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- -- Weapons --
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Bow(+4 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 1620g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
- Costs: 100g
- Arrows(x30)
- Costs: 10g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 420g
- Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
- Costs: 200g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
- Costs: 100g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
- Costs: 100g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)
- Costs: 10g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
- Costs: 400g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Arrows(x30)
- Costs: 10g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Bolts(x30)
- Costs: 10g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 420g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 420g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Curved Scimitar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3250g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Alchemical Silver Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 3700g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2380g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bodkin Bolts(x30)(+Lightning Bite)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Lightning damage
- Costs: 2310g
- Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 2920g
- Serrated Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
- Costs: 3230g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jasper Stone (100g)
- Costs: 2100g
- Serrated Short-Spear(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
- Costs: 3230g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bolts(x30)(+1)
- Masterwork increases hit chance by +1
- Costs: 2310g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Bow(+2 Composite)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage
- Costs: 2420g
- Battle-Axe(+Cruel) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2350g
- Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Light Crossbow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage
- Costs: 2120g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2400g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Zircon (100g)
- Costs: 2100g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
- Costs: 2100g
- Curved Saber(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
- Costs: 3300g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Spiked-Chain(+Lightning Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2500g
- Arrows(x30)(+Cruel)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 4310g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Broad Bolts(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
- Costs: 2310g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Bloodstone (100g)
- Costs: 2100g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 2400g
- Flanged Quarterstaff(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
- Costs: 3220g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Broad Arrows(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
- Costs: 2310g
- Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 2500g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Zircon (100g)
- Costs: 2100g
- Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Bloodstone (100g)
- Costs: 2100g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Curved Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Alchemical Silver Halberd(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2780g
- Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Serrated Trident(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3230g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(+2 Composite)(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Fire damage
- Costs: 2420g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Flanged Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2120g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jasper Stone (100g)
- Costs: 2100g
- Serrated Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3400g
- Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Onyx Stone (100g)
- Costs: 2100g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3280g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3280g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
- Costs: 2120g
- Curved Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3280g
- Flanged Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2350g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Alchemical Silver Curved Scimitar(+Vicious)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 33650g
- Bow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Fire damage, Engraved with White Pearl (400g)
- Costs: 8400g
- Arrows(x30)(+1)(+Countering)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 10310g
- Heavy Crossbow(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Red Spinel (400g)
- Costs: 8400g
- Bow(+2 Composite)(+1)(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Jade (900g)
- Costs: 18900g
- Greatsword(+Keen)(+1) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1 crit range, Engraved with Moonstone (900g)
- Costs: 18900g
- Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Zircon (100g)
- Costs: 8400g
- Alchemical Silver Scimitar(+Acid Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
- Costs: 18900g
- Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Topaz (900g)
- Costs: 18900g
- Flanged Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19300g
- Alchemical Silver Flanged Quarterstaff(+Speed)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less
- Costs: 33620g
- Alchemical Silver Flanged Morningstar(+1)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage
- Costs: 9650g
- Flanged Dire-Flail(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier
- Costs: 19400g
- Cold-Iron Sword(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 22350g
- Light Crossbow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Battle-Axe(+Chaotic)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Adamantine Bastard-Sword(+Holy) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +2d6 against evil aligned targets - can't be wielded by evil aligned
- Costs: 24400g
- Trident(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Jade (900g)
- Costs: 18900g
- Spiked-Chain(+2)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Broad Arrows(x30)(+Speed)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
- Costs: 18900g
- Scepter(+1)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Flanged Quarterstaff(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19220g
- Heavy Crossbow(+3)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Adamantine Curved Scimitar(+Holy) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +2 Armor DR, +2d6 against evil aligned targets - can't be wielded by evil aligned
- Costs: 22250g
- Sword(+Fire Burst)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Light Crossbow(+Keen)(+2) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1 crit range, Engraved with Emerald (1600g)
- Costs: 33600g
- Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
- Costs: 18900g
- Scepter(+1)(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Flanged Scepter(+Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to Divination Spells, Engraved with White Pearl (400g)
- Costs: 33600g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with White Pearl (400g)
- Costs: 8400g
- Long-Spear(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
- Costs: 18900g
- Curved Sword(+3)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage, Engraved with Amethyst (400g)
- Costs: 33600g
- Curved Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 19300g
- Quarterstaff(+1)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Flanged Scepter(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 19220g
- Broad Bolts(x30)(+Cruel)(+2)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Moonstone (900g)
- Costs: 18900g
- Serrated Long-Spear(+2)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Cold damage, Engraved with White Pearl (400g)
- Costs: 33600g
- Curved Dagger(+Frost) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage
- Costs: 9220g
- Alchemical Silver Flanged Maul(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 9700g
- Broad Bolts(x30)(+Vicious)(+3)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Emerald (1600g)
- Costs: 33600g
- Bow(+Corrosive)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, Engraved with Jade (900g)
- Costs: 18900g
- Heavy Crossbow(+Vicious)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with White Pearl (400g)
- Costs: 8400g
- Flanged Quarterstaff(+Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to Enchant Spells, Engraved with White Pearl (400g)
- Costs: 33600g
- Flanged Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19300g
- Broad Arrows(x30)(+2)(+Cruel)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 20310g
- Light Crossbow(+3)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Quarterstaff(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
- Costs: 18900g
- Alchemical Silver Curved Greatsword(+1)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
- Costs: 19700g
- Alchemical Silver Greatsword(+Holy)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Jade (900g)
- Costs: 33600g
- Bow(+3 Composite)(+1)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Topaz (900g)
- Costs: 33600g
- Falchion(+Cruel)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 8400g
- Curved Kukri(+Vicious)(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 19220g
- Bodkin Bolts(x30)(+Vicious)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
- Costs: 8400g
- Bow(+Lawful)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Heavy Crossbow(+1)(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
- Costs: 8400g
- Bow(+1)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Lightning damage, Engraved with Jade (900g)
- Costs: 18900g
- Light Crossbow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Quarterstaff(+Lesser Abjuration Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Emerald (1600g)
- Costs: 33600g
- Curved Sword(+Flaming)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage
- Costs: 19250g
- Bow(+3 Composite)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 18920g
- Great Mace(+3)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Club(+UnHoly) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Zircon (100g)
- Costs: 8400g
- Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Jade (900g)
- Costs: 18900g
- Curved Greatsword(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 19300g
- Heavy Crossbow(+2)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Alchemical Silver Falchion(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 8800g
- Adamantine Serrated Short-Spear(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 12230g
- Great-Axe(+1)(+Holy) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Black Pearl (900g)
- Costs: 18900g
- Bodkin Bolts(x30)(+Speed)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, weapon 1st strike costs 1 tick less
- Costs: 19310g
- Flanged Great Mace(+3)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
- Costs: 33600g
- Bow(+1 Composite)(+Frost Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Bodkin Bolts(x30)(+Speed)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, weapon 1st strike costs 1 tick less, Engraved with Black Pearl (900g)
- Costs: 18900g
- Flanged Great Mace(+2)(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
- Costs: 19300g
- Bolts(x30)(+Fire Bite)(+1)
- Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Bloodstone (100g)
- Costs: 8400g
- Short-Spear(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Topaz (900g)
- Costs: 18900g
- Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Moonstone (900g)
- Costs: 18900g
- Adamantine Short-Spear(+Corrosive)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Acidic damage
- Costs: 35330g
- Trident(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Alchemical Silver Battle-Axe(+2)(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Jade (900g)
- Costs: 33600g
- Light Crossbow(+2)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
- Costs: 18900g
- Curved Dagger(+1)(+Frost Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Red Spinel (400g)
- Costs: 33600g
- Great Mace(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
- Costs: 18900g
- Dagger(+1)(+Chaotic) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Black Pearl (900g)
- Costs: 18900g
- Flanged Maul(+1)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 9300g
- Falchion(+2)(+Defending) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Moonstone (900g)
- Costs: 18900g
- Bow(+1)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Bolts(x30)(+1)(+Degrading)
- Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Red Spinel (400g)
- Costs: 33600g
- Dire-Flail(+Shock)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Heavy Crossbow(+2)(+UnHoly) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Maul(+2)(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
- Costs: 33600g
- Bow(+1 Composite)(+Frost Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Black Pearl (900g)
- Costs: 18900g
- Heavy Crossbow(+Lightning Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Topaz (900g)
- Costs: 18900g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 10g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Direhide Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Direhide grants +1 AC against animals
- Costs: 360g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Direhide Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Direhide grants +1 AC against animals
- Costs: 380g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 4150g
- Gambeson(Cold Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Grants 5 points of protection from Cold
- Costs: 1600g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Polished Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks
- Costs: 1500g
- Robe(False Life 1/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use False Life as a spell like ability 1/day - UMD check 16, +1 Constitution, Engraved with Coral (400g)
- Costs: 4400g
- Alchemical Silver Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 3100g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Gambeson(Acid Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Grants 5 points of protection from Acid
- Costs: 1600g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Leather-armor(+1 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Fortitude save
- Costs: 1300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Balanced adds +2 to Balance checks and +2 against trip and overrun checks
- This entire set Costs: 2200g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Splintmail(Spell Resistance 11)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sets your Spell Resistance to 11
- This entire set Costs: 4000g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 4000g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Alchemical Silver Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 770g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Open Lock +3)
- Padded grants +1 DR against Bludge attacks, +3 to Open Lock skill checks
- This entire set Costs: 4200g
- Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 3100g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Scalemail(+1)(Lightning Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
- Grants 20 points of protection from Lightning, +5 to Handle Animal skill checks
- This entire set Costs: 21600g
- Leather-armor(+2)(Spell Resistance 17)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 17, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Padded Halfplate(Lightning Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Disable Device +5)
- Padded grants +1 DR against Bludge attacks, Grants 20 points of protection from Lightning, +5 to Disable Device skill checks
- This entire set Costs: 18800g
- Direhide Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 4700g
- Fullplate(+2 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +3), Fullplate Greaves.
- +2 Fortitude save, +3 Strength
- This entire set Costs: 22900g
- Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
- Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 12200g
- Ironwood Padded Splintmail(Alter Self 5/day)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Wielder can use Alter Self as a spell like ability 5/day - UMD check 16
- This entire set Costs: 21300g
- Alchemical Silver Padded Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Open Lock +3)
- Padded grants +1 DR against Bludge attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +3 to Open Lock skill checks
- This entire set Costs: 7000g
- Leather-armor(+1)(CON +2)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +2 Constitution, Engraved with Black Pearl (900g)
- Costs: 9900g
- Ironwood Polished Splintmail(Stanching)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Polished grants +1 DR against Slash attacks, Ironwood can be worn by druids, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
- This entire set Costs: 21300g
- Alchemical Silver Polished Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Scorching Ray 5/day)
- Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +2 Fortitude save, Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16
- This entire set Costs: 17000g
- Polished Scalemail(Stanching)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Counterspell +3)
- Polished grants +1 DR against Slash attacks, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, +3 to Counterspell skill checks
- This entire set Costs: 12200g
- Heavy Shield(+1)(Lightning Resistance 20), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 20 points of protection from Lightning, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Topaz (900g)
- Costs: 9900g
- Padded Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Forgery +5)
- Padded grants +1 DR against Bludge attacks, +5 to Forgery skill checks
- This entire set Costs: 10500g
- Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Shocking Grasp 3/day)
- Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
- This entire set Costs: 18000g
- Padded Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 14400g
- Gambeson(Fire Resistance 10)(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Grants 10 points of protection from Fire, Engraved with Clear Red Ruby (2500g)
- Costs: 27500g
- Sturdy Splintmail(CON +3)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Web 3/day)
- Sturdy grants +1 DR against Pierce attacks, +3 Constitution, Wielder can use Web as a spell like ability 3/day - UMD check 16
- This entire set Costs: 27200g
- Adamantine Padded Halfplate(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 5 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks, Heavy Adamantine armor adds 3 Armor DR
- This entire set Costs: 20400g
- Polished Gambeson(Rallying)(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
- Costs: 10500g
- Umbral Skin Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half
- Costs: 13300g
- Gambeson(CON +3)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- +3 Constitution, Engraved with Coral (400g)
- Costs: 9900g
- Halfplate(Invisibility 5/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Wielder can use Invisibility as a spell like ability 5/day - UMD check 16
- This entire set Costs: 13500g
- Polished Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, +2 Fortitude save
- This entire set Costs: 6100g
- Sturdy Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets(Lesser Channel Pain), Fullplate Greaves(+Trapwalking).
- Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Adds +3 deflection bonus to AC, +4 to Reflex saves made against traps
- This entire set Costs: 29300g
- Buckler(+2), 3 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Engraved with Red Spinel (400g)
- Costs: 4400g
- Buckler(+1)(CON +1), 2 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, +1 Constitution, Engraved with Red Spinel (400g)
- Costs: 4400g
- Fullplate(Fire Resistance 10)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves.
- Grants 10 points of protection from Fire, Adds +3 deflection bonus to AC
- This entire set Costs: 22900g
- Leather-armor(Spell Resistance 17)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 17, Engraved with Black Pearl (900g)
- Costs: 9900g
- Robe(Cakm Emotions 3/day)(Acid Resistance 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Cakm Emotions as a spell like ability 3/day - UMD check 16, Grants 5 points of protection from Acid, Engraved with Topaz (900g)
- Costs: 9900g
- Mithral Light Shield(Spell Resistance 11)(+2), 3 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1, Sets your Spell Resistance to 11
- Costs: 12160g
- Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Jade (900g)
- Costs: 9900g
- Leather-armor(+1)(Reduce Person 5/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Engraved with Jade (900g)
- Costs: 9900g
- Leather-armor(+1)(Blur 5/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Blur as a spell like ability 5/day - UMD check 16, Engraved with Emerald (1600g)
- Costs: 17600g
- Umbral Skin Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half
- Costs: 18300g
- Umbral Skin Robe(Bear's Endurance 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Bear's Endurance as a spell like ability 5/day - UMD check 16
- Costs: 18160g
- Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Spectral Hand 1/day)
- Polished grants +1 DR against Slash attacks, Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16
- This entire set Costs: 12200g
- Robe(Bull's Strength 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Bull's Strength as a spell like ability 5/day - UMD check 16, Engraved with Jade (900g)
- Costs: 9900g
- Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sets your Spell Resistance to 14
- This entire set Costs: 8500g
- Scalemail(+3 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(STR +2)
- +3 Fortitude save, +2 Strength
- This entire set Costs: 14600g
- Sturdy Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 12900g
- Ironwood Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Use Wands +5), Fullplate Greaves.
- Ironwood can be worn by druids, +5 to Use Wands skill checks
- This entire set Costs: 23400g
- Padded Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 14400g
- Direhide Light Shield(Rallying)(+1), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals, Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Engraved with Jade (900g)
- Costs: 9900g
- Robe(Obscure Objects 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Obscure Objects as a spell like ability 5/day - UMD check 16, Engraved with Jade (900g)
- Costs: 9900g
- -- Accesories --
- Silver Ring(Summon Monster II 1/day)
- Wielder can use Summon Monster II as a spell like ability 1/day - UMD check 16
- Costs: 1400g
- Silver Ring(+1 WIS)
- +1 Wisdom
- Costs: 1400g
- Golden Ring(+1 WIS)
- +1 Wisdom
- Costs: 1900g
- Silver Ring(+1 CON)
- +1 Constitution
- Costs: 1400g
- Copper Ring(+1 INT)
- +1 Intelligence
- Costs: 1100g
- Copper Ring(+1 CON)
- +1 Constitution
- Costs: 1100g
- Silver Ring(+1 DEX)
- +1 Dexterity
- Costs: 1400g
- Copper Ring(Shocking Grasp 3/day)
- Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Golden Ring(Obscure Object 1/day)
- Wielder can use Obscure Object as a spell like ability 1/day - UMD check 20
- Costs: 4900g
- Copper Ring(+2 STR)
- +2 Strength, Engraved with Coral (400g)
- Costs: 4400g
- Golden Ring(Rage 3/day)
- Wielder can use Rage as a spell like ability 3/day - UMD check 20
- Costs: 9900g
- Copper Ring(+3 INT)
- +3 Intelligence, Engraved with Topaz (900g)
- Costs: 9900g
- Copper Ring(+1 CON)
- +1 Constitution
- Costs: 1100g
- Copper Ring(+1 DEX)
- +1 Dexterity
- Costs: 1100g
- Tiara(+1 Will)
- +1 Will save, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+1 Will)
- +1 Will save, Engraved with Red Spinel (400g)
- Costs: 1100g
- Mask(+1 Will)
- +1 Will save, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Socialize +3)
- +3 to Socialize skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Mask(+3 Will)
- +3 Will save, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Tiara(Listen +3)
- +3 to Listen skill checks, Engraved with Moonstone (900g)
- Costs: 4400g
- Tiara(+2 Will)
- +2 Will save, Engraved with Topaz (900g)
- Costs: 4400g
- Tiara(+2 Will)
- +2 Will save, Engraved with Black Pearl (900g)
- Costs: 4400g
- Tiara(+3 CHA)
- +3 Charisma, Engraved with Emerald (1600g)
- Costs: 9900g
- Tiara(Socialize +3)
- +3 to Socialize skill checks, Engraved with Moonstone (900g)
- Costs: 4400g
- Tiara(+2 CHA)
- +2 Charisma, Engraved with Moonstone (900g)
- Costs: 4400g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Tracking +3)
- +3 to Tracking skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+1 DEX)
- Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Jump +5)
- +5 to Jump skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(Reflex +2)
- +2 Reflex save, Engraved with Moonstone (900g)
- Costs: 4400g
- Boots(+Earth Roots)
- additional +1 AC for each activation in which you use combat expertise or defensive fighting and don't move(Max +5), Engraved with Emerald (1600g)
- Costs: 9900g
- Boots(+Lesser FoM)
- Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Topaz (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Scorching Ray 1/day)
- Wielder can use Scorching Ray as a spell like ability 1/day - UMD check 16, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Touch of Idiocy 1/day)
- Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Use Wands +3)
- +3 to Use Wands skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Counterspell +3)
- +3 to Counterspell skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Bracers(STR +1)
- +1 Strength, Engraved with Red Spinel (400g)
- Costs: 1100g
- Gloves(Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Jade (900g)
- Costs: 4400g
- Bracers of Armor +2
- +2 Armor AC, Engraved with Jade (900g)
- Costs: 4400g
- Gloves(True Strike 3/day)
- Wielder can use True Strike as a spell like ability 3/day - UMD check 12, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with White Pearl (400g)
- Costs: 1100g
- Bracers of Armor +2
- +2 Armor AC, Engraved with Topaz (900g)
- Costs: 4400g
- Gloves(Climb +5)
- +5 to Climb skill checks, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Escape Artist +3)
- +3 to Escape Artist skill checks, Engraved with Coral (400g)
- Costs: 1100g
- --- Scrolls ---
- Scroll of Expeditious Retreat
- Costs: 25g
- Scroll of Protection from Evil/Good/Law/Chaos
- Costs: 25g
- Scroll of Comprehend Language
- Costs: 25g
- Scroll of Magic Aura
- Costs: 25g
- Scroll of Bless
- Costs: 25g
- Scroll of Divine Favor
- Costs: 25g
- Scroll of Endure Elements
- Costs: 25g
- Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Doon
- Costs: 25g
- Scroll of Reduce Person
- Costs: 25g
- Scroll of Summon Monster I
- Costs: 25g
- Scroll of Curse Water
- Costs: 50g
- Scroll of Alarm
- Costs: 25g
- Scroll of Magic Weapon
- Costs: 25g
- Scroll of Cause Fear
- Costs: 25g
- Scroll of Magic Stone
- Costs: 25g
- Scroll of True Strike
- Costs: 25g
- Scroll of Invisibility Purge
- Costs: 375g
- Scroll of Delay Poison
- Costs: 150g
- Scroll of Magic Missile
- Costs: 25g
- Scroll of Tongues
- Costs: 375g
- Scroll of Scorching Ray
- Costs: 150g
- Scroll of Dispel Magic
- Costs: 375g
- Scroll of Locate Object
- Costs: 150g
- Scroll of Wind Wall
- Costs: 375g
- Scroll of Lesser Restoration
- Costs: 150g
- Scroll of Halt Undead
- Costs: 375g
- Scroll of Protection from Arrows
- Costs: 150g
- Scroll of Phantom Steed
- Costs: 375g
- Scroll of Consecrate
- Costs: 175g
- Scroll of See Invisibility
- Costs: 150g
- Scroll of Bear's Endurance
- Costs: 150g
- Scroll of Gaseous form
- Costs: 375g
- Scroll of Charm Person
- Costs: 25g
- --- Alchemical Ingredients ---
- (Lvl2)Tomb Rot
- Costs: 240
- (Lvl3)Chaotic Cord
- Costs: 600
- (Lvl3)Fire Clover
- Costs: 600
- (Lvl3)Storm Balm
- Costs: 600
- (Lvl2)Acid Spike
- Costs: 240
- (Lvl1)Zapping Lichen
- Costs: 40
- (Lvl2)Golden Sap
- Costs: 240
- (Lvl2)Fire Tongue
- Costs: 240
- (Lvl2)Mountain Tangle
- Costs: 240
- --- Wands ---
- Wand of Jump(8 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 200
- Wand of Bull's Strength(19 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 2850
- Wand of Desecrate(15 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 2625
- Wand of Magic Vestment(20 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 7500
- Wand of Fox's Cunning(7 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1050
- Wand of Web(15 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 2250
- Wand of Doon(9 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 225
- Wand of Keen Edge(24 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 9000
- Wand of Bear's Endurance(13 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1950
- Wand of Divine Favor(15 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 375
- --- Potions & Oils ---
- x3 Greater magic weapon +1 Oils
- Costs: 750
- x2 Shield of faith +3 Potions
- Costs: 300
- x2 Neutralize poison Potions
- Costs: 750
- x2 Owl’s wisdom Potions
- Costs: 300
- x5 Cure light wounds Potions
- Costs: 50
- x9 Magic fang Potions
- Costs: 50
- x2 Fly Potions
- Costs: 750
- x3 Rage Potions
- Costs: 750
- x11 Protection from (Law) Potions
- Costs: 50
- x4 Darkvision Potions
- Costs: 300
- x11 Mage armor Potions
- Costs: 50
- x3 Displacement Potions
- Costs: 750
- x3 Undetectable alignment Potions
- Costs: 300
- x9 Shillelagh Oils
- Costs: 50
- x3 Hide from undead Potions
- Costs: 50
- x4 Delay poison Potions
- Costs: 300
- x3 Tongues Potions
- Costs: 750
- x4 Remove paralysis Potions
- Costs: 300
- x4 Hide from animals Potions
- Costs: 50
- x11 Protection from (Chaos) Potions
- Costs: 50
- x3 Magic stone Oils
- Costs: 50
- x7 Remove fear Potions
- Costs: 50
- --- Basic Components ---
- x13665 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x139 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x1271 Boiled Animal Leathers
- Costs: 10
- x534 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x10030 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x1104 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x57 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x7 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x3 Planar Shard Ingots
- Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 2000
- x85 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x28 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x7 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- x6 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x11 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- x14 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- x6 Jade Ingots
- Jade Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 700
- x6 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- --- Gemstones ---
- x7 Red Spinels
- Costs: 400
- x2 Clear Red Rubys
- Costs: 3600
- x3 Blue Sapphires
- Costs: 1600
- x12 White Pearls
- Costs: 400
- x2 Canary Diamonds
- Costs: 3600
- x3 Emeralds
- Costs: 1600
- x43 Jasper Stones
- Costs: 100
- x6 Black Pearls
- Costs: 900
- x4 Topazs
- Costs: 900
- x4 Moonstones
- Costs: 900
- x5 Jades
- Costs: 900
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