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Jan 19th, 2018
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Pawn 0.21 KB | None | 0 0
  1. #include <a_samp>
  2.  
  3. forward OnPlayerKill(playerid, deathid, reason);
  4.  
  5. public OnPlayerKill(playerid, deathid, reason)
  6. {
  7.     CallRemonteFunction("OnPlayerDeath", "ddd", deathid, playerid, reason);
  8.     return 1;
  9. }
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