Bidderlyn

Ben Market city

Jun 25th, 2024
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  1.  
  2. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  3.  
  4. -- Weapons --
  5.  
  6. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  7. Sword is a martial melee weapon
  8. Costs: 50g
  9.  
  10. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  11. Greatsword is a Martial two handed melee weapon
  12. Costs: 100g
  13.  
  14. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  15. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  16. Costs: 50g
  17.  
  18. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  19. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  20. Costs: 50g
  21.  
  22. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  23. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  24. Costs: 100g
  25.  
  26. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  27. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  28. Costs: 100g
  29.  
  30. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  31. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  32. Costs: 20g
  33.  
  34. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  35. Club is a simple melee weapon
  36. Costs: 20g
  37.  
  38. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  39. Quarterstaff is a simple melee weapon
  40. Costs: 20g
  41.  
  42. Bow(+4 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 1620g
  44.  
  45. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  46. Costs: 20g
  47.  
  48. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  49. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  50. Costs: 30g
  51.  
  52. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  53. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  54. Costs: 80g
  55.  
  56. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  57. costs 2 ticks to reload, ignores 2 DR
  58. Costs: 120g
  59.  
  60. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  61. costs 3 ticks to reload, ignores 3 DR
  62. Costs: 120g
  63.  
  64. Bolts(x30)
  65. Costs: 10g
  66.  
  67. Arrows(x30)
  68. Costs: 10g
  69.  
  70. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  71. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  72. Costs: 100g
  73.  
  74. Arrows(x30)
  75. Costs: 10g
  76.  
  77. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  78. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  79. Costs: 30g
  80.  
  81. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  82. Club is a simple melee weapon, Masterwork increases hit chance by +1
  83. Costs: 320g
  84.  
  85. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  86. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  87. Costs: 400g
  88.  
  89. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  90. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  91. Costs: 320g
  92.  
  93. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  94. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  95. Costs: 420g
  96.  
  97. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  98. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  99. Costs: 350g
  100.  
  101. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  102. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  103. Costs: 380g
  104.  
  105. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  106. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  107. Costs: 100g
  108.  
  109. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  110. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  111. Costs: 350g
  112.  
  113. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  114. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  115. Costs: 420g
  116.  
  117. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  118. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  119. Costs: 30g
  120.  
  121. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  122. costs 3 ticks to reload, ignores 3 DR
  123. Costs: 120g
  124.  
  125. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  126. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  127. Costs: 420g
  128.  
  129. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  130. Costs: 20g
  131.  
  132. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  133. Masterwork increases hit chance by +1
  134. Costs: 320g
  135.  
  136. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  137. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  138. Costs: 420g
  139.  
  140. Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  141. Costs: 420g
  142.  
  143. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  144. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  145. Costs: 200g
  146.  
  147. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  148. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  149. Costs: 50g
  150.  
  151. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  152. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  153. Costs: 420g
  154.  
  155. Arrows(x30)(MW)
  156. Masterwork increases hit chance by +1
  157. Costs: 310g
  158.  
  159. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  160. Masterwork increases hit chance by +1
  161. Costs: 320g
  162.  
  163. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  164. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  165. Costs: 20g
  166.  
  167. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  168. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  169. Costs: 320g
  170.  
  171. Arrows(x30)(MW)
  172. Masterwork increases hit chance by +1
  173. Costs: 310g
  174.  
  175. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  176. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  177. Costs: 50g
  178.  
  179. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  180. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  181. Costs: 330g
  182.  
  183. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  184. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  185. Costs: 100g
  186.  
  187. Arrows(x30)(MW)
  188. Masterwork increases hit chance by +1
  189. Costs: 310g
  190.  
  191. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  192. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  193. Costs: 80g
  194.  
  195. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  196. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  197. Costs: 20g
  198.  
  199. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  200. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  201. Costs: 100g
  202.  
  203. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  204. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  205. Costs: 50g
  206.  
  207. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  208. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  209. Costs: 420g
  210.  
  211. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  212. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  213. Costs: 330g
  214.  
  215. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  216. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  217. Costs: 380g
  218.  
  219. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  220. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  221. Costs: 400g
  222.  
  223. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  224. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  225. Costs: 320g
  226.  
  227. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  228. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  229. Costs: 100g
  230.  
  231. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  232. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  233. Costs: 320g
  234.  
  235. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  236. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  237. Costs: 200g
  238.  
  239. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  240. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  241. Costs: 400g
  242.  
  243. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  244. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  245. Costs: 400g
  246.  
  247. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  248. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  249. Costs: 500g
  250.  
  251. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  252. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  253. Costs: 320g
  254.  
  255. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  256. Club is a simple melee weapon
  257. Costs: 20g
  258.  
  259. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  260. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  261. Costs: 380g
  262.  
  263. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  264. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  265. Costs: 420g
  266.  
  267. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  268. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  269. Costs: 400g
  270.  
  271. Bolts(x30)
  272. Costs: 10g
  273.  
  274. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  275. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  276. Costs: 400g
  277.  
  278. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  279. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  280. Costs: 80g
  281.  
  282. Bolts(x30)(MW)
  283. Masterwork increases hit chance by +1
  284. Costs: 310g
  285.  
  286. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  287. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  288. Costs: 350g
  289.  
  290. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  291. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  292. Costs: 320g
  293.  
  294. Bolts(x30)(MW)
  295. Masterwork increases hit chance by +1
  296. Costs: 310g
  297.  
  298. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  299. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  300. Costs: 100g
  301.  
  302. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  303. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  304. Costs: 320g
  305.  
  306. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  307. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  308. Costs: 420g
  309.  
  310. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  311. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  312. Costs: 400g
  313.  
  314. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  315. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  316. Costs: 100g
  317.  
  318. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  319. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  320. Costs: 80g
  321.  
  322. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  323. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  324. Costs: 50g
  325.  
  326. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  327. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  328. Costs: 400g
  329.  
  330. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  331. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  332. Costs: 320g
  333.  
  334. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  335. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  336. Costs: 350g
  337.  
  338. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  339. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  340. Costs: 320g
  341.  
  342. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  343. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  344. Costs: 50g
  345.  
  346. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  347. Club is a simple melee weapon, Masterwork increases hit chance by +1
  348. Costs: 320g
  349.  
  350. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  351. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  352. Costs: 400g
  353.  
  354. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  355. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  356. Costs: 350g
  357.  
  358. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  359. Masterwork increases hit chance by +1
  360. Costs: 320g
  361.  
  362. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  363. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  364. Costs: 400g
  365.  
  366. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  367. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  368. Costs: 380g
  369.  
  370. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  371. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  372. Costs: 50g
  373.  
  374. Arrows(x30)
  375. Costs: 10g
  376.  
  377. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  378. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  379. Costs: 350g
  380.  
  381. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  382. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  383. Costs: 330g
  384.  
  385. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  386. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  387. Costs: 320g
  388.  
  389. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  390. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  391. Costs: 100g
  392.  
  393. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  394. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  395. Costs: 20g
  396.  
  397. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  398. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  399. Costs: 400g
  400.  
  401. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  402. costs 3 ticks to reload, ignores 3 DR
  403. Costs: 120g
  404.  
  405. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  406. Quarterstaff is a simple melee weapon
  407. Costs: 20g
  408.  
  409. Bolts(x30)
  410. Costs: 10g
  411.  
  412. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  413. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  414. Costs: 20g
  415.  
  416. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  417. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  418. Costs: 350g
  419.  
  420. Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  421. Costs: 420g
  422.  
  423. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  424. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  425. Costs: 500g
  426.  
  427. Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  428. Masterwork increases hit chance by +1
  429. Costs: 420g
  430.  
  431. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  432. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  433. Costs: 400g
  434.  
  435. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  436. costs 2 ticks to reload, ignores 2 DR
  437. Costs: 2120g
  438.  
  439. Curved Scimitar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  440. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  441. Costs: 3250g
  442.  
  443. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  444. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  445. Costs: 320g
  446.  
  447. Alchemical Silver Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  448. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  449. Costs: 3700g
  450.  
  451. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  452. costs 3 ticks to reload, ignores 3 DR
  453. Costs: 2120g
  454.  
  455. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  456. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  457. Costs: 350g
  458.  
  459. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  460. Club is a simple melee weapon, Masterwork increases hit chance by +1
  461. Costs: 2320g
  462.  
  463. Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  464. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  465. Costs: 2380g
  466.  
  467. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  468. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  469. Costs: 400g
  470.  
  471. Bodkin Bolts(x30)(+Lightning Bite)
  472. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Lightning damage
  473. Costs: 2310g
  474.  
  475. Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  476. Costs: 2920g
  477.  
  478. Serrated Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  479. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  480. Costs: 3230g
  481.  
  482. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  483. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jasper Stone (100g)
  484. Costs: 2100g
  485.  
  486. Serrated Short-Spear(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  487. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
  488. Costs: 3230g
  489.  
  490. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  491. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  492. Costs: 350g
  493.  
  494. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  495. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  496. Costs: 2380g
  497.  
  498. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  499. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  500. Costs: 420g
  501.  
  502. Bolts(x30)(+1)
  503. Masterwork increases hit chance by +1
  504. Costs: 2310g
  505.  
  506. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  507. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  508. Costs: 350g
  509.  
  510. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  511. costs 2 ticks to reload, ignores 2 DR
  512. Costs: 2120g
  513.  
  514. Bow(+2 Composite)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  515. +1d4 Cold damage
  516. Costs: 2420g
  517.  
  518. Battle-Axe(+Cruel) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  519. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  520. Costs: 2350g
  521.  
  522. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  523. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  524. Costs: 3250g
  525.  
  526. Light Crossbow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  527. costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage
  528. Costs: 2120g
  529.  
  530. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  531. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  532. Costs: 3220g
  533.  
  534. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  535. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  536. Costs: 2380g
  537.  
  538. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  539. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  540. Costs: 400g
  541.  
  542. Great Mace(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  543. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  544. Costs: 2400g
  545.  
  546. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  547. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  548. Costs: 330g
  549.  
  550. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  551. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  552. Costs: 330g
  553.  
  554. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  555. Engraved with Zircon (100g)
  556. Costs: 2100g
  557.  
  558. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  559. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  560. Costs: 3300g
  561.  
  562. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  563. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  564. Costs: 400g
  565.  
  566. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  567. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  568. Costs: 320g
  569.  
  570. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  571. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Zircon (100g)
  572. Costs: 2100g
  573.  
  574. Curved Saber(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  575. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  576. Costs: 3300g
  577.  
  578. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  579. costs 2 ticks to reload, ignores 2 DR
  580. Costs: 2120g
  581.  
  582. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  583. Club is a simple melee weapon, Masterwork increases hit chance by +1
  584. Costs: 2320g
  585.  
  586. Spiked-Chain(+Lightning Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  587. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Lightning damage
  588. Costs: 2500g
  589.  
  590. Arrows(x30)(+Cruel)
  591. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  592. Costs: 4310g
  593.  
  594. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  595. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  596. Costs: 3220g
  597.  
  598. Broad Bolts(x30)(+1)
  599. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  600. Costs: 2310g
  601.  
  602. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  603. Engraved with Bloodstone (100g)
  604. Costs: 2100g
  605.  
  606. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  607. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  608. Costs: 400g
  609.  
  610. Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  611. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  612. Costs: 2400g
  613.  
  614. Flanged Quarterstaff(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  615. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
  616. Costs: 3220g
  617.  
  618. Bolts(x30)(MW)
  619. Masterwork increases hit chance by +1
  620. Costs: 310g
  621.  
  622. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  623. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  624. Costs: 2400g
  625.  
  626. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  627. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  628. Costs: 2400g
  629.  
  630. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  631. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  632. Costs: 2120g
  633.  
  634. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  635. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  636. Costs: 3300g
  637.  
  638. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  639. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  640. Costs: 380g
  641.  
  642. Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  643. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  644. Costs: 3300g
  645.  
  646. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  647. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  648. Costs: 400g
  649.  
  650. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  651. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  652. Costs: 400g
  653.  
  654. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  655. Masterwork increases hit chance by +1
  656. Costs: 320g
  657.  
  658. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  659. costs 3 ticks to reload, ignores 3 DR
  660. Costs: 2120g
  661.  
  662. Broad Arrows(x30)(+1)
  663. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  664. Costs: 2310g
  665.  
  666. Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  667. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  668. Costs: 2500g
  669.  
  670. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  671. Engraved with Zircon (100g)
  672. Costs: 2100g
  673.  
  674. Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  675. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Bloodstone (100g)
  676. Costs: 2100g
  677.  
  678. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  679. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  680. Costs: 420g
  681.  
  682. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  683. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  684. Costs: 2400g
  685.  
  686. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  687. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  688. Costs: 380g
  689.  
  690. Curved Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  691. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  692. Costs: 3300g
  693.  
  694. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  695. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  696. Costs: 400g
  697.  
  698. Alchemical Silver Halberd(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  699. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  700. Costs: 2780g
  701.  
  702. Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  703. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  704. Costs: 2320g
  705.  
  706. Serrated Trident(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  707. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  708. Costs: 3230g
  709.  
  710. Arrows(x30)(MW)
  711. Masterwork increases hit chance by +1
  712. Costs: 310g
  713.  
  714. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  715. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  716. Costs: 400g
  717.  
  718. Bow(+2 Composite)(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  719. +1d4 Fire damage
  720. Costs: 2420g
  721.  
  722. Arrows(x30)(MW)
  723. Masterwork increases hit chance by +1
  724. Costs: 310g
  725.  
  726. Flanged Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  727. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  728. Costs: 3220g
  729.  
  730. Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  731. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  732. Costs: 2120g
  733.  
  734. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  735. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Jasper Stone (100g)
  736. Costs: 2100g
  737.  
  738. Serrated Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  739. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  740. Costs: 3400g
  741.  
  742. Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  743. +1d4 Cold damage, Engraved with Onyx Stone (100g)
  744. Costs: 2100g
  745.  
  746. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  747. Engraved with Onyx Stone (100g)
  748. Costs: 2100g
  749.  
  750. Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  751. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  752. Costs: 2330g
  753.  
  754. Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  755. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  756. Costs: 3280g
  757.  
  758. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  759. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  760. Costs: 350g
  761.  
  762. Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  763. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  764. Costs: 3280g
  765.  
  766. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  767. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  768. Costs: 420g
  769.  
  770. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  771. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  772. Costs: 2120g
  773.  
  774. Curved Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  775. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  776. Costs: 3300g
  777.  
  778. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  779. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  780. Costs: 400g
  781.  
  782. Serrated Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  783. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  784. Costs: 3280g
  785.  
  786. Flanged Scepter(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  787. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  788. Costs: 3220g
  789.  
  790. Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  791. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  792. Costs: 2350g
  793.  
  794. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  795. costs 2 ticks to reload, ignores 2 DR
  796. Costs: 2120g
  797.  
  798. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  799. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  800. Costs: 380g
  801.  
  802. Alchemical Silver Curved Scimitar(+Vicious)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  803. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  804. Costs: 33650g
  805.  
  806. Bow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  807. +1d4 Fire damage, Engraved with White Pearl (400g)
  808. Costs: 8400g
  809.  
  810. Arrows(x30)(+1)(+Countering)
  811. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  812. Costs: 10310g
  813.  
  814. Heavy Crossbow(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  815. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Red Spinel (400g)
  816. Costs: 8400g
  817.  
  818. Bow(+2 Composite)(+1)(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  819. +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Jade (900g)
  820. Costs: 18900g
  821.  
  822. Greatsword(+Keen)(+1) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 5 tick cost.
  823. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1 crit range, Engraved with Moonstone (900g)
  824. Costs: 18900g
  825.  
  826. Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  827. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Zircon (100g)
  828. Costs: 8400g
  829.  
  830. Alchemical Silver Scimitar(+Acid Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  831. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
  832. Costs: 18900g
  833.  
  834. Heavy Crossbow(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  835. costs 3 ticks to reload, ignores 3 DR, Engraved with Topaz (900g)
  836. Costs: 18900g
  837.  
  838. Flanged Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  839. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  840. Costs: 19300g
  841.  
  842. Alchemical Silver Flanged Quarterstaff(+Speed)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  843. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less
  844. Costs: 33620g
  845.  
  846. Alchemical Silver Flanged Morningstar(+1)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  847. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage
  848. Costs: 9650g
  849.  
  850. Flanged Dire-Flail(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  851. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier
  852. Costs: 19400g
  853.  
  854. Cold-Iron Sword(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  855. Sword is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  856. Costs: 22350g
  857.  
  858. Light Crossbow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  859. costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Emerald (1600g)
  860. Costs: 33600g
  861.  
  862. Battle-Axe(+Chaotic)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  863. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Blue Sapphire (1600g)
  864. Costs: 33600g
  865.  
  866. Adamantine Bastard-Sword(+Holy) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  867. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +2d6 against evil aligned targets - can't be wielded by evil aligned
  868. Costs: 24400g
  869.  
  870. Trident(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  871. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Jade (900g)
  872. Costs: 18900g
  873.  
  874. Spiked-Chain(+2)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  875. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
  876. Costs: 33600g
  877.  
  878. Broad Arrows(x30)(+Speed)
  879. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
  880. Costs: 18900g
  881.  
  882. Scepter(+1)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  883. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  884. Costs: 33600g
  885.  
  886. Flanged Quarterstaff(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  887. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  888. Costs: 19220g
  889.  
  890. Heavy Crossbow(+3)(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  891. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Emerald (1600g)
  892. Costs: 33600g
  893.  
  894. Adamantine Curved Scimitar(+Holy) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  895. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +2 Armor DR, +2d6 against evil aligned targets - can't be wielded by evil aligned
  896. Costs: 22250g
  897.  
  898. Sword(+Fire Burst)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  899. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  900. Costs: 33600g
  901.  
  902. Light Crossbow(+Keen)(+2) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  903. costs 2 ticks to reload, ignores 2 DR, +1 crit range, Engraved with Emerald (1600g)
  904. Costs: 33600g
  905.  
  906. Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  907. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  908. Costs: 18900g
  909.  
  910. Scepter(+1)(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  911. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Jasper Stone (100g)
  912. Costs: 8400g
  913.  
  914. Flanged Scepter(+Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  915. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to Divination Spells, Engraved with White Pearl (400g)
  916. Costs: 33600g
  917.  
  918. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  919. Engraved with White Pearl (400g)
  920. Costs: 8400g
  921.  
  922. Long-Spear(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  923. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  924. Costs: 18900g
  925.  
  926. Curved Sword(+3)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  927. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage, Engraved with Amethyst (400g)
  928. Costs: 33600g
  929.  
  930. Curved Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  931. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  932. Costs: 19300g
  933.  
  934. Quarterstaff(+1)(+Acid Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  935. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  936. Costs: 33600g
  937.  
  938. Flanged Scepter(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  939. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  940. Costs: 19220g
  941.  
  942. Broad Bolts(x30)(+Cruel)(+2)
  943. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Moonstone (900g)
  944. Costs: 18900g
  945.  
  946. Serrated Long-Spear(+2)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  947. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Cold damage, Engraved with White Pearl (400g)
  948. Costs: 33600g
  949.  
  950. Curved Dagger(+Frost) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  951. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage
  952. Costs: 9220g
  953.  
  954. Alchemical Silver Flanged Maul(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  955. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  956. Costs: 9700g
  957.  
  958. Broad Bolts(x30)(+Vicious)(+3)
  959. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Emerald (1600g)
  960. Costs: 33600g
  961.  
  962. Bow(+Corrosive)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  963. +1d6 Acidic damage, Engraved with Jade (900g)
  964. Costs: 18900g
  965.  
  966. Heavy Crossbow(+Vicious)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  967. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with White Pearl (400g)
  968. Costs: 8400g
  969.  
  970. Flanged Quarterstaff(+Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  971. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to Enchant Spells, Engraved with White Pearl (400g)
  972. Costs: 33600g
  973.  
  974. Flanged Great Mace(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  975. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  976. Costs: 19300g
  977.  
  978. Broad Arrows(x30)(+2)(+Cruel)
  979. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  980. Costs: 20310g
  981.  
  982. Light Crossbow(+3)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  983. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Emerald (1600g)
  984. Costs: 33600g
  985.  
  986. Quarterstaff(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  987. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  988. Costs: 18900g
  989.  
  990. Alchemical Silver Curved Greatsword(+1)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  991. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
  992. Costs: 19700g
  993.  
  994. Alchemical Silver Greatsword(+Holy)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  995. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Jade (900g)
  996. Costs: 33600g
  997.  
  998. Bow(+3 Composite)(+1)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  999. reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Topaz (900g)
  1000. Costs: 33600g
  1001.  
  1002. Falchion(+Cruel)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1003. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  1004. Costs: 8400g
  1005.  
  1006. Curved Kukri(+Vicious)(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1007. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  1008. Costs: 19220g
  1009.  
  1010. Bodkin Bolts(x30)(+Vicious)(+1)
  1011. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
  1012. Costs: 8400g
  1013.  
  1014. Bow(+Lawful)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1015. +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
  1016. Costs: 33600g
  1017.  
  1018. Heavy Crossbow(+1)(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1019. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
  1020. Costs: 8400g
  1021.  
  1022. Bow(+1)(+Shock) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1023. +1d6 Lightning damage, Engraved with Jade (900g)
  1024. Costs: 18900g
  1025.  
  1026. Light Crossbow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1027. costs 2 ticks to reload, ignores 2 DR, +1d6 Acidic damage, Engraved with Blue Sapphire (1600g)
  1028. Costs: 33600g
  1029.  
  1030. Quarterstaff(+Lesser Abjuration Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1031. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells, Engraved with Emerald (1600g)
  1032. Costs: 33600g
  1033.  
  1034. Curved Sword(+Flaming)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1035. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage
  1036. Costs: 19250g
  1037.  
  1038. Bow(+3 Composite)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1039. reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  1040. Costs: 18920g
  1041.  
  1042. Great Mace(+3)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1043. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
  1044. Costs: 33600g
  1045.  
  1046. Club(+UnHoly) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1047. Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Zircon (100g)
  1048. Costs: 8400g
  1049.  
  1050. Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1051. costs 2 ticks to reload, ignores 2 DR, Engraved with Jade (900g)
  1052. Costs: 18900g
  1053.  
  1054. Curved Greatsword(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1055. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  1056. Costs: 19300g
  1057.  
  1058. Heavy Crossbow(+2)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1059. costs 3 ticks to reload, ignores 3 DR, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Blue Sapphire (1600g)
  1060. Costs: 33600g
  1061.  
  1062. Alchemical Silver Falchion(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1063. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  1064. Costs: 8800g
  1065.  
  1066. Adamantine Serrated Short-Spear(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1067. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  1068. Costs: 12230g
  1069.  
  1070. Great-Axe(+1)(+Holy) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1071. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Black Pearl (900g)
  1072. Costs: 18900g
  1073.  
  1074. Bodkin Bolts(x30)(+Speed)
  1075. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, weapon 1st strike costs 1 tick less
  1076. Costs: 19310g
  1077.  
  1078. Flanged Great Mace(+3)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1079. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
  1080. Costs: 33600g
  1081.  
  1082. Bow(+1 Composite)(+Frost Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1083. +1d4 Cold damage, Engraved with Blue Sapphire (1600g)
  1084. Costs: 33600g
  1085.  
  1086. Bodkin Bolts(x30)(+Speed)
  1087. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, weapon 1st strike costs 1 tick less, Engraved with Black Pearl (900g)
  1088. Costs: 18900g
  1089.  
  1090. Flanged Great Mace(+2)(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1091. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
  1092. Costs: 19300g
  1093.  
  1094. Bolts(x30)(+Fire Bite)(+1)
  1095. Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Bloodstone (100g)
  1096. Costs: 8400g
  1097.  
  1098. Short-Spear(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1099. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Topaz (900g)
  1100. Costs: 18900g
  1101.  
  1102. Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1103. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Moonstone (900g)
  1104. Costs: 18900g
  1105.  
  1106. Adamantine Short-Spear(+Corrosive)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1107. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Acidic damage
  1108. Costs: 35330g
  1109.  
  1110. Trident(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1111. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Jasper Stone (100g)
  1112. Costs: 8400g
  1113.  
  1114. Alchemical Silver Battle-Axe(+2)(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1115. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Jade (900g)
  1116. Costs: 33600g
  1117.  
  1118. Light Crossbow(+2)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1119. costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
  1120. Costs: 18900g
  1121.  
  1122. Curved Dagger(+1)(+Frost Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1123. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Red Spinel (400g)
  1124. Costs: 33600g
  1125.  
  1126. Great Mace(+Acid Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1127. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  1128. Costs: 18900g
  1129.  
  1130. Dagger(+1)(+Chaotic) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1131. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Black Pearl (900g)
  1132. Costs: 18900g
  1133.  
  1134. Flanged Maul(+1)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1135. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  1136. Costs: 9300g
  1137.  
  1138. Falchion(+2)(+Defending) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1139. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Moonstone (900g)
  1140. Costs: 18900g
  1141.  
  1142. Bow(+1)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1143. +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  1144. Costs: 33600g
  1145.  
  1146. Bolts(x30)(+1)(+Degrading)
  1147. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Red Spinel (400g)
  1148. Costs: 33600g
  1149.  
  1150. Dire-Flail(+Shock)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1151. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Blue Sapphire (1600g)
  1152. Costs: 33600g
  1153.  
  1154. Heavy Crossbow(+2)(+UnHoly) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1155. costs 3 ticks to reload, ignores 3 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Blue Sapphire (1600g)
  1156. Costs: 33600g
  1157.  
  1158. Maul(+2)(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1159. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
  1160. Costs: 33600g
  1161.  
  1162. Bow(+1 Composite)(+Frost Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1163. +1d4 Cold damage, Engraved with Black Pearl (900g)
  1164. Costs: 18900g
  1165.  
  1166. Heavy Crossbow(+Lightning Bite)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1167. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Topaz (900g)
  1168. Costs: 18900g
  1169.  
  1170. -- Armors --
  1171.  
  1172. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1173. Costs: 10g
  1174.  
  1175. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1176. Costs: 150g
  1177.  
  1178. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1179. Costs: 600g
  1180.  
  1181. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1182. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1183. This entire set Costs: 1200g
  1184.  
  1185. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1186. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1187. This entire set Costs: 3000g
  1188.  
  1189. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1190. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1191. This entire set Costs: 4500g
  1192.  
  1193. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1194. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1195. This entire set Costs: 9000g
  1196.  
  1197. Light Shield, 1 Shield AC.
  1198. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1199. Costs: 10g
  1200.  
  1201. Direhide Heavy Shield, 2 Shield AC.
  1202. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1203. Costs: 370g
  1204.  
  1205. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1206. Costs: 300g
  1207.  
  1208. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1209. Costs: 300g
  1210.  
  1211. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1212. Costs: 750g
  1213.  
  1214. Light Shield, 1 Shield AC.
  1215. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1216. Costs: 160g
  1217.  
  1218. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1219. Costs: 750g
  1220.  
  1221. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1222. Costs: 160g
  1223.  
  1224. Tower Shield, 4 Shield AC.
  1225. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1226. Costs: 180g
  1227.  
  1228. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1229. Costs: 300g
  1230.  
  1231. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1232. Costs: 160g
  1233.  
  1234. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1235. Costs: 750g
  1236.  
  1237. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1238. Costs: 300g
  1239.  
  1240. Light Shield, 1 Shield AC.
  1241. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1242. Costs: 160g
  1243.  
  1244. Direhide Buckler, 1 Shield AC.
  1245. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Direhide grants +1 AC against animals
  1246. Costs: 360g
  1247.  
  1248. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1249. Costs: 160g
  1250.  
  1251. Buckler, 1 Shield AC.
  1252. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1253. Costs: 160g
  1254.  
  1255. Tower Shield, 4 Shield AC.
  1256. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1257. Costs: 180g
  1258.  
  1259. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1260. Costs: 750g
  1261.  
  1262. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1263. Costs: 300g
  1264.  
  1265. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1266. Masterwork removes -1 from the Armor Penalty
  1267. Costs: 750g
  1268.  
  1269. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1270. Masterwork removes -1 from the Armor Penalty
  1271. Costs: 750g
  1272.  
  1273. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1274. Costs: 160g
  1275.  
  1276. Heavy Shield, 2 Shield AC.
  1277. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1278. Costs: 170g
  1279.  
  1280. Direhide Tower Shield, 4 Shield AC.
  1281. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Direhide grants +1 AC against animals
  1282. Costs: 380g
  1283.  
  1284. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1285. Direhide grants +3 to checks made to intimidate animals
  1286. Costs: 700g
  1287.  
  1288. Heavy Shield, 2 Shield AC.
  1289. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1290. Costs: 170g
  1291.  
  1292. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1293. Costs: 160g
  1294.  
  1295. Buckler, 1 Shield AC.
  1296. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1297. Costs: 160g
  1298.  
  1299. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1300. Costs: 300g
  1301.  
  1302. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1303. Costs: 300g
  1304.  
  1305. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1306. Costs: 300g
  1307.  
  1308. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1309. Costs: 160g
  1310.  
  1311. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1312. Costs: 160g
  1313.  
  1314. Heavy Shield, 2 Shield AC.
  1315. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1316. Costs: 170g
  1317.  
  1318. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1319. Costs: 160g
  1320.  
  1321. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1322. Direhide grants +3 to checks made to intimidate animals
  1323. Costs: 700g
  1324.  
  1325. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1326. Masterwork removes -1 from the Armor Penalty
  1327. Costs: 750g
  1328.  
  1329. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1330. Direhide grants +3 to checks made to intimidate animals
  1331. Costs: 700g
  1332.  
  1333. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1334. Costs: 160g
  1335.  
  1336. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1337. Costs: 750g
  1338.  
  1339. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1340. Costs: 160g
  1341.  
  1342. Tower Shield, 4 Shield AC.
  1343. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1344. Costs: 180g
  1345.  
  1346. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1347. Costs: 750g
  1348.  
  1349. Buckler, 1 Shield AC.
  1350. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1351. Costs: 160g
  1352.  
  1353. Light Shield, 1 Shield AC.
  1354. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1355. Costs: 160g
  1356.  
  1357. Light Shield, 1 Shield AC.
  1358. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1359. Costs: 160g
  1360.  
  1361. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1362. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1363. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1364. This entire set Costs: 4150g
  1365.  
  1366. Gambeson(Cold Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1367. Grants 5 points of protection from Cold
  1368. Costs: 1600g
  1369.  
  1370. Heavy Shield, 2 Shield AC.
  1371. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1372. Costs: 170g
  1373.  
  1374. Polished Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1375. Polished grants +1 DR against Slash attacks
  1376. Costs: 1500g
  1377.  
  1378. Robe(False Life 1/day)(CON +1)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1379. Wielder can use False Life as a spell like ability 1/day - UMD check 16, +1 Constitution, Engraved with Coral (400g)
  1380. Costs: 4400g
  1381.  
  1382. Alchemical Silver Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1383. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1384. Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1385. This entire set Costs: 3100g
  1386.  
  1387. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1388. Costs: 1300g
  1389.  
  1390. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1391. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1392. Masterwork removes -1 from the Armor Penalty
  1393. This entire set Costs: 4650g
  1394.  
  1395. Gambeson(Acid Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1396. Grants 5 points of protection from Acid
  1397. Costs: 1600g
  1398.  
  1399. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1400. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1401. This entire set Costs: 4500g
  1402.  
  1403. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1404. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1405. This entire set Costs: 1350g
  1406.  
  1407. Leather-armor(+1 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1408. +1 Fortitude save
  1409. Costs: 1300g
  1410.  
  1411. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1412. Costs: 160g
  1413.  
  1414. Direhide Heavy Shield, 2 Shield AC.
  1415. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1416. Costs: 370g
  1417.  
  1418. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1419. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1420. Masterwork removes -1 from the Armor Penalty
  1421. This entire set Costs: 4650g
  1422.  
  1423. Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1424. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1425. Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  1426. This entire set Costs: 2200g
  1427.  
  1428. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1429. Costs: 300g
  1430.  
  1431. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1432. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1433. Masterwork removes -1 from the Armor Penalty
  1434. This entire set Costs: 3150g
  1435.  
  1436. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1437. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1438. Masterwork removes -1 from the Armor Penalty
  1439. This entire set Costs: 3150g
  1440.  
  1441. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1442. Costs: 160g
  1443.  
  1444. Heavy Shield, 2 Shield AC.
  1445. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1446. Costs: 170g
  1447.  
  1448. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1449. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1450. Masterwork removes -1 from the Armor Penalty
  1451. This entire set Costs: 4650g
  1452.  
  1453. Splintmail(Spell Resistance 11)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1454. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1455. Sets your Spell Resistance to 11
  1456. This entire set Costs: 4000g
  1457.  
  1458. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1459. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1460. Masterwork removes -1 from the Armor Penalty
  1461. This entire set Costs: 4650g
  1462.  
  1463. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1464. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1465. Masterwork removes -1 from the Armor Penalty
  1466. This entire set Costs: 4650g
  1467.  
  1468. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1469. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1470. This entire set Costs: 1350g
  1471.  
  1472. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1473. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1474. This entire set Costs: 1200g
  1475.  
  1476. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1477. Masterwork removes -1 from the Armor Penalty
  1478. Costs: 750g
  1479.  
  1480. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1481. Costs: 300g
  1482.  
  1483. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1484. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1485. Masterwork removes -1 from the Armor Penalty
  1486. This entire set Costs: 4650g
  1487.  
  1488. Heavy Shield, 2 Shield AC.
  1489. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1490. Costs: 170g
  1491.  
  1492. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1493. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1494. This entire set Costs: 4000g
  1495.  
  1496. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1497. Masterwork removes -1 from the Armor Penalty
  1498. Costs: 750g
  1499.  
  1500. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1501. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1502. Masterwork removes -1 from the Armor Penalty
  1503. This entire set Costs: 1350g
  1504.  
  1505. Heavy Shield, 2 Shield AC.
  1506. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1507. Costs: 170g
  1508.  
  1509. Heavy Shield, 2 Shield AC.
  1510. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1511. Costs: 170g
  1512.  
  1513. Alchemical Silver Heavy Shield, 2 Shield AC.
  1514. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1515. Costs: 770g
  1516.  
  1517. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1518. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1519. Masterwork removes -1 from the Armor Penalty
  1520. This entire set Costs: 3150g
  1521.  
  1522. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1523. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1524. This entire set Costs: 4500g
  1525.  
  1526. Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1527. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Open Lock +3)
  1528. Padded grants +1 DR against Bludge attacks, +3 to Open Lock skill checks
  1529. This entire set Costs: 4200g
  1530.  
  1531. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1532. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1533. Sturdy grants +1 DR against Pierce attacks
  1534. This entire set Costs: 3100g
  1535.  
  1536. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1537. Direhide grants +3 to checks made to intimidate animals
  1538. Costs: 560g
  1539.  
  1540. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1541. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1542. Masterwork removes -1 from the Armor Penalty
  1543. This entire set Costs: 4650g
  1544.  
  1545. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1546. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1547. Masterwork removes -1 from the Armor Penalty
  1548. This entire set Costs: 4650g
  1549.  
  1550. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1551. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1552. Masterwork removes -1 from the Armor Penalty
  1553. This entire set Costs: 4650g
  1554.  
  1555. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1556. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1557. Masterwork removes -1 from the Armor Penalty
  1558. This entire set Costs: 1350g
  1559.  
  1560. Scalemail(+1)(Lightning Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1561. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
  1562. Grants 20 points of protection from Lightning, +5 to Handle Animal skill checks
  1563. This entire set Costs: 21600g
  1564.  
  1565. Leather-armor(+2)(Spell Resistance 17)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1566. Sets your Spell Resistance to 17, Engraved with Canary Diamond (2500g)
  1567. Costs: 27500g
  1568.  
  1569. Padded Halfplate(Lightning Resistance 20)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1570. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Disable Device +5)
  1571. Padded grants +1 DR against Bludge attacks, Grants 20 points of protection from Lightning, +5 to Disable Device skill checks
  1572. This entire set Costs: 18800g
  1573.  
  1574. Direhide Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1575. Direhide grants +3 to checks made to intimidate animals
  1576. Costs: 4700g
  1577.  
  1578. Fullplate(+2 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1579. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +3), Fullplate Greaves.
  1580. +2 Fortitude save, +3 Strength
  1581. This entire set Costs: 22900g
  1582.  
  1583. Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1584. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  1585. Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1586. This entire set Costs: 12200g
  1587.  
  1588. Ironwood Padded Splintmail(Alter Self 5/day)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1589. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1590. Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Wielder can use Alter Self as a spell like ability 5/day - UMD check 16
  1591. This entire set Costs: 21300g
  1592.  
  1593. Alchemical Silver Padded Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1594. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Open Lock +3)
  1595. Padded grants +1 DR against Bludge attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +3 to Open Lock skill checks
  1596. This entire set Costs: 7000g
  1597.  
  1598. Leather-armor(+1)(CON +2)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1599. +2 Constitution, Engraved with Black Pearl (900g)
  1600. Costs: 9900g
  1601.  
  1602. Ironwood Polished Splintmail(Stanching)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1603. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1604. Polished grants +1 DR against Slash attacks, Ironwood can be worn by druids, Stanching reduces the amount of incoming bleed damage or attributes damage by 3
  1605. This entire set Costs: 21300g
  1606.  
  1607. Alchemical Silver Polished Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1608. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Scorching Ray 5/day)
  1609. Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +2 Fortitude save, Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16
  1610. This entire set Costs: 17000g
  1611.  
  1612. Polished Scalemail(Stanching)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1613. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Counterspell +3)
  1614. Polished grants +1 DR against Slash attacks, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, +3 to Counterspell skill checks
  1615. This entire set Costs: 12200g
  1616.  
  1617. Heavy Shield(+1)(Lightning Resistance 20), 3 Shield AC.
  1618. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 20 points of protection from Lightning, Engraved with Blue Sapphire (1600g)
  1619. Costs: 17600g
  1620.  
  1621. Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1622. Engraved with Topaz (900g)
  1623. Costs: 9900g
  1624.  
  1625. Padded Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1626. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Forgery +5)
  1627. Padded grants +1 DR against Bludge attacks, +5 to Forgery skill checks
  1628. This entire set Costs: 10500g
  1629.  
  1630. Splintmail(+2)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1631. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Shocking Grasp 3/day)
  1632. Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
  1633. This entire set Costs: 18000g
  1634.  
  1635. Padded Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1636. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1637. Padded grants +1 DR against Bludge attacks
  1638. This entire set Costs: 14400g
  1639.  
  1640. Gambeson(Fire Resistance 10)(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1641. Grants 10 points of protection from Fire, Engraved with Clear Red Ruby (2500g)
  1642. Costs: 27500g
  1643.  
  1644. Sturdy Splintmail(CON +3)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1645. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Web 3/day)
  1646. Sturdy grants +1 DR against Pierce attacks, +3 Constitution, Wielder can use Web as a spell like ability 3/day - UMD check 16
  1647. This entire set Costs: 27200g
  1648.  
  1649. Adamantine Padded Halfplate(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 5 bludge soak, 7 Slash soak.
  1650. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1651. Padded grants +1 DR against Bludge attacks, Heavy Adamantine armor adds 3 Armor DR
  1652. This entire set Costs: 20400g
  1653.  
  1654. Polished Gambeson(Rallying)(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1655. Polished grants +1 DR against Slash attacks, Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  1656. Costs: 10500g
  1657.  
  1658. Umbral Skin Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1659. Umbral Skin reduces stealth circumstance penalties by half
  1660. Costs: 13300g
  1661.  
  1662. Gambeson(CON +3)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1663. +3 Constitution, Engraved with Coral (400g)
  1664. Costs: 9900g
  1665.  
  1666. Halfplate(Invisibility 5/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1667. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1668. Wielder can use Invisibility as a spell like ability 5/day - UMD check 16
  1669. This entire set Costs: 13500g
  1670.  
  1671. Polished Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1672. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1673. Polished grants +1 DR against Slash attacks, +2 Fortitude save
  1674. This entire set Costs: 6100g
  1675.  
  1676. Sturdy Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1677. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets(Lesser Channel Pain), Fullplate Greaves(+Trapwalking).
  1678. Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Adds +3 deflection bonus to AC, +4 to Reflex saves made against traps
  1679. This entire set Costs: 29300g
  1680.  
  1681. Buckler(+2), 3 Shield AC.
  1682. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Engraved with Red Spinel (400g)
  1683. Costs: 4400g
  1684.  
  1685. Buckler(+1)(CON +1), 2 Shield AC.
  1686. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, +1 Constitution, Engraved with Red Spinel (400g)
  1687. Costs: 4400g
  1688.  
  1689. Fullplate(Fire Resistance 10)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1690. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves.
  1691. Grants 10 points of protection from Fire, Adds +3 deflection bonus to AC
  1692. This entire set Costs: 22900g
  1693.  
  1694. Leather-armor(Spell Resistance 17)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1695. Sets your Spell Resistance to 17, Engraved with Black Pearl (900g)
  1696. Costs: 9900g
  1697.  
  1698. Robe(Cakm Emotions 3/day)(Acid Resistance 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1699. Wielder can use Cakm Emotions as a spell like ability 3/day - UMD check 16, Grants 5 points of protection from Acid, Engraved with Topaz (900g)
  1700. Costs: 9900g
  1701.  
  1702. Mithral Light Shield(Spell Resistance 11)(+2), 3 Shield AC.
  1703. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1, Sets your Spell Resistance to 11
  1704. Costs: 12160g
  1705.  
  1706. Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1707. Engraved with Jade (900g)
  1708. Costs: 9900g
  1709.  
  1710. Leather-armor(+1)(Reduce Person 5/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1711. Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Engraved with Jade (900g)
  1712. Costs: 9900g
  1713.  
  1714. Leather-armor(+1)(Blur 5/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1715. Wielder can use Blur as a spell like ability 5/day - UMD check 16, Engraved with Emerald (1600g)
  1716. Costs: 17600g
  1717.  
  1718. Umbral Skin Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1719. Umbral Skin reduces stealth circumstance penalties by half
  1720. Costs: 18300g
  1721.  
  1722. Umbral Skin Robe(Bear's Endurance 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1723. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Bear's Endurance as a spell like ability 5/day - UMD check 16
  1724. Costs: 18160g
  1725.  
  1726. Polished Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1727. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Spectral Hand 1/day)
  1728. Polished grants +1 DR against Slash attacks, Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16
  1729. This entire set Costs: 12200g
  1730.  
  1731. Robe(Bull's Strength 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1732. Wielder can use Bull's Strength as a spell like ability 5/day - UMD check 16, Engraved with Jade (900g)
  1733. Costs: 9900g
  1734.  
  1735. Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1736. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1737. Sets your Spell Resistance to 14
  1738. This entire set Costs: 8500g
  1739.  
  1740. Scalemail(+3 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1741. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(STR +2)
  1742. +3 Fortitude save, +2 Strength
  1743. This entire set Costs: 14600g
  1744.  
  1745. Sturdy Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1746. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1747. Sturdy grants +1 DR against Pierce attacks
  1748. This entire set Costs: 12900g
  1749.  
  1750. Ironwood Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1751. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Use Wands +5), Fullplate Greaves.
  1752. Ironwood can be worn by druids, +5 to Use Wands skill checks
  1753. This entire set Costs: 23400g
  1754.  
  1755. Padded Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1756. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1757. Padded grants +1 DR against Bludge attacks
  1758. This entire set Costs: 14400g
  1759.  
  1760. Direhide Light Shield(Rallying)(+1), 2 Shield AC.
  1761. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals, Rallying applies +4 to saves against fear to yourself and to allies within 30ft, Engraved with Jade (900g)
  1762. Costs: 9900g
  1763.  
  1764. Robe(Obscure Objects 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1765. Wielder can use Obscure Objects as a spell like ability 5/day - UMD check 16, Engraved with Jade (900g)
  1766. Costs: 9900g
  1767.  
  1768. -- Accesories --
  1769.  
  1770. Silver Ring(Summon Monster II 1/day)
  1771. Wielder can use Summon Monster II as a spell like ability 1/day - UMD check 16
  1772. Costs: 1400g
  1773.  
  1774. Silver Ring(+1 WIS)
  1775. +1 Wisdom
  1776. Costs: 1400g
  1777.  
  1778. Golden Ring(+1 WIS)
  1779. +1 Wisdom
  1780. Costs: 1900g
  1781.  
  1782. Silver Ring(+1 CON)
  1783. +1 Constitution
  1784. Costs: 1400g
  1785.  
  1786. Copper Ring(+1 INT)
  1787. +1 Intelligence
  1788. Costs: 1100g
  1789.  
  1790. Copper Ring(+1 CON)
  1791. +1 Constitution
  1792. Costs: 1100g
  1793.  
  1794. Silver Ring(+1 DEX)
  1795. +1 Dexterity
  1796. Costs: 1400g
  1797.  
  1798. Copper Ring(Shocking Grasp 3/day)
  1799. Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
  1800. Costs: 1100g
  1801.  
  1802. Golden Ring(Obscure Object 1/day)
  1803. Wielder can use Obscure Object as a spell like ability 1/day - UMD check 20
  1804. Costs: 4900g
  1805.  
  1806. Copper Ring(+2 STR)
  1807. +2 Strength, Engraved with Coral (400g)
  1808. Costs: 4400g
  1809.  
  1810. Golden Ring(Rage 3/day)
  1811. Wielder can use Rage as a spell like ability 3/day - UMD check 20
  1812. Costs: 9900g
  1813.  
  1814. Copper Ring(+3 INT)
  1815. +3 Intelligence, Engraved with Topaz (900g)
  1816. Costs: 9900g
  1817.  
  1818. Copper Ring(+1 CON)
  1819. +1 Constitution
  1820. Costs: 1100g
  1821.  
  1822. Copper Ring(+1 DEX)
  1823. +1 Dexterity
  1824. Costs: 1100g
  1825.  
  1826. Tiara(+1 Will)
  1827. +1 Will save, Engraved with Coral (400g)
  1828. Costs: 1100g
  1829.  
  1830. Tiara(+1 Will)
  1831. +1 Will save, Engraved with Red Spinel (400g)
  1832. Costs: 1100g
  1833.  
  1834. Mask(+1 Will)
  1835. +1 Will save, Engraved with White Pearl (400g)
  1836. Costs: 1100g
  1837.  
  1838. Tiara(+1 WIS)
  1839. +1 Wisdom, Engraved with Coral (400g)
  1840. Costs: 1100g
  1841.  
  1842. Tiara(+1 WIS)
  1843. +1 Wisdom, Engraved with Red Spinel (400g)
  1844. Costs: 1100g
  1845.  
  1846. Tiara(Socialize +3)
  1847. +3 to Socialize skill checks, Engraved with Coral (400g)
  1848. Costs: 1100g
  1849.  
  1850. Tiara(+1 WIS)
  1851. +1 Wisdom, Engraved with Red Spinel (400g)
  1852. Costs: 1100g
  1853.  
  1854. Mask(+3 Will)
  1855. +3 Will save, Engraved with Blue Sapphire (1600g)
  1856. Costs: 9900g
  1857.  
  1858. Tiara(Listen +3)
  1859. +3 to Listen skill checks, Engraved with Moonstone (900g)
  1860. Costs: 4400g
  1861.  
  1862. Tiara(+2 Will)
  1863. +2 Will save, Engraved with Topaz (900g)
  1864. Costs: 4400g
  1865.  
  1866. Tiara(+2 Will)
  1867. +2 Will save, Engraved with Black Pearl (900g)
  1868. Costs: 4400g
  1869.  
  1870. Tiara(+3 CHA)
  1871. +3 Charisma, Engraved with Emerald (1600g)
  1872. Costs: 9900g
  1873.  
  1874. Tiara(Socialize +3)
  1875. +3 to Socialize skill checks, Engraved with Moonstone (900g)
  1876. Costs: 4400g
  1877.  
  1878. Tiara(+2 CHA)
  1879. +2 Charisma, Engraved with Moonstone (900g)
  1880. Costs: 4400g
  1881.  
  1882. Boots(Expeditious Retreat 1/day)
  1883. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with White Pearl (400g)
  1884. Costs: 1100g
  1885.  
  1886. Boots(+Winterland)
  1887. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Red Spinel (400g)
  1888. Costs: 1100g
  1889.  
  1890. Boots(Tracking +3)
  1891. +3 to Tracking skill checks, Engraved with Red Spinel (400g)
  1892. Costs: 1100g
  1893.  
  1894. Boots(+1 DEX)
  1895. Engraved with Coral (400g)
  1896. Costs: 1100g
  1897.  
  1898. Boots(+Cat's Fall)
  1899. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Coral (400g)
  1900. Costs: 1100g
  1901.  
  1902. Boots(+Cat's Fall)
  1903. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
  1904. Costs: 1100g
  1905.  
  1906. Boots(Reflex +1)
  1907. +1 Reflex save, Engraved with White Pearl (400g)
  1908. Costs: 1100g
  1909.  
  1910. Boots(Jump +5)
  1911. +5 to Jump skill checks, Engraved with Topaz (900g)
  1912. Costs: 4400g
  1913.  
  1914. Boots(+Trapwalking)
  1915. +4 to Reflex saves made against traps, Engraved with Topaz (900g)
  1916. Costs: 4400g
  1917.  
  1918. Boots(Reflex +2)
  1919. +2 Reflex save, Engraved with Moonstone (900g)
  1920. Costs: 4400g
  1921.  
  1922. Boots(+Earth Roots)
  1923. additional +1 AC for each activation in which you use combat expertise or defensive fighting and don't move(Max +5), Engraved with Emerald (1600g)
  1924. Costs: 9900g
  1925.  
  1926. Boots(+Lesser FoM)
  1927. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Topaz (900g)
  1928. Costs: 4400g
  1929.  
  1930. Boots(+Trapwalking)
  1931. +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
  1932. Costs: 4400g
  1933.  
  1934. Boots(+Trapwalking)
  1935. +4 to Reflex saves made against traps, Engraved with Moonstone (900g)
  1936. Costs: 4400g
  1937.  
  1938. Gloves(STR +1)
  1939. +1 Strength, Engraved with Coral (400g)
  1940. Costs: 1100g
  1941.  
  1942. Gloves(STR +1)
  1943. +1 Strength, Engraved with White Pearl (400g)
  1944. Costs: 1100g
  1945.  
  1946. Gloves(Scorching Ray 1/day)
  1947. Wielder can use Scorching Ray as a spell like ability 1/day - UMD check 16, Engraved with Coral (400g)
  1948. Costs: 1100g
  1949.  
  1950. Gloves(Touch of Idiocy 1/day)
  1951. Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with Amethyst (400g)
  1952. Costs: 1100g
  1953.  
  1954. Gloves(Use Wands +3)
  1955. +3 to Use Wands skill checks, Engraved with Coral (400g)
  1956. Costs: 1100g
  1957.  
  1958. Gloves(Counterspell +3)
  1959. +3 to Counterspell skill checks, Engraved with Red Spinel (400g)
  1960. Costs: 1100g
  1961.  
  1962. Bracers(STR +1)
  1963. +1 Strength, Engraved with Red Spinel (400g)
  1964. Costs: 1100g
  1965.  
  1966. Gloves(Channel Pain)
  1967. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Jade (900g)
  1968. Costs: 4400g
  1969.  
  1970. Bracers of Armor +2
  1971. +2 Armor AC, Engraved with Jade (900g)
  1972. Costs: 4400g
  1973.  
  1974. Gloves(True Strike 3/day)
  1975. Wielder can use True Strike as a spell like ability 3/day - UMD check 12, Engraved with Coral (400g)
  1976. Costs: 1100g
  1977.  
  1978. Gloves(STR +1)
  1979. +1 Strength, Engraved with White Pearl (400g)
  1980. Costs: 1100g
  1981.  
  1982. Bracers of Armor +2
  1983. +2 Armor AC, Engraved with Topaz (900g)
  1984. Costs: 4400g
  1985.  
  1986. Gloves(Climb +5)
  1987. +5 to Climb skill checks, Engraved with Moonstone (900g)
  1988. Costs: 4400g
  1989.  
  1990. Gloves(Escape Artist +3)
  1991. +3 to Escape Artist skill checks, Engraved with Coral (400g)
  1992. Costs: 1100g
  1993.  
  1994. --- Scrolls ---
  1995.  
  1996. Scroll of Expeditious Retreat
  1997. Costs: 25g
  1998.  
  1999. Scroll of Protection from Evil/Good/Law/Chaos
  2000. Costs: 25g
  2001.  
  2002. Scroll of Comprehend Language
  2003. Costs: 25g
  2004.  
  2005. Scroll of Magic Aura
  2006. Costs: 25g
  2007.  
  2008. Scroll of Bless
  2009. Costs: 25g
  2010.  
  2011. Scroll of Divine Favor
  2012. Costs: 25g
  2013.  
  2014. Scroll of Endure Elements
  2015. Costs: 25g
  2016.  
  2017. Scroll of Obscuring Mist
  2018. Costs: 25g
  2019.  
  2020. Scroll of Doon
  2021. Costs: 25g
  2022.  
  2023. Scroll of Reduce Person
  2024. Costs: 25g
  2025.  
  2026. Scroll of Summon Monster I
  2027. Costs: 25g
  2028.  
  2029. Scroll of Curse Water
  2030. Costs: 50g
  2031.  
  2032. Scroll of Alarm
  2033. Costs: 25g
  2034.  
  2035. Scroll of Magic Weapon
  2036. Costs: 25g
  2037.  
  2038. Scroll of Cause Fear
  2039. Costs: 25g
  2040.  
  2041. Scroll of Magic Stone
  2042. Costs: 25g
  2043.  
  2044. Scroll of True Strike
  2045. Costs: 25g
  2046.  
  2047. Scroll of Invisibility Purge
  2048. Costs: 375g
  2049.  
  2050. Scroll of Delay Poison
  2051. Costs: 150g
  2052.  
  2053. Scroll of Magic Missile
  2054. Costs: 25g
  2055.  
  2056. Scroll of Tongues
  2057. Costs: 375g
  2058.  
  2059. Scroll of Scorching Ray
  2060. Costs: 150g
  2061.  
  2062. Scroll of Dispel Magic
  2063. Costs: 375g
  2064.  
  2065. Scroll of Locate Object
  2066. Costs: 150g
  2067.  
  2068. Scroll of Wind Wall
  2069. Costs: 375g
  2070.  
  2071. Scroll of Lesser Restoration
  2072. Costs: 150g
  2073.  
  2074. Scroll of Halt Undead
  2075. Costs: 375g
  2076.  
  2077. Scroll of Protection from Arrows
  2078. Costs: 150g
  2079.  
  2080. Scroll of Phantom Steed
  2081. Costs: 375g
  2082.  
  2083. Scroll of Consecrate
  2084. Costs: 175g
  2085.  
  2086. Scroll of See Invisibility
  2087. Costs: 150g
  2088.  
  2089. Scroll of Bear's Endurance
  2090. Costs: 150g
  2091.  
  2092. Scroll of Gaseous form
  2093. Costs: 375g
  2094.  
  2095. Scroll of Charm Person
  2096. Costs: 25g
  2097.  
  2098.  
  2099. --- Alchemical Ingredients ---
  2100. (Lvl2)Tomb Rot
  2101. Costs: 240
  2102.  
  2103. (Lvl3)Chaotic Cord
  2104. Costs: 600
  2105.  
  2106. (Lvl3)Fire Clover
  2107. Costs: 600
  2108.  
  2109. (Lvl3)Storm Balm
  2110. Costs: 600
  2111.  
  2112. (Lvl2)Acid Spike
  2113. Costs: 240
  2114.  
  2115. (Lvl1)Zapping Lichen
  2116. Costs: 40
  2117.  
  2118. (Lvl2)Golden Sap
  2119. Costs: 240
  2120.  
  2121. (Lvl2)Fire Tongue
  2122. Costs: 240
  2123.  
  2124. (Lvl2)Mountain Tangle
  2125. Costs: 240
  2126.  
  2127. --- Wands ---
  2128.  
  2129. Wand of Jump(8 Charges)
  2130. Requires a UMD check 12 DC to cast a charge
  2131. Costs: 200
  2132.  
  2133. Wand of Bull's Strength(19 Charges)
  2134. Requires a UMD check 20 DC to cast a charge
  2135. Costs: 2850
  2136.  
  2137. Wand of Desecrate(15 Charges)
  2138. Requires a UMD check 20 DC to cast a charge
  2139. Costs: 2625
  2140.  
  2141. Wand of Magic Vestment(20 Charges)
  2142. Requires a UMD check 28 DC to cast a charge
  2143. Costs: 7500
  2144.  
  2145. Wand of Fox's Cunning(7 Charges)
  2146. Requires a UMD check 20 DC to cast a charge
  2147. Costs: 1050
  2148.  
  2149. Wand of Web(15 Charges)
  2150. Requires a UMD check 20 DC to cast a charge
  2151. Costs: 2250
  2152.  
  2153. Wand of Doon(9 Charges)
  2154. Requires a UMD check 12 DC to cast a charge
  2155. Costs: 225
  2156.  
  2157. Wand of Keen Edge(24 Charges)
  2158. Requires a UMD check 28 DC to cast a charge
  2159. Costs: 9000
  2160.  
  2161. Wand of Bear's Endurance(13 Charges)
  2162. Requires a UMD check 20 DC to cast a charge
  2163. Costs: 1950
  2164.  
  2165. Wand of Divine Favor(15 Charges)
  2166. Requires a UMD check 12 DC to cast a charge
  2167. Costs: 375
  2168.  
  2169. --- Potions & Oils ---
  2170.  
  2171. x3 Greater magic weapon +1 Oils
  2172. Costs: 750
  2173.  
  2174. x2 Shield of faith +3 Potions
  2175. Costs: 300
  2176.  
  2177. x2 Neutralize poison Potions
  2178. Costs: 750
  2179.  
  2180. x2 Owl’s wisdom Potions
  2181. Costs: 300
  2182.  
  2183. x5 Cure light wounds Potions
  2184. Costs: 50
  2185.  
  2186. x9 Magic fang Potions
  2187. Costs: 50
  2188.  
  2189. x2 Fly Potions
  2190. Costs: 750
  2191.  
  2192. x3 Rage Potions
  2193. Costs: 750
  2194.  
  2195. x11 Protection from (Law) Potions
  2196. Costs: 50
  2197.  
  2198. x4 Darkvision Potions
  2199. Costs: 300
  2200.  
  2201. x11 Mage armor Potions
  2202. Costs: 50
  2203.  
  2204. x3 Displacement Potions
  2205. Costs: 750
  2206.  
  2207. x3 Undetectable alignment Potions
  2208. Costs: 300
  2209.  
  2210. x9 Shillelagh Oils
  2211. Costs: 50
  2212.  
  2213. x3 Hide from undead Potions
  2214. Costs: 50
  2215.  
  2216. x4 Delay poison Potions
  2217. Costs: 300
  2218.  
  2219. x3 Tongues Potions
  2220. Costs: 750
  2221.  
  2222. x4 Remove paralysis Potions
  2223. Costs: 300
  2224.  
  2225. x4 Hide from animals Potions
  2226. Costs: 50
  2227.  
  2228. x11 Protection from (Chaos) Potions
  2229. Costs: 50
  2230.  
  2231. x3 Magic stone Oils
  2232. Costs: 50
  2233.  
  2234. x7 Remove fear Potions
  2235. Costs: 50
  2236.  
  2237. --- Basic Components ---
  2238.  
  2239. x13665 Magical Components
  2240. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  2241. Costs: 1
  2242.  
  2243. x139 Crafting Kits
  2244. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  2245. Costs: 100
  2246.  
  2247. x1271 Boiled Animal Leathers
  2248. Costs: 10
  2249.  
  2250. x534 Iron Ingots
  2251. Iron is the default material for crafting basic forged items
  2252. Costs: 20
  2253.  
  2254. x10030 Wooden Logs
  2255. Raw wooden log used for constructions or campfires
  2256. Costs: 1
  2257.  
  2258. x1104 Yew Wood Logs
  2259. Yew is an agile wood used as a base material for ammunition and bowcrafting
  2260. Costs: 10
  2261.  
  2262. --- Rare Materials ---
  2263.  
  2264. x57 Alchemical Silver Ingots
  2265. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2266. Costs: 80
  2267.  
  2268. x7 Ironwood Logs
  2269. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2270. Costs: 400
  2271.  
  2272. x3 Planar Shard Ingots
  2273. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  2274. Costs: 2000
  2275.  
  2276. x85 Direhide Pieces
  2277. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2278. Costs: 50
  2279.  
  2280. x28 Coral Shell Ingots
  2281. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  2282. Costs: 100
  2283.  
  2284. x7 Adamantine Ingots
  2285. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  2286. Costs: 500
  2287.  
  2288. x6 Cold-Iron Ingots
  2289. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2290. Costs: 600
  2291.  
  2292. x11 Mithral Ingots
  2293. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  2294. Costs: 400
  2295.  
  2296. x14 Umbral Skin Pieces
  2297. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  2298. Costs: 200
  2299.  
  2300. x6 Jade Ingots
  2301. Jade Ingot replaces Iron when Forging(Skill) items from that material
  2302. Costs: 700
  2303.  
  2304. x6 Petrified Wood Logs
  2305. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2306. Costs: 600
  2307.  
  2308. --- Gemstones ---
  2309.  
  2310. x7 Red Spinels
  2311. Costs: 400
  2312.  
  2313. x2 Clear Red Rubys
  2314. Costs: 3600
  2315.  
  2316. x3 Blue Sapphires
  2317. Costs: 1600
  2318.  
  2319. x12 White Pearls
  2320. Costs: 400
  2321.  
  2322. x2 Canary Diamonds
  2323. Costs: 3600
  2324.  
  2325. x3 Emeralds
  2326. Costs: 1600
  2327.  
  2328. x43 Jasper Stones
  2329. Costs: 100
  2330.  
  2331. x6 Black Pearls
  2332. Costs: 900
  2333.  
  2334. x4 Topazs
  2335. Costs: 900
  2336.  
  2337. x4 Moonstones
  2338. Costs: 900
  2339.  
  2340. x5 Jades
  2341. Costs: 900
  2342.  
  2343.  
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