' then
- set_macro_page(10, 15)
- else
- set_macro_page(1, 15)
- end
- end
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