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- //Global Textdraws:
- #include <a_samp>
- new Text:GAME_TD[19];
- GAME_TD[0] = TextDrawCreate(173.777770, 428.586669, "LD_SPAC:white");
- TextDrawLetterSize(GAME_TD[0], 0.000000, 0.000000);
- TextDrawTextSize(GAME_TD[0], 466.666687, 25.884429);
- TextDrawAlignment(GAME_TD[0], 1);
- TextDrawColor(GAME_TD[0], 255);
- TextDrawSetShadow(GAME_TD[0], 0);
- TextDrawSetOutline(GAME_TD[0], 0);
- TextDrawFont(GAME_TD[0], 4);
- GAME_TD[1] = TextDrawCreate(652.222534, 431.082122, "usebox");
- TextDrawLetterSize(GAME_TD[1], 0.000000, -0.537901);
- TextDrawTextSize(GAME_TD[1], 171.777770, 0.000000);
- TextDrawAlignment(GAME_TD[1], 1);
- TextDrawColor(GAME_TD[1], -16776961);
- TextDrawUseBox(GAME_TD[1], true);
- TextDrawBoxColor(GAME_TD[1], -16776961);
- TextDrawSetShadow(GAME_TD[1], 0);
- TextDrawSetOutline(GAME_TD[1], 0);
- TextDrawFont(GAME_TD[1], 0);
- GAME_TD[2] = TextDrawCreate(176.222229, 430.584442, "usebox");
- TextDrawLetterSize(GAME_TD[2], 0.000000, 2.063581);
- TextDrawTextSize(GAME_TD[2], 171.777786, 0.000000);
- TextDrawAlignment(GAME_TD[2], 1);
- TextDrawColor(GAME_TD[2], -16776961);
- TextDrawUseBox(GAME_TD[2], true);
- TextDrawBoxColor(GAME_TD[2], -16776961);
- TextDrawSetShadow(GAME_TD[2], 0);
- TextDrawSetOutline(GAME_TD[2], 0);
- TextDrawFont(GAME_TD[2], 0);
- GAME_TD[3] = TextDrawCreate(190.666671, 432.568908, "LD_SPAC:white");
- TextDrawLetterSize(GAME_TD[3], 0.000000, 0.000000);
- TextDrawTextSize(GAME_TD[3], 403.555572, 12.942230);
- TextDrawAlignment(GAME_TD[3], 1);
- TextDrawColor(GAME_TD[3], -16776961);
- TextDrawSetShadow(GAME_TD[3], 0);
- TextDrawSetOutline(GAME_TD[3], 0);
- TextDrawFont(GAME_TD[3], 4);
- GAME_TD[4] = TextDrawCreate(182.222183, 429.084350, "ld_beat:chit");
- TextDrawLetterSize(GAME_TD[4], 0.000000, 0.000000);
- TextDrawTextSize(GAME_TD[4], 16.444423, 19.413349);
- TextDrawAlignment(GAME_TD[4], 1);
- TextDrawColor(GAME_TD[4], -16776961);
- TextDrawSetShadow(GAME_TD[4], 0);
- TextDrawSetOutline(GAME_TD[4], 0);
- TextDrawFont(GAME_TD[4], 4);
- GAME_TD[5] = TextDrawCreate(585.333435, 429.084442, "ld_beat:chit");
- TextDrawLetterSize(GAME_TD[5], 0.000000, 0.000000);
- TextDrawTextSize(GAME_TD[5], 18.222215, 19.413341);
- TextDrawAlignment(GAME_TD[5], 1);
- TextDrawColor(GAME_TD[5], -16776961);
- TextDrawSetShadow(GAME_TD[5], 0);
- TextDrawSetOutline(GAME_TD[5], 0);
- TextDrawFont(GAME_TD[5], 4);
- GAME_TD[6] = TextDrawCreate(224.888793, 425.102172, "\");
- TextDrawLetterSize(GAME_TD[6], 0.433555, 2.685154);
- TextDrawAlignment(GAME_TD[6], 1);
- TextDrawColor(GAME_TD[6], 255);
- TextDrawSetShadow(GAME_TD[6], 0);
- TextDrawSetOutline(GAME_TD[6], 0);
- TextDrawBackgroundColor(GAME_TD[6], 51);
- TextDrawFont(GAME_TD[6], 2);
- TextDrawSetProportional(GAME_TD[6], 1);
- GAME_TD[7] = TextDrawCreate(193.333358, 430.577758, "00:00");
- TextDrawLetterSize(GAME_TD[7], 0.244665, 1.530310);
- TextDrawAlignment(GAME_TD[7], 1);
- TextDrawColor(GAME_TD[7], -1);
- TextDrawSetShadow(GAME_TD[7], 0);
- TextDrawSetOutline(GAME_TD[7], 0);
- TextDrawBackgroundColor(GAME_TD[7], 51);
- TextDrawFont(GAME_TD[7], 2);
- TextDrawSetProportional(GAME_TD[7], 1);
- GAME_TD[8] = TextDrawCreate(233.333328, 433.564392, "ld_chat:badchat");
- TextDrawLetterSize(GAME_TD[8], 0.000000, 0.000000);
- TextDrawTextSize(GAME_TD[8], 8.444454, 10.453325);
- TextDrawAlignment(GAME_TD[8], 1);
- TextDrawColor(GAME_TD[8], -1);
- TextDrawSetShadow(GAME_TD[8], 0);
- TextDrawSetOutline(GAME_TD[8], 1);
- TextDrawFont(GAME_TD[8], 4);
- GAME_TD[9] = TextDrawCreate(244.888946, 432.071136, "DA VIDITE ONLINE LISTU GM-ova /gamemasteri.");
- TextDrawLetterSize(GAME_TD[9], 0.214443, 1.251554);
- TextDrawAlignment(GAME_TD[9], 1);
- TextDrawColor(GAME_TD[9], -1);
- TextDrawSetShadow(GAME_TD[9], 0);
- TextDrawSetOutline(GAME_TD[9], 0);
- TextDrawBackgroundColor(GAME_TD[9], 51);
- TextDrawFont(GAME_TD[9], 2);
- TextDrawSetProportional(GAME_TD[9], 1);
- GAME_TD[10] = TextDrawCreate(456.888824, 423.111145, "/");
- TextDrawLetterSize(GAME_TD[10], 0.394888, 2.934042);
- TextDrawAlignment(GAME_TD[10], 1);
- TextDrawColor(GAME_TD[10], 255);
- TextDrawSetShadow(GAME_TD[10], 0);
- TextDrawSetOutline(GAME_TD[10], 0);
- TextDrawBackgroundColor(GAME_TD[10], 51);
- TextDrawFont(GAME_TD[10], 2);
- TextDrawSetProportional(GAME_TD[10], 1);
- GAME_TD[11] = TextDrawCreate(459.999969, 422.115509, "New Textdraw");
- TextDrawLetterSize(GAME_TD[11], 0.348666, 0.932977);
- TextDrawTextSize(GAME_TD[11], 25.777782, 31.360004);
- TextDrawAlignment(GAME_TD[11], 1);
- TextDrawColor(GAME_TD[11], -1);
- TextDrawUseBox(GAME_TD[11], true);
- TextDrawBoxColor(GAME_TD[11], 0);
- TextDrawSetShadow(GAME_TD[11], 0);
- TextDrawSetOutline(GAME_TD[11], 1);
- TextDrawFont(GAME_TD[11], 5);
- TextDrawSetProportional(GAME_TD[11], 1);
- TextDrawSetPreviewModel(GAME_TD[11], 1212);
- TextDrawSetPreviewRot(GAME_TD[11], 60.000000, 25.000000, 25.000000, 1.000000);
- BankTD[i] = TextDrawCreate(481.333435, 432.071044, "1000000$");
- TextDrawLetterSize(BankTD[i], 0.190443, 1.336176);
- TextDrawAlignment(BankTD[i], 1);
- TextDrawColor(BankTD[i], -1);
- TextDrawSetShadow(BankTD[i], 0);
- TextDrawSetOutline(BankTD[i], 0);
- TextDrawBackgroundColor(BankTD[i], 51);
- TextDrawFont(BankTD[i], 2);
- TextDrawSetProportional(BankTD[i], 1);
- GAME_TD[12] = TextDrawCreate(539.556335, 420.124511, "New Textdraw");
- TextDrawLetterSize(GAME_TD[12], 0.449999, 1.600000);
- TextDrawTextSize(GAME_TD[12], 29.777788, 33.848930);
- TextDrawAlignment(GAME_TD[12], 1);
- TextDrawColor(GAME_TD[12], -1);
- TextDrawUseBox(GAME_TD[12], true);
- TextDrawBoxColor(GAME_TD[12], 0);
- TextDrawSetShadow(GAME_TD[12], 0);
- TextDrawSetOutline(GAME_TD[12], 1);
- TextDrawFont(GAME_TD[12], 5);
- TextDrawSetProportional(GAME_TD[12], 1);
- TextDrawSetPreviewModel(GAME_TD[12], 19941);
- TextDrawSetPreviewRot(GAME_TD[12], 30.000000, 30.000000, 12.000000, 1.000000);
- Zlato[i] = TextDrawCreate(564.444335, 432.071044, "100g");
- TextDrawLetterSize(Zlato[i], 0.184221, 1.281420);
- TextDrawAlignment(Zlato[i], 1);
- TextDrawColor(Zlato[i], -1);
- TextDrawSetShadow(Zlato[i], 0);
- TextDrawSetOutline(Zlato[i], 0);
- TextDrawBackgroundColor(Zlato[i], 51);
- TextDrawFont(Zlato[i], 2);
- TextDrawSetProportional(Zlato[i], 1);
- GAME_TD[13] = TextDrawCreate(601.778076, 431.075653, "05/03/2018");
- TextDrawLetterSize(GAME_TD[13], 0.150888, 1.475554);
- TextDrawAlignment(GAME_TD[13], 1);
- TextDrawColor(GAME_TD[13], -1);
- TextDrawSetShadow(GAME_TD[13], 0);
- TextDrawSetOutline(GAME_TD[13], 0);
- TextDrawBackgroundColor(GAME_TD[13], 51);
- TextDrawFont(GAME_TD[13], 2);
- TextDrawSetProportional(GAME_TD[13], 1);
- GAME_TD[14] = TextDrawCreate(567.111328, 18.417823, "flash");
- TextDrawLetterSize(GAME_TD[14], 0.278888, 1.326223);
- TextDrawAlignment(GAME_TD[14], 1);
- TextDrawColor(GAME_TD[14], -16776961);
- TextDrawUseBox(GAME_TD[14], true);
- TextDrawBoxColor(GAME_TD[14], 0);
- TextDrawSetShadow(GAME_TD[14], 0);
- TextDrawSetOutline(GAME_TD[14], 0);
- TextDrawBackgroundColor(GAME_TD[14], 51);
- TextDrawFont(GAME_TD[14], 2);
- TextDrawSetProportional(GAME_TD[14], 1);
- GAME_TD[15] = TextDrawCreate(545.333435, 14.435523, "G");
- TextDrawLetterSize(GAME_TD[15], 0.725111, 3.411911);
- TextDrawAlignment(GAME_TD[15], 1);
- TextDrawColor(GAME_TD[15], -1);
- TextDrawUseBox(GAME_TD[15], true);
- TextDrawBoxColor(GAME_TD[15], 0);
- TextDrawSetShadow(GAME_TD[15], 0);
- TextDrawSetOutline(GAME_TD[15], 0);
- TextDrawBackgroundColor(GAME_TD[15], 51);
- TextDrawFont(GAME_TD[15], 2);
- TextDrawSetProportional(GAME_TD[15], 1);
- GAME_TD[16] = TextDrawCreate(563.999938, 28.373369, "amin");
- TextDrawLetterSize(GAME_TD[16], 0.449999, 1.600000);
- TextDrawAlignment(GAME_TD[16], 1);
- TextDrawColor(GAME_TD[16], -1);
- TextDrawSetShadow(GAME_TD[16], 0);
- TextDrawSetOutline(GAME_TD[16], 0);
- TextDrawBackgroundColor(GAME_TD[16], 51);
- TextDrawFont(GAME_TD[16], 2);
- TextDrawSetProportional(GAME_TD[16], 1);
- GAME_TD[17] = TextDrawCreate(607.110656, 14.933343, "G");
- TextDrawLetterSize(GAME_TD[17], 0.719777, 3.377067);
- TextDrawAlignment(GAME_TD[17], 1);
- TextDrawColor(GAME_TD[17], -1);
- TextDrawSetShadow(GAME_TD[17], 0);
- TextDrawSetOutline(GAME_TD[17], 0);
- TextDrawBackgroundColor(GAME_TD[17], 51);
- TextDrawFont(GAME_TD[17], 2);
- TextDrawSetProportional(GAME_TD[17], 1);
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