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Sigma88Mods

MenuKerbinWithKopernicus

Feb 15th, 2020
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  1. SigmaLog: renderer = Kerbin (UnityEngine.MeshRenderer)
  2. SigmaLog: PROPERTY = _Color
  3. SigmaLog: Color = RGBA(1.000, 1.000, 1.000, 1.000)
  4. SigmaLog: Float = 0
  5. SigmaLog: Texture =
  6. SigmaLog: Vector = (1.0, 1.0, 1.0, 1.0)
  7. SigmaLog: PROPERTY = _SpecColor
  8. SigmaLog: Color = RGBA(0.075, 0.067, 0.051, 1.000)
  9. SigmaLog: Float = 0
  10. SigmaLog: Texture =
  11. SigmaLog: Vector = (0.1, 0.1, 0.1, 1.0)
  12. SigmaLog: PROPERTY = _Shininess
  13. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  14. SigmaLog: Float = 0.688
  15. SigmaLog: Texture =
  16. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  17. SigmaLog: PROPERTY = _MainTex
  18. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  19. SigmaLog: Float = 0
  20. SigmaLog: Texture = KerbinScaledSpace300 (UnityEngine.Texture2D)
  21. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  22. SigmaLog: PROPERTY = _BumpMap
  23. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  24. SigmaLog: Float = 0
  25. SigmaLog: Texture = KerbinScaledSpace301 (UnityEngine.Texture2D)
  26. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  27. SigmaLog: PROPERTY = _Opacity
  28. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  29. SigmaLog: Float = 1
  30. SigmaLog: Texture =
  31. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  32. SigmaLog: PROPERTY = _rimPower
  33. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  34. SigmaLog: Float = 3.54
  35. SigmaLog: Texture =
  36. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  37. SigmaLog: PROPERTY = _rimBlend
  38. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  39. SigmaLog: Float = 0.81
  40. SigmaLog: Texture =
  41. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  42. SigmaLog: PROPERTY = _rimColorRamp
  43. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  44. SigmaLog: Float = 0
  45. SigmaLog: Texture = AerialRampKerbin2 (UnityEngine.Texture2D)
  46. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
  47. SigmaLog: PROPERTY = _localLightDirection
  48. SigmaLog: Color = RGBA(-0.350, 0.000, 0.150, 0.000)
  49. SigmaLog: Float = 0
  50. SigmaLog: Texture =
  51. SigmaLog: Vector = (-0.4, 0.0, 0.2, 0.0)
  52. SigmaLog: PROPERTY = _ResourceMap
  53. SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
  54. SigmaLog: Float = 0
  55. SigmaLog: Texture =
  56. SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
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