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Mar 7th, 2018
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  1. //Global Textdraws:
  2. #include <a_samp>
  3. new Text:GAME_TD[19];
  4.  
  5.  
  6.  
  7. GAME_TD[0] = TextDrawCreate(173.777770, 428.586669, "LD_SPAC:white");
  8. TextDrawLetterSize(GAME_TD[0], 0.000000, 0.000000);
  9. TextDrawTextSize(GAME_TD[0], 466.666687, 25.884429);
  10. TextDrawAlignment(GAME_TD[0], 1);
  11. TextDrawColor(GAME_TD[0], 255);
  12. TextDrawSetShadow(GAME_TD[0], 0);
  13. TextDrawSetOutline(GAME_TD[0], 0);
  14. TextDrawFont(GAME_TD[0], 4);
  15.  
  16. GAME_TD[1] = TextDrawCreate(652.222534, 431.082122, "usebox");
  17. TextDrawLetterSize(GAME_TD[1], 0.000000, -0.537901);
  18. TextDrawTextSize(GAME_TD[1], 171.777770, 0.000000);
  19. TextDrawAlignment(GAME_TD[1], 1);
  20. TextDrawColor(GAME_TD[1], -16776961);
  21. TextDrawUseBox(GAME_TD[1], true);
  22. TextDrawBoxColor(GAME_TD[1], -16776961);
  23. TextDrawSetShadow(GAME_TD[1], 0);
  24. TextDrawSetOutline(GAME_TD[1], 0);
  25. TextDrawFont(GAME_TD[1], 0);
  26.  
  27. GAME_TD[2] = TextDrawCreate(176.222229, 430.584442, "usebox");
  28. TextDrawLetterSize(GAME_TD[2], 0.000000, 2.063581);
  29. TextDrawTextSize(GAME_TD[2], 171.777786, 0.000000);
  30. TextDrawAlignment(GAME_TD[2], 1);
  31. TextDrawColor(GAME_TD[2], -16776961);
  32. TextDrawUseBox(GAME_TD[2], true);
  33. TextDrawBoxColor(GAME_TD[2], -16776961);
  34. TextDrawSetShadow(GAME_TD[2], 0);
  35. TextDrawSetOutline(GAME_TD[2], 0);
  36. TextDrawFont(GAME_TD[2], 0);
  37.  
  38. GAME_TD[3] = TextDrawCreate(190.666671, 432.568908, "LD_SPAC:white");
  39. TextDrawLetterSize(GAME_TD[3], 0.000000, 0.000000);
  40. TextDrawTextSize(GAME_TD[3], 403.555572, 12.942230);
  41. TextDrawAlignment(GAME_TD[3], 1);
  42. TextDrawColor(GAME_TD[3], -16776961);
  43. TextDrawSetShadow(GAME_TD[3], 0);
  44. TextDrawSetOutline(GAME_TD[3], 0);
  45. TextDrawFont(GAME_TD[3], 4);
  46.  
  47. GAME_TD[4] = TextDrawCreate(182.222183, 429.084350, "ld_beat:chit");
  48. TextDrawLetterSize(GAME_TD[4], 0.000000, 0.000000);
  49. TextDrawTextSize(GAME_TD[4], 16.444423, 19.413349);
  50. TextDrawAlignment(GAME_TD[4], 1);
  51. TextDrawColor(GAME_TD[4], -16776961);
  52. TextDrawSetShadow(GAME_TD[4], 0);
  53. TextDrawSetOutline(GAME_TD[4], 0);
  54. TextDrawFont(GAME_TD[4], 4);
  55.  
  56. GAME_TD[5] = TextDrawCreate(585.333435, 429.084442, "ld_beat:chit");
  57. TextDrawLetterSize(GAME_TD[5], 0.000000, 0.000000);
  58. TextDrawTextSize(GAME_TD[5], 18.222215, 19.413341);
  59. TextDrawAlignment(GAME_TD[5], 1);
  60. TextDrawColor(GAME_TD[5], -16776961);
  61. TextDrawSetShadow(GAME_TD[5], 0);
  62. TextDrawSetOutline(GAME_TD[5], 0);
  63. TextDrawFont(GAME_TD[5], 4);
  64.  
  65. GAME_TD[6] = TextDrawCreate(224.888793, 425.102172, "\");
  66. TextDrawLetterSize(GAME_TD[6], 0.433555, 2.685154);
  67. TextDrawAlignment(GAME_TD[6], 1);
  68. TextDrawColor(GAME_TD[6], 255);
  69. TextDrawSetShadow(GAME_TD[6], 0);
  70. TextDrawSetOutline(GAME_TD[6], 0);
  71. TextDrawBackgroundColor(GAME_TD[6], 51);
  72. TextDrawFont(GAME_TD[6], 2);
  73. TextDrawSetProportional(GAME_TD[6], 1);
  74.  
  75. GAME_TD[7] = TextDrawCreate(193.333358, 430.577758, "00:00");
  76. TextDrawLetterSize(GAME_TD[7], 0.244665, 1.530310);
  77. TextDrawAlignment(GAME_TD[7], 1);
  78. TextDrawColor(GAME_TD[7], -1);
  79. TextDrawSetShadow(GAME_TD[7], 0);
  80. TextDrawSetOutline(GAME_TD[7], 0);
  81. TextDrawBackgroundColor(GAME_TD[7], 51);
  82. TextDrawFont(GAME_TD[7], 2);
  83. TextDrawSetProportional(GAME_TD[7], 1);
  84.  
  85. GAME_TD[8] = TextDrawCreate(233.333328, 433.564392, "ld_chat:badchat");
  86. TextDrawLetterSize(GAME_TD[8], 0.000000, 0.000000);
  87. TextDrawTextSize(GAME_TD[8], 8.444454, 10.453325);
  88. TextDrawAlignment(GAME_TD[8], 1);
  89. TextDrawColor(GAME_TD[8], -1);
  90. TextDrawSetShadow(GAME_TD[8], 0);
  91. TextDrawSetOutline(GAME_TD[8], 1);
  92. TextDrawFont(GAME_TD[8], 4);
  93.  
  94. GAME_TD[9] = TextDrawCreate(244.888946, 432.071136, "DA VIDITE ONLINE LISTU GM-ova /gamemasteri.");
  95. TextDrawLetterSize(GAME_TD[9], 0.214443, 1.251554);
  96. TextDrawAlignment(GAME_TD[9], 1);
  97. TextDrawColor(GAME_TD[9], -1);
  98. TextDrawSetShadow(GAME_TD[9], 0);
  99. TextDrawSetOutline(GAME_TD[9], 0);
  100. TextDrawBackgroundColor(GAME_TD[9], 51);
  101. TextDrawFont(GAME_TD[9], 2);
  102. TextDrawSetProportional(GAME_TD[9], 1);
  103.  
  104. GAME_TD[10] = TextDrawCreate(456.888824, 423.111145, "/");
  105. TextDrawLetterSize(GAME_TD[10], 0.394888, 2.934042);
  106. TextDrawAlignment(GAME_TD[10], 1);
  107. TextDrawColor(GAME_TD[10], 255);
  108. TextDrawSetShadow(GAME_TD[10], 0);
  109. TextDrawSetOutline(GAME_TD[10], 0);
  110. TextDrawBackgroundColor(GAME_TD[10], 51);
  111. TextDrawFont(GAME_TD[10], 2);
  112. TextDrawSetProportional(GAME_TD[10], 1);
  113.  
  114. GAME_TD[11] = TextDrawCreate(459.999969, 422.115509, "New Textdraw");
  115. TextDrawLetterSize(GAME_TD[11], 0.348666, 0.932977);
  116. TextDrawTextSize(GAME_TD[11], 25.777782, 31.360004);
  117. TextDrawAlignment(GAME_TD[11], 1);
  118. TextDrawColor(GAME_TD[11], -1);
  119. TextDrawUseBox(GAME_TD[11], true);
  120. TextDrawBoxColor(GAME_TD[11], 0);
  121. TextDrawSetShadow(GAME_TD[11], 0);
  122. TextDrawSetOutline(GAME_TD[11], 1);
  123. TextDrawFont(GAME_TD[11], 5);
  124. TextDrawSetProportional(GAME_TD[11], 1);
  125. TextDrawSetPreviewModel(GAME_TD[11], 1212);
  126. TextDrawSetPreviewRot(GAME_TD[11], 60.000000, 25.000000, 25.000000, 1.000000);
  127.  
  128. BankTD[i] = TextDrawCreate(481.333435, 432.071044, "1000000$");
  129. TextDrawLetterSize(BankTD[i], 0.190443, 1.336176);
  130. TextDrawAlignment(BankTD[i], 1);
  131. TextDrawColor(BankTD[i], -1);
  132. TextDrawSetShadow(BankTD[i], 0);
  133. TextDrawSetOutline(BankTD[i], 0);
  134. TextDrawBackgroundColor(BankTD[i], 51);
  135. TextDrawFont(BankTD[i], 2);
  136. TextDrawSetProportional(BankTD[i], 1);
  137.  
  138. GAME_TD[12] = TextDrawCreate(539.556335, 420.124511, "New Textdraw");
  139. TextDrawLetterSize(GAME_TD[12], 0.449999, 1.600000);
  140. TextDrawTextSize(GAME_TD[12], 29.777788, 33.848930);
  141. TextDrawAlignment(GAME_TD[12], 1);
  142. TextDrawColor(GAME_TD[12], -1);
  143. TextDrawUseBox(GAME_TD[12], true);
  144. TextDrawBoxColor(GAME_TD[12], 0);
  145. TextDrawSetShadow(GAME_TD[12], 0);
  146. TextDrawSetOutline(GAME_TD[12], 1);
  147. TextDrawFont(GAME_TD[12], 5);
  148. TextDrawSetProportional(GAME_TD[12], 1);
  149. TextDrawSetPreviewModel(GAME_TD[12], 19941);
  150. TextDrawSetPreviewRot(GAME_TD[12], 30.000000, 30.000000, 12.000000, 1.000000);
  151.  
  152. Zlato[i] = TextDrawCreate(564.444335, 432.071044, "100g");
  153. TextDrawLetterSize(Zlato[i], 0.184221, 1.281420);
  154. TextDrawAlignment(Zlato[i], 1);
  155. TextDrawColor(Zlato[i], -1);
  156. TextDrawSetShadow(Zlato[i], 0);
  157. TextDrawSetOutline(Zlato[i], 0);
  158. TextDrawBackgroundColor(Zlato[i], 51);
  159. TextDrawFont(Zlato[i], 2);
  160. TextDrawSetProportional(Zlato[i], 1);
  161.  
  162. GAME_TD[13] = TextDrawCreate(601.778076, 431.075653, "05/03/2018");
  163. TextDrawLetterSize(GAME_TD[13], 0.150888, 1.475554);
  164. TextDrawAlignment(GAME_TD[13], 1);
  165. TextDrawColor(GAME_TD[13], -1);
  166. TextDrawSetShadow(GAME_TD[13], 0);
  167. TextDrawSetOutline(GAME_TD[13], 0);
  168. TextDrawBackgroundColor(GAME_TD[13], 51);
  169. TextDrawFont(GAME_TD[13], 2);
  170. TextDrawSetProportional(GAME_TD[13], 1);
  171.  
  172. GAME_TD[14] = TextDrawCreate(567.111328, 18.417823, "flash");
  173. TextDrawLetterSize(GAME_TD[14], 0.278888, 1.326223);
  174. TextDrawAlignment(GAME_TD[14], 1);
  175. TextDrawColor(GAME_TD[14], -16776961);
  176. TextDrawUseBox(GAME_TD[14], true);
  177. TextDrawBoxColor(GAME_TD[14], 0);
  178. TextDrawSetShadow(GAME_TD[14], 0);
  179. TextDrawSetOutline(GAME_TD[14], 0);
  180. TextDrawBackgroundColor(GAME_TD[14], 51);
  181. TextDrawFont(GAME_TD[14], 2);
  182. TextDrawSetProportional(GAME_TD[14], 1);
  183.  
  184. GAME_TD[15] = TextDrawCreate(545.333435, 14.435523, "G");
  185. TextDrawLetterSize(GAME_TD[15], 0.725111, 3.411911);
  186. TextDrawAlignment(GAME_TD[15], 1);
  187. TextDrawColor(GAME_TD[15], -1);
  188. TextDrawUseBox(GAME_TD[15], true);
  189. TextDrawBoxColor(GAME_TD[15], 0);
  190. TextDrawSetShadow(GAME_TD[15], 0);
  191. TextDrawSetOutline(GAME_TD[15], 0);
  192. TextDrawBackgroundColor(GAME_TD[15], 51);
  193. TextDrawFont(GAME_TD[15], 2);
  194. TextDrawSetProportional(GAME_TD[15], 1);
  195.  
  196. GAME_TD[16] = TextDrawCreate(563.999938, 28.373369, "amin");
  197. TextDrawLetterSize(GAME_TD[16], 0.449999, 1.600000);
  198. TextDrawAlignment(GAME_TD[16], 1);
  199. TextDrawColor(GAME_TD[16], -1);
  200. TextDrawSetShadow(GAME_TD[16], 0);
  201. TextDrawSetOutline(GAME_TD[16], 0);
  202. TextDrawBackgroundColor(GAME_TD[16], 51);
  203. TextDrawFont(GAME_TD[16], 2);
  204. TextDrawSetProportional(GAME_TD[16], 1);
  205.  
  206. GAME_TD[17] = TextDrawCreate(607.110656, 14.933343, "G");
  207. TextDrawLetterSize(GAME_TD[17], 0.719777, 3.377067);
  208. TextDrawAlignment(GAME_TD[17], 1);
  209. TextDrawColor(GAME_TD[17], -1);
  210. TextDrawSetShadow(GAME_TD[17], 0);
  211. TextDrawSetOutline(GAME_TD[17], 0);
  212. TextDrawBackgroundColor(GAME_TD[17], 51);
  213. TextDrawFont(GAME_TD[17], 2);
  214. TextDrawSetProportional(GAME_TD[17], 1);
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