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Quick Alert / initiative maths

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Apr 25th, 2024
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  1. Basic probs from https://www.reddit.com/r/3d6/comments/1ad3g5u/alert_has_more_value_on_a_low_dex_character/
  2.  
  3. D is the difference between your initiative modifier and the enemies.
  4.  
  5. So if an enemy is rolling with a +0 and you have a +5 you have a 70% chance of beating their result.
  6.  
  7. D Win% Tie% Lose%
  8.  
  9. +0 47.5 5 47.5
  10. +1 52.5 4.75 42.75
  11. +2 57.25 4.5 38.25
  12. +3 61.75 4.25 34
  13. +4 66 4 30
  14. +5 70 3.75 26.25
  15. +6 73.75 3.5 22.75
  16. +7 77.25 3.25 19.5
  17. +8 80.5 3 16.5
  18. +9 83.5 2.75 13.75
  19. +10 86.25 2.5 11.25
  20. +11 88.75 2.25 9
  21. +12 91 2 7
  22. +13 93 1.75 5.25
  23. +14 94.75 1.5 3.75
  24. +15 96.25 1.25 2.5
  25. +16 97.5 1 1.5
  26. +17 98.5 0.75 0.75
  27. +18 99.25 0.5 0.25
  28. +19 99.75 0.25 0
  29. +20 100 0 0
  30.  
  31.  
  32. Alert feat where you win ties, enemy dex modifier same as yours:
  33. +0 base: 52.5% chance to win
  34. +2 lv1: 61.75
  35. +6 lv20: 77.25
  36.  
  37. 61.75*100/52.5=117.619 -- 17.6% chance of an extra turn!
  38. 77.25*100/52.5=147.1429 -- 47% chance of an extra turn!!
  39.  
  40. With +5 mod relative to the monster, to show diminishing returns:
  41. +5 base: 73.75
  42. +7 alert lv1: 80.5
  43. +11 alert lv20: 91
  44.  
  45. 80.5*100/73.75=109.1525 -- 9% increase in turns
  46. 91*100/73.75=123.3898 -- 23.4% increase in turns
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