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  1. Player:
  2. Alias: Nook
  3. True Name:
  4. O.C.C.: Crazies
  5. Alignment: Anarchist
  6. Height: 5'11" Weight: ~160 lbs.
  7. Gender:M Age: 20
  8. HP: 19 SDC: 31
  9. ISP: 41 PPE:19
  10.  
  11. Attributes:
  12. IQ:11 ME:10 MA:19 PS:21 PE:14 PP:18 PB:6 Spd: 30
  13.  
  14. Psionics:
  15. Sixth Sense (2)
  16. Telekinetic Leap (8)
  17. Telekinetic Punch (6)
  18.  
  19.  
  20. Notes: Exceptional balance (+20% to maintain balance), Enhanced Vision, Enhanced Hearing, Enhanced Smell, Enhanced Taste, Enhanced Sense of Touch,
  21. enhanced healing(two times faster than normal), Bio-Regeneration, Needs a 12 or higher to save vs psionic attacks, W.P. Paired, Trust/Intimidate 55%
  22.  
  23.  
  24. O.C.C. Skills:
  25. Language: Native Language at 95%
  26. Language Other: Spanish: +65%, +5% per level
  27. Climbing: 60%/50% +5 per level
  28. Dance: 45% +5 per level
  29. Detect Ambush: 40% +5 per level
  30. Detect Concealment: 40% +5 per level
  31. Electronic Countermeasures: 40% +5 per level
  32. Escape Artist: 40% +5 per level
  33. Gymnastics:
  34. 1. Sense of Balance (70% +3 per level)
  35. 2. Work parallel bars and rings (80% +3 per level)
  36. 3. Back Flip (90% + 2 per level)
  37. 4. Basic prowl (50%)
  38. 5. Basic climb (65%)
  39. 6. Climb rope/rappel (80% +2 per level)
  40. Land Navigation: 46% + 4 per level
  41. Prow:l 50% +5 per level
  42. Radio: Basic: 55% +5 per level
  43. Streetwise: 30% +4 per level
  44. Tailing: 45% +5 per level
  45. Swimming: 70% +5 per level
  46. W.P. Grappling Hook
  47. W.P. Sword
  48. W.P. Laser Pistol
  49. W.P. Submachine Gun
  50. W.P. Energy Rifle
  51. Hand to Hand: Commando
  52.  
  53. O.C.C. Related:
  54. Ventriloquism: 16% +4 per level
  55. Interrogation: 40% +5 per level
  56. Barter: 35% +4 per level
  57. Literacy (American): 45% +5 per level
  58. Tracking (people): 35% +5 per level
  59.  
  60.  
  61. Secondary Skills:
  62. Climbing: 65% + 5 per level
  63. Sing: 35% +5 per level
  64. Automobile pilot: 60% +2 per level
  65. Camouflage: 20% +5 per level
  66. Aerobic Athletics
  67. Running
  68.  
  69.  
  70. Equipment: Dress clothes, A set of black clothes for covert operations, gas mask and air filter, tinted goggles, tent, knapsack, backpack, saddlebags, two canteens,
  71. emergency food rations (two weeks supply), Geiger counter, and some personal items
  72.  
  73.  
  74. Weapons:
  75. Hatchet for cutting wood (1d6 S.D.),
  76. 2 knives (1d6 S.D.),
  77. a vibro knife (1d6 M.D.),
  78.  
  79. Grappling hook: (1d4; hand to hand), (1d6; impaling) Bonus: +1 to strike or entangle when thrown/swung at levels 3, 6, 9 and 12.
  80. Notes: This weapon cannot be used to parry.
  81.  
  82. Falchion: (2D6) Bonuses: +1 to strike at levels 1,3,6,9,12 and 15, +1 to parry at 2,4,7,10 and 13. +1 to strike when thrown at levels 4,8, and 12.
  83. Notes: Swords are not made to be thrown
  84.  
  85. Wilk's 320 Laser Pistol (1d6 M.D.) Rate of Fire: Each blast counts as one melee attack. Effective range: (1000 ft.), Payload: 20 shots, +2 bonus to strike on aimed shot.
  86. 4 e clips
  87.  
  88. JA-11 juicer assasin's energy rifle (2d6 M.D.; Light setting), (4d6 M.D.; Heavy Setting), (3d6 M.D.; Ion Setting), and (5d6 S.D.; 7.62mm).
  89. Effective Range: (4,000 ft; Laser), (1,600 ft. Ion), (2000 ft; 7.62mm). Payload: Long E-Clip 30 shots. 7.62mm round: One loaded in weapon.
  90. Notes: Laster Targeting Bonuses: +1 on Aimed Strike. 4 e clips
  91.  
  92.  
  93. Armor:Urban Warrior
  94. Type: Enviromental
  95. Main Body – 50
  96. Helmet – 35
  97. Arms – 16 each
  98. Legs – 30 each
  99. Weight: 11 pounds (5 kg)
  100.  
  101. Money:
  102. Credits: 11000
  103. Black Market Items:
  104.  
  105.  
  106. Combat ():
  107. APM: +1
  108. Moves: Body Flip/Throw, Body Block/Tackle
  109. Bonuses: +2 Initiative, +6 Roll with Impact, +3 Perception, +1 Auto-Dodge, +2 disarm,+6 damage(S.D), +2 Strike, +2 Parry, +2 dodge.
  110. Saves: +2 vs psionics, +2 vs posession, +6 vs Mind Control, +4 vs Toxic Gases, poisons, drugs and disease, +15% vs Coma/Death, +2 vs. Horror Factor.
  111.  
  112. Physical Description:
  113.  
  114.  
  115. Personalities:
  116.  
  117. (Main) -
  118.  
  119. 1. Principled - The wildman
  120.  
  121. 2. Anarchist - The psychopath
  122.  
  123. 3. Unprincipled - The hypochondriac
  124.  
  125. 4. Diabolical - The Jack The ripper
  126.  
  127. History:
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