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- Pyromancer: Masters of the flame, Pyromancers use their powers over fire to incinerate all that stand in their path.
- Level 1:
- Flamethrower(15 Mana to start, 10 Mana to sustain.): Releases a gout of flame that the pyromancer may focus on the enemy over time.
- Searing Flames: Your flames are significantly hotter than the average mage. Critical strikes with your fire spells set your targets ablaze for two rounds.
- Level 2:
- Combust: Creates a short-ranged, albeit powerful blast of fire from your hand. (10 Mana)
- Fireball: Throws a large fireball at the target; it explodes around the point of impact, searing additional targets around it. (40 Mana)
- Level 3:
- Sticky Flame: Hurls a glob of fire that clings to the target. The fire is fueled by a viscous oil, making it difficult to remove and put out. It burns on for three rounds. (30 Mana)
- Conjure Flames: Causes fire to rise from the ground in front of the pyromancer, primarily used for obstructing enemy movement. (30 Mana)
- Level 4:
- Hot Blooded: Gain resistance to fire; you may now safely walk through your conjured flames.
- Hellfire Bolt: Throws a white-hot bolt of flame towards the target. The flame is incredibly hot, and has a high chance of ignoring armour. (30 Mana)
- Level 5:
- Ring of Fire: Causes a large ring of fire to burst forth around the pyromancer, surrounding them with conjured flames that last for two rounds. (Mana: 50)
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