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rp_downtown_v4c_v2_vrp

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Aug 22nd, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 25 2017)
  7. 4 threads
  8. materialPath: H:\Steam Games\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.vmf
  10. material "de_train/train_cement_floor_01" not found.
  11. Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "de_train/train_cementwear_01" not found.
  14. Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
  15. material "brick/brickwall056a" not found.
  16. Material not found!: BRICK/BRICKWALL056A
  17. material "cs_assault/concretefloor026a" not found.
  18. Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
  19. material "cs_assault/pavement001a" not found.
  20. Material not found!: CS_ASSAULT/PAVEMENT001A
  21. material "concrete/concretewall056b" not found.
  22. Material not found!: CONCRETE/CONCRETEWALL056B
  23. material "glass/unbreakable" not found.
  24. Material not found!: GLASS/UNBREAKABLE
  25. material "cs_assault/pavement001" not found.
  26. Material not found!: CS_ASSAULT/PAVEMENT001
  27. material "cs_italy/cobble03" not found.
  28. Material not found!: CS_ITALY/COBBLE03
  29. material "plaster/offwllb" not found.
  30. Material not found!: PLASTER/OFFWLLB
  31. material "tile/ceilingtilea" not found.
  32. Material not found!: TILE/CEILINGTILEA
  33. material "cs_assault/assault_warehouse_02" not found.
  34. Material not found!: CS_ASSAULT/ASSAULT_WAREHOUSE_02
  35. material "concrete/offflrb" not found.
  36. Material not found!: CONCRETE/OFFFLRB
  37. material "cs_italy/pwood1" not found.
  38. Material not found!: CS_ITALY/PWOOD1
  39. material "de_prodigy/tunnelplaster02d" not found.
  40. Material not found!: DE_PRODIGY/TUNNELPLASTER02D
  41. material "cs_assault/assault_brick1" not found.
  42. Material not found!: CS_ASSAULT/ASSAULT_BRICK1
  43. material "plaster/offwllc" not found.
  44. Material not found!: PLASTER/OFFWLLC
  45. material "carpet/offflrb" not found.
  46. Material not found!: CARPET/OFFFLRB
  47. material "carpet/offflra" not found.
  48. Material not found!: CARPET/OFFFLRA
  49. material "brick/brickwall004a" not found.
  50. Material not found!: BRICK/BRICKWALL004A
  51. material "cs_havana/ceiling01" not found.
  52. Material not found!: CS_HAVANA/CEILING01
  53. material "metal/metalwall065a" not found.
  54. Material not found!: METAL/METALWALL065A
  55. material "brick/brickwall026d" not found.
  56. Material not found!: BRICK/BRICKWALL026D
  57. material "brick/brickwall026f" not found.
  58. Material not found!: BRICK/BRICKWALL026F
  59. material "cs_havana/woodm" not found.
  60. Material not found!: CS_HAVANA/WOODM
  61. material "de_train/train_metalceiling_02" not found.
  62. Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
  63. material "cs_italy/wallpap04b" not found.
  64. Material not found!: CS_ITALY/WALLPAP04B
  65. material "cs_italy/wfloor-sn00" not found.
  66. Material not found!: CS_ITALY/WFLOOR-SN00
  67. material "cs_italy/wallpaper02" not found.
  68. Material not found!: CS_ITALY/WALLPAPER02
  69. material "de_train/de_train_plasterwall_01" not found.
  70. Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
  71. material "de_piranesi/marblefloor01" not found.
  72. Material not found!: DE_PIRANESI/MARBLEFLOOR01
  73. material "plaster/infplasterwall044d" not found.
  74. Material not found!: PLASTER/INFPLASTERWALL044D
  75. material "brick/offwlla" not found.
  76. Material not found!: BRICK/OFFWLLA
  77. material "concrete/prodflrb" not found.
  78. Material not found!: CONCRETE/PRODFLRB
  79. material "concrete/prodwllf" not found.
  80. Material not found!: CONCRETE/PRODWLLF
  81. material "de_piranesi/marblefloor08" not found.
  82. Material not found!: DE_PIRANESI/MARBLEFLOOR08
  83. material "cs_italy/carpet-sn03" not found.
  84. Material not found!: CS_ITALY/CARPET-SN03
  85. material "test_speakers/cuwoodm" not found.
  86. Material not found!: TEST_SPEAKERS/CUWOODM
  87. material "de_piranesi/woodfloor02" not found.
  88. Material not found!: DE_PIRANESI/WOODFLOOR02
  89. material "de_piranesi/woodfloor03" not found.
  90. Material not found!: DE_PIRANESI/WOODFLOOR03
  91. material "glass/prodwndwa" not found.
  92. Material not found!: GLASS/PRODWNDWA
  93. material "cs_italy/plasterwall02" not found.
  94. Material not found!: CS_ITALY/PLASTERWALL02
  95. material "cs_italy/cr_miscwood2b" not found.
  96. Material not found!: CS_ITALY/CR_MISCWOOD2B
  97. material "de_prodigy/ceiling01" not found.
  98. Material not found!: DE_PRODIGY/CEILING01
  99. material "brick/brickwall008a" not found.
  100. Material not found!: BRICK/BRICKWALL008A
  101. material "plaster/plasterwall024a" not found.
  102. Material not found!: PLASTER/PLASTERWALL024A
  103. material "de_piranesi/pi_wood1" not found.
  104. Material not found!: DE_PIRANESI/PI_WOOD1
  105. material "wood/milroof002" not found.
  106. Material not found!: WOOD/MILROOF002
  107. material "de_piranesi/pi_wood3" not found.
  108. Material not found!: DE_PIRANESI/PI_WOOD3
  109. material "wood/offparticleboard" not found.
  110. Material not found!: WOOD/OFFPARTICLEBOARD
  111. material "cs_italy/wallpaper02a" not found.
  112. Material not found!: CS_ITALY/WALLPAPER02A
  113. material "de_chateau/interiortile02" not found.
  114. Material not found!: DE_CHATEAU/INTERIORTILE02
  115. material "concrete/concretewall021a" not found.
  116. Material not found!: CONCRETE/CONCRETEWALL021A
  117. material "glass/offwndwb" not found.
  118. Material not found!: GLASS/OFFWNDWB
  119. material "de_chateau/bush01a" not found.
  120. Material not found!: DE_CHATEAU/BUSH01A
  121. material "de_chateau/woodm" not found.
  122. Material not found!: DE_CHATEAU/WOODM
  123. material "de_tides/tides_floor_wood" not found.
  124. Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
  125. material "wood/inffence01" not found.
  126. Material not found!: WOOD/INFFENCE01
  127. material "smooth metal/graymetal" not found.
  128. Material not found!: SMOOTH METAL/GRAYMETAL
  129. material "vintagewallpaper/wallpaper06" not found.
  130. Material not found!: VINTAGEWALLPAPER/WALLPAPER06
  131. material "de_prodigy/tunnelplaster03" not found.
  132. Material not found!: DE_PRODIGY/TUNNELPLASTER03
  133. material "plaster/milwall003" not found.
  134. Material not found!: PLASTER/MILWALL003
  135. material "cs_italy/black" not found.
  136. Material not found!: CS_ITALY/BLACK
  137. material "wood/woodsteps001" not found.
  138. Material not found!: WOOD/WOODSTEPS001
  139. material "de_chateau/stairsd" not found.
  140. Material not found!: DE_CHATEAU/STAIRSD
  141. material "brick/brickwall003d" not found.
  142. Material not found!: BRICK/BRICKWALL003D
  143. material "concrete/prodflra" not found.
  144. Material not found!: CONCRETE/PRODFLRA
  145. material "cs_italy/cobble04" not found.
  146. Material not found!: CS_ITALY/COBBLE04
  147. material "de_train/train_oldbrick_01" not found.
  148. Material not found!: DE_TRAIN/TRAIN_OLDBRICK_01
  149. material "brick/brickwall038a" not found.
  150. Material not found!: BRICK/BRICKWALL038A
  151. material "de_train/train_grass_floor_01" not found.
  152. Material not found!: DE_TRAIN/TRAIN_GRASS_FLOOR_01
  153. material "stone/infflrc" not found.
  154. Material not found!: STONE/INFFLRC
  155. material "cs_italy/brickwall01" not found.
  156. Material not found!: CS_ITALY/BRICKWALL01
  157. material "de_nuke/nuke_ceiling_facility_01" not found.
  158. Material not found!: DE_NUKE/NUKE_CEILING_FACILITY_01
  159. material "cs_havana/metal02" not found.
  160. Material not found!: CS_HAVANA/METAL02
  161. material "cs_havana/ground01grass" not found.
  162. Material not found!: CS_HAVANA/GROUND01GRASS
  163. material "wood/offdesktop" not found.
  164. Material not found!: WOOD/OFFDESKTOP
  165. material "wood/offdesktopsd" not found.
  166. Material not found!: WOOD/OFFDESKTOPSD
  167. Could not locate 'GameData' key in h:\steam games\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  168. Patching WVT material: maps/rp_downtown_v4c_v2_vrp/nature/blendsandrock004a_wvt_patch
  169. fixing up env_cubemap materials on brush sides...
  170. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  171. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  172. Processing areas...done (0)
  173. Building Faces...done (0)
  174. Chop Details...done (0)
  175. Find Visible Detail Sides...
  176. Merged 332 detail faces...done (0)
  177. Merging details...done (0)
  178. FixTjuncs...
  179. PruneNodes...
  180. WriteBSP...
  181. done (2)
  182. writing H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.prt...Building visibility clusters...
  183. done (0)
  184. Creating default LDR cubemaps for env_cubemap using skybox materials:
  185. skybox/sky_day01_05*.vmt
  186. ! Run buildcubemaps in the engine to get the correct cube maps.
  187. Creating default HDR cubemaps for env_cubemap using skybox materials:
  188. skybox/sky_day01_05*.vmt
  189. ! Run buildcubemaps in the engine to get the correct cube maps.
  190. Finding displacement neighbors...
  191. Finding lightmap sample positions...
  192. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  193. material "cs_assault/assault_building_decal_01" not found.
  194. material "cs_assault/assault_building_decal03" not found.
  195. material "decals/parkings" not found.
  196. material "cs_assault/assault_building_decal04" not found.
  197. material "decals/decalgraffiti044a_cs" not found.
  198. Building Physics collision data...
  199. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  200. done (1) (3930472 bytes)
  201. Error loading studio model "models/props/cs_assault/camera.mdl"!
  202. Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
  203. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  204. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  205. Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
  206. Error loading studio model "models/props/cs_office/sofa.mdl"!
  207. Error loading studio model "models/props/cs_assault/billboard.mdl"!
  208. Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
  209. Error loading studio model "models/props/cs_havana/bookcase_large.mdl"!
  210. Error loading studio model "models/props/cs_office/light_inset.mdl"!
  211. Error loading studio model "models/props/cs_office/light_ceiling.mdl"!
  212. Error loading studio model "models/props/cs_office/Light_security.mdl"!
  213. Error loading studio model "models/props/cs_italy/it_mkt_shelf1.mdl"!
  214. Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
  215. Error loading studio model "models/props/de_inferno/tree_small.mdl"!
  216. Error loading studio model "models/props/de_inferno/tree_large.mdl"!
  217. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  218. Compacting texture/material tables...
  219. Reduced 6499 texinfos to 4770
  220. Reduced 592 texdatas to 528 (26242 bytes to 24049)
  221. Writing H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
  222. 12 seconds elapsed
  223.  
  224. ** Executing...
  225. ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vvis.exe"
  226. ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp"
  227.  
  228. Valve Software - vvis.exe (Jul 25 2017)
  229. 4 threads
  230. reading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
  231. reading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.prt
  232. 4216 portalclusters
  233. 11461 numportals
  234. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
  235. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2660)
  236. Optimized: 18101 visible clusters (1.17%)
  237. Total clusters visible: 1541018
  238. Average clusters visible: 365
  239. Building PAS...
  240. Average clusters audible: 1348
  241. visdatasize:1586535 compressed from 4452096
  242. writing h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
  243. 44 minutes, 24 seconds elapsed
  244.  
  245. ** Executing...
  246. ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vrad.exe"
  247. ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp"
  248.  
  249. Valve Software - vrad.exe SSE (Jul 25 2017)
  250.  
  251. Valve Radiosity Simulator
  252. 4 threads
  253. [Reading texlights from 'lights.rad']
  254. [45 texlights parsed from 'lights.rad']
  255.  
  256. Loading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
  257. Setting up ray-trace acceleration structure... Done (3.27 seconds)
  258. 20831 faces
  259. 5 degenerate faces
  260. 3669227 square feet [528368704.00 square inches]
  261. 125 Displacements
  262. 34772 Square Feet [5007177.50 Square Inches]
  263. 20826 patches before subdivision
  264. 132698 patches after subdivision
  265. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  266. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  267. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  268. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  269. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  270. sun extent from map=0.087156
  271. 507 direct lights
  272. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
  273. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
  274. transfers 16340511, max 1365
  275. transfer lists: 124.7 megs
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  277. Bounce #1 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #2 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #3 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #4 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #5 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #6 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #7 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #8 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #9 added RGB(nan, nan, nan)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  295. Bounce #10 added RGB(nan, nan, nan)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #11 added RGB(nan, nan, nan)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #12 added RGB(nan, nan, nan)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  301. Bounce #13 added RGB(nan, nan, nan)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  303. Bounce #14 added RGB(nan, nan, nan)
  304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  305. Bounce #15 added RGB(nan, nan, nan)
  306. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  307. Bounce #16 added RGB(nan, nan, nan)
  308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  309. Bounce #17 added RGB(nan, nan, nan)
  310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  311. Bounce #18 added RGB(nan, nan, nan)
  312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  313. Bounce #19 added RGB(nan, nan, nan)
  314. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  315. Bounce #20 added RGB(nan, nan, nan)
  316. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  317. Bounce #21 added RGB(nan, nan, nan)
  318. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  319. Bounce #22 added RGB(nan, nan, nan)
  320. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  321. Bounce #23 added RGB(nan, nan, nan)
  322. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  323. Bounce #24 added RGB(nan, nan, nan)
  324. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  325. Bounce #25 added RGB(nan, nan, nan)
  326. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  327. Bounce #26 added RGB(nan, nan, nan)
  328. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  329. Bounce #27 added RGB(nan, nan, nan)
  330. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  331. Bounce #28 added RGB(nan, nan, nan)
  332. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  333. Bounce #29 added RGB(nan, nan, nan)
  334. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  335. Bounce #30 added RGB(nan, nan, nan)
  336. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  337. Bounce #31 added RGB(nan, nan, nan)
  338. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  339. Bounce #32 added RGB(nan, nan, nan)
  340. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  341. Bounce #33 added RGB(nan, nan, nan)
  342. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  343. Bounce #34 added RGB(nan, nan, nan)
  344. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  345. Bounce #35 added RGB(nan, nan, nan)
  346. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  347. Bounce #36 added RGB(nan, nan, nan)
  348. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  349. Bounce #37 added RGB(nan, nan, nan)
  350. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  351. Bounce #38 added RGB(nan, nan, nan)
  352. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  353. Bounce #39 added RGB(nan, nan, nan)
  354. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  355. Bounce #40 added RGB(nan, nan, nan)
  356. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  357. Bounce #41 added RGB(nan, nan, nan)
  358. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  359. Bounce #42 added RGB(nan, nan, nan)
  360. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  361. Bounce #43 added RGB(nan, nan, nan)
  362. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  363. Bounce #44 added RGB(nan, nan, nan)
  364. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  365. Bounce #45 added RGB(nan, nan, nan)
  366. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  367. Bounce #46 added RGB(nan, nan, nan)
  368. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  369. Bounce #47 added RGB(nan, nan, nan)
  370. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  371. Bounce #48 added RGB(nan, nan, nan)
  372. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  373. Bounce #49 added RGB(nan, nan, nan)
  374. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  375. Bounce #50 added RGB(nan, nan, nan)
  376. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  377. Bounce #51 added RGB(nan, nan, nan)
  378. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  379. Bounce #52 added RGB(nan, nan, nan)
  380. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  381. Bounce #53 added RGB(nan, nan, nan)
  382. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  383. Bounce #54 added RGB(nan, nan, nan)
  384. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  385. Bounce #55 added RGB(nan, nan, nan)
  386. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  387. Bounce #56 added RGB(nan, nan, nan)
  388. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  389. Bounce #57 added RGB(nan, nan, nan)
  390. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  391. Bounce #58 added RGB(nan, nan, nan)
  392. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  393. Bounce #59 added RGB(nan, nan, nan)
  394. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  395. Bounce #60 added RGB(nan, nan, nan)
  396. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  397. Bounce #61 added RGB(nan, nan, nan)
  398. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  399. Bounce #62 added RGB(nan, nan, nan)
  400. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  401. Bounce #63 added RGB(nan, nan, nan)
  402. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  403. Bounce #64 added RGB(nan, nan, nan)
  404. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  405. Bounce #65 added RGB(nan, nan, nan)
  406. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  407. Bounce #66 added RGB(nan, nan, nan)
  408. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  409. Bounce #67 added RGB(nan, nan, nan)
  410. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  411. Bounce #68 added RGB(nan, nan, nan)
  412. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  413. Bounce #69 added RGB(nan, nan, nan)
  414. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  415. Bounce #70 added RGB(nan, nan, nan)
  416. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  417. Bounce #71 added RGB(nan, nan, nan)
  418. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  419. Bounce #72 added RGB(nan, nan, nan)
  420. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  421. Bounce #73 added RGB(nan, nan, nan)
  422. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  423. Bounce #74 added RGB(nan, nan, nan)
  424. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  425. Bounce #75 added RGB(nan, nan, nan)
  426. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  427. Bounce #76 added RGB(nan, nan, nan)
  428. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  429. Bounce #77 added RGB(nan, nan, nan)
  430. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  431. Bounce #78 added RGB(nan, nan, nan)
  432. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  433. Bounce #79 added RGB(nan, nan, nan)
  434. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  435. Bounce #80 added RGB(nan, nan, nan)
  436. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  437. Bounce #81 added RGB(nan, nan, nan)
  438. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  439. Bounce #82 added RGB(nan, nan, nan)
  440. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  441. Bounce #83 added RGB(nan, nan, nan)
  442. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  443. Bounce #84 added RGB(nan, nan, nan)
  444. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  445. Bounce #85 added RGB(nan, nan, nan)
  446. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  447. Bounce #86 added RGB(nan, nan, nan)
  448. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  449. Bounce #87 added RGB(nan, nan, nan)
  450. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  451. Bounce #88 added RGB(nan, nan, nan)
  452. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  453. Bounce #89 added RGB(nan, nan, nan)
  454. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  455. Bounce #90 added RGB(nan, nan, nan)
  456. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  457. Bounce #91 added RGB(nan, nan, nan)
  458. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  459. Bounce #92 added RGB(nan, nan, nan)
  460. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  461. Bounce #93 added RGB(nan, nan, nan)
  462. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  463. Bounce #94 added RGB(nan, nan, nan)
  464. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  465. Bounce #95 added RGB(nan, nan, nan)
  466. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  467. Bounce #96 added RGB(nan, nan, nan)
  468. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  469. Bounce #97 added RGB(nan, nan, nan)
  470. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  471. Bounce #98 added RGB(nan, nan, nan)
  472. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  473. Bounce #99 added RGB(nan, nan, nan)
  474. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  475. Bounce #100 added RGB(nan, nan, nan)
  476. Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
  477. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  478. FinalLightFace Done
  479. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  480. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  481. Writing leaf ambient...done
  482. Ready to Finish
  483.  
  484. Object names Objects/Maxobjs Memory / Maxmem Fullness
  485. ------------ --------------- --------------- --------
  486. models 182/1024 8736/49152 (17.8%)
  487. brushes 5924/8192 71088/98304 (72.3%)
  488. brushsides 40854/65536 326832/524288 (62.3%)
  489. planes 18054/65536 361080/1310720 (27.5%)
  490. vertexes 35487/65536 425844/786432 (54.1%)
  491. nodes 10660/65536 341120/2097152 (16.3%)
  492. texinfos 4770/12288 343440/884736 (38.8%)
  493. texdata 528/2048 16896/65536 (25.8%)
  494. dispinfos 125/0 22000/0 ( 0.0%)
  495. disp_verts 10541/0 210820/0 ( 0.0%)
  496. disp_tris 16768/0 33536/0 ( 0.0%)
  497. disp_lmsamples 108024/0 108024/0 ( 0.0%)
  498. faces 20831/65536 1166536/3670016 (31.8%)
  499. hdr faces 0/65536 0/3670016 ( 0.0%)
  500. origfaces 13593/65536 761208/3670016 (20.7%)
  501. leaves 10843/65536 346976/2097152 (16.5%)
  502. leaffaces 24519/65536 49038/131072 (37.4%)
  503. leafbrushes 12153/65536 24306/131072 (18.5%)
  504. areas 10/256 80/2048 ( 3.9%)
  505. surfedges 156509/512000 626036/2048000 (30.6%)
  506. edges 96632/256000 386528/1024000 (37.7%)
  507. LDR worldlights 507/8192 44616/720896 ( 6.2%)
  508. HDR worldlights 0/8192 0/720896 ( 0.0%)
  509. leafwaterdata 1/32768 12/393216 ( 0.0%)
  510. waterstrips 2325/32768 23250/327680 ( 7.1%)
  511. waterverts 0/65536 0/786432 ( 0.0%)
  512. waterindices 40725/65536 81450/131072 (62.1%)
  513. cubemapsamples 46/1024 736/16384 ( 4.5%)
  514. overlays 10/512 3520/180224 ( 2.0%)
  515. LDR lightdata [variable] 11037668/0 ( 0.0%)
  516. HDR lightdata [variable] 0/0 ( 0.0%)
  517. visdata [variable] 1586535/16777216 ( 9.5%)
  518. entdata [variable] 426011/393216 (108.3%) VERY FULL!
  519. LDR ambient table 10843/65536 43372/262144 (16.5%)
  520. HDR ambient table 10843/65536 43372/262144 (16.5%)
  521. LDR leaf ambient 28352/65536 793856/1835008 (43.3%)
  522. HDR leaf ambient 10843/65536 303604/1835008 (16.5%)
  523. occluders 0/0 0/0 ( 0.0%)
  524. occluder polygons 0/0 0/0 ( 0.0%)
  525. occluder vert ind 0/0 0/0 ( 0.0%)
  526. detail props [variable] 1/12 ( 8.3%)
  527. static props [variable] 1/36966 ( 0.0%)
  528. pakfile [variable] 5089530/0 ( 0.0%)
  529. physics [variable] 3930472/4194304 (93.7%) VERY FULL!
  530. physics terrain [variable] 0/1048576 ( 0.0%)
  531.  
  532. Level flags = 0
  533.  
  534. Total triangle count: 60187
  535. Writing h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
  536. 1 minute, 34 seconds elapsed
  537.  
  538. ** Executing...
  539. ** Command: Copy File
  540. ** Parameters: "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp" "H:\Steam Games\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_v4c_v2_vrp.bsp"
  541.  
  542.  
  543. ** Executing...
  544. ** Command: "H:\Steam Games\steamapps\common\GarrysMod\hl2.exe"
  545. ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "rp_downtown_v4c_v2_vrp" -steam
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