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- import pygame
- from pygame.locals import *
- pygame.init()
- screen_height = 1000
- screen_width = 680
- screen = pygame.display.set_mode((screen_height, screen_width))
- running = True
- bgimg = pygame.image.load('C:\\Users\\WorkPC\\FirstProgram\\pythons\\bg.jpg')
- bgimg = pygame.transform.scale(bgimg,(screen_height, screen_width))
- i = 0
- while running == True:
- screen.fill((255,255,255))
- screen.blit(bgimg, (i,0))
- screen.blit(bgimg,(screen_width +i,0))
- if (i ==-screen_width):
- screen.blit(bgimg,(screen_width +i,0))
- i ==0
- i-=1
- for event in pygame.event.get():
- if event.type == QUIT:
- running = False
- pygame.display.update()
- pygame.quit()
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