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- Basic probs from https://www.reddit.com/r/3d6/comments/1ad3g5u/alert_has_more_value_on_a_low_dex_character/
- D is the difference between your initiative modifier and the enemies.
- So if an enemy is rolling with a +0 and you have a +5 you have a 70% chance of beating their result.
- D Win% Tie% Lose%
- +0 47.5 5 47.5
- +1 52.5 4.75 42.75
- +2 57.25 4.5 38.25
- +3 61.75 4.25 34
- +4 66 4 30
- +5 70 3.75 26.25
- +6 73.75 3.5 22.75
- +7 77.25 3.25 19.5
- +8 80.5 3 16.5
- +9 83.5 2.75 13.75
- +10 86.25 2.5 11.25
- +11 88.75 2.25 9
- +12 91 2 7
- +13 93 1.75 5.25
- +14 94.75 1.5 3.75
- +15 96.25 1.25 2.5
- +16 97.5 1 1.5
- +17 98.5 0.75 0.75
- +18 99.25 0.5 0.25
- +19 99.75 0.25 0
- +20 100 0 0
- Alert feat where you win ties, enemy dex modifier same as yours:
- +0 base: 52.5% chance to win
- +2 lv1: 61.75
- +6 lv20: 77.25
- 61.75*100/52.5=117.619 -- 17.6% chance of an extra turn!
- 77.25*100/52.5=147.1429 -- 47% chance of an extra turn!!
- With +5 mod relative to the monster, to show diminishing returns:
- +5 base: 73.75
- +7 alert lv1: 80.5
- +11 alert lv20: 91
- 80.5*100/73.75=109.1525 -- 9% increase in turns
- 91*100/73.75=123.3898 -- 23.4% increase in turns
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