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  1. database:
  2.  # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. # Types of economies which will be enabled and possible to use within shops.
  19. # Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. #  - GEMS_ECONOMY (requires https://www.spigotmc.org/resources/gemseconomy.19655/)
  23. #  - GRINGOTTS (requires https://www.spigotmc.org/resources/gringotts.42071/)
  24. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  25. #  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  26. #  - TOKEN_ENCHANT (requires https://www.spigotmc.org/resources/tokenenchant.2287/)
  27. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  28. # First position will be the default economy for all shops.
  29. economyTypes:
  30.  - VAULT
  31. # Name of the main GUI
  32. shopMenuName: "&3&lShop menu"
  33. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  34. shopMenuSize: 45
  35. # Choose an item to fill the empty slots of menu with
  36. shopMenuFillItem:
  37.   material: BLACK_STAINED_GLASS_PANE
  38.   name: " "
  39. # Define whether selling all with middle mouse button is enabled
  40. enableSellAll: true
  41. # Define whether the buy GUI with option to select quantity is enabled
  42. enableBuyGUI: true
  43. # Define whether the sell GUI with option to select quantity is enabled
  44. enableSellGUI: true
  45. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  46. enableSellGUISellAll: true
  47. # Define whether after closing/buying/selling the shop GUI should be opened again
  48. returnToShop: true
  49. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  50. quickBuySell: false
  51. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  52. hideBuyPriceForUnbuyable: true
  53. # Choose placeholder for the price when hideBuyPriceForUnbuyable is disabled
  54. buyPriceForUnsellablePlaceholder: "-"
  55. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  56. hideSellPriceForUnsellable: true
  57. # Choose placeholder for the price when hideSellPriceForUnsellable is disabled
  58. sellPriceForUnsellablePlaceholder: "-"
  59. # Choose actions for mouse clicks inside shops
  60. # Supported click types: LEFT, RIGHT, MIDDLE
  61. # Supported actions: BUY, SELL, SELL_ALL, NONE
  62. clickActions:
  63.   LEFT: BUY
  64.   RIGHT: SELL
  65.   MIDDLE: SELL_ALL
  66. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  67. maxEnchantments: 3
  68. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  69. limitEnchantmentLevelDiff: false
  70. # Define whether the amount selection double click bug fix should be enabled
  71. enableAmountSelectionFix: true
  72. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  73. allowAllSellAllStackSizes: false
  74. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  75. roundPrices: none
  76. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  77. disableMainMenu: false
  78. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  79. useDifferentMessagesForFreeItems: true
  80. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  81. capitalizeItemNames: true
  82. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  83. priceModifiersType: BOTH
  84. # Choose if the gui shall be closed after using the Sell All feature
  85. closeGuiAfterSellAll: false
  86. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  87. openBulkGuiImmediately: false
  88. # Choose if players who have the shop opened by console with /shop [player] should be able to access all shops regardless of permissions they have
  89. sudoAllowAllShopsAccess: false
  90. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  91. # Format is same as for regular items in shops yaml
  92. itemStackSizeCappedAt:
  93.   1:
  94.     material: ENDER_PEARL
  95.     size: 16
  96.   2:
  97.     material: SNOWBALL
  98.     size: 16
  99.   3:
  100.     material: EGG
  101.     size: 16
  102.   4:
  103.     material: BUCKET
  104.     size: 1
  105. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  106. disableShopsInGamemodes:
  107.  - ADVENTURE
  108.   - CREATIVE
  109.   - SPECTATOR
  110. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  111. disableShopsInWorlds: []
  112.  
  113. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  114. displayPriceModifiersInPercents: true
  115.  
  116. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  117. disableSudoWorldPermissionCheck: false
  118.  
  119. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  120. disableSudoShopPermissionCheck: false
  121.  
  122. # Choose sounds for certain GUI actions. Full list is available at https://wiki.brcdev.net/Sounds
  123. sounds:
  124.   MAIN_MENU_OPEN: UI_BUTTON_CLICK
  125.   SHOP_OPEN: UI_BUTTON_CLICK
  126.   SHOP_SELECT_ITEM: UI_BUTTON_CLICK
  127.   SHOP_SWITCH_PAGE: ITEM_BOOK_PAGE_TURN
  128.   SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  129.   SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  130.   BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  131.  
  132. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops yaml)
  133. defaultItemSettings:
  134.  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  135.   compareMeta: false
  136.   # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  137.   stripItemMeta: false
  138.   # Choose whether item model should be compared when players attempt to sell an item
  139.   compareModel: true
  140.   # Choose whether item damage/durability should be compared when players attempt to sell an item
  141.   compareDamage: false
  142.  
  143. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  144. shopItemLoreFormat:
  145.  # This lore will be applied to items
  146.   item:
  147.     - "&7Buy price: &c%buy%"
  148.     - "&7Sell price: &a%sell%"
  149.     - "&9Click with MMB to sell all"
  150.   # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  151.   itemBuyGUI:
  152.     - "&7Buy price: &c%buy%"
  153.   # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  154.   itemSellGUI:
  155.     - "&7Sell price: &a%sell%"
  156.   # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  157.   itemSellGUISellAll:
  158.     - "&7Sell all for: &a%sell%"
  159.   # This one to permissions
  160.   permission:
  161.     - "&7Buy price: &c%buy%"
  162.   # And this one to enchantments
  163.   enchantment:
  164.     - "&7Buy price: &c%buy%"
  165.   # And the last one to commands
  166.   command:
  167.     - "&7Buy price: &c%buy%"
  168.  
  169. # Logging settings
  170. log:
  171.  # Define whether transactions will be logged to the console/main server log
  172.   toConsole: true
  173.   # Define whether transactions will be logged to a separate log
  174.   toFile: false
  175.   # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  176.   formatDate: "yyyy/MM/dd HH:mm:ss"
  177.   # Log message for bought command
  178.   formatBuyCommand: "%player% bought %amount% x %command% command for %price% from %shop% shop"
  179.   # Log message for bought enchantment
  180.   formatBuyEnchantment: "%player% bought %enchantment% enchantment for %price% from %shop% shop"
  181.   # Log message for bought permission
  182.   formatBuyPermission: "%player% bought %permission% permission for %price% from %shop% shop"
  183.   # Log message for bought items
  184.   formatBuy: "%player% bought %amount% x %item% for %price% from %shop% shop"
  185.   # Log message for sold items
  186.   formatSell: "%player% sold %amount% x %item% for %price% to %shop% shop"
  187.   # Log message for sold all items
  188.   formatSellAll: "%player% sold all %amount% x %item% for %price% to %shop% shop"
  189.  
  190. # Sell hand command settings
  191. sellHand:
  192.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  193.   allowAllQuantities: true
  194.   # When set to true, /sell hand will work same way as /sell handall does
  195.   sellsAllItems: false
  196.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
  197.   excludeFreeItems: true
  198.  
  199. # Sell all command settings
  200. sellAll:
  201.  # When set to true, players will get a detailed summary with prices of each item stack sold
  202.   detailedSummary: false
  203.   # Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
  204.   findMaxSellPrice: true
  205.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
  206.   excludeFreeItems: true
  207.  
  208. buttons:
  209.  # "Go back button"
  210.   goBack:
  211.     item:
  212.      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  213.       material: BARRIER
  214.       # Amount of the item
  215.       amount: 1
  216.       # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  217.       damage: 0
  218.       # (optional) Custom name
  219.       name: "&c&lGo back to categories"
  220.       # (optional) Lore, can contain multiple lines
  221.       lore:
  222.        - "&7Click here to return"
  223.         - "&7to the main menu"
  224.     # Slot in each shop's GUI
  225.     slot: 49
  226.   # "Previous page" button
  227.   previousPage:
  228.     item:
  229.       material: PAPER
  230.       quantity: 1
  231.       name: "&e&lPrevious page"
  232.     slot: 48
  233.   # "Next page" button
  234.   nextPage:
  235.     item:
  236.       material: PAPER
  237.       quantity: 1
  238.       name: "&e&lNext page"
  239.     slot: 50
  240.  
  241. # Elements of the bulk buy GUI
  242. amountSelectionGUIBulkBuy:
  243.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  244.   size: 18
  245.   # Fill item
  246.   fillItem:
  247.     material: BLACK_STAINED_GLASS_PANE
  248.     name: " "
  249.   # Choose if buttons type should be replaced with the bought item's type
  250.   replaceButtonsType: true
  251.   # Buttons
  252.   buttons:
  253.    # "Buy 1 stack" button
  254.     buy1:
  255.       item:
  256.         material: CHEST
  257.         quantity: 1
  258.         name: "&aBuy 1 stack"
  259.         lore:
  260.           - "&7Price: &c%buy%"
  261.       # Value indicated the amount of stacks
  262.       value: 1
  263.       slot: 0
  264.     # "Buy 2 stacks" button
  265.     buy2:
  266.       item:
  267.         material: CHEST
  268.         quantity: 2
  269.         name: "&aBuy 2 stacks"
  270.         lore:
  271.           - "&7Price: &c%buy%"
  272.       value: 2
  273.       slot: 1
  274.     # "Buy 3 stacks" button
  275.     buy3:
  276.       item:
  277.         material: CHEST
  278.         quantity: 3
  279.         name: "&aBuy 3 stacks"
  280.         lore:
  281.           - "&7Price: &c%buy%"
  282.       value: 3
  283.       slot: 2
  284.     # "Buy 4 stacks" button
  285.     buy4:
  286.       item:
  287.         material: CHEST
  288.         quantity: 4
  289.         name: "&aBuy 4 stacks"
  290.         lore:
  291.           - "&7Price: &c%buy%"
  292.       value: 4
  293.       slot: 3
  294.     # "Buy 5 stacks" button
  295.     buy5:
  296.       item:
  297.         material: CHEST
  298.         quantity: 5
  299.         name: "&aBuy 5 stacks"
  300.         lore:
  301.           - "&7Price: &c%buy%"
  302.       value: 5
  303.       slot: 4
  304.     # "Buy 6 stacks" button
  305.     buy6:
  306.       item:
  307.         material: CHEST
  308.         quantity: 6
  309.         name: "&aBuy 6 stacks"
  310.         lore:
  311.           - "&7Price: &c%buy%"
  312.       value: 6
  313.       slot: 5
  314.     # "Buy 7 stacks" button
  315.     buy7:
  316.       item:
  317.         material: CHEST
  318.         quantity: 7
  319.         name: "&aBuy 7 stacks"
  320.         lore:
  321.           - "&7Price: &c%buy%"
  322.       value: 7
  323.       slot: 6
  324.     # "Buy 8 stacks" button
  325.     buy8:
  326.       item:
  327.         material: CHEST
  328.         quantity: 8
  329.         name: "&aBuy 8 stacks"
  330.         lore:
  331.           - "&7Price: &c%buy%"
  332.       value: 8
  333.       slot: 7
  334.     # "Buy 9 stacks" button
  335.     buy9:
  336.       item:
  337.         material: CHEST
  338.         quantity: 9
  339.         name: "&aBuy 9 stacks"
  340.         lore:
  341.           - "&7Price: &c%buy%"
  342.       value: 9
  343.       slot: 8
  344.     # "Cancel" button
  345.     cancel:
  346.       item:
  347.         material: RED_STAINED_GLASS
  348.         quantity: 1
  349.         name: "&c&lCancel"
  350.       slot: 13
  351.  
  352. # Elements of the bulk buy GUI
  353. amountSelectionGUIBulkSell:
  354.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  355.   size: 18
  356.   # Fill item
  357.   fillItem:
  358.     material: BLACK_STAINED_GLASS_PANE
  359.     name: " "
  360.   # Choose if buttons type should be replaced with the sold item's type
  361.   replaceButtonsType: true
  362.   # Buttons
  363.   buttons:
  364.    # "Sell 1 stack" button
  365.     sell1:
  366.       item:
  367.         material: CHEST
  368.         quantity: 1
  369.         name: "&aSell 1 stack"
  370.         lore:
  371.           - "&7Price: &c%sell%"
  372.       # Value indicated the amount of stacks
  373.       value: 1
  374.       slot: 0
  375.     # "Sell 2 stacks" button
  376.     sell2:
  377.       item:
  378.         material: CHEST
  379.         quantity: 2
  380.         name: "&aSell 2 stacks"
  381.         lore:
  382.           - "&7Price: &c%sell%"
  383.       value: 2
  384.       slot: 1
  385.     # "Sell 3 stacks" button
  386.     sell3:
  387.       item:
  388.         material: CHEST
  389.         quantity: 3
  390.         name: "&aSell 3 stacks"
  391.         lore:
  392.           - "&7Price: &c%sell%"
  393.       value: 3
  394.       slot: 2
  395.     # "Sell 4 stacks" button
  396.     sell4:
  397.       item:
  398.         material: CHEST
  399.         quantity: 4
  400.         name: "&aSell 4 stacks"
  401.         lore:
  402.           - "&7Price: &c%sell%"
  403.       value: 4
  404.       slot: 3
  405.     # "Sell 5 stacks" button
  406.     sell5:
  407.       item:
  408.         material: CHEST
  409.         quantity: 5
  410.         name: "&aSell 5 stacks"
  411.         lore:
  412.           - "&7Price: &c%sell%"
  413.       value: 5
  414.       slot: 4
  415.     # "Sell 6 stacks" button
  416.     sell6:
  417.       item:
  418.         material: CHEST
  419.         quantity: 6
  420.         name: "&aSell 6 stacks"
  421.         lore:
  422.           - "&7Price: &c%sell%"
  423.       value: 6
  424.       slot: 5
  425.     # "Sell 7 stacks" button
  426.     sell7:
  427.       item:
  428.         material: CHEST
  429.         quantity: 7
  430.         name: "&aSell 7 stacks"
  431.         lore:
  432.           - "&7Price: &c%sell%"
  433.       value: 7
  434.       slot: 6
  435.     # "Sell 8 stacks" button
  436.     sell8:
  437.       item:
  438.         material: CHEST
  439.         quantity: 8
  440.         name: "&aSell 8 stacks"
  441.         lore:
  442.           - "&7Price: &c%sell%"
  443.       value: 8
  444.       slot: 7
  445.     # "Sell 9 stacks" button
  446.     sell9:
  447.       item:
  448.         material: CHEST
  449.         quantity: 9
  450.         name: "&aSell 9 stacks"
  451.         lore:
  452.           - "&7Price: &c%sell%"
  453.       value: 9
  454.       slot: 8
  455.     # "Cancel" button
  456.     cancel:
  457.       item:
  458.         material: RED_STAINED_GLASS
  459.         quantity: 1
  460.         name: "&c&lCancel"
  461.       slot: 13
  462.  
  463. # Elements of the regular buy/sell GUI
  464. amountSelectionGUI:
  465.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  466.   size: 54
  467.   # Fill item
  468.   fillItem:
  469.     material: BLACK_STAINED_GLASS_PANE
  470.     name: " "
  471.   # Slot of the item being bought/sold
  472.   itemSlot: 22
  473.   # Buttons
  474.   buttons:
  475.    # "Set to 1" button
  476.     set1:
  477.       item:
  478.         material: RED_STAINED_GLASS_PANE
  479.         quantity: 1
  480.         name: "&c&lSet to 1"
  481.       slot: 18
  482.     # "Remove 10" button
  483.     remove10:
  484.       item:
  485.         material: RED_STAINED_GLASS_PANE
  486.         quantity: 10
  487.         name: "&c&lRemove 10"
  488.       slot: 19
  489.     # "Remove 1" button
  490.     remove1:
  491.       item:
  492.         material: RED_STAINED_GLASS_PANE
  493.         quantity: 1
  494.         name: "&c&lRemove 1"
  495.       slot: 20
  496.     # "Add 1" button
  497.     add1:
  498.       item:
  499.         material: LIME_STAINED_GLASS_PANE
  500.         quantity: 1
  501.         name: "&a&lAdd 1"
  502.       slot: 24
  503.     # "Add 10" button
  504.     add10:
  505.       item:
  506.         material: LIME_STAINED_GLASS_PANE
  507.         quantity: 10
  508.         name: "&a&lAdd 10"
  509.       slot: 25
  510.     # "Set to 16" button
  511.     set16:
  512.       item:
  513.         material: LIME_STAINED_GLASS_PANE
  514.         quantity: 16
  515.         name: "&a&lSet to 16"
  516.       slot: 26
  517.     # "Set to 64" button
  518.     set64:
  519.       item:
  520.         material: LIME_STAINED_GLASS_PANE
  521.         quantity: 64
  522.         name: "&a&lSet to 64"
  523.       slot: 26
  524.     # "Confirm" button
  525.     confirm:
  526.       item:
  527.         material: LIME_STAINED_GLASS
  528.         quantity: 1
  529.         name: "&a&lConfirm"
  530.       slot: 39
  531.     # "Sell all" button
  532.     sellAll:
  533.       item:
  534.         material: LIME_STAINED_GLASS
  535.         quantity: 1
  536.         name: "&a&lSell all"
  537.       slot: 40
  538.     # "Buy more" button
  539.     buyMore:
  540.       item:
  541.         material: LIME_STAINED_GLASS
  542.         quantity: 64
  543.         name: "&a&lBuy more"
  544.       slot: 49
  545.     # "Sell more" button
  546.     sellMore:
  547.       item:
  548.         material: LIME_STAINED_GLASS
  549.         quantity: 64
  550.         name: "&a&lSell more"
  551.       slot: 49
  552.     # "Cancel" button
  553.     cancel:
  554.       item:
  555.         material: RED_STAINED_GLASS
  556.         quantity: 1
  557.         name: "&c&lCancel"
  558.       slot: 41
  559.  
  560. shopMenuItems:
  561.  # Has to be unique, value doesn't matter
  562.   1:
  563.     item:
  564.      # The same rules apply for material, amount, damage and lore as for goBackButton
  565.       material: GRASS_BLOCK
  566.       quantity: 1
  567.       name: "&9&lBlocks"
  568.     # Shop ID from shops yaml
  569.     shop: "blocks"
  570.     # Slot in shops menu, counting from 0 to 53
  571.     slot: 11
  572.   2:
  573.     item:
  574.       material: COOKED_CHICKEN
  575.       quantity: 1
  576.       damage: 0
  577.       name: "&2&lFood"
  578.       lore:
  579.        - "&7Get some yummy food here!"
  580.     shop: "food"
  581.     slot: 12
  582.   3:
  583.     item:
  584.       material: GOLD_INGOT
  585.       quantity: 1
  586.       damage: 0
  587.       name: "&3&lOres"
  588.     shop: "ores"
  589.     slot: 13
  590.   4:
  591.     item:
  592.       material: IRON_PICKAXE
  593.       quantity: 1
  594.       name: "&8&lTools"
  595.     shop: "tools"
  596.     slot: 14
  597.   5:
  598.     item:
  599.       material: DIAMOND_CHESTPLATE
  600.       quantity: 1
  601.       name: "&4&lArmor"
  602.     shop: "armor"
  603.     slot: 15
  604.   6:
  605.     item:
  606.       material: WHEAT
  607.       quantity: 1
  608.       name: "&5&lFarming"
  609.     shop: "farming"
  610.     slot: 21
  611.   7:
  612.     item:
  613.       material: SPIDER_EYE
  614.       quantity: 1
  615.       name: "&9&lMob drops"
  616.     shop: "drops"
  617.     slot: 22
  618.   8:
  619.     item:
  620.       material: LIGHT_BLUE_DYE
  621.       quantity: 1
  622.       name: "&2&lDyes"
  623.     shop: "dyes"
  624.     slot: 23
  625.   9:
  626.     item:
  627.       material: SADDLE
  628.       quantity: 1
  629.       name: "&3&lMiscellaneous"
  630.     shop: "miscellaneous"
  631.     slot: 31
  632.   10:
  633.     type: special
  634.     special: balance
  635.     slot: 34
  636.  
  637.  
  638. specialElements:
  639.   balance:
  640.     item:
  641.       material: GOLD_INGOT
  642.       quantity: 1
  643.       name: "&6&lYour balance"
  644.       lore:
  645.        - "&7%balance%"
  646.  
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