DSX8

How SmashU bones are connected/formed with .omo format

Dec 15th, 2015
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  1. Found this while data mining in the latest smashu update.
  2.  
  3. +++++++ kitExportVBN(Ver1.2.5) +++++++
  4.  
  5. +++++++ CGyaImport::Import Begin
  6. === CGyaImport::PRINT HEADER ===
  7. VERSION : 1-2
  8. SCENE : Z:/sb/resource/cafe/stage/melee/Midgar_f/scenes/summon_odin.mb
  9. ANIMATION :
  10. TEMPLATE : C:/Users/Y-EDAM~1/AppData/Local/Temp/wiiu_stage/dyr_Cross_section_set/animation.mtmp
  11. DATE : 2015/09/25 13:38:27
  12. UPDATE :
  13. SCALE_TYPE : 2
  14. TEMPLATE ID : 1
  15. N ELEMENT : 9
  16. N FRAME : 1
  17. +++++++ CGyaImport::Import complete.
  18.  
  19.  
  20. ### CMtmpImport::MakeBoneInfo Begin
  21. SCALE 1.0
  22. ######### œî•ñì¬Œ‹‰Ê
  23. ### CMtmpImport DATA ::: BONE Cross_section_O_OBJ_O_HIR [ID 0] <-- GLOBAL [ID 268435455]
  24. ### CMtmpImport DATA ::: BONE Cross_section_ring_L_O_OBJ_O_HIR [ID 1] <-- Cross_section_O_OBJ_O_HIR [ID 0]
  25. ### CMtmpImport DATA ::: BONE Cross_section_ring_R_O_OBJ_O_HIR [ID 2] <-- Cross_section_O_OBJ_O_HIR [ID 0]
  26. MakeBoneInfo Complete
  27.  
  28.  
  29.  
  30. +++++++++++ CGya2Matrix::ComputeLocal
  31.  
  32. Gya Original Element 0 [Cross_section_O_OBJ_O_HIR]
  33. TRANSE 0.0000 0.0000 0.0000
  34. ROTATE 0.0000 -0.0000 0.0000
  35. SCALE 1.0000 1.0000 1.0000
  36. Gya Original Element 1 [Cross_section_ring_L_O_OBJ_O_HIR]
  37. TRANSE 0.0000 0.0000 0.0000
  38. ROTATE 0.0000 -0.0000 0.0000
  39. SCALE 1.0000 1.0000 1.0000
  40. Gya Original Element 2 [Cross_section_ring_R_O_OBJ_O_HIR]
  41. TRANSE 0.0000 0.0000 0.0000
  42. ROTATE 0.0000 -0.0000 0.0000
  43. SCALE 1.0000 1.0000 1.0000
  44.  
  45.  
  46. Local 0 [Cross_section_O_OBJ_O_HIR]
  47. SCALE 1.0000 1.0000 1.0000
  48. SCALE_CANCEL 1.0000 1.0000 1.0000
  49. SCALE_HIRE 1.0000 1.0000 1.0000
  50. 1.0000 0.0000 0.0000 0.0000
  51. 0.0000 1.0000 0.0000 0.0000
  52. 0.0000 0.0000 1.0000 0.0000
  53. 0.0000 0.0000 0.0000 1.0000
  54. -----------------------
  55. Local 1 [Cross_section_ring_L_O_OBJ_O_HIR]
  56. SCALE 1.0000 1.0000 1.0000
  57. SCALE_CANCEL 1.0000 1.0000 1.0000
  58. SCALE_HIRE 1.0000 1.0000 1.0000
  59. 1.0000 0.0000 0.0000 0.0000
  60. 0.0000 1.0000 0.0000 0.0000
  61. 0.0000 0.0000 1.0000 0.0000
  62. 0.0000 0.0000 0.0000 1.0000
  63. -----------------------
  64. Local 2 [Cross_section_ring_R_O_OBJ_O_HIR]
  65. SCALE 1.0000 1.0000 1.0000
  66. SCALE_CANCEL 1.0000 1.0000 1.0000
  67. SCALE_HIRE 1.0000 1.0000 1.0000
  68. 1.0000 0.0000 0.0000 0.0000
  69. 0.0000 1.0000 0.0000 0.0000
  70. 0.0000 0.0000 1.0000 0.0000
  71. 0.0000 0.0000 0.0000 1.0000
  72. -----------------------
  73.  
  74. +++++++++++ CGya2Matrix::ComputeWorld
  75.  
  76. pursuit bone 0 [Cross_section_O_OBJ_O_HIR]
  77. 0
  78. --- result(world) ---
  79. 1.0000 0.0000 0.0000 0.0000
  80. 0.0000 1.0000 0.0000 0.0000
  81. 0.0000 0.0000 1.0000 0.0000
  82. 0.0000 0.0000 0.0000 1.0000
  83. pursuit bone 1 [Cross_section_ring_L_O_OBJ_O_HIR]
  84. 1->0
  85. --- result(world) ---
  86. 1.0000 0.0000 0.0000 0.0000
  87. 0.0000 1.0000 0.0000 0.0000
  88. 0.0000 0.0000 1.0000 0.0000
  89. 0.0000 0.0000 0.0000 1.0000
  90. pursuit bone 2 [Cross_section_ring_R_O_OBJ_O_HIR]
  91. 2->0
  92. --- result(world) ---
  93. 1.0000 0.0000 0.0000 0.0000
  94. 0.0000 1.0000 0.0000 0.0000
  95. 0.0000 0.0000 1.0000 0.0000
  96. 0.0000 0.0000 0.0000 1.0000
  97.  
  98.  
  99. +++++++ Export Process Begin
  100. Export [Bone 0]
  101. ** ANIMATION BONE
  102. TRANS [0.0000 0.0000 0.0000]
  103. ROT [0.0000 -0.0000 0.0000]
  104. SCALE [1.0000 1.0000 1.0000]
  105. Export [Bone 1]
  106. ** ANIMATION BONE
  107. TRANS [0.0000 0.0000 0.0000]
  108. ROT [0.0000 -0.0000 0.0000]
  109. SCALE [1.0000 1.0000 1.0000]
  110. Export [Bone 2]
  111. ** ANIMATION BONE
  112. TRANS [0.0000 0.0000 0.0000]
  113. ROT [0.0000 -0.0000 0.0000]
  114. SCALE [1.0000 1.0000 1.0000]
  115. Export Bone [all= 3, Animation=3, Follow=0, Assist=0, Swing=0]
  116. Export DataSize = 364 Byte
  117. +++++++ Export Process End
  118. +++++++ Export & Endian Swap Process Begin
  119. write size 364
  120. +++++++ Export & Endian Swap Process End
  121. +++++++ Header Export End
  122.  
  123.  
  124. File Write [E:/CrossWork/trunk_latest_common/data/cafe/stage/melee/Midgar_f/model/dyr_Cross_section_set\model.vbn] complete.
  125.  
  126. File Write [C:/Users/Y-EDAM~1/AppData/Local/Temp/wiiu_stage/dyr_Cross_section_set/animation.h] complete.
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