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- 2017-04-30 02:31:03.741 - Thread: 1 -> Log Started
- 2017-04-30 02:31:03.743 - Thread: 1 -> Timezone (local - UTC): -4h
- 2017-04-30 02:31:03.743 - Thread: 1 -> App Version: 01_180_202
- 2017-04-30 02:31:03.743 - Thread: 1 -> Steam build: Always true
- 2017-04-30 02:31:03.743 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2017-04-30 02:31:03.743 - Thread: 1 -> Environment.ProcessorCount: 8
- 2017-04-30 02:31:03.914 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.14393.0)
- 2017-04-30 02:31:03.914 - Thread: 1 -> Environment.CommandLine: F:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2017-04-30 02:31:03.914 - Thread: 1 -> Environment.Is64BitProcess: True
- 2017-04-30 02:31:03.914 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2017-04-30 02:31:03.915 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
- 2017-04-30 02:31:03.915 - Thread: 1 -> Environment.CurrentDirectory: F:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-04-30 02:31:03.915 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2017-04-30 02:31:03.915 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2017-04-30 02:31:03.915 - Thread: 1 -> IntPtr.Size: 8
- 2017-04-30 02:31:03.915 - Thread: 1 -> Default Culture: en-US
- 2017-04-30 02:31:03.915 - Thread: 1 -> Default UI Culture: en-US
- 2017-04-30 02:31:03.915 - Thread: 1 -> IsAdmin: True
- 2017-04-30 02:31:03.920 - Thread: 1 -> MyConfig.Load() - START
- 2017-04-30 02:31:03.924 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-04-30 02:31:03.983 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2017-04-30 02:31:03.983 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2017-04-30 02:31:03.983 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-04-30 02:31:03.983 - Thread: 1 -> Language: 0
- 2017-04-30 02:31:03.983 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-04-30 02:31:03.983 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-04-30 02:31:03.983 - Thread: 1 -> FirstTimeRun: False
- 2017-04-30 02:31:03.983 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2017-04-30 02:31:03.983 - Thread: 1 -> ControlsHints: False
- 2017-04-30 02:31:03.983 - Thread: 1 -> RotationHints: True
- 2017-04-30 02:31:03.983 - Thread: 1 -> AnimatedRotation: True
- 2017-04-30 02:31:03.983 - Thread: 1 -> ShowCrosshair: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> DisableHeadbob: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> CompressSaveGames: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> UiTransparency: 1
- 2017-04-30 02:31:03.984 - Thread: 1 -> UiBkTransparency: 1
- 2017-04-30 02:31:03.984 - Thread: 1 -> GameVolume: 0.1717425
- 2017-04-30 02:31:03.984 - Thread: 1 -> MusicVolume: 0.05941086
- 2017-04-30 02:31:03.984 - Thread: 1 -> VoiceChatVolume: 1
- 2017-04-30 02:31:03.984 - Thread: 1 -> HudWarnings: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> VoiceChat: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> EnableDynamicMusic: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> MinimalHud: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> MutedPlayers:
- 2017-04-30 02:31:03.984 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> VideoAdapter: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> ScreenWidth: 1600
- 2017-04-30 02:31:03.984 - Thread: 1 -> ScreenHeight: 1200
- 2017-04-30 02:31:03.984 - Thread: 1 -> RefreshRate: 60
- 2017-04-30 02:31:03.984 - Thread: 1 -> WindowMode: 1
- 2017-04-30 02:31:03.984 - Thread: 1 -> VerticalSync: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> HardwareCursor: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> RenderQuality: 3
- 2017-04-30 02:31:03.984 - Thread: 1 -> FieldOfView: 70.20362
- 2017-04-30 02:31:03.984 - Thread: 1 -> VegetationViewDistance: 100
- 2017-04-30 02:31:03.984 - Thread: 1 -> RenderInterpolation: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> GrassDensity: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> LowMemSwitchToLow: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2017-04-30 02:31:03.984 - Thread: 1 -> DebugComponentsInfo: 2
- 2017-04-30 02:31:03.984 - Thread: 1 -> EnableReverb: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> AmbientOcclusionEnabled: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> FoliageDetails: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> ShadowMapResolution: 3
- 2017-04-30 02:31:03.984 - Thread: 1 -> CaptureMouse: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> TextureQuality: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> AnisotropicFiltering: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> DontSendVoicePlayers:
- 2017-04-30 02:31:03.984 - Thread: 1 -> BuildingSizeHint: True
- 2017-04-30 02:31:03.984 - Thread: 1 -> AntialiasingMode: 0
- 2017-04-30 02:31:03.984 - Thread: 1 -> VoxelQuality: 3
- 2017-04-30 02:31:03.984 - Thread: 1 -> CubeBuilderUseSymmetry: False
- 2017-04-30 02:31:03.984 - Thread: 1 -> HUDBkTransparency: 0.6
- 2017-04-30 02:31:03.986 - Thread: 1 -> MyConfig.Load() - END
- 2017-04-30 02:31:03.987 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2017-04-30 02:31:04.712 - Thread: 1 -> AdapterInfo = {
- 2017-04-30 02:31:04.714 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY2
- 2017-04-30 02:31:04.714 - Thread: 1 -> Description = dev id: 26522, mem: 3201482752, shared mem: 17161181184, Luid: 36394, rev: 0, subsys id: 805311628, vendor id: 4098
- 2017-04-30 02:31:04.714 - Thread: 1 -> Driver version = 22.19.157.3
- 2017-04-30 02:31:04.714 - Thread: 1 -> Driver date = 20170410000000.000000-000
- 2017-04-30 02:31:04.714 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-04-30 02:31:04.714 - Thread: 1 -> Adapter id = 0
- 2017-04-30 02:31:04.714 - Thread: 1 -> Supported = True
- 2017-04-30 02:31:04.714 - Thread: 1 -> RAM = 3201482752
- 2017-04-30 02:31:04.714 - Thread: 1 -> Priority = 2
- 2017-04-30 02:31:04.714 - Thread: 1 -> Multithreaded rendering supported = False
- 2017-04-30 02:31:04.714 - Thread: 1 -> Output is attached = True
- 2017-04-30 02:31:04.714 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200}
- 2017-04-30 02:31:04.714 - Thread: 1 -> Display modes = {
- 2017-04-30 02:31:04.715 - Thread: 1 -> DXGIOutput id = 0
- 2017-04-30 02:31:04.715 - Thread: 1 -> 640x480@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 640x480@59.94006Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x480@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x480@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x480@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x480@59.94006Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x576@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x576@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x576@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 720x576@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 800x600@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 800x600@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1024x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1024x768@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1152x864@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1152x864@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1152x864@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x720@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x720@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x720@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x768@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x768@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x800@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x800@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x800@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x800@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x960@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x960@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x960@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x960@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x1024@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1280x1024@75Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1360x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1360x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1360x1024@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1360x1024@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1366x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1366x768@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1440x900@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1440x900@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> 1600x1200@60Hz
- 2017-04-30 02:31:04.715 - Thread: 1 -> }
- 2017-04-30 02:31:04.715 - Thread: 1 -> }
- 2017-04-30 02:31:04.718 - Thread: 1 -> AdapterInfo = {
- 2017-04-30 02:31:04.719 - Thread: 1 -> Name = AMD Radeon R9 200 Series + DISPLAY1
- 2017-04-30 02:31:04.719 - Thread: 1 -> Description = dev id: 26522, mem: 3201482752, shared mem: 17161181184, Luid: 36394, rev: 0, subsys id: 805311628, vendor id: 4098
- 2017-04-30 02:31:04.719 - Thread: 1 -> Driver version = 22.19.157.3
- 2017-04-30 02:31:04.719 - Thread: 1 -> Driver date = 20170410000000.000000-000
- 2017-04-30 02:31:04.719 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-04-30 02:31:04.719 - Thread: 1 -> Adapter id = 0
- 2017-04-30 02:31:04.719 - Thread: 1 -> Supported = True
- 2017-04-30 02:31:04.719 - Thread: 1 -> RAM = 3201482752
- 2017-04-30 02:31:04.719 - Thread: 1 -> Priority = 2
- 2017-04-30 02:31:04.719 - Thread: 1 -> Multithreaded rendering supported = False
- 2017-04-30 02:31:04.719 - Thread: 1 -> Output is attached = True
- 2017-04-30 02:31:04.719 - Thread: 1 -> DesktopBounds = {X:-1680 Y:146 Width:1680 Height:1050}
- 2017-04-30 02:31:04.719 - Thread: 1 -> Display modes = {
- 2017-04-30 02:31:04.720 - Thread: 1 -> DXGIOutput id = 1
- 2017-04-30 02:31:04.720 - Thread: 1 -> 640x480@75Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 640x480@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x480@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x480@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x576@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x576@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x576@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 720x576@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 800x600@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 800x600@75Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1024x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1024x768@75Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1152x648@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1152x648@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x720@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x720@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x800@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x800@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x960@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x1024@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1280x1024@75Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1360x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1360x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1360x1024@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1360x1024@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1366x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1366x768@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1440x900@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1680x1050@60Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1776x1000@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1776x1000@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1776x1000@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1920x1080@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1920x1080@50Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> 1920x1080@59.94006Hz
- 2017-04-30 02:31:04.720 - Thread: 1 -> }
- 2017-04-30 02:31:04.720 - Thread: 1 -> }
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.IsActive: True
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.IsOnline: True
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.OwnsGame: True
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.UserId: 76561198051885911
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.UserName: Hijal
- 2017-04-30 02:31:04.797 - Thread: 1 -> Steam.Branch:
- 2017-04-30 02:31:04.797 - Thread: 1 -> Build date: 2017-04-27 02:58
- 2017-04-30 02:31:04.797 - Thread: 1 -> Build version: 0.1.6326.26953
- 2017-04-30 02:31:04.858 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2017-04-30 02:31:04.860 - Thread: 1 -> Game dir: F:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2017-04-30 02:31:04.860 - Thread: 1 -> Content dir: F:\Steam\steamapps\common\SpaceEngineers\Content
- 2017-04-30 02:31:04.860 - Thread: 1 -> Found processor count: 8
- 2017-04-30 02:31:04.860 - Thread: 1 -> Using processor count: 8
- 2017-04-30 02:31:07.425 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-04-30 02:31:07.431 - Thread: 1 -> e428b18cd5dab8dc18d42439376ea11d0e2baf5b
- 2017-04-30 02:31:07.916 - Thread: 1 -> Loading scenarios
- 2017-04-30 02:31:07.963 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-04-30 02:31:07.964 - Thread: 1 -> Preallocate - START
- 2017-04-30 02:31:07.966 - Thread: 1 -> MySpaceBuildComponent - START
- 2017-04-30 02:31:07.966 - Thread: 1 -> MySpaceBuildComponent - END
- 2017-04-30 02:31:07.966 - Thread: 1 -> MySpaceWorldGenerator - START
- 2017-04-30 02:31:07.976 - Thread: 1 -> MySpaceWorldGenerator - END
- 2017-04-30 02:31:07.976 - Thread: 1 -> MyEntities - START
- 2017-04-30 02:31:08.000 - Thread: 1 -> MyEntities - END
- 2017-04-30 02:31:08.000 - Thread: 1 -> MyObjectBuilder_Base - START
- 2017-04-30 02:31:08.000 - Thread: 1 -> MyObjectBuilder_Base - END
- 2017-04-30 02:31:08.000 - Thread: 1 -> MyTransparentGeometry - START
- 2017-04-30 02:31:08.060 - Thread: 1 -> MyTransparentGeometry - END
- 2017-04-30 02:31:08.060 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2017-04-30 02:31:08.070 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2017-04-30 02:31:08.070 - Thread: 1 -> MyMath - START
- 2017-04-30 02:31:08.070 - Thread: 1 -> MyMath - END
- 2017-04-30 02:31:08.070 - Thread: 1 -> MySimpleObjectDraw - START
- 2017-04-30 02:31:08.071 - Thread: 1 -> MySimpleObjectDraw - END
- 2017-04-30 02:31:08.081 - Thread: 1 -> MyDefinitionManager - START
- 2017-04-30 02:31:08.081 - Thread: 1 -> MyDefinitionManager - END
- 2017-04-30 02:31:08.081 - Thread: 1 -> MyCubeGridDefinitions - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyCubeGridDefinitions - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyAIActionsParser - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyAIActionsParser - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerBase - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerBase - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerServerBase - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerServerBase - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyDedicatedServerBase - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyDedicatedServerBase - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerClientBase - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerClientBase - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2017-04-30 02:31:08.131 - Thread: 1 -> MyServerDebugCommands - START
- 2017-04-30 02:31:08.137 - Thread: 1 -> MyServerDebugCommands - END
- 2017-04-30 02:31:08.137 - Thread: 1 -> MyClientDebugCommands - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyClientDebugCommands - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyMultiplayerClient - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyMultiplayerClient - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyMultiplayerLobby - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyMultiplayerLobby - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyDedicatedServer - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyDedicatedServer - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyAiTargetManager - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyAiTargetManager - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyChatHistory - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyChatHistory - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MySyncDestructions - START
- 2017-04-30 02:31:08.138 - Thread: 1 -> MySyncDestructions - END
- 2017-04-30 02:31:08.138 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2017-04-30 02:31:08.172 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2017-04-30 02:31:08.172 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2017-04-30 02:31:08.173 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2017-04-30 02:31:08.173 - Thread: 1 -> MyCommandCharacter - START
- 2017-04-30 02:31:08.175 - Thread: 1 -> MyCommandCharacter - END
- 2017-04-30 02:31:08.175 - Thread: 1 -> MyCommandConsole - START
- 2017-04-30 02:31:08.175 - Thread: 1 -> MyCommandConsole - END
- 2017-04-30 02:31:08.176 - Thread: 1 -> MyCommandEntity - START
- 2017-04-30 02:31:08.177 - Thread: 1 -> MyCommandEntity - END
- 2017-04-30 02:31:08.177 - Thread: 1 -> MySyncScenario - START
- 2017-04-30 02:31:08.178 - Thread: 1 -> MySyncScenario - END
- 2017-04-30 02:31:08.178 - Thread: 1 -> MySyncEntity - START
- 2017-04-30 02:31:08.178 - Thread: 1 -> MySyncEntity - END
- 2017-04-30 02:31:08.178 - Thread: 1 -> Preallocate - END
- 2017-04-30 02:31:08.189 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2017-04-30 02:31:08.206 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2017-04-30 02:31:08.206 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2017-04-30 02:31:08.209 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2017-04-30 02:31:08.210 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6326.26953, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:08.210 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6326.26953, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:08.210 - Thread: 1 -> Assembly.Location: F:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2017-04-30 02:31:08.210 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-04-30 02:31:08.210 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2017-04-30 02:31:08.213 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-04-30 02:31:08.228 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2017-04-30 02:31:08.228 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M.
- 2017-04-30 02:31:08.229 - Thread: 1 -> Virtualized: False
- 2017-04-30 02:31:08.234 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor
- 2017-04-30 02:31:08.236 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,322,362,368 bytes
- 2017-04-30 02:31:08.236 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-04-30 02:31:08.236 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 30,665,224,192 bytes
- 2017-04-30 02:31:08.236 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,501,166,080 bytes
- 2017-04-30 02:31:08.242 - Thread: 1 -> Drive C: | Capacity: 118,967,234,560 bytes | Free space: 61,896,761,344 bytes
- 2017-04-30 02:31:08.242 - Thread: 1 -> Drive F: | Capacity: 1,500,266,885,120 bytes | Free space: 240,056,344,576 bytes
- 2017-04-30 02:31:08.242 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-04-30 02:31:08.243 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2017-04-30 02:31:08.391 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2017-04-30 02:31:08.552 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2017-04-30 02:31:08.573 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2017-04-30 02:31:08.576 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-04-30 02:31:08.691 - Thread: 1 -> 62466a37459dda592540cadc835a89a1f97d9aa8
- 2017-04-30 02:31:08.748 - Thread: 1 -> b5cf57ed0f87f2e460f8cc25be9eed45fac31870
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- 2017-04-30 02:31:08.870 - Thread: 1 -> 640ea3ee62eb0ebbe45848971a3b951553ab45b1
- 2017-04-30 02:31:08.886 - Thread: 1 -> Loading sound definitions
- 2017-04-30 02:31:08.923 - Thread: 1 -> Loading shadow textures definitions
- 2017-04-30 02:31:08.923 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-04-30 02:31:08.931 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-04-30 02:31:08.941 - Thread: 1 -> MyAudio.LoadData - START
- 2017-04-30 02:31:09.116 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2017-04-30 02:31:09.206 - Thread: 1 -> MyAudio.LoadData - END
- 2017-04-30 02:31:09.209 - Thread: 1 -> MyConfig.Save() - START
- 2017-04-30 02:31:09.211 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-04-30 02:31:09.251 - Thread: 1 -> MyConfig.Save() - END
- 2017-04-30 02:31:09.269 - Thread: 1 -> MyGuiManager()
- 2017-04-30 02:31:09.382 - Thread: 1 -> MyScreenManager()
- 2017-04-30 02:31:09.463 - Thread: 1 -> MyConfig.Save() - START
- 2017-04-30 02:31:09.464 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-04-30 02:31:09.495 - Thread: 1 -> MyConfig.Save() - END
- 2017-04-30 02:31:09.501 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-04-30 02:31:11.417 - Thread: 15 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-04-30 02:31:11.419 - Thread: 15 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-04-30 02:31:12.188 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-04-30 02:31:12.189 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-04-30 02:31:12.189 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-04-30 02:31:12.307 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2017-04-30 02:31:13.578 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2017-04-30 02:31:13.583 - Thread: 1 -> Timer Frequency: 3924289
- 2017-04-30 02:31:13.583 - Thread: 1 -> Ticks per frame: 65678
- 2017-04-30 02:31:14.983 - Thread: 1 -> Analytics helper process start reported
- 2017-04-30 02:31:22.956 - Thread: 1 -> LoadSession() - Start
- 2017-04-30 02:31:22.956 - Thread: 1 -> C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123
- 2017-04-30 02:31:23.702 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:31:23.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:31:23.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:31:23.705 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:31:23.718 - Thread: 1 -> LoadSession() - End
- 2017-04-30 02:31:23.719 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-04-30 02:31:23.722 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-04-30 02:31:23.941 - Thread: 1 -> RunLoadingAction - START
- 2017-04-30 02:31:23.943 - Thread: 1 -> Loading session: C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123
- 2017-04-30 02:31:25.215 - Thread: 1 -> GC Memory: 223,486,584 B
- 2017-04-30 02:31:25.220 - Thread: 1 -> Process Memory: 925,732,864 B
- 2017-04-30 02:31:25.235 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-04-30 02:31:27.721 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:27.721 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-04-30 02:31:27.727 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-04-30 02:31:27.728 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-04-30 02:31:27.731 - Thread: 1 -> e428b18cd5dab8dc18d42439376ea11d0e2baf5b
- 2017-04-30 02:31:27.874 - Thread: 1 -> Loading scenarios
- 2017-04-30 02:31:27.874 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-04-30 02:31:27.885 - Thread: 1 -> 841ffee34aa5fd6579e1d194058ec45160138f39
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- 2017-04-30 02:31:34.938 - Thread: 1 -> Loading prefab: F:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
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- 2017-04-30 02:31:34.938 - Thread: 1 -> Loading respawn ships
- 2017-04-30 02:31:34.940 - Thread: 1 -> Loading spawn groups
- 2017-04-30 02:31:34.946 - Thread: 1 -> List of used mods (0) - START
- 2017-04-30 02:31:34.948 - Thread: 1 -> List of used mods - END
- 2017-04-30 02:31:34.993 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-04-30 02:31:35.013 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-04-30 02:31:35.013 - Thread: 1 -> MyAudio.LoadData - START
- 2017-04-30 02:31:35.131 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2017-04-30 02:31:36.116 - Thread: 1 -> MyAudio.LoadData - END
- 2017-04-30 02:31:36.177 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-04-30 02:31:36.182 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.199 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6326.26941, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.200 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.201 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.201 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.213 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6326.26953, Culture=neutral, PublicKeyToken=null
- 2017-04-30 02:31:36.333 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-04-30 02:31:36.366 - Thread: 27 -> External debugger: listening...
- 2017-04-30 02:31:36.400 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
- 2017-04-30 02:31:36.440 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-04-30 02:31:36.450 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-04-30 02:31:36.450 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-04-30 02:31:36.452 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-04-30 02:31:36.455 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-04-30 02:31:36.455 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-04-30 02:31:36.455 - Thread: 1 -> MyLights.LoadData() - START
- 2017-04-30 02:31:36.462 - Thread: 1 -> MyLights.LoadData() - END
- 2017-04-30 02:31:36.552 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-04-30 02:31:36.679 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2017-04-30 02:31:36.679 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2017-04-30 02:31:36.680 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
- 2017-04-30 02:31:36.684 - Thread: 15 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\Moon-1353915701d19000.vx2'
- 2017-04-30 02:31:36.684 - Thread: 19 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\Titan-2124704365d19000.vx2'
- 2017-04-30 02:31:36.684 - Thread: 16 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\EarthLike-1779144428d120000.vx2'
- 2017-04-30 02:31:37.171 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2017-04-30 02:31:37.172 - Thread: 17 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\Europa-595048092d19000.vx2'
- 2017-04-30 02:31:37.398 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2017-04-30 02:31:37.398 - Thread: 14 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\Alien-291759539d120000.vx2'
- 2017-04-30 02:31:37.514 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
- 2017-04-30 02:31:37.514 - Thread: 18 -> Loading voxel storage from file 'C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\Mars-2044023682d120000.vx2'
- 2017-04-30 02:31:38.104 - Thread: 19 -> Info: Planet generator name: Titan
- 2017-04-30 02:31:38.111 - Thread: 19 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:39.375 - Thread: 15 -> Info: Planet generator name: Moon
- 2017-04-30 02:31:39.376 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:40.873 - Thread: 16 -> Info: Planet generator name: EarthLike
- 2017-04-30 02:31:40.874 - Thread: 16 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:42.178 - Thread: 17 -> Info: Planet generator name: Europa
- 2017-04-30 02:31:42.179 - Thread: 17 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:43.850 - Thread: 14 -> Info: Planet generator name: Alien
- 2017-04-30 02:31:43.851 - Thread: 14 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:45.034 - Thread: 18 -> Info: Planet generator name: Mars
- 2017-04-30 02:31:45.034 - Thread: 18 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-04-30 02:31:45.346 - Thread: 1 -> Checkpoint.CameraAttachedTo: 138674228425966252
- 2017-04-30 02:31:45.369 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-04-30 02:31:45.370 - Thread: 1 -> Name = Star System 2017-04-29 2123
- 2017-04-30 02:31:45.370 - Thread: 1 -> Description =
- 2017-04-30 02:31:45.370 - Thread: 1 -> GameDateTime = 01/01/2081 04:12:36
- 2017-04-30 02:31:45.370 - Thread: 1 -> Password =
- 2017-04-30 02:31:45.370 - Thread: 1 -> CurrentPath = C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123
- 2017-04-30 02:31:45.370 - Thread: 1 -> WorkshopId =
- 2017-04-30 02:31:45.370 - Thread: 1 -> CameraController = Default_Astronaut
- 2017-04-30 02:31:45.370 - Thread: 1 -> ThumbPath = C:\Users\Chris\AppData\Roaming\SpaceEngineers\Saves\76561198051885911\Star System 2017-04-29 2123\thumb.jpg
- 2017-04-30 02:31:45.373 - Thread: 1 -> Settings:
- 2017-04-30 02:31:45.374 - Thread: 1 -> GameMode = Survival
- 2017-04-30 02:31:45.374 - Thread: 1 -> MaxPlayers = 4
- 2017-04-30 02:31:45.374 - Thread: 1 -> OnlineMode = OFFLINE
- 2017-04-30 02:31:45.374 - Thread: 1 -> AutoHealing = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> WeaponsEnabled = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> ThrusterDamage = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnableSpectator = False
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnableCopyPaste = False
- 2017-04-30 02:31:45.374 - Thread: 1 -> MaxFloatingObjects = 56
- 2017-04-30 02:31:45.374 - Thread: 1 -> MaxGridSize = 50000
- 2017-04-30 02:31:45.374 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2017-04-30 02:31:45.374 - Thread: 1 -> CargoShipsEnabled = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnvironmentHostility = SAFE
- 2017-04-30 02:31:45.374 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> InventorySizeMultiplier = 10
- 2017-04-30 02:31:45.374 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2017-04-30 02:31:45.374 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2017-04-30 02:31:45.374 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2017-04-30 02:31:45.374 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2017-04-30 02:31:45.374 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2017-04-30 02:31:45.374 - Thread: 1 -> ClientCanSave = False
- 2017-04-30 02:31:45.374 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-04-30 02:31:45.374 - Thread: 1 -> PermanentDeath = False
- 2017-04-30 02:31:45.374 - Thread: 1 -> DestructibleBlocks = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnableScripts = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> AutoSaveInMinutes = 5
- 2017-04-30 02:31:45.374 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2017-04-30 02:31:45.374 - Thread: 1 -> ProceduralDensity = 0.35
- 2017-04-30 02:31:45.374 - Thread: 1 -> ProceduralSeed = 0
- 2017-04-30 02:31:45.374 - Thread: 1 -> DestructibleBlocks = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnableIngameScripts = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> ViewDistance = 5000
- 2017-04-30 02:31:45.374 - Thread: 1 -> Voxel destruction = True
- 2017-04-30 02:31:45.374 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-04-30 02:31:45.374 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-04-30 02:31:45.374 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-04-30 02:31:45.453 - Thread: 1 -> Session loaded
- 2017-04-30 02:31:45.453 - Thread: 1 -> RunLoadingAction - END
- 2017-04-30 02:31:45.454 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-04-30 02:31:45.476 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-04-30 02:31:45.476 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-04-30 02:31:45.478 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-04-30 02:31:45.488 - Thread: 1 -> Updating continues.
- 2017-04-30 02:31:45.574 - Thread: 1 -> GC Memory: 1,970,681,440 B
- 2017-04-30 02:31:53.120 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:31:53.122 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:32:02.502 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 02:32:02.614 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 02:32:02.614 - Thread: 1 -> Next activation in 00:14:36.5660483
- 2017-04-30 02:32:13.678 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:32:13.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:32:15.591 - Thread: 1 -> GC Memory: 4,894,836,320 B
- 2017-04-30 02:32:19.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:32:19.872 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:32:29.154 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13FF073C0BA9A92
- 2017-04-30 02:32:29.163 - Thread: 16 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:32:31.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:32:31.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:32:45.596 - Thread: 1 -> GC Memory: 4,902,471,888 B
- 2017-04-30 02:32:47.795 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F34A3EDF4B983C
- 2017-04-30 02:32:47.804 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:32:49.377 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:32:49.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:33:05.385 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D057A9B912BFBD
- 2017-04-30 02:33:05.394 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:33:08.624 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:33:08.625 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:33:15.603 - Thread: 1 -> GC Memory: 4,907,371,176 B
- 2017-04-30 02:33:38.189 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1A38481C3F95EC5
- 2017-04-30 02:33:38.197 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:33:41.477 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:33:41.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:33:45.612 - Thread: 1 -> GC Memory: 2,131,882,552 B
- 2017-04-30 02:34:13.000 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1905004E0C0A467
- 2017-04-30 02:34:13.009 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:34:15.620 - Thread: 1 -> GC Memory: 2,133,548,464 B
- 2017-04-30 02:34:15.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:34:15.838 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:34:31.710 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 146941E8DF89062
- 2017-04-30 02:34:31.719 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:34:33.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:34:33.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:34:45.628 - Thread: 1 -> GC Memory: 2,134,080,496 B
- 2017-04-30 02:34:46.472 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18FB132748260C2
- 2017-04-30 02:34:46.480 - Thread: 16 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:34:50.514 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:34:50.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:34:57.015 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1A81780359B8D62
- 2017-04-30 02:34:57.024 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:34:59.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:34:59.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:35:13.618 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 133C0678ACF1D9D
- 2017-04-30 02:35:13.627 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:35:15.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:35:15.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:35:15.639 - Thread: 1 -> GC Memory: 2,132,600,920 B
- 2017-04-30 02:35:30.422 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 118955FC66E5068
- 2017-04-30 02:35:30.430 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:35:33.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:35:33.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:35:45.644 - Thread: 1 -> GC Memory: 2,134,287,600 B
- 2017-04-30 02:35:51.961 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 16CFF8C5249FE60
- 2017-04-30 02:35:51.969 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:35:57.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:35:57.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:36:04.346 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 120065B837644FB
- 2017-04-30 02:36:04.354 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:36:09.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:36:09.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:36:15.659 - Thread: 1 -> GC Memory: 2,139,081,104 B
- 2017-04-30 02:36:18.543 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AAC541D672E369
- 2017-04-30 02:36:18.553 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:36:23.743 - Thread: 1 -> Autosave initiated
- 2017-04-30 02:36:23.743 - Thread: 1 -> Character state: True
- 2017-04-30 02:36:23.743 - Thread: 1 -> IsServer: True
- 2017-04-30 02:36:23.743 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 02:36:23.743 - Thread: 1 -> Autosave
- 2017-04-30 02:36:23.746 - Thread: 1 -> Saving world - START
- 2017-04-30 02:36:23.748 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 02:36:23.748 - Thread: 1 -> Before snapshot.: GC Memory: 2,140,052,408 B
- 2017-04-30 02:36:23.849 - Thread: 1 -> After snapshot.: GC Memory: 2,139,576,104 B
- 2017-04-30 02:36:23.851 - Thread: 1 -> Directory cleanup: GC Memory: 2,139,576,104 B
- 2017-04-30 02:36:23.851 - Thread: 1 -> Saving world - END
- 2017-04-30 02:36:23.857 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 02:36:23.859 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 02:36:24.155 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 02:36:35.587 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:36:35.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:36:45.664 - Thread: 1 -> GC Memory: 2,142,253,104 B
- 2017-04-30 02:37:13.617 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1763F2E759B4A1D
- 2017-04-30 02:37:13.626 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:37:15.673 - Thread: 1 -> GC Memory: 2,134,941,376 B
- 2017-04-30 02:37:15.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:37:15.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:37:45.681 - Thread: 1 -> GC Memory: 2,138,960,832 B
- 2017-04-30 02:38:15.689 - Thread: 1 -> GC Memory: 2,144,050,080 B
- 2017-04-30 02:38:38.227 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:38:45.693 - Thread: 1 -> GC Memory: 2,136,478,360 B
- 2017-04-30 02:39:15.700 - Thread: 1 -> GC Memory: 2,143,582,192 B
- 2017-04-30 02:39:23.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:39:23.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:39:38.155 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1636AEB98DECCB9
- 2017-04-30 02:39:38.172 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.172 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 130855D8A1F2AC7
- 2017-04-30 02:39:38.188 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.188 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1844DB534DD683D
- 2017-04-30 02:39:38.205 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.205 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19E83DD1E4E83C8
- 2017-04-30 02:39:38.229 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.229 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1007D37EDFC0A6C
- 2017-04-30 02:39:38.245 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.245 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14DC2DDBE85A053
- 2017-04-30 02:39:38.262 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.262 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19A96013B67BAC6
- 2017-04-30 02:39:38.278 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:38.278 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11A631048F4F72B
- 2017-04-30 02:39:38.301 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:39:45.715 - Thread: 1 -> GC Memory: 2,162,715,216 B
- 2017-04-30 02:40:15.723 - Thread: 1 -> GC Memory: 2,146,951,672 B
- 2017-04-30 02:40:20.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 02:40:20.553 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 02:40:20.553 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 02:40:20.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 02:40:28.893 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:40:28.895 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:40:45.732 - Thread: 1 -> GC Memory: 2,161,144,936 B
- 2017-04-30 02:40:50.886 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:41:15.739 - Thread: 1 -> GC Memory: 2,161,402,904 B
- 2017-04-30 02:41:23.756 - Thread: 1 -> Autosave initiated
- 2017-04-30 02:41:23.756 - Thread: 1 -> Character state: True
- 2017-04-30 02:41:23.756 - Thread: 1 -> IsServer: True
- 2017-04-30 02:41:23.756 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 02:41:23.756 - Thread: 1 -> Autosave
- 2017-04-30 02:41:23.756 - Thread: 1 -> Saving world - START
- 2017-04-30 02:41:23.758 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 02:41:23.758 - Thread: 1 -> Before snapshot.: GC Memory: 2,161,214,136 B
- 2017-04-30 02:41:23.763 - Thread: 1 -> After snapshot.: GC Memory: 2,162,092,688 B
- 2017-04-30 02:41:23.763 - Thread: 1 -> Directory cleanup: GC Memory: 2,162,092,688 B
- 2017-04-30 02:41:23.763 - Thread: 1 -> Saving world - END
- 2017-04-30 02:41:23.764 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 02:41:23.766 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 02:41:23.849 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 02:41:45.749 - Thread: 1 -> GC Memory: 2,161,455,976 B
- 2017-04-30 02:42:15.756 - Thread: 1 -> GC Memory: 2,151,751,760 B
- 2017-04-30 02:42:28.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:42:28.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:42:45.764 - Thread: 1 -> GC Memory: 2,151,194,560 B
- 2017-04-30 02:42:50.383 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:42:50.400 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:42:50.416 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:42:50.433 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:43:15.772 - Thread: 1 -> GC Memory: 2,152,035,520 B
- 2017-04-30 02:43:23.839 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:43:45.780 - Thread: 1 -> GC Memory: 2,151,457,664 B
- 2017-04-30 02:44:15.788 - Thread: 1 -> GC Memory: 2,151,841,184 B
- 2017-04-30 02:44:27.418 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:44:27.420 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:44:30.034 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BE0CF404662765
- 2017-04-30 02:44:30.039 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:44:45.796 - Thread: 1 -> GC Memory: 2,151,855,504 B
- 2017-04-30 02:45:02.599 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:02.616 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:02.633 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:02.650 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:15.805 - Thread: 1 -> GC Memory: 2,151,020,584 B
- 2017-04-30 02:45:30.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:45:30.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:45:45.812 - Thread: 1 -> GC Memory: 2,152,651,936 B
- 2017-04-30 02:45:50.191 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18F17BE997FFBFA
- 2017-04-30 02:45:50.194 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:45:54.080 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:54.097 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:54.599 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:54.616 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:54.632 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:45:56.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:45:56.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:46:11.402 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:11.419 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:15.821 - Thread: 1 -> GC Memory: 2,154,329,776 B
- 2017-04-30 02:46:23.770 - Thread: 1 -> Autosave initiated
- 2017-04-30 02:46:23.770 - Thread: 1 -> Character state: True
- 2017-04-30 02:46:23.770 - Thread: 1 -> IsServer: True
- 2017-04-30 02:46:23.770 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 02:46:23.770 - Thread: 1 -> Autosave
- 2017-04-30 02:46:23.770 - Thread: 1 -> Saving world - START
- 2017-04-30 02:46:23.772 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 02:46:23.772 - Thread: 1 -> Before snapshot.: GC Memory: 2,153,836,960 B
- 2017-04-30 02:46:23.779 - Thread: 1 -> After snapshot.: GC Memory: 2,153,354,440 B
- 2017-04-30 02:46:23.779 - Thread: 1 -> Directory cleanup: GC Memory: 2,153,354,440 B
- 2017-04-30 02:46:23.779 - Thread: 1 -> Saving world - END
- 2017-04-30 02:46:23.779 - Thread: 15 -> Session snapshot save - START
- 2017-04-30 02:46:23.781 - Thread: 15 -> Checking file access for files in target dir.
- 2017-04-30 02:46:23.861 - Thread: 15 -> Session snapshot save - END
- 2017-04-30 02:46:38.682 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:38.699 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:38.716 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:38.733 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:38.749 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:46:40.205 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 02:46:40.320 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 02:46:40.320 - Thread: 1 -> Next activation in 00:12:59.8781276
- 2017-04-30 02:46:45.830 - Thread: 1 -> GC Memory: 2,181,540,920 B
- 2017-04-30 02:47:15.838 - Thread: 1 -> GC Memory: 2,165,386,584 B
- 2017-04-30 02:47:45.846 - Thread: 1 -> GC Memory: 2,165,085,808 B
- 2017-04-30 02:47:56.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:47:56.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:48:15.855 - Thread: 1 -> GC Memory: 2,164,856,752 B
- 2017-04-30 02:48:45.862 - Thread: 1 -> GC Memory: 2,164,444,520 B
- 2017-04-30 02:48:49.009 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:48:54.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:48:54.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:49:10.816 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:10.833 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:10.849 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:15.871 - Thread: 1 -> GC Memory: 2,164,282,504 B
- 2017-04-30 02:49:19.251 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:42.431 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:42.448 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:42.481 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:49:45.879 - Thread: 1 -> GC Memory: 2,165,594,728 B
- 2017-04-30 02:50:10.596 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:50:10.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:50:15.887 - Thread: 1 -> GC Memory: 2,166,681,744 B
- 2017-04-30 02:50:16.743 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F0299C189D3C29
- 2017-04-30 02:50:16.749 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:50:26.313 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:30.531 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:30.615 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:30.749 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:36.806 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:50:36.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:50:45.896 - Thread: 1 -> GC Memory: 2,169,959,968 B
- 2017-04-30 02:50:55.520 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:55.536 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:50:55.552 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:51:15.904 - Thread: 1 -> GC Memory: 2,171,374,856 B
- 2017-04-30 02:51:17.414 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14A8E324660DCE0
- 2017-04-30 02:51:17.421 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:51:21.508 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:51:21.509 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:51:23.786 - Thread: 1 -> Autosave initiated
- 2017-04-30 02:51:23.786 - Thread: 1 -> Character state: True
- 2017-04-30 02:51:23.786 - Thread: 1 -> IsServer: True
- 2017-04-30 02:51:23.786 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 02:51:23.786 - Thread: 1 -> Autosave
- 2017-04-30 02:51:23.786 - Thread: 1 -> Saving world - START
- 2017-04-30 02:51:23.788 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 02:51:23.788 - Thread: 1 -> Before snapshot.: GC Memory: 2,170,236,296 B
- 2017-04-30 02:51:23.796 - Thread: 1 -> After snapshot.: GC Memory: 2,171,200,248 B
- 2017-04-30 02:51:23.797 - Thread: 1 -> Directory cleanup: GC Memory: 2,171,200,248 B
- 2017-04-30 02:51:23.797 - Thread: 1 -> Saving world - END
- 2017-04-30 02:51:23.797 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 02:51:23.799 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 02:51:23.896 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 02:51:45.912 - Thread: 1 -> GC Memory: 2,172,186,240 B
- 2017-04-30 02:51:56.176 - Thread: 17 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12B2F58AFE42C4B
- 2017-04-30 02:51:56.184 - Thread: 17 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:00.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:00.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:52:08.210 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 174112A6E81272C
- 2017-04-30 02:52:08.217 - Thread: 16 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:11.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:11.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:52:15.920 - Thread: 1 -> GC Memory: 2,171,113,176 B
- 2017-04-30 02:52:20.041 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15B6BB39CD85E48
- 2017-04-30 02:52:20.048 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:23.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:23.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:52:32.823 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1898D1EF49717D8
- 2017-04-30 02:52:32.839 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.839 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1ED5EF4335A49C4
- 2017-04-30 02:52:32.856 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.856 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AB74F1B9B83594
- 2017-04-30 02:52:32.873 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.873 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14BF7D45E83DB86
- 2017-04-30 02:52:32.899 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.899 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B6F436337A6789
- 2017-04-30 02:52:32.917 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.917 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B4F9E808E1F519
- 2017-04-30 02:52:32.939 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.939 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1E433A00CB977FA
- 2017-04-30 02:52:32.961 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:32.961 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14F0209EC89B521
- 2017-04-30 02:52:32.993 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:36.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:36.591 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:52:44.445 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1ED267D01270DFF
- 2017-04-30 02:52:44.452 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:45.930 - Thread: 1 -> GC Memory: 2,196,153,864 B
- 2017-04-30 02:52:47.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:47.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:52:55.360 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 157FE49F44AF218
- 2017-04-30 02:52:55.366 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:52:59.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:52:59.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:53:15.938 - Thread: 1 -> GC Memory: 2,194,638,816 B
- 2017-04-30 02:53:31.814 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - START
- 2017-04-30 02:53:31.821 - Thread: 14 -> Asking steam for 14 subscribed items
- 2017-04-30 02:53:31.821 - Thread: 14 -> Steam returned 14 subscribed items
- 2017-04-30 02:53:31.821 - Thread: 14 -> Querying details of file 328494103
- 2017-04-30 02:53:31.823 - Thread: 14 -> Querying details of file 347612102
- 2017-04-30 02:53:31.823 - Thread: 14 -> Querying details of file 418923288
- 2017-04-30 02:53:31.823 - Thread: 14 -> Querying details of file 530589727
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 475922450
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 562524620
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 309015149
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 667690387
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 445980520
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 644602965
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 391933112
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 546825757
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 699142028
- 2017-04-30 02:53:31.824 - Thread: 14 -> Querying details of file 821764014
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=328494103; Result=OK; ugcHandle=608349439292568011; title='Armor Ramps [By UncleSte]'; tags='mod,block'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=347612102; Result=OK; ugcHandle=608349439292602668; title='Armor Panels [By UncleSte]'; tags='mod,block'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=475922450; Result=OK; ugcHandle=626348207723015576; title='[DX11] LCD Percentage Bars'; tags='mod,block,script'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=418923288; Result=OK; ugcHandle=396672236072180996; title='(DX11) Shutter'; tags='mod,block'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=530589727; Result=OK; ugcHandle=356147363480252748; title='{Dx11} Torpedo Parts +Mergeblock +MiniBattery'; tags='other,mod,block,production,modpack'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=562524620; Result=OK; ugcHandle=576821368987124044; title='Clear LCD'; tags='mod,block'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=667690387; Result=OK; ugcHandle=281848293044509378; title='(DX11) Digital Clock'; tags='mod,block,script'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=309015149; Result=OK; ugcHandle=704037974375527442; title='Stone Crusher (quick stone refining)'; tags='mod,block'
- 2017-04-30 02:53:32.091 - Thread: 1 -> Obtained details: Id=546825757; Result=OK; ugcHandle=171542207826939727; title='Taleden's Inventory Manager'; tags='ingameScript'
- 2017-04-30 02:53:32.092 - Thread: 1 -> Obtained details: Id=644602965; Result=OK; ugcHandle=496891999507901822; title='(DX11) Simple Concrete Blocks'; tags='mod,block,modpack'
- 2017-04-30 02:53:32.092 - Thread: 1 -> Obtained details: Id=699142028; Result=OK; ugcHandle=821188417347392758; title='Isys Solar Alignment Script'; tags='ingameScript'
- 2017-04-30 02:53:32.092 - Thread: 1 -> Obtained details: Id=445980520; Result=OK; ugcHandle=688271717930848505; title='Button Panels (8,4-1) (DX11) [Abandoned]'; tags='mod,block'
- 2017-04-30 02:53:32.092 - Thread: 1 -> Obtained details: Id=821764014; Result=OK; ugcHandle=813306660760077673; title='(DX11) Iris Door'; tags='mod,block'
- 2017-04-30 02:53:32.092 - Thread: 1 -> Obtained details: Id=391933112; Result=OK; ugcHandle=531760021436950497; title='Mini Batch Welder'; tags='blueprint'
- 2017-04-30 02:53:32.092 - Thread: 14 -> MySteamWorkshop.GetSubscribedModsBlocking - END
- 2017-04-30 02:53:33.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:53:33.126 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:53:45.947 - Thread: 1 -> GC Memory: 2,190,412,928 B
- 2017-04-30 02:53:48.221 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:53:48.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:53:53.597 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 100E24258D13CD7
- 2017-04-30 02:53:53.604 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 02:54:13.251 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:54:13.270 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:54:15.962 - Thread: 1 -> GC Memory: 2,193,208,608 B
- 2017-04-30 02:54:22.471 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:54:22.473 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:54:45.971 - Thread: 1 -> GC Memory: 2,193,978,568 B
- 2017-04-30 02:55:13.902 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 02:55:13.903 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 02:55:13.903 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 02:55:13.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 02:55:15.979 - Thread: 1 -> GC Memory: 2,184,258,016 B
- 2017-04-30 02:55:17.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:55:17.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:55:45.988 - Thread: 1 -> GC Memory: 2,181,992,888 B
- 2017-04-30 02:55:55.192 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:56:13.033 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:56:15.996 - Thread: 1 -> GC Memory: 2,183,977,384 B
- 2017-04-30 02:56:23.795 - Thread: 1 -> Autosave initiated
- 2017-04-30 02:56:23.795 - Thread: 1 -> Character state: True
- 2017-04-30 02:56:23.795 - Thread: 1 -> IsServer: True
- 2017-04-30 02:56:23.795 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 02:56:23.795 - Thread: 1 -> Autosave
- 2017-04-30 02:56:23.795 - Thread: 1 -> Saving world - START
- 2017-04-30 02:56:23.796 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 02:56:23.796 - Thread: 1 -> Before snapshot.: GC Memory: 2,184,569,712 B
- 2017-04-30 02:56:23.805 - Thread: 1 -> After snapshot.: GC Memory: 2,183,688,680 B
- 2017-04-30 02:56:23.805 - Thread: 1 -> Directory cleanup: GC Memory: 2,183,688,680 B
- 2017-04-30 02:56:23.805 - Thread: 1 -> Saving world - END
- 2017-04-30 02:56:23.806 - Thread: 15 -> Session snapshot save - START
- 2017-04-30 02:56:23.808 - Thread: 15 -> Checking file access for files in target dir.
- 2017-04-30 02:56:23.909 - Thread: 15 -> Session snapshot save - END
- 2017-04-30 02:56:46.003 - Thread: 1 -> GC Memory: 2,186,139,880 B
- 2017-04-30 02:57:09.702 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:57:16.012 - Thread: 1 -> GC Memory: 2,181,804,768 B
- 2017-04-30 02:57:21.417 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:57:21.434 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:57:46.019 - Thread: 1 -> GC Memory: 2,181,900,088 B
- 2017-04-30 02:57:54.103 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:57:56.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:57:56.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:58:16.022 - Thread: 1 -> GC Memory: 2,204,452,512 B
- 2017-04-30 02:58:25.779 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:58:26.315 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:58:41.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 02:58:41.997 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 02:58:46.032 - Thread: 1 -> GC Memory: 2,181,107,136 B
- 2017-04-30 02:58:46.315 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:58:54.081 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:58:54.197 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:00.575 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:16.038 - Thread: 1 -> GC Memory: 2,182,300,400 B
- 2017-04-30 02:59:23.252 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:23.352 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:23.369 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:23.403 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:23.419 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:33.126 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 02:59:41.444 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 02:59:41.444 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 02:59:41.444 - Thread: 1 -> Next activation in 00:09:42.8006915
- 2017-04-30 02:59:46.047 - Thread: 1 -> GC Memory: 2,194,812,240 B
- 2017-04-30 03:00:16.056 - Thread: 1 -> GC Memory: 2,186,982,296 B
- 2017-04-30 03:00:24.642 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.658 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.676 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.692 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.712 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.725 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.742 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.759 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.775 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.792 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.809 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.826 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.842 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.859 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.876 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.893 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.909 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.926 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.943 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.960 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.976 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:24.993 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.010 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.027 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.043 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.060 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.076 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.093 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.110 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.129 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.143 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.161 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.177 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.194 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.210 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.227 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.244 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.261 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:25.277 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:39.971 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:42.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:00:42.816 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:00:46.064 - Thread: 1 -> GC Memory: 2,186,608,488 B
- 2017-04-30 03:00:48.624 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:48.640 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:48.658 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:00:48.707 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:01:08.574 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:01:11.925 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12B985BC14FA798
- 2017-04-30 03:01:11.928 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 03:01:13.442 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:01:13.443 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:01:16.071 - Thread: 1 -> GC Memory: 2,186,792,296 B
- 2017-04-30 03:01:23.805 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:01:23.805 - Thread: 1 -> Character state: True
- 2017-04-30 03:01:23.805 - Thread: 1 -> IsServer: True
- 2017-04-30 03:01:23.805 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:01:23.805 - Thread: 1 -> Autosave
- 2017-04-30 03:01:23.805 - Thread: 1 -> Saving world - START
- 2017-04-30 03:01:23.806 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:01:23.806 - Thread: 1 -> Before snapshot.: GC Memory: 2,187,418,256 B
- 2017-04-30 03:01:23.814 - Thread: 1 -> After snapshot.: GC Memory: 2,186,880,816 B
- 2017-04-30 03:01:23.815 - Thread: 1 -> Directory cleanup: GC Memory: 2,186,880,816 B
- 2017-04-30 03:01:23.815 - Thread: 1 -> Saving world - END
- 2017-04-30 03:01:23.815 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 03:01:23.817 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 03:01:23.915 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 03:01:31.760 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CC9A35BCCFB765
- 2017-04-30 03:01:31.761 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 03:01:33.210 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:01:33.227 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:01:34.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:01:34.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:01:46.079 - Thread: 1 -> GC Memory: 2,186,806,480 B
- 2017-04-30 03:01:51.358 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 108746D221582BE
- 2017-04-30 03:01:51.360 - Thread: 15 -> Status: Exists(True) InScene(True)
- 2017-04-30 03:01:56.823 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:01:56.823 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:01:56.823 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:01:56.827 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:01:59.868 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:01:59.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:02:02.935 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:02:05.611 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:02:05.627 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:02:05.744 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:02:16.094 - Thread: 1 -> GC Memory: 2,179,943,000 B
- 2017-04-30 03:02:23.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:02:23.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:02:46.100 - Thread: 1 -> GC Memory: 2,179,545,096 B
- 2017-04-30 03:02:53.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:02:53.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:03:16.109 - Thread: 1 -> GC Memory: 2,181,267,344 B
- 2017-04-30 03:03:46.117 - Thread: 1 -> GC Memory: 2,176,688,288 B
- 2017-04-30 03:04:16.125 - Thread: 1 -> GC Memory: 2,176,853,632 B
- 2017-04-30 03:04:46.133 - Thread: 1 -> GC Memory: 2,176,912,584 B
- 2017-04-30 03:05:11.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:05:11.940 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:05:16.141 - Thread: 1 -> GC Memory: 2,179,427,352 B
- 2017-04-30 03:05:45.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:05:45.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:05:46.149 - Thread: 1 -> GC Memory: 2,180,866,872 B
- 2017-04-30 03:05:46.198 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:05:46.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:05:46.201 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:05:46.222 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:05:56.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:05:56.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:05:57.311 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:05:57.312 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:05:57.312 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:05:57.320 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:06:15.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:06:15.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:06:16.158 - Thread: 1 -> GC Memory: 2,179,472,848 B
- 2017-04-30 03:06:23.807 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:06:23.807 - Thread: 1 -> Character state: True
- 2017-04-30 03:06:23.807 - Thread: 1 -> IsServer: True
- 2017-04-30 03:06:23.807 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:06:23.807 - Thread: 1 -> Autosave
- 2017-04-30 03:06:23.808 - Thread: 1 -> Saving world - START
- 2017-04-30 03:06:23.809 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:06:23.809 - Thread: 1 -> Before snapshot.: GC Memory: 2,178,746,536 B
- 2017-04-30 03:06:23.816 - Thread: 1 -> After snapshot.: GC Memory: 2,179,767,944 B
- 2017-04-30 03:06:23.816 - Thread: 1 -> Directory cleanup: GC Memory: 2,179,767,944 B
- 2017-04-30 03:06:23.816 - Thread: 1 -> Saving world - END
- 2017-04-30 03:06:23.817 - Thread: 18 -> Session snapshot save - START
- 2017-04-30 03:06:23.819 - Thread: 18 -> Checking file access for files in target dir.
- 2017-04-30 03:06:23.931 - Thread: 18 -> Session snapshot save - END
- 2017-04-30 03:06:46.166 - Thread: 1 -> GC Memory: 2,179,633,272 B
- 2017-04-30 03:07:02.867 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:07:02.870 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:07:02.870 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:07:02.877 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:07:08.524 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:07:08.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:07:16.173 - Thread: 1 -> GC Memory: 2,180,257,600 B
- 2017-04-30 03:07:46.182 - Thread: 1 -> GC Memory: 2,183,541,448 B
- 2017-04-30 03:07:54.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:07:54.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:07:56.925 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:07:56.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:08:00.456 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:08:00.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:08:01.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:08:01.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:08:16.190 - Thread: 1 -> GC Memory: 2,185,608,456 B
- 2017-04-30 03:08:41.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:08:41.914 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:08:42.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:08:42.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:08:46.198 - Thread: 1 -> GC Memory: 2,183,804,624 B
- 2017-04-30 03:09:04.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:09:04.223 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:09:04.489 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:09:04.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:09:16.208 - Thread: 1 -> GC Memory: 2,183,811,688 B
- 2017-04-30 03:09:25.879 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 03:09:25.935 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 03:09:25.935 - Thread: 1 -> Next activation in 00:16:29.6253512
- 2017-04-30 03:09:46.215 - Thread: 1 -> GC Memory: 2,187,211,888 B
- 2017-04-30 03:10:06.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:10:06.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:10:09.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:10:09.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:10:11.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:10:11.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:10:11.937 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:10:11.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:10:16.223 - Thread: 1 -> GC Memory: 2,185,281,704 B
- 2017-04-30 03:10:19.518 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:10:19.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:10:46.232 - Thread: 1 -> GC Memory: 2,186,074,520 B
- 2017-04-30 03:11:07.938 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:11:12.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:11:12.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:11:16.240 - Thread: 1 -> GC Memory: 2,187,046,808 B
- 2017-04-30 03:11:23.822 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:11:23.822 - Thread: 1 -> Character state: True
- 2017-04-30 03:11:23.822 - Thread: 1 -> IsServer: True
- 2017-04-30 03:11:23.822 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:11:23.822 - Thread: 1 -> Autosave
- 2017-04-30 03:11:23.822 - Thread: 1 -> Saving world - START
- 2017-04-30 03:11:23.824 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:11:23.824 - Thread: 1 -> Before snapshot.: GC Memory: 2,187,021,536 B
- 2017-04-30 03:11:23.831 - Thread: 1 -> After snapshot.: GC Memory: 2,186,594,248 B
- 2017-04-30 03:11:23.832 - Thread: 1 -> Directory cleanup: GC Memory: 2,186,594,248 B
- 2017-04-30 03:11:23.832 - Thread: 1 -> Saving world - END
- 2017-04-30 03:11:23.832 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 03:11:23.834 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 03:11:23.928 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 03:11:32.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:11:32.290 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:11:32.290 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:11:32.298 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:11:35.066 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:11:35.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:11:36.120 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:11:36.123 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:11:36.123 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:11:36.133 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:11:37.526 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:11:37.527 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:11:45.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:11:45.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:11:46.247 - Thread: 1 -> GC Memory: 2,188,403,288 B
- 2017-04-30 03:12:00.036 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:00.038 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:00.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:00.356 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:14.831 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:14.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:15.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:15.134 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:16.256 - Thread: 1 -> GC Memory: 2,186,631,312 B
- 2017-04-30 03:12:36.254 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:36.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:37.040 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:12:37.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:12:46.264 - Thread: 1 -> GC Memory: 2,187,731,968 B
- 2017-04-30 03:13:16.272 - Thread: 1 -> GC Memory: 2,187,506,848 B
- 2017-04-30 03:13:25.952 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14899F7C625F2D6
- 2017-04-30 03:13:25.953 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 03:13:34.295 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:13:34.297 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:13:41.616 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F99E41AEA98BC4
- 2017-04-30 03:13:41.619 - Thread: 14 -> Status: Exists(True) InScene(True)
- 2017-04-30 03:13:44.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:13:44.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:13:46.281 - Thread: 1 -> GC Memory: 2,186,311,600 B
- 2017-04-30 03:13:50.297 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:13:50.313 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:13:50.330 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:10.112 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:10.247 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:16.289 - Thread: 1 -> GC Memory: 2,187,736,088 B
- 2017-04-30 03:14:17.209 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:17.225 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:17.242 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:46.297 - Thread: 1 -> GC Memory: 2,189,134,424 B
- 2017-04-30 03:14:49.041 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:49.058 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:14:58.447 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:03.251 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:03.452 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:16.305 - Thread: 1 -> GC Memory: 2,188,528,360 B
- 2017-04-30 03:15:19.049 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.066 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.099 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.116 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.133 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.150 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.166 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:19.183 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:24.539 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:46.313 - Thread: 1 -> GC Memory: 2,188,067,544 B
- 2017-04-30 03:15:57.693 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:58.781 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:59.367 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:15:59.384 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:16.321 - Thread: 1 -> GC Memory: 2,188,498,952 B
- 2017-04-30 03:16:23.837 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:16:23.837 - Thread: 1 -> Character state: True
- 2017-04-30 03:16:23.837 - Thread: 1 -> IsServer: True
- 2017-04-30 03:16:23.837 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:16:23.837 - Thread: 1 -> Autosave
- 2017-04-30 03:16:23.837 - Thread: 1 -> Saving world - START
- 2017-04-30 03:16:23.838 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:16:23.838 - Thread: 1 -> Before snapshot.: GC Memory: 2,190,354,216 B
- 2017-04-30 03:16:23.847 - Thread: 1 -> After snapshot.: GC Memory: 2,189,234,536 B
- 2017-04-30 03:16:23.847 - Thread: 1 -> Directory cleanup: GC Memory: 2,189,234,536 B
- 2017-04-30 03:16:23.847 - Thread: 1 -> Saving world - END
- 2017-04-30 03:16:23.848 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 03:16:23.849 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 03:16:23.941 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 03:16:29.660 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:29.676 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.195 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.212 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.228 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.245 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.262 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.279 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.296 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.312 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:30.329 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:41.626 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:16:46.329 - Thread: 1 -> GC Memory: 2,192,113,400 B
- 2017-04-30 03:16:49.643 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.693 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.710 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.727 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.743 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.760 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.777 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.794 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.811 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:13.827 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:16.337 - Thread: 1 -> GC Memory: 2,187,509,056 B
- 2017-04-30 03:17:23.969 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:23.985 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.002 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.019 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.036 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.053 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.069 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.086 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.103 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.119 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.136 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.152 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.169 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.187 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.203 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.220 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.236 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.254 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.822 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.839 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.856 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.872 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.889 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:24.906 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:36.789 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:17:46.345 - Thread: 1 -> GC Memory: 2,188,084,584 B
- 2017-04-30 03:18:16.353 - Thread: 1 -> GC Memory: 2,188,226,208 B
- 2017-04-30 03:18:27.349 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:18:46.362 - Thread: 1 -> GC Memory: 2,188,292,664 B
- 2017-04-30 03:19:02.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:19:02.880 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:19:02.880 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2017-04-30 03:19:02.882 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2017-04-30 03:19:05.991 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:19:05.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:19:16.370 - Thread: 1 -> GC Memory: 2,205,949,792 B
- 2017-04-30 03:19:46.378 - Thread: 1 -> GC Memory: 2,207,066,968 B
- 2017-04-30 03:20:16.386 - Thread: 1 -> GC Memory: 2,187,472,504 B
- 2017-04-30 03:20:43.298 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:20:46.394 - Thread: 1 -> GC Memory: 2,189,374,608 B
- 2017-04-30 03:21:16.403 - Thread: 1 -> GC Memory: 2,188,386,896 B
- 2017-04-30 03:21:21.272 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:21:23.851 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:21:23.851 - Thread: 1 -> Character state: True
- 2017-04-30 03:21:23.851 - Thread: 1 -> IsServer: True
- 2017-04-30 03:21:23.851 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:21:23.851 - Thread: 1 -> Autosave
- 2017-04-30 03:21:23.851 - Thread: 1 -> Saving world - START
- 2017-04-30 03:21:23.852 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:21:23.852 - Thread: 1 -> Before snapshot.: GC Memory: 2,188,650,144 B
- 2017-04-30 03:21:23.860 - Thread: 1 -> After snapshot.: GC Memory: 2,188,349,352 B
- 2017-04-30 03:21:23.860 - Thread: 1 -> Directory cleanup: GC Memory: 2,188,349,352 B
- 2017-04-30 03:21:23.860 - Thread: 1 -> Saving world - END
- 2017-04-30 03:21:23.861 - Thread: 14 -> Session snapshot save - START
- 2017-04-30 03:21:23.863 - Thread: 14 -> Checking file access for files in target dir.
- 2017-04-30 03:21:23.954 - Thread: 14 -> Session snapshot save - END
- 2017-04-30 03:21:46.411 - Thread: 1 -> GC Memory: 2,189,387,280 B
- 2017-04-30 03:22:16.419 - Thread: 1 -> GC Memory: 2,188,614,648 B
- 2017-04-30 03:22:46.427 - Thread: 1 -> GC Memory: 2,188,361,184 B
- 2017-04-30 03:23:16.435 - Thread: 1 -> GC Memory: 2,187,967,024 B
- 2017-04-30 03:23:46.443 - Thread: 1 -> GC Memory: 2,188,980,152 B
- 2017-04-30 03:24:04.987 - Thread: 1 -> Updating stopped.
- 2017-04-30 03:24:05.521 - Thread: 1 -> Updating continues.
- 2017-04-30 03:24:05.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:24:05.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:24:16.456 - Thread: 1 -> GC Memory: 2,190,398,416 B
- 2017-04-30 03:24:46.464 - Thread: 1 -> GC Memory: 2,188,530,320 B
- 2017-04-30 03:25:08.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:25:08.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:25:14.414 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:25:16.473 - Thread: 1 -> GC Memory: 2,189,071,832 B
- 2017-04-30 03:25:46.480 - Thread: 1 -> GC Memory: 2,188,330,352 B
- 2017-04-30 03:25:56.521 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 03:25:56.521 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 03:25:56.521 - Thread: 1 -> Next activation in 00:11:18.9410032
- 2017-04-30 03:26:16.488 - Thread: 1 -> GC Memory: 2,192,562,416 B
- 2017-04-30 03:26:23.852 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:26:23.852 - Thread: 1 -> Character state: True
- 2017-04-30 03:26:23.852 - Thread: 1 -> IsServer: True
- 2017-04-30 03:26:23.852 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:26:23.852 - Thread: 1 -> Autosave
- 2017-04-30 03:26:23.852 - Thread: 1 -> Saving world - START
- 2017-04-30 03:26:23.854 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:26:23.854 - Thread: 1 -> Before snapshot.: GC Memory: 2,191,881,192 B
- 2017-04-30 03:26:23.862 - Thread: 1 -> After snapshot.: GC Memory: 2,191,808,792 B
- 2017-04-30 03:26:23.862 - Thread: 1 -> Directory cleanup: GC Memory: 2,191,808,792 B
- 2017-04-30 03:26:23.862 - Thread: 1 -> Saving world - END
- 2017-04-30 03:26:23.863 - Thread: 16 -> Session snapshot save - START
- 2017-04-30 03:26:23.865 - Thread: 16 -> Checking file access for files in target dir.
- 2017-04-30 03:26:23.971 - Thread: 16 -> Session snapshot save - END
- 2017-04-30 03:26:46.496 - Thread: 1 -> GC Memory: 2,191,872,664 B
- 2017-04-30 03:27:16.504 - Thread: 1 -> GC Memory: 2,190,802,504 B
- 2017-04-30 03:27:46.513 - Thread: 1 -> GC Memory: 2,190,708,112 B
- 2017-04-30 03:28:16.521 - Thread: 1 -> GC Memory: 2,191,462,408 B
- 2017-04-30 03:28:46.529 - Thread: 1 -> GC Memory: 2,191,241,600 B
- 2017-04-30 03:29:16.537 - Thread: 1 -> GC Memory: 2,191,291,288 B
- 2017-04-30 03:29:46.545 - Thread: 1 -> GC Memory: 2,191,193,512 B
- 2017-04-30 03:30:16.553 - Thread: 1 -> GC Memory: 2,191,680,848 B
- 2017-04-30 03:30:46.562 - Thread: 1 -> GC Memory: 2,191,744,192 B
- 2017-04-30 03:30:50.293 - Thread: 1 -> Updating stopped.
- 2017-04-30 03:30:50.962 - Thread: 1 -> Updating continues.
- 2017-04-30 03:30:51.196 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:30:51.197 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:31:16.569 - Thread: 1 -> GC Memory: 2,192,057,544 B
- 2017-04-30 03:31:23.867 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:31:23.867 - Thread: 1 -> Character state: True
- 2017-04-30 03:31:23.867 - Thread: 1 -> IsServer: True
- 2017-04-30 03:31:23.867 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:31:23.867 - Thread: 1 -> Autosave
- 2017-04-30 03:31:23.867 - Thread: 1 -> Saving world - START
- 2017-04-30 03:31:23.868 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:31:23.868 - Thread: 1 -> Before snapshot.: GC Memory: 2,192,676,264 B
- 2017-04-30 03:31:23.877 - Thread: 1 -> After snapshot.: GC Memory: 2,192,416,832 B
- 2017-04-30 03:31:23.877 - Thread: 1 -> Directory cleanup: GC Memory: 2,192,416,832 B
- 2017-04-30 03:31:23.877 - Thread: 1 -> Saving world - END
- 2017-04-30 03:31:23.878 - Thread: 15 -> Session snapshot save - START
- 2017-04-30 03:31:23.879 - Thread: 15 -> Checking file access for files in target dir.
- 2017-04-30 03:31:23.978 - Thread: 15 -> Session snapshot save - END
- 2017-04-30 03:31:46.578 - Thread: 1 -> GC Memory: 2,192,403,552 B
- 2017-04-30 03:32:16.586 - Thread: 1 -> GC Memory: 2,192,269,616 B
- 2017-04-30 03:32:46.594 - Thread: 1 -> GC Memory: 2,192,339,160 B
- 2017-04-30 03:33:16.602 - Thread: 1 -> GC Memory: 2,192,832,096 B
- 2017-04-30 03:33:42.142 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.159 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.176 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.192 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.209 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.226 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:42.242 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:46.611 - Thread: 1 -> GC Memory: 2,192,026,272 B
- 2017-04-30 03:33:46.895 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.749 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.765 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.782 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.799 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.816 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.832 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:33:59.849 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:34:16.619 - Thread: 1 -> GC Memory: 2,191,750,824 B
- 2017-04-30 03:34:23.866 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:34:23.916 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:34:46.628 - Thread: 1 -> GC Memory: 2,192,307,480 B
- 2017-04-30 03:35:16.637 - Thread: 1 -> GC Memory: 2,192,069,224 B
- 2017-04-30 03:35:46.644 - Thread: 1 -> GC Memory: 2,193,384,800 B
- 2017-04-30 03:36:16.652 - Thread: 1 -> GC Memory: 2,192,157,792 B
- 2017-04-30 03:36:23.882 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:36:23.882 - Thread: 1 -> Character state: True
- 2017-04-30 03:36:23.882 - Thread: 1 -> IsServer: True
- 2017-04-30 03:36:23.882 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:36:23.882 - Thread: 1 -> Autosave
- 2017-04-30 03:36:23.882 - Thread: 1 -> Saving world - START
- 2017-04-30 03:36:23.883 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:36:23.883 - Thread: 1 -> Before snapshot.: GC Memory: 2,192,287,408 B
- 2017-04-30 03:36:23.889 - Thread: 1 -> After snapshot.: GC Memory: 2,193,266,792 B
- 2017-04-30 03:36:23.889 - Thread: 1 -> Directory cleanup: GC Memory: 2,193,266,792 B
- 2017-04-30 03:36:23.889 - Thread: 1 -> Saving world - END
- 2017-04-30 03:36:23.890 - Thread: 18 -> Session snapshot save - START
- 2017-04-30 03:36:23.892 - Thread: 18 -> Checking file access for files in target dir.
- 2017-04-30 03:36:23.986 - Thread: 18 -> Session snapshot save - END
- 2017-04-30 03:36:46.660 - Thread: 1 -> GC Memory: 2,193,273,184 B
- 2017-04-30 03:36:58.158 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Armor\InvFaceRoundTrianglePlate.mwm
- 2017-04-30 03:37:16.668 - Thread: 1 -> GC Memory: 2,192,013,784 B
- 2017-04-30 03:37:18.023 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2017-04-30 03:37:18.111 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2017-04-30 03:37:18.111 - Thread: 1 -> Next activation in 00:11:13.4725150
- 2017-04-30 03:37:46.677 - Thread: 1 -> GC Memory: 2,474,420,752 B
- 2017-04-30 03:38:16.692 - Thread: 1 -> GC Memory: 2,475,075,432 B
- 2017-04-30 03:38:46.700 - Thread: 1 -> GC Memory: 2,195,903,952 B
- 2017-04-30 03:39:16.708 - Thread: 1 -> GC Memory: 2,196,158,160 B
- 2017-04-30 03:39:46.717 - Thread: 1 -> GC Memory: 2,195,774,648 B
- 2017-04-30 03:40:16.725 - Thread: 1 -> GC Memory: 2,196,755,600 B
- 2017-04-30 03:40:46.733 - Thread: 1 -> GC Memory: 2,195,812,640 B
- 2017-04-30 03:41:16.741 - Thread: 1 -> GC Memory: 2,196,092,192 B
- 2017-04-30 03:41:23.887 - Thread: 1 -> Autosave initiated
- 2017-04-30 03:41:23.887 - Thread: 1 -> Character state: True
- 2017-04-30 03:41:23.887 - Thread: 1 -> IsServer: True
- 2017-04-30 03:41:23.887 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2017-04-30 03:41:23.887 - Thread: 1 -> Autosave
- 2017-04-30 03:41:23.887 - Thread: 1 -> Saving world - START
- 2017-04-30 03:41:23.889 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:41:23.889 - Thread: 1 -> Before snapshot.: GC Memory: 2,195,896,328 B
- 2017-04-30 03:41:23.898 - Thread: 1 -> After snapshot.: GC Memory: 2,195,596,128 B
- 2017-04-30 03:41:23.898 - Thread: 1 -> Directory cleanup: GC Memory: 2,195,596,128 B
- 2017-04-30 03:41:23.898 - Thread: 1 -> Saving world - END
- 2017-04-30 03:41:23.899 - Thread: 15 -> Session snapshot save - START
- 2017-04-30 03:41:23.900 - Thread: 15 -> Checking file access for files in target dir.
- 2017-04-30 03:41:24.005 - Thread: 15 -> Session snapshot save - END
- 2017-04-30 03:41:46.749 - Thread: 1 -> GC Memory: 2,196,797,992 B
- 2017-04-30 03:42:16.757 - Thread: 1 -> GC Memory: 2,196,546,776 B
- 2017-04-30 03:42:46.765 - Thread: 1 -> GC Memory: 2,195,593,424 B
- 2017-04-30 03:43:16.773 - Thread: 1 -> GC Memory: 2,196,930,312 B
- 2017-04-30 03:43:46.782 - Thread: 1 -> GC Memory: 2,196,605,704 B
- 2017-04-30 03:43:50.580 - Thread: 1 -> Updating stopped.
- 2017-04-30 03:43:52.521 - Thread: 1 -> Saving world - START
- 2017-04-30 03:43:52.522 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:43:52.522 - Thread: 1 -> Before snapshot.: GC Memory: 2,198,324,560 B
- 2017-04-30 03:43:52.532 - Thread: 1 -> After snapshot.: GC Memory: 2,196,534,288 B
- 2017-04-30 03:43:52.532 - Thread: 1 -> Directory cleanup: GC Memory: 2,196,534,288 B
- 2017-04-30 03:43:52.532 - Thread: 1 -> Saving world - END
- 2017-04-30 03:43:52.533 - Thread: 15 -> Session snapshot save - START
- 2017-04-30 03:43:52.534 - Thread: 15 -> Checking file access for files in target dir.
- 2017-04-30 03:43:52.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:52.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:52.636 - Thread: 15 -> Session snapshot save - END
- 2017-04-30 03:43:54.195 - Thread: 1 -> Saving world - START
- 2017-04-30 03:43:54.197 - Thread: 1 -> Making world state snapshot.
- 2017-04-30 03:43:54.197 - Thread: 1 -> Before snapshot.: GC Memory: 2,195,818,872 B
- 2017-04-30 03:43:54.204 - Thread: 1 -> After snapshot.: GC Memory: 2,196,928,696 B
- 2017-04-30 03:43:54.204 - Thread: 1 -> Directory cleanup: GC Memory: 2,196,928,696 B
- 2017-04-30 03:43:54.204 - Thread: 1 -> Saving world - END
- 2017-04-30 03:43:54.204 - Thread: 16 -> Session snapshot save - START
- 2017-04-30 03:43:54.206 - Thread: 16 -> Checking file access for files in target dir.
- 2017-04-30 03:43:54.222 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:54.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:54.273 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:54.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:54.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:54.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:54.276 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2017-04-30 03:43:54.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:54.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:54.498 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2017-04-30 03:43:54.499 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2017-04-30 03:43:54.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2017-04-30 03:43:54.503 - Thread: 1 -> Used namespaces in scripts:
- 2017-04-30 03:43:54.506 - Thread: 1 -> MySession::Unload START
- 2017-04-30 03:43:54.540 - Thread: 16 -> Session snapshot save - END
- 2017-04-30 03:43:54.540 - Thread: 1 -> AutoSaveInMinutes: 5
- 2017-04-30 03:43:54.540 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2017-04-30 03:43:54.540 - Thread: 1 -> IsServer: True
- 2017-04-30 03:43:54.753 - Thread: 1 -> MyConfig.Save() - START
- 2017-04-30 03:43:54.755 - Thread: 1 -> Path: C:\Users\Chris\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-04-30 03:43:54.782 - Thread: 1 -> MyConfig.Save() - END
- 2017-04-30 03:43:54.869 - Thread: 1 -> Unloading Procedural World Generator
- 2017-04-30 03:43:54.886 - Thread: 1 -> Network readers disposed
- 2017-04-30 03:43:54.886 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-04-30 03:43:54.898 - Thread: 1 -> 5dbf6d217421dd48aa0358d53034e9f3bbe86220
- 2017-04-30 03:43:54.917 - Thread: 1 -> 8a3650fb3e3bf5f5efbb5e2c0df08d17b856e0f8
- 2017-04-30 03:43:54.923 - Thread: 1 -> af74b3447dc052aaa6c7990e7afe092180c85744
- 2017-04-30 03:43:54.930 - Thread: 1 -> 666facf02b59a38349d1fbc1efeac80c2ae1df54
- 2017-04-30 03:43:54.955 - Thread: 1 -> 5bf7a4f8535709aa6b1bda9ea955f547113ebd39
- 2017-04-30 03:43:54.956 - Thread: 1 -> Loading sound definitions
- 2017-04-30 03:43:54.977 - Thread: 1 -> Loading shadow textures definitions
- 2017-04-30 03:43:54.977 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-04-30 03:43:54.978 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-04-30 03:43:54.978 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-04-30 03:43:54.996 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-04-30 03:43:54.996 - Thread: 1 -> MyAudio.LoadData - START
- 2017-04-30 03:43:55.128 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2017-04-30 03:43:55.161 - Thread: 1 -> MyAudio.LoadData - END
- 2017-04-30 03:43:55.373 - Thread: 1 -> MySession::Unload END
- 2017-04-30 03:43:56.599 - Thread: 1 -> Application closed by user
- 2017-04-30 03:43:56.615 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:56.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:56.616 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:56.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:56.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-04-30 03:43:56.619 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-04-30 03:43:56.619 - Thread: 1 -> Exiting..
- 2017-04-30 03:43:56.851 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2017-04-30 03:43:57.055 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-04-30 03:43:57.073 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-04-30 03:43:57.073 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2017-04-30 03:43:57.521 - Thread: 27 -> External debugger: interrupted.
- 2017-04-30 03:43:57.523 - Thread: 1 -> Steam closed
- 2017-04-30 03:43:57.531 - Thread: 1 -> Log Closed
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