Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.vmf"
- Valve Software - vbsp.exe (Jul 25 2017)
- 4 threads
- materialPath: H:\Steam Games\steamapps\common\GarrysMod\garrysmod\materials
- Loading H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.vmf
- material "de_train/train_cement_floor_01" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_train/train_cementwear_01" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
- material "brick/brickwall056a" not found.
- Material not found!: BRICK/BRICKWALL056A
- material "cs_assault/concretefloor026a" not found.
- Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
- material "cs_assault/pavement001a" not found.
- Material not found!: CS_ASSAULT/PAVEMENT001A
- material "concrete/concretewall056b" not found.
- Material not found!: CONCRETE/CONCRETEWALL056B
- material "glass/unbreakable" not found.
- Material not found!: GLASS/UNBREAKABLE
- material "cs_assault/pavement001" not found.
- Material not found!: CS_ASSAULT/PAVEMENT001
- material "cs_italy/cobble03" not found.
- Material not found!: CS_ITALY/COBBLE03
- material "plaster/offwllb" not found.
- Material not found!: PLASTER/OFFWLLB
- material "tile/ceilingtilea" not found.
- Material not found!: TILE/CEILINGTILEA
- material "cs_assault/assault_warehouse_02" not found.
- Material not found!: CS_ASSAULT/ASSAULT_WAREHOUSE_02
- material "concrete/offflrb" not found.
- Material not found!: CONCRETE/OFFFLRB
- material "cs_italy/pwood1" not found.
- Material not found!: CS_ITALY/PWOOD1
- material "de_prodigy/tunnelplaster02d" not found.
- Material not found!: DE_PRODIGY/TUNNELPLASTER02D
- material "cs_assault/assault_brick1" not found.
- Material not found!: CS_ASSAULT/ASSAULT_BRICK1
- material "plaster/offwllc" not found.
- Material not found!: PLASTER/OFFWLLC
- material "carpet/offflrb" not found.
- Material not found!: CARPET/OFFFLRB
- material "carpet/offflra" not found.
- Material not found!: CARPET/OFFFLRA
- material "brick/brickwall004a" not found.
- Material not found!: BRICK/BRICKWALL004A
- material "cs_havana/ceiling01" not found.
- Material not found!: CS_HAVANA/CEILING01
- material "metal/metalwall065a" not found.
- Material not found!: METAL/METALWALL065A
- material "brick/brickwall026d" not found.
- Material not found!: BRICK/BRICKWALL026D
- material "brick/brickwall026f" not found.
- Material not found!: BRICK/BRICKWALL026F
- material "cs_havana/woodm" not found.
- Material not found!: CS_HAVANA/WOODM
- material "de_train/train_metalceiling_02" not found.
- Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
- material "cs_italy/wallpap04b" not found.
- Material not found!: CS_ITALY/WALLPAP04B
- material "cs_italy/wfloor-sn00" not found.
- Material not found!: CS_ITALY/WFLOOR-SN00
- material "cs_italy/wallpaper02" not found.
- Material not found!: CS_ITALY/WALLPAPER02
- material "de_train/de_train_plasterwall_01" not found.
- Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
- material "de_piranesi/marblefloor01" not found.
- Material not found!: DE_PIRANESI/MARBLEFLOOR01
- material "plaster/infplasterwall044d" not found.
- Material not found!: PLASTER/INFPLASTERWALL044D
- material "brick/offwlla" not found.
- Material not found!: BRICK/OFFWLLA
- material "concrete/prodflrb" not found.
- Material not found!: CONCRETE/PRODFLRB
- material "concrete/prodwllf" not found.
- Material not found!: CONCRETE/PRODWLLF
- material "de_piranesi/marblefloor08" not found.
- Material not found!: DE_PIRANESI/MARBLEFLOOR08
- material "cs_italy/carpet-sn03" not found.
- Material not found!: CS_ITALY/CARPET-SN03
- material "test_speakers/cuwoodm" not found.
- Material not found!: TEST_SPEAKERS/CUWOODM
- material "de_piranesi/woodfloor02" not found.
- Material not found!: DE_PIRANESI/WOODFLOOR02
- material "de_piranesi/woodfloor03" not found.
- Material not found!: DE_PIRANESI/WOODFLOOR03
- material "glass/prodwndwa" not found.
- Material not found!: GLASS/PRODWNDWA
- material "cs_italy/plasterwall02" not found.
- Material not found!: CS_ITALY/PLASTERWALL02
- material "cs_italy/cr_miscwood2b" not found.
- Material not found!: CS_ITALY/CR_MISCWOOD2B
- material "de_prodigy/ceiling01" not found.
- Material not found!: DE_PRODIGY/CEILING01
- material "brick/brickwall008a" not found.
- Material not found!: BRICK/BRICKWALL008A
- material "plaster/plasterwall024a" not found.
- Material not found!: PLASTER/PLASTERWALL024A
- material "de_piranesi/pi_wood1" not found.
- Material not found!: DE_PIRANESI/PI_WOOD1
- material "wood/milroof002" not found.
- Material not found!: WOOD/MILROOF002
- material "de_piranesi/pi_wood3" not found.
- Material not found!: DE_PIRANESI/PI_WOOD3
- material "wood/offparticleboard" not found.
- Material not found!: WOOD/OFFPARTICLEBOARD
- material "cs_italy/wallpaper02a" not found.
- Material not found!: CS_ITALY/WALLPAPER02A
- material "de_chateau/interiortile02" not found.
- Material not found!: DE_CHATEAU/INTERIORTILE02
- material "concrete/concretewall021a" not found.
- Material not found!: CONCRETE/CONCRETEWALL021A
- material "glass/offwndwb" not found.
- Material not found!: GLASS/OFFWNDWB
- material "de_chateau/bush01a" not found.
- Material not found!: DE_CHATEAU/BUSH01A
- material "de_chateau/woodm" not found.
- Material not found!: DE_CHATEAU/WOODM
- material "de_tides/tides_floor_wood" not found.
- Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
- material "wood/inffence01" not found.
- Material not found!: WOOD/INFFENCE01
- material "smooth metal/graymetal" not found.
- Material not found!: SMOOTH METAL/GRAYMETAL
- material "vintagewallpaper/wallpaper06" not found.
- Material not found!: VINTAGEWALLPAPER/WALLPAPER06
- material "de_prodigy/tunnelplaster03" not found.
- Material not found!: DE_PRODIGY/TUNNELPLASTER03
- material "plaster/milwall003" not found.
- Material not found!: PLASTER/MILWALL003
- material "cs_italy/black" not found.
- Material not found!: CS_ITALY/BLACK
- material "wood/woodsteps001" not found.
- Material not found!: WOOD/WOODSTEPS001
- material "de_chateau/stairsd" not found.
- Material not found!: DE_CHATEAU/STAIRSD
- material "brick/brickwall003d" not found.
- Material not found!: BRICK/BRICKWALL003D
- material "concrete/prodflra" not found.
- Material not found!: CONCRETE/PRODFLRA
- material "cs_italy/cobble04" not found.
- Material not found!: CS_ITALY/COBBLE04
- material "de_train/train_oldbrick_01" not found.
- Material not found!: DE_TRAIN/TRAIN_OLDBRICK_01
- material "brick/brickwall038a" not found.
- Material not found!: BRICK/BRICKWALL038A
- material "de_train/train_grass_floor_01" not found.
- Material not found!: DE_TRAIN/TRAIN_GRASS_FLOOR_01
- material "stone/infflrc" not found.
- Material not found!: STONE/INFFLRC
- material "cs_italy/brickwall01" not found.
- Material not found!: CS_ITALY/BRICKWALL01
- material "de_nuke/nuke_ceiling_facility_01" not found.
- Material not found!: DE_NUKE/NUKE_CEILING_FACILITY_01
- material "cs_havana/metal02" not found.
- Material not found!: CS_HAVANA/METAL02
- material "cs_havana/ground01grass" not found.
- Material not found!: CS_HAVANA/GROUND01GRASS
- material "wood/offdesktop" not found.
- Material not found!: WOOD/OFFDESKTOP
- material "wood/offdesktopsd" not found.
- Material not found!: WOOD/OFFDESKTOPSD
- Could not locate 'GameData' key in h:\steam games\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v2_vrp/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 332 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "cs_assault/assault_building_decal_01" not found.
- material "cs_assault/assault_building_decal03" not found.
- material "decals/parkings" not found.
- material "cs_assault/assault_building_decal04" not found.
- material "decals/decalgraffiti044a_cs" not found.
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (3930472 bytes)
- Error loading studio model "models/props/cs_assault/camera.mdl"!
- Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
- Error loading studio model "models/props/cs_office/sofa.mdl"!
- Error loading studio model "models/props/cs_assault/billboard.mdl"!
- Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
- Error loading studio model "models/props/cs_havana/bookcase_large.mdl"!
- Error loading studio model "models/props/cs_office/light_inset.mdl"!
- Error loading studio model "models/props/cs_office/light_ceiling.mdl"!
- Error loading studio model "models/props/cs_office/Light_security.mdl"!
- Error loading studio model "models/props/cs_italy/it_mkt_shelf1.mdl"!
- Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
- Error loading studio model "models/props/de_inferno/tree_small.mdl"!
- Error loading studio model "models/props/de_inferno/tree_large.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6499 texinfos to 4770
- Reduced 592 texdatas to 528 (26242 bytes to 24049)
- Writing H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp"
- Valve Software - vvis.exe (Jul 25 2017)
- 4 threads
- reading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
- reading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.prt
- 4216 portalclusters
- 11461 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2660)
- Optimized: 18101 visible clusters (1.17%)
- Total clusters visible: 1541018
- Average clusters visible: 365
- Building PAS...
- Average clusters audible: 1348
- visdatasize:1586535 compressed from 4452096
- writing h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
- 44 minutes, 24 seconds elapsed
- ** Executing...
- ** Command: "H:\Steam Games\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp"
- Valve Software - vrad.exe SSE (Jul 25 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
- Setting up ray-trace acceleration structure... Done (3.27 seconds)
- 20831 faces
- 5 degenerate faces
- 3669227 square feet [528368704.00 square inches]
- 125 Displacements
- 34772 Square Feet [5007177.50 Square Inches]
- 20826 patches before subdivision
- 132698 patches after subdivision
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 507 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 16340511, max 1365
- transfer lists: 124.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #24 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #25 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #26 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #27 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #28 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #29 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #30 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #31 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #32 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #33 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #34 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #35 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #36 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #37 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #38 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #39 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #40 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #41 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #42 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #43 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #44 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #45 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #46 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #47 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #48 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #49 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #50 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #51 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #52 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #53 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #54 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #55 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #56 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #57 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #58 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #59 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #60 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #61 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #62 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #63 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #64 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #65 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #66 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #67 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #68 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #69 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #70 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #71 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #72 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #73 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #74 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #75 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #76 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #77 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #78 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #79 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #80 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #81 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #82 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #83 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #84 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #85 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #86 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #87 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #88 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #89 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #90 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #91 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #92 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #93 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #94 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #95 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #96 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #97 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #98 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #99 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #100 added RGB(nan, nan, nan)
- Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 182/1024 8736/49152 (17.8%)
- brushes 5924/8192 71088/98304 (72.3%)
- brushsides 40854/65536 326832/524288 (62.3%)
- planes 18054/65536 361080/1310720 (27.5%)
- vertexes 35487/65536 425844/786432 (54.1%)
- nodes 10660/65536 341120/2097152 (16.3%)
- texinfos 4770/12288 343440/884736 (38.8%)
- texdata 528/2048 16896/65536 (25.8%)
- dispinfos 125/0 22000/0 ( 0.0%)
- disp_verts 10541/0 210820/0 ( 0.0%)
- disp_tris 16768/0 33536/0 ( 0.0%)
- disp_lmsamples 108024/0 108024/0 ( 0.0%)
- faces 20831/65536 1166536/3670016 (31.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13593/65536 761208/3670016 (20.7%)
- leaves 10843/65536 346976/2097152 (16.5%)
- leaffaces 24519/65536 49038/131072 (37.4%)
- leafbrushes 12153/65536 24306/131072 (18.5%)
- areas 10/256 80/2048 ( 3.9%)
- surfedges 156509/512000 626036/2048000 (30.6%)
- edges 96632/256000 386528/1024000 (37.7%)
- LDR worldlights 507/8192 44616/720896 ( 6.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2325/32768 23250/327680 ( 7.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 40725/65536 81450/131072 (62.1%)
- cubemapsamples 46/1024 736/16384 ( 4.5%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 11037668/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1586535/16777216 ( 9.5%)
- entdata [variable] 426011/393216 (108.3%) VERY FULL!
- LDR ambient table 10843/65536 43372/262144 (16.5%)
- HDR ambient table 10843/65536 43372/262144 (16.5%)
- LDR leaf ambient 28352/65536 793856/1835008 (43.3%)
- HDR leaf ambient 10843/65536 303604/1835008 (16.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/36966 ( 0.0%)
- pakfile [variable] 5089530/0 ( 0.0%)
- physics [variable] 3930472/4194304 (93.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60187
- Writing h:\desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp
- 1 minute, 34 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "H:\Desktop\rp_downtown_v4c_v2_vrp\rp_downtown_v4c_v2_vrp.bsp" "H:\Steam Games\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_v4c_v2_vrp.bsp"
- ** Executing...
- ** Command: "H:\Steam Games\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "H:\Steam Games\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "rp_downtown_v4c_v2_vrp" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement