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- Player:
- Alias: Nook
- True Name:
- O.C.C.: Crazies
- Alignment: Anarchist
- Height: 5'11" Weight: ~160 lbs.
- Gender:M Age: 20
- HP: 19 SDC: 31
- ISP: 41 PPE:19
- Attributes:
- IQ:11 ME:10 MA:19 PS:21 PE:14 PP:18 PB:6 Spd: 30
- Psionics:
- Sixth Sense (2)
- Telekinetic Leap (8)
- Telekinetic Punch (6)
- Notes: Exceptional balance (+20% to maintain balance), Enhanced Vision, Enhanced Hearing, Enhanced Smell, Enhanced Taste, Enhanced Sense of Touch,
- enhanced healing(two times faster than normal), Bio-Regeneration, Needs a 12 or higher to save vs psionic attacks, W.P. Paired, Trust/Intimidate 55%
- O.C.C. Skills:
- Language: Native Language at 95%
- Language Other: Spanish: +65%, +5% per level
- Climbing: 60%/50% +5 per level
- Dance: 45% +5 per level
- Detect Ambush: 40% +5 per level
- Detect Concealment: 40% +5 per level
- Electronic Countermeasures: 40% +5 per level
- Escape Artist: 40% +5 per level
- Gymnastics:
- 1. Sense of Balance (70% +3 per level)
- 2. Work parallel bars and rings (80% +3 per level)
- 3. Back Flip (90% + 2 per level)
- 4. Basic prowl (50%)
- 5. Basic climb (65%)
- 6. Climb rope/rappel (80% +2 per level)
- Land Navigation: 46% + 4 per level
- Prow:l 50% +5 per level
- Radio: Basic: 55% +5 per level
- Streetwise: 30% +4 per level
- Tailing: 45% +5 per level
- Swimming: 70% +5 per level
- W.P. Grappling Hook
- W.P. Sword
- W.P. Laser Pistol
- W.P. Submachine Gun
- W.P. Energy Rifle
- Hand to Hand: Commando
- O.C.C. Related:
- Ventriloquism: 16% +4 per level
- Interrogation: 40% +5 per level
- Barter: 35% +4 per level
- Literacy (American): 45% +5 per level
- Tracking (people): 35% +5 per level
- Secondary Skills:
- Climbing: 65% + 5 per level
- Sing: 35% +5 per level
- Automobile pilot: 60% +2 per level
- Camouflage: 20% +5 per level
- Aerobic Athletics
- Running
- Equipment: Dress clothes, A set of black clothes for covert operations, gas mask and air filter, tinted goggles, tent, knapsack, backpack, saddlebags, two canteens,
- emergency food rations (two weeks supply), Geiger counter, and some personal items
- Weapons:
- Hatchet for cutting wood (1d6 S.D.),
- 2 knives (1d6 S.D.),
- a vibro knife (1d6 M.D.),
- Grappling hook: (1d4; hand to hand), (1d6; impaling) Bonus: +1 to strike or entangle when thrown/swung at levels 3, 6, 9 and 12.
- Notes: This weapon cannot be used to parry.
- Falchion: (2D6) Bonuses: +1 to strike at levels 1,3,6,9,12 and 15, +1 to parry at 2,4,7,10 and 13. +1 to strike when thrown at levels 4,8, and 12.
- Notes: Swords are not made to be thrown
- Wilk's 320 Laser Pistol (1d6 M.D.) Rate of Fire: Each blast counts as one melee attack. Effective range: (1000 ft.), Payload: 20 shots, +2 bonus to strike on aimed shot.
- 4 e clips
- JA-11 juicer assasin's energy rifle (2d6 M.D.; Light setting), (4d6 M.D.; Heavy Setting), (3d6 M.D.; Ion Setting), and (5d6 S.D.; 7.62mm).
- Effective Range: (4,000 ft; Laser), (1,600 ft. Ion), (2000 ft; 7.62mm). Payload: Long E-Clip 30 shots. 7.62mm round: One loaded in weapon.
- Notes: Laster Targeting Bonuses: +1 on Aimed Strike. 4 e clips
- Armor:Urban Warrior
- Type: Enviromental
- Main Body – 50
- Helmet – 35
- Arms – 16 each
- Legs – 30 each
- Weight: 11 pounds (5 kg)
- Money:
- Credits: 11000
- Black Market Items:
- Combat ():
- APM: +1
- Moves: Body Flip/Throw, Body Block/Tackle
- Bonuses: +2 Initiative, +6 Roll with Impact, +3 Perception, +1 Auto-Dodge, +2 disarm,+6 damage(S.D), +2 Strike, +2 Parry, +2 dodge.
- Saves: +2 vs psionics, +2 vs posession, +6 vs Mind Control, +4 vs Toxic Gases, poisons, drugs and disease, +15% vs Coma/Death, +2 vs. Horror Factor.
- Physical Description:
- Personalities:
- (Main) -
- 1. Principled - The wildman
- 2. Anarchist - The psychopath
- 3. Unprincipled - The hypochondriac
- 4. Diabolical - The Jack The ripper
- History:
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