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- WEAPON TYPES:
- Things marked with (SP) cannot be attacked with but are wielded as weapons to add elements or extra stats/damage to abilities since they are utilities for magic
- Blunt Polearms (M:1 R:thrown 0,6)
- Wands (SP) (M:0,2 R:shoot 1)
- Shortbows/Longbows (M:0,4 R:shoot 1)
- Small blades (M:1 R:thrown 0,8)
- Dual swords/daggers (M:1 R:thrown 0,2)
- Sharp Polearms (M:1 R:thrown 0,8)
- Axes (M:1,2 R:thrown 0,6)
- Clubs (M:1,4 R:thrown 0,4)
- Spelbooks/Caster focuses (SP)
- Divine symbols (SP)
- Large blades (M:1,4 R:thrown 0,1)
- Knuckles (M:1,1 R:thrown 0,3)
- Rapiers (M:1,2 R:thrown 0,1)
- Bladed polearms (M:1,2 R:thrown 0,4)
- Kamas (M:0,8 R:thrown 0,8)
- Rifles (M:0,1 R:shoot 1,2)
- Handguns (M:0,4 R:shoot 1)
- Shotguns (M:shoot 0,8 R:shoot 0,5)
- Throwables (M:0,2 R:thrown 1)
- Fists (M:0,8 R:N/A)
- ITEMS AND ITEM TYPES
- (Legendary items are hidden from the public)
- Types:
- Gadget (increases a stat depending on what kind of gadget, may give armor or shield points)
- Apparel (increases defense, gives you armor points or shield points if it is armor, but otherwise is just for show)
- Weapon (used for attacks and has it's own stat for how strong it is and a damage type, can sometimes be magic but has no unique abilities or stat changes
- unless legendary. There are lots of weapon types)
- ^^^^Can have special rules about how their stats work, but no direct abilities.
- Legendary Item (Usually a weapon but can be other, something with major stat changes and an unique ability and sometimes a passive ability)
- Items:
- Complex Metal - [2x simple metal, 5 XP]
- 2x Stick - [1x chunk of wood, 2 XP]
- Glass - [2x sand, 4 XP]
- 2x Crystal - [1x large crystal, 2 XP]
- Large Crystal - [5x crystal, 2XP]
- Rapier - 1 atk SHARP(Rapiers) [1x simple metal, 1x stick, 6 XP / 1x simple metal, 1x chunk of wood, 8 XP]
- Mace - 2 atk BLUNT(Clubs) [1x chunk of wood, 7 XP / 1x simple metal, 5 XP]
- Staff - 2 atk BLUNT(Blunt polearms) [3x chunk of wood, 8 XP / 2x stick, 6 XP]
- Dagger - 1 atk SHARP(Shortswords/Daggers) [1x simple metal, 5 XP]
- Glaive - 2 atk SHARP(Bladed polearms) [1x simple metal, 2x stick, 13 XP / 1x Dagger, 1x Staff, 4 XP]
- Spellbook - +4 magic MAGIC(Caster focuses/Spellbooks) [2x piece of leather, 3x piece of paper, 8 XP]
- Wooden Cross - +2 magic MAGIC(Divine symbols) [1x chunk of wood, 6 XP / 1x stick, 6 XP]
- Simple Rifle - 2 atk PROJECTILE(Rifles) [2x simple metal, 1x chunk of wood, 6 XP]
- Sniper Rifle - 4 atk PROJECTILE(Rifles) [2x complex metal, 1x glass, 1x chunk of wood, 8 XP]
- Crystal Orb - +5 magic MAGIC(Caster focuses/Spellbooks) [3x crystal, 12 XP / 1x large crystal, 9 XP]
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