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- SigmaLog: renderer = Kerbin (UnityEngine.MeshRenderer)
- SigmaLog: PROPERTY = _Color
- SigmaLog: Color = RGBA(1.000, 1.000, 1.000, 1.000)
- SigmaLog: Float = 0
- SigmaLog: Texture =
- SigmaLog: Vector = (1.0, 1.0, 1.0, 1.0)
- SigmaLog: PROPERTY = _SpecColor
- SigmaLog: Color = RGBA(0.075, 0.067, 0.051, 1.000)
- SigmaLog: Float = 0
- SigmaLog: Texture =
- SigmaLog: Vector = (0.1, 0.1, 0.1, 1.0)
- SigmaLog: PROPERTY = _Shininess
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0.688
- SigmaLog: Texture =
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _MainTex
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0
- SigmaLog: Texture = KerbinScaledSpace300 (UnityEngine.Texture2D)
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _BumpMap
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0
- SigmaLog: Texture = KerbinScaledSpace301 (UnityEngine.Texture2D)
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _Opacity
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 1
- SigmaLog: Texture =
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _rimPower
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 3.54
- SigmaLog: Texture =
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _rimBlend
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0.81
- SigmaLog: Texture =
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _rimColorRamp
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0
- SigmaLog: Texture = AerialRampKerbin2 (UnityEngine.Texture2D)
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
- SigmaLog: PROPERTY = _localLightDirection
- SigmaLog: Color = RGBA(-0.350, 0.000, 0.150, 0.000)
- SigmaLog: Float = 0
- SigmaLog: Texture =
- SigmaLog: Vector = (-0.4, 0.0, 0.2, 0.0)
- SigmaLog: PROPERTY = _ResourceMap
- SigmaLog: Color = RGBA(0.000, 0.000, 0.000, 0.000)
- SigmaLog: Float = 0
- SigmaLog: Texture =
- SigmaLog: Vector = (0.0, 0.0, 0.0, 0.0)
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