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High Brunhilda In-Depth Dive & Lily Guide Video Transcript

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Jan 19th, 2019
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  1. Welcome to my general and specific
  2. guide to High Brunhilda's Trial.
  3. This will cover the sequence of
  4. the fight and general tips
  5. and notes regarding them.
  6.  
  7.  
  8. I have only played Lily in this fight
  9. so take any comments I make
  10. regarding other characters
  11. with a grain of salt.
  12.  
  13. There is a lot of text in this
  14. video so be prepared to
  15. pause frequently.
  16.  
  17.  
  18. This will cover a basic overview at
  19. the start that will serve as a
  20. baseline for understanding how the
  21. fight should progress.
  22.  
  23.  
  24. Then we will cover more advanced
  25. topics towards the end, especially
  26. regarding play with Lily specifically.
  27.  
  28.  
  29. I have many strong opinions and
  30. the guidelines I set forth may
  31. be subject to change as the meta
  32. develops, so be mindful that this
  33. may not reflect the current
  34. state of the game.
  35.  
  36.  
  37. I will not cover the HP thresholds
  38. to enter the fight proper, but
  39. a cursory search should serve you
  40. just well enough.
  41.  
  42. There will be helpful links in the
  43. description, including the fight
  44. timeline.
  45.  
  46.  
  47. I think of this fight
  48. as separated into 3 main phases.
  49.  
  50. The start of the fight.
  51. Grand Muspelheim.
  52. X-Muspelheim.
  53.  
  54. With a very good team, you can
  55. bypass seeing X-Muspelheim.
  56.  
  57.  
  58. There are two very different
  59. roles. The healer and the DPS.
  60. I will not go over the healer
  61. in detail, as I am not
  62. qualified to speak at length
  63. about their job and thresholds.
  64.  
  65.  
  66. The DPS have the job of...
  67. Well, doing damage.
  68.  
  69. Uptime is key. You must pull
  70. your weight if you intend
  71. to clear this fight.
  72.  
  73.  
  74. It must be noted that this
  75. is not a forgiving fight.
  76.  
  77. Depending on the types of
  78. mistakes made and the
  79. quality of your healer,
  80. your team is collectively
  81. afforded maybe one or two
  82. mistakes per phase.
  83.  
  84.  
  85. Any more than that and you
  86. will generally not pass
  87. the HP checks.
  88.  
  89.  
  90. Your choice in characters
  91. generally consist of:
  92.  
  93. Thaniel
  94. Orsem
  95. Xainfried
  96. Lily
  97.  
  98. Other characters can and
  99. have cleared, but
  100. know that it is because the
  101. people involved know the fight
  102. very well in order to fit clear.
  103. The burn HURTS.
  104.  
  105.  
  106. The minimum expected
  107. requirements are a MUB dragon
  108. for everybody,
  109. alongside either a 5* 0UB
  110. elemental weapon or a
  111. 4* MUB elemental weapon
  112. depending on which characters
  113. you are playing.
  114.  
  115.  
  116. The usual suspects are:
  117.  
  118. Thaniel, Poseidon, 4* MUB
  119. Lily, Leviathan, 4* MUB
  120. Lily, Poseidon, 5* 0UB
  121. Xainfried, Leviathan, 5* 0UB
  122. Orsem, Leviathan, 5* 0UB
  123.  
  124. (Note: Leviathan is interchangable
  125. with Dragonyule Jeanne.)
  126.  
  127.  
  128. Alongside those are the budget
  129. picks, whom are harder to run
  130. with but it is possible. Do not
  131. expect people to WANT to run with
  132. you if you use these, however.
  133.  
  134.  
  135. Your budget picks are:
  136.  
  137. Thaniel, Poliahu, 5* 0UB
  138. (Requires high dojos.)
  139.  
  140. Xainfried, Vodyanoy, 5* 0UB
  141. Orsem, Vodyanoy, 5* 0UB
  142.  
  143. Lily, Vodyanoy, 4* MUB
  144. (Please do not do this.)
  145.  
  146.  
  147. This listing is by no means
  148. exhaustive and other
  149. combinations can and have been
  150. tried to varying degrees of effect.
  151.  
  152.  
  153. The list of easily viable adventurers
  154. is subject to change as Dragalia
  155. receives more 100% burn
  156. resistant adventurers, so please
  157. keep that in mind.
  158.  
  159.  
  160. As a general rule, you would like
  161. your altars to be all level 30/30/30
  162. and your dojos to be at least
  163. levels 16/16.
  164.  
  165.  
  166. As a DPS, your strength value should
  167. be north of 2.4k if you are not using
  168. a budget build and at least north of
  169. 2.1k if you are using a budget build.
  170.  
  171. Your strength value may be lower
  172. than 2.4k if you are using
  173. Dragonyule Jeanne instead of
  174. Leviathan.
  175.  
  176. Ranged users will have slightly
  177. lower strength, but compensate
  178. with higher uptime.
  179.  
  180.  
  181. PLEASE do not look at might values
  182. and think that it means anything
  183. about the viability of a particular
  184. person’s character. What matters
  185. is that they pass the HP check
  186. and that their STR value is high
  187. enough to carry their own weight.
  188.  
  189.  
  190. Now, let us begin proper.
  191.  
  192.  
  193. The text that will appear on
  194. the top is the general phase
  195. that is displayed in the video.
  196.  
  197. The text on the bottom will be
  198. the current attack in the video.
  199.  
  200.  
  201. Up first is Scorching Blast.
  202. It’s ye olde HP check.
  203.  
  204. If you can’t pass this,
  205. you are not ready.
  206.  
  207.  
  208. Lily with Leviathan and the 4* MUB
  209. wand has to use her S3 in order to
  210. survive this blast. Everyone else
  211. does not have anything special to
  212. worry about.
  213.  
  214.  
  215. Melees can avoid being knocked
  216. back by performing and HOLDING a
  217. force strike. Notice our Xainfried
  218. that did not get knocked back
  219. versus the one that did.
  220.  
  221.  
  222. Immediately following that, she will
  223. do a backpedal. This does no
  224. damage, but will knock people
  225. back if they are too close when
  226. she performs this.
  227.  
  228. A breath will follow this
  229. unless she is in a Hellfire phase.
  230.  
  231. The Hellfire phase will be
  232. discussed later.
  233.  
  234.  
  235. The breath targets the closest person
  236. to Brunhilda and thus can be baited
  237. by someone. This job usually falls
  238. to Orsem to perform.
  239.  
  240. The breath can be dodged using
  241. skills, so keeping a skill ready
  242. for this will improve your
  243. survivability significantly.
  244.  
  245.  
  246. The breath timings MUST be
  247. memorized if you intend to clear
  248. consistently.
  249.  
  250. There is an indicator “!!” above
  251. her head, but by then she has
  252. already acquired her target.
  253.  
  254. You can tell how she will aim because
  255. she will face who she targeted.
  256.  
  257.  
  258. The breath starts from Brunhilda’s
  259. left and she will slowly swing it
  260. to the right. This is VERY slow.
  261.  
  262.  
  263. If you are close, you can roll past
  264. her to get behind her to dodge
  265. the breath.
  266.  
  267. Here, you can see me do that.
  268.  
  269.  
  270. And here you will observe me dodge
  271. rolling away from the breath as
  272. I had no skills prepared for it.
  273.  
  274. At the range I was at, two rolls
  275. would have sufficed, but I did
  276. three at that time.
  277.  
  278.  
  279. Also in this clip is an instance of
  280. what I will call “desync”, short
  281. for desynchronization.
  282.  
  283. Note that she seems to slide to the
  284. side without moving. Get used
  285. to this and learn to love it. Only
  286. the host doesn’t see this.
  287.  
  288. ...usually.
  289.  
  290.  
  291. Next up is what I will call the
  292. “charge”. She will dash towards
  293. the closest person to her and
  294. this time will actually deal some
  295. amount of damage.
  296.  
  297. It is small, but enough to kill
  298. at the start of the fight if the
  299. first heal has yet to go out.
  300.  
  301.  
  302. This is always followed by
  303. the “swipe”.
  304.  
  305. This hits very close to her and
  306. in a cone in front of her. This
  307. does a moderate amount of
  308. damage but you generally should
  309. not be hit by this.This is always followed by
  310. the “swipe”.
  311.  
  312. This hits very close to her and
  313. in a cone in front of her. This
  314. does a moderate amount of
  315. damage but you generally should
  316. not be hit by this.
  317.  
  318.  
  319. Now comes the problem mechanic.
  320.  
  321. This is the divebomb, or
  322. “Crimson Inferno”, however you’d
  323. like to call it.
  324.  
  325. This targets the FURTHEST person
  326. from her on your screen.
  327.  
  328.  
  329. And I do mean YOUR screen. She
  330. will desync back to her proper
  331. location as the host sees her
  332. afterwards, but the spot she hits
  333. on YOUR screen is YOUR danger
  334. zone.
  335.  
  336.  
  337. She acquires her target at a specific
  338. time. Learn to feel for it, as it is
  339. slightly earlier than her “!!” and
  340. skill popup indicator. LOOK at who
  341. the furthest person is on your screen.
  342.  
  343. You will know where your personal
  344. danger zone will be if you do.
  345.  
  346.  
  347. Colloquially, the Thaniel will take this
  348. bait. Remember the timings. They
  349. are very important.
  350.  
  351.  
  352. Additionally, it isn’t seen here
  353. because it happened off-screen
  354. but the dive can and will be blocked
  355. by the volcano rocks.
  356.  
  357. If you see her diving into where a
  358. rock will be, she will stop short of the
  359. rock and the danger zone will be
  360. there instead.
  361.  
  362.  
  363. This leads into “Volcanic Blitz”,
  364. or the Hellfire phase.
  365.  
  366. In here, all four people will be
  367. targeted with purple markers
  368. sequentially.
  369.  
  370. Everyone gets their own
  371. personal rock.
  372.  
  373. The order is random.
  374.  
  375.  
  376. Drop these rocks near her and try to
  377. trap her on the outskirts of the
  378. stage. How well you do with
  379. rock placement will determine the
  380. amount of uptime you get later
  381. when doing the Hellfire mechanic.
  382.  
  383.  
  384. The way these rocks interact with
  385. Hellfire is that she will blast the whole
  386. map with an AOE. This cannot be
  387. dodged using skills. You have to break
  388. line of sight with her by hiding behind
  389. or inside of a rock.
  390.  
  391. You can survive getting hit with
  392. a Hellfire, but your healer must
  393. have a skill ready to top you off or
  394. you will wipe.
  395.  
  396.  
  397. If you are about to have a rock drop
  398. on you and she is about to do
  399. Hellfire, it is safe everywhere for you.
  400. You can stand still and be safe.
  401.  
  402. There is one VERY important
  403. exception to this that will be
  404. mentioned later on.
  405.  
  406.  
  407. These rocks can and will shove
  408. Brunhilda around. Be careful about
  409. this, as it can make your breath
  410. baiter’s life a living hell. If you drop
  411. a rock in a bad spot it may be
  412. impossible for your baiter
  413. to properly pull the breath away.
  414.  
  415.  
  416. She will interleave each of these
  417. Hellfire casts with either: A charge
  418. or a backpedal. In the first set, it is
  419. always a charge into a charge into
  420. a backpedal.
  421.  
  422. In the second set it is always a
  423. backpedal into a charge into a charge.
  424.  
  425.  
  426. There will be four rock drops, one for
  427. each person. If you have ANY dead
  428. person, you will be missing rocks and
  429. will eat undodgable Hellfires.
  430. This will wipe you.
  431.  
  432.  
  433. These rocks will disappear in the order
  434. in which they dropped. One after
  435. each Hellfire.
  436.  
  437. As a general rule, if there are still
  438. rocks on the map, there is still
  439. another Hellfire coming. Do not
  440. count the rocks. You will lose track.
  441.  
  442. I know because I have.
  443.  
  444.  
  445. Next up is your spread marker, or
  446. “Chaser”. Stand away from your
  447. teammates.
  448.  
  449. Colloquially, the Orsem will stay on
  450. top of the boss and Xainfried will get
  451. a few hits in before force striking
  452. away to a safe spot.
  453.  
  454.  
  455. Now it’s the stack marker.
  456. This will target the closest
  457. person to Brunhilda.
  458.  
  459. Everyone get in.
  460.  
  461.  
  462. Try to hug the boss as Orsem will
  463. usually take the stack marker and his
  464. movement might make the marker go
  465. into unusual locations. Being close
  466. helps make sure that you are in the
  467. stack.
  468.  
  469.  
  470. The spread marker into stack marker
  471. is ALWAYS followed by a backpedal
  472. into breath. If you are not baiting,
  473. either skill or roll away to avoid
  474. being knocked away. If you are
  475. baiting, make sure you can get in
  476. position in time to bait the breath.
  477.  
  478.  
  479. Now it’s time for meteors. Brunhilda
  480. will turn to the closest person to her
  481. and then launch a bunch of small
  482. purple markers at them. The breath
  483. baiter usually takes these.
  484.  
  485. Do not run too far if you’re baiting
  486. these as a dive is about to come out.
  487.  
  488.  
  489. The dive baiter will take this dive
  490. as usual.
  491.  
  492. The meteors are ALWAYS followed
  493. by a dive. Be ready for it.
  494.  
  495. A melee took the dive on accident
  496. in this clip.
  497.  
  498.  
  499. If you’ve gotten this far, welcome
  500. to the end of the first phase.
  501.  
  502. She will cast Grand Muspelheim and
  503. fly high up.
  504.  
  505. Vertically-oriented skills
  506. will be able to hit her here, like
  507. the wand’s force strike or
  508. Frozen Gale as long as you are
  509. fast enough.
  510.  
  511.  
  512. She will divide the arena in half,
  513. left and right. People usually
  514. go to the right side. Everyone must
  515. be on the same side because a
  516. stack is about to come out.
  517.  
  518.  
  519. Generally, stand behind where the two
  520. bone spines meet. That will be safe.
  521.  
  522. Spears can hit her from outside the
  523. lava but be careful not to do too
  524. many hits in a row.
  525. Your weapon will move
  526. you forward with certain strikes.
  527.  
  528.  
  529. Now for the spread marker. Three
  530. dodge rolls or so will be enough to
  531. not overlap with someone else.
  532.  
  533. Colloquially, the healer will stay
  534. put to get uptime and everyone
  535. else moves. Orsem stays on top
  536. of the boss as usual.
  537.  
  538.  
  539. Now to discuss the break. There are
  540. actually two patterns with the break.
  541.  
  542. There is an upcoming double-breath
  543. in the fight.
  544.  
  545. If you break past that, you will
  546. completely skip the second Hellfire
  547. phase.
  548.  
  549.  
  550. If you break before the
  551. double-breath, then immediately
  552. use any skills that execute quickly
  553. and do a lot of damage and
  554. then dragon and use your dragon’s
  555. skill. This is VERY important, as this
  556. comprises a significant portion of her
  557. health bar.
  558.  
  559.  
  560. Observe her health bar.
  561.  
  562. Be careful about where in the fight
  563. you break her because she will
  564. continue the fight from where you left
  565. off when you broke her.
  566.  
  567.  
  568. Xainfrieds should save their S2 for
  569. this particular moment to make
  570. the impact of the break that
  571. much stronger.
  572.  
  573.  
  574. Continuing back from
  575. Grand Muspelheim to show what
  576. happens if you break
  577. at second breath.
  578.  
  579.  
  580. Usually, you would like to break
  581. before the second breath, as
  582. you can use your dragon skills
  583. during the break multiplier
  584. and that is a significant amount
  585. of damage.
  586.  
  587. The pattern is also easier, as you
  588. actually see the second Hellfire
  589. phase.
  590.  
  591.  
  592. I show this current pattern up to
  593. the double breath unbroken so
  594. you can internalize how the order
  595. of attacks goes.
  596.  
  597.  
  598. First up is a charge.
  599.  
  600. Reminder that this targets closest
  601. and is followed by a swipe.
  602.  
  603.  
  604. Now meteors. Remember that
  605. meteors are ALWAYS followed by
  606. a dive. Closest, usually Orsem,
  607. takes meteors. Furthest, usually
  608. Thaniel, takes the dive.
  609. You’ve seen this already, right before
  610. Grand Muspelheim.
  611.  
  612.  
  613. Now it’s a breath, backpedal, breath.
  614. If you break after the second breath
  615. you get a special pattern for being
  616. too slow. This is because you
  617. skip the second Hellfire phase if you
  618. break too close to or during it.
  619.  
  620.  
  621. Now to demonstrate a late break.
  622. If you break on the second breath,
  623. hold onto your dragon skill. You will
  624. need it to iframe the spread marker.
  625.  
  626.  
  627. If you are not Xainfried, wait about
  628. 3 seconds before shapeshifting.
  629.  
  630. You will need that time in order
  631. to properly iframe the spread marker.
  632.  
  633.  
  634. Here is the spread marker. Use your
  635. skill before it explodes and
  636. make sure it explodes
  637. DURING YOUR SKILL ANIMATION.
  638.  
  639. This is important.
  640.  
  641. Otherwise you will lose dragon on the
  642. first spread marker and then eat
  643. the others to your health bar.
  644.  
  645.  
  646. Remember that saving your dragon
  647. skill is only if you break late.
  648.  
  649. If you take health damage to the
  650. spread marker, you will wipe to
  651. the following stack marker.
  652.  
  653.  
  654. Another backpedal into breath.
  655.  
  656. This always follows a spread
  657. marker into stack marker.
  658.  
  659.  
  660. And now the third phase transition,
  661. X-Muspelheim.
  662.  
  663.  
  664. What happens here is she will first
  665. divide the map into North/South
  666. via a line that goes East/West.
  667.  
  668.  
  669. And then she will divide the map into
  670. East/West via a line that goes
  671. North/South. Unlike the previous
  672. one, you want everyone to have
  673. their own personal corner because
  674. you’re getting spread markers
  675. then a stack marker.
  676.  
  677. If you haven’t discussed beforehand
  678. which corner to take, just wing it.
  679.  
  680.  
  681. Ranged units can still hit her from
  682. their respective corners after she
  683. lands. I suggest taking any corner
  684. that is not South if you are ranged.
  685. I find South to be the hardest to
  686. get close enough without dying.
  687.  
  688.  
  689. If you need to, turn yourself using
  690. a force strike so you are facing her.
  691.  
  692. If the healer has kept enough
  693. uptime leading up to this
  694. and not too many mistakes
  695. have been made, you should pass
  696. this easily.
  697.  
  698.  
  699. Now stay AWAY from Brunhilda if
  700. you are not a healer. What is usually
  701. done at this point is that Thaniel will
  702. take the stack marker alone and
  703. either use dragon to tank or drop it
  704. or just eat it and die.
  705.  
  706.  
  707. Thaniel can actually drop the stack
  708. marker elsewhere by shapeshifting.
  709.  
  710. The game loses track of where the
  711. target went and will just leave the
  712. stack where Thaniel shapeshifted.
  713.  
  714. You can use this to achieve higher
  715. dragon uptime.
  716.  
  717.  
  718. Be careful if Thaniel does that,
  719. however, since the stack marker will
  720. not actually damage where it
  721. says it will. If your Thaniel does
  722. this, just hope he did it correctly
  723. and didn’t accidentally drop it
  724. on the Brunhilda.
  725.  
  726.  
  727. Observe how the stack marker visual
  728. goes out but Thaniel is not hit by
  729. it. That is because the visual
  730. and the actual mechanic were
  731. in different places due to that
  732. glitch.
  733.  
  734.  
  735. Everything from this point onwards
  736. just repeats from the start of the
  737. first Hellfire phase, starting with
  738. the first rock drop.
  739.  
  740. If you’ve gotten to this point, you
  741. have seen the whole fight.
  742.  
  743.  
  744. Something about the rocks is that
  745. they will interrupt skills if they hit
  746. you. Try not to drop them on top of
  747. teammates if you can help it.
  748.  
  749. Don’t use a skill if it will be cancelled
  750. too early by a rock drop as well.
  751.  
  752. Lily’s S1 especially.
  753.  
  754.  
  755. Let’s go back to the second Hellfire
  756. phase, since I showed what happens
  757. if you skip it.
  758.  
  759.  
  760. The order that she does the actions
  761. in between Hellfires is different.
  762.  
  763. She does backpedal, charge, charge
  764. instead of charge, charge, backpedal.
  765.  
  766.  
  767. The third rock drop is special. Do NOT
  768. try to block the Hellfire with the rock.
  769. This rock and this rock only will
  770. drop too late to block the Hellfire.
  771.  
  772. This is special to the second
  773. Hellfire phase. The first and third
  774. Hellfire phases do not have this.
  775.  
  776.  
  777. Notice how Thaniel stays behind an
  778. existing rock even though he has
  779. a rock dropping on him.
  780.  
  781. It is very important to remember
  782. that this rock alone is not safe to
  783. freely place.
  784.  
  785.  
  786. Also, if you are a ranged unit and a
  787. rock drops on top of you, you can
  788. safely fire away from the safety
  789. of the rock. The only thing that will
  790. hit you is her swipe.
  791.  
  792. Be mindful of which rock order you
  793. dropped in and be ready to
  794. move to safety when
  795. your rock breaks.
  796.  
  797.  
  798. This is the exact same spread
  799. marker you skip to if you break
  800. during or after the second of the
  801. double breaths. What happens
  802. from here on out is the same as
  803. if you broke late.
  804.  
  805.  
  806. Now for the worst topic. Desyncs.
  807.  
  808.  
  809. Watch Brunhilda’s location carefully.
  810.  
  811.  
  812. See that teleport? That’s desync.
  813. Learn to hate it.
  814. Learn to live with it.
  815.  
  816. Where you see the rocks is not
  817. where the host sees the rocks.
  818.  
  819. Now watch me get hit by Hellfire
  820. through two rocks.
  821.  
  822.  
  823. The hosts’ version of events
  824. is the correct version of events.
  825.  
  826. She can and will desync after every
  827. charge, backpedal, and dive.
  828.  
  829. Really, any time she moves quickly
  830. or is shoved by rocks she has a
  831. chance to desync depending on
  832. how good your connection
  833. to the host is.
  834.  
  835.  
  836. Generally, the desync will fix itself
  837. in about a second after it happens
  838. and you will witness Brunhilda either
  839. teleport or slide into a new position
  840. without moving herself.
  841.  
  842. Wait until this happens before you
  843. use a skill if you aren’t familiar
  844. with desync timings.
  845.  
  846.  
  847. Is it your fault if you get hit through
  848. a desync? Yes and no.
  849.  
  850. No in that you couldn’t have
  851. foreseen it and that it defies
  852. common sense.
  853.  
  854. Yes in that you should understand
  855. it if you intend to consistently
  856. clear.
  857.  
  858.  
  859. The last general topic to cover is the
  860. concept of dive-cancelling.
  861.  
  862.  
  863. In a nutshell, if whenever Brunhilda
  864. attempts to cast Crimson Inferno,
  865. the dive, and the furthest person
  866. is across the entirety of the map...
  867.  
  868.  
  869. Then she will not actually dive and
  870. instead will take a swipe in the
  871. direction of the person furthest
  872. from her position.
  873.  
  874.  
  875. Observe Thaniel’s position on the
  876. minimap. Brunhilda is about
  877. to attempt a divebomb.
  878.  
  879.  
  880. See that swipe? That was supposed
  881. to be a divebomb. That is how the
  882. dive-cancel operates.
  883.  
  884.  
  885. I know some pugs do this, but I
  886. personally don’t like it because you
  887. lose DPS doing it. It requires
  888. someone to run to the other side
  889. of the map in order to cancel.
  890.  
  891.  
  892. I mention this because some pugs
  893. will do this. Watch for someone
  894. rolling to the other side of the map
  895. when a dive is about to occur. That
  896. means there will be no dive and
  897. she will instead SWIPE.
  898.  
  899. Remember the swipe. You might
  900. die to it if you aren’t ready.
  901.  
  902.  
  903. Again, I do not condone using
  904. dive-cancelling. It makes runs
  905. inconsistent if not everybody is
  906. expecting it and you lose a
  907. significant amount of uptime
  908. from the person that performs the
  909. dive-cancel.
  910.  
  911.  
  912. But still, watch and expect this
  913. in pugs in case they perform this.
  914.  
  915. It can and will kill your run if
  916. you die to the swipe.
  917.  
  918.  
  919. Now onto the Lily-specific guide.
  920.  
  921. This is only for the 4* wand with
  922. Leviathan. I make no comment
  923. about using 5* Lily with
  924. Poseidon because I have not
  925. run enough 5* Lily to talk about
  926. it knowledgably.
  927.  
  928.  
  929. As such, all of the following timing
  930. tips are made specifically for
  931. 4* wand Lily, but the notes about
  932. skill usage should still apply to
  933. 5* wand Lilies.
  934.  
  935.  
  936. Open with 4 autos into your S3.
  937.  
  938. Your S3’s animation lock should be
  939. cancelled by the initial blast.
  940.  
  941. You want this.
  942.  
  943.  
  944. Follow up with 3 rolls forward which
  945. will put you in her face and use
  946. your S2 followed by your S1.
  947.  
  948. FINISH all 3 rolls. Do not cancel
  949. your third roll early as you run a
  950. chance of being knocked back by
  951. her backpedal if you do.
  952.  
  953.  
  954. Use the final moment of the S1
  955. animation to zoom your camera
  956. out if you need to. It is basically
  957. one of the only times you can
  958. zoom your camera without
  959. inadverdently rolling.
  960.  
  961.  
  962. Perform 5 autos followed by a force
  963. strike and then roll to either side
  964. or backwards depending on how
  965. much you trust your baiter.
  966.  
  967. Try to visually guess who is closest
  968. and therefore where she is
  969. going to charge.
  970.  
  971.  
  972. WAIT for her to stop moving from
  973. the charge and then follow with 5
  974. autos.
  975.  
  976. Follow with a force strike or a
  977. single auto and then roll into her
  978. and then use your S1.
  979.  
  980.  
  981. Note: This S1 is VERY dangerous.
  982. Do NOT do it if you don’t have
  983. complete faith in your Thaniel baiting
  984. the divebombs.
  985.  
  986. You WILL die if this dive is
  987. improperly baited.
  988.  
  989.  
  990. Then from there, there is no talk
  991. about a “rotation” as the fight will
  992. vary significantly depending on
  993. where your team baited her and
  994. how well your team baits the rocks
  995. for the purpose of uptime.
  996.  
  997.  
  998. I will instead give general rules for
  999. when I tend to use skills in
  1000. lieu of a strict rotation.
  1001.  
  1002.  
  1003. Notice this S2 is half-cancelled by
  1004. the rock drop. Remember that
  1005. skills can and will be cancelled
  1006. by these. You can gain uptime
  1007. by cancelling skills after they
  1008. have done their damage but
  1009. before the animation has completed.
  1010.  
  1011.  
  1012. Watch the use of force strike here.
  1013. The dive is too fast to follow with
  1014. autos unless you are standing
  1015. directly behind her, so you can
  1016. get additional uptime by linking
  1017. with a force strike where she
  1018. is about to land.
  1019.  
  1020.  
  1021. You want to keep your damaging
  1022. skills on cooldown as much as
  1023. possible so you can be generating
  1024. skill charge as much as possible.
  1025.  
  1026. Almost all your damage comes from
  1027. skill usage.
  1028.  
  1029.  
  1030. There are a few notable moments to
  1031. delay your S1. They are:
  1032.  
  1033. Hellfires. Make sure you are
  1034. behind a rock and that she has
  1035. stopped desyncing after her
  1036. interleaved action
  1037. (charge or backpedal)
  1038. for you before you cast this.
  1039.  
  1040.  
  1041. Spread marker. Only cast your
  1042. S1 here if you are in position so
  1043. that you no longer have to move and
  1044. Brunhilda is under 25% completed
  1045. on casting it. Otherwise your S1
  1046. will be cancelled before your
  1047. second hit comes out.
  1048.  
  1049.  
  1050. REMEMBER that you must have your
  1051. S3 up at the end of the spread
  1052. marker if a stack marker follows!
  1053.  
  1054. This means that unless a stack
  1055. marker happened before the
  1056. spread marker (Grand Muspelheim),
  1057. you must leave enough time for you
  1058. to shield after!
  1059.  
  1060.  
  1061. Divebombs. Remember the times
  1062. these come out. Your S1 will root
  1063. you for 3 seconds or so. If you use
  1064. this at a bad time, you WILL die.
  1065.  
  1066. If you aren’t sure, wait with your
  1067. S1 and use it to chase the dive.
  1068.  
  1069.  
  1070. Breaths. If you don’t trust your breath
  1071. baiter, save your S1 to dodge the
  1072. breath in case it gets pointed at
  1073. you. You CAN use your S2 or S3 if
  1074. you have to, but your S2 will
  1075. generally either be a waste or
  1076. dangerous to use and your S3 will
  1077. either not be up or will not be up
  1078. for the next stack/spread marker.
  1079.  
  1080.  
  1081. Grand Muspelheim. If she is about
  1082. to perform Grand Muspelheim and
  1083. your S1 is up BUT YOUR S2 IS
  1084. EITHER UP OR ALMOST UP, try
  1085. to get your S2 out first and don’t
  1086. use your S1. This allows you
  1087. to charge your S2 during
  1088. Grand Muspelheim, as you
  1089. are locked out of your S2 for a
  1090. long time afterwards.
  1091.  
  1092.  
  1093. Volcano rock drop. Just don’t let your
  1094. S1 be cancelled. This goes for your
  1095. S2 as well.
  1096.  
  1097. Watch where your
  1098. teammates are and watch
  1099. who gets the rock drop to
  1100. decide whether or not they will
  1101. drop their rock on you.
  1102.  
  1103.  
  1104. If Brunhilda is about to backpedal
  1105. and you are worried that your S1
  1106. will not hit if it doesn’t chase, don’t
  1107. worry. Your S1 is large enough that
  1108. even if you target her old position
  1109. with it, it will still hit her new
  1110. position after the backpedal unless
  1111. your game desyncs.
  1112.  
  1113.  
  1114. Next is your S2. Use this whenever
  1115. it is off-cooldown with a few
  1116. exceptions:
  1117.  
  1118. Hellfires. Sometimes it is not safe
  1119. for you to use your S2 depending on
  1120. her distance to the rocks and how
  1121. quickly you can get to her
  1122. and then back out. Be aware that
  1123. if you do it TOO early, you run the
  1124. chance of being knocked down.
  1125.  
  1126.  
  1127. Break. If Brunhilda is about to
  1128. break, save your S2 for when the
  1129. break happens. Bonus points if
  1130. you time it so that it comes out
  1131. after Xainfried’s buff comes out.
  1132.  
  1133. Your skill will be worth so much
  1134. more this way. Do NOT do this
  1135. with your S1. It takes too long to
  1136. cast and you’d rather be attacking
  1137. her as a dragon instead.
  1138.  
  1139.  
  1140. Your S2 is VERY important to
  1141. keep off-cooldown and it is almost
  1142. always safe to do because of
  1143. how fast it comes out!
  1144.  
  1145.  
  1146. As a note for spread markers into
  1147. stack markers, if you use a skill after
  1148. the stack marker make sure you are
  1149. IN FRONT of her when you do so.
  1150.  
  1151. If you skill from behind her, she will
  1152. backpedal into you and you WILL
  1153. steal the aggro on the subsequent
  1154. breath.
  1155.  
  1156. If you steal the breath and it
  1157. hits Thaniel, it is your fault.
  1158.  
  1159.  
  1160. As a wand, you do significantly less
  1161. damage if you attack from
  1162. point blank. The minimum range for
  1163. maximum damage is about two
  1164. character body-lengths away.
  1165.  
  1166. About half the distance I am
  1167. currently standing is your minimum
  1168. distance.
  1169.  
  1170.  
  1171. This minimum range is just a
  1172. little further than the range of
  1173. your S2. If you look at your own
  1174. damage numbers, especially on your
  1175. first auto, you will learn to feel
  1176. what this minimum range
  1177. actually is.
  1178.  
  1179.  
  1180. However, your skill generation is the
  1181. same regardless of your distance.
  1182.  
  1183. Sometimes, you will suddenly be
  1184. point blank with her when she runs
  1185. into you. You do not immediately
  1186. need to make some distance!
  1187.  
  1188.  
  1189. If you are on your last 2 hits of your
  1190. 5-hit auto combo and both your
  1191. skills are not charged, finish
  1192. the rest of your autos in the set
  1193. if it is safe to do so.
  1194.  
  1195. Your last 2 hits generate a LOT of
  1196. skill charge!
  1197.  
  1198.  
  1199. Additionally, if you need to generate
  1200. skill charge FAST and you are not
  1201. on the final hits of your autos, use
  1202. your force strike!
  1203.  
  1204. This is most important for getting
  1205. your S2 off before Grand Muspelheim
  1206. or getting your S3 up in time to tank
  1207. a stack/spread marker.
  1208.  
  1209.  
  1210. Regarding the usage of your
  1211. force strikes:
  1212.  
  1213. Use it to link autos if you need to
  1214. turn fast. This will usually happen
  1215. when she dives but will also happen
  1216. when she charges and when she
  1217. backpedals.
  1218.  
  1219.  
  1220. Your character does not turn that
  1221. quickly if Brunhilda suddenly changes
  1222. her angle to you. The force strike
  1223. will force your character to face
  1224. her new location and will
  1225. increase your uptime.
  1226.  
  1227.  
  1228. For Grand Muspelheim and
  1229. X-Muspelheim, you can use the
  1230. force strike to prepare a hit on her
  1231. before she lands because it does not
  1232. require a target.
  1233.  
  1234.  
  1235. You can also use force strikes to hit
  1236. her if she is too far to hit safely.
  1237.  
  1238. This will usually happen during the
  1239. Hellfire phases if a final rock is
  1240. badly placed.
  1241.  
  1242.  
  1243. Now, about your autos:
  1244.  
  1245. The is a lag after you do your set
  1246. of 5 autos before you do your
  1247. next set of autos.
  1248.  
  1249.  
  1250. (this part is unverified)
  1251.  
  1252. Link your next set of autos afterwards
  1253. by using a force strike or rolling to
  1254. cancel the ending lag introduced
  1255. by the 5th auto.
  1256.  
  1257. I do not know if this actually helps
  1258. but I sure feel like it does.
  1259.  
  1260. If someone actually knows this,
  1261. please contact me.
  1262.  
  1263.  
  1264. About rolls:
  1265.  
  1266. Do not roll more than necessary.
  1267.  
  1268. Any time you spend moving is time
  1269. you spend not attacking!
  1270.  
  1271.  
  1272. Now for general advice.
  1273.  
  1274. Be out of the way.
  1275. Your job as Lily has no mechanics.
  1276. You are responsible for none of them.
  1277. However, you are also responsible
  1278. for not being in the way of other
  1279. people doing mechanics.
  1280.  
  1281.  
  1282. Avoid dropping rocks on people!
  1283.  
  1284. Stand away and don’t steal meteor,
  1285. breath, and dive baits.
  1286.  
  1287. Make it easier for everyone else
  1288. because that will make your own
  1289. runs that much more consistent.
  1290.  
  1291.  
  1292. Just because you are not doing
  1293. mechanics does not you mean you
  1294. can ignore them!
  1295.  
  1296.  
  1297. You, more than anyone else are
  1298. responsible for uptime.
  1299.  
  1300. If you aren’t doing damage they
  1301. have no reason to bring you.
  1302.  
  1303. You are a damage bot.
  1304.  
  1305. That is all you do.
  1306.  
  1307.  
  1308. Above all, do not do what I
  1309. did just here.
  1310.  
  1311.  
  1312. Look at all those rolls just to get to
  1313. the safespot because I chose
  1314. a bad time to use S1!
  1315.  
  1316.  
  1317. Now I’ll show an annotated full
  1318. fight from my perspective.
  1319.  
  1320.  
  1321. The discussed inital rotation.
  1322.  
  1323. 4 autos into S3.
  1324.  
  1325.  
  1326. 3 rolls into S2 and S1.
  1327.  
  1328. FINISH your third roll.
  1329.  
  1330.  
  1331. 5 autos into force strike.
  1332.  
  1333.  
  1334. I knew this Orsem tends to pull down
  1335. the middle so I roll myself in a way
  1336. that makes sure I both do not get
  1337. hit by the charge and do not need
  1338. to move to not steal the dive bait.
  1339.  
  1340. The swipe is a non-issue as long
  1341. as you are not directly in front of her.
  1342.  
  1343. It can and will kill you if it hits,
  1344. however.
  1345.  
  1346.  
  1347. Rolled into her and used S1 because
  1348. I was slightly late on my rotation
  1349. this time around and didn’t perform
  1350. the second force strike or auto here.
  1351.  
  1352. Notice how I had reacquired the
  1353. angle to autoattack Brunhilda
  1354. afterwards. That is the timing that
  1355. you want.
  1356.  
  1357.  
  1358. Stood here and kept doing
  1359. autoattacks to charge my S2.
  1360.  
  1361. Depending on how well-executed
  1362. your opening was, you will generate
  1363. an S2 to use before she outranges
  1364. you with divebomb.
  1365.  
  1366. S1 should be up around this time
  1367. as well, but prioritize S2 over S1.
  1368.  
  1369.  
  1370. The usual bait from the people that
  1371. I play with goes off to the
  1372. bottom-right. Please watch where
  1373. Thaniel is so where the dive ends
  1374. up going is not a surprise to you.
  1375.  
  1376.  
  1377. I waited until I verified the breath
  1378. was not going to be crossing over me
  1379. before I used S1 just to be safe.
  1380.  
  1381. Notice that someone dropped a rock
  1382. in front of me so I took the
  1383. opportunity to move myself close to
  1384. Brunhilda. Half-cancelling a roll into
  1385. a skill is the way you want to do
  1386. this if it’s available to you.
  1387.  
  1388.  
  1389. Even though I was safe inside the
  1390. rock that I had initially dropped,
  1391. it was both the first rock and far
  1392. from her position. You want to be
  1393. medium range from her in
  1394. this phase so you aren’t forced
  1395. to reposition if she suddenly
  1396. outranges you.
  1397.  
  1398.  
  1399. Notice how my S1 was ready but I
  1400. waited for her to start casting
  1401. Hellfire to cast my S1 because
  1402. she is guaranteed not to desync
  1403. move until Hellfire completes.
  1404.  
  1405. In rare cases, she will still
  1406. desync but I have not had
  1407. that happen to me.
  1408.  
  1409.  
  1410. In general, this sort of a rock wall
  1411. between you and her is what you
  1412. want to create. It makes eveyone’s
  1413. lives easier and gives more uptime
  1414. to everyone.
  1415.  
  1416. This is important for Thaniel
  1417. to make sure he can easily
  1418. meet healchecks.
  1419.  
  1420.  
  1421. Notice our Thaniel. He was lucky
  1422. and got the fourth rock drop and
  1423. thus could sit inside it until the
  1424. end of the mechanic and never
  1425. ever have to move.
  1426.  
  1427.  
  1428. I immediately rolled towards a side
  1429. to “declare” where I was going
  1430. for the spread markers. I tend
  1431. not to use S1 here to adjust
  1432. for other people’s movements.
  1433.  
  1434.  
  1435. Notice that I was overlapping with
  1436. Orsem until the last moment.
  1437.  
  1438. This is for uptime since you can hit
  1439. her from outside Orsem’s spread
  1440. marker but it is nigh impossible
  1441. to judge properly quickly enough
  1442. for it to be worth it.
  1443.  
  1444.  
  1445. If I have the choice between S1 and
  1446. S2 when entering the stack marker
  1447. after a spread, I will always choose
  1448. S1 over S2. S1 just fills more of
  1449. the time in the mechanic.
  1450.  
  1451. You can fit in more autos with it
  1452. depending on how fast you
  1453. get in, but I wouldn’t suggest
  1454. it since you run the risk of
  1455. cutting your S1 short.
  1456.  
  1457.  
  1458. Roll backwards or skill after the
  1459. stack marker because she is
  1460. going to backpedal and you don’t
  1461. want to be knocked back.
  1462.  
  1463. Make sure you are far enough not
  1464. to steal the breath bait if she
  1465. has her back to a wall.
  1466.  
  1467. You can also see the absolute
  1468. minimum distance you can
  1469. stand for maximum damage here.
  1470.  
  1471.  
  1472. I try to stand near Xainfried for this
  1473. so the Orsem doesn’t have too many
  1474. targets to bait his
  1475. meteors away from.
  1476.  
  1477. I also try to stay away from Thaniel
  1478. since he is taking the divebomb
  1479. after this.
  1480.  
  1481.  
  1482. Force strike to chase the dive.
  1483.  
  1484. Learn to make this muscle memory.
  1485.  
  1486. This is VERY important for uptime.
  1487.  
  1488.  
  1489. See here that I made a mistake.
  1490. See my S2 charge?
  1491.  
  1492. It is almost full.
  1493.  
  1494. It should have been up before she
  1495. casts Grand Muspelheim.
  1496.  
  1497.  
  1498. Remember that if you manage to get
  1499. S2 right here, you can still catch
  1500. her as she’s flying up.
  1501.  
  1502. Force strikes also have enough
  1503. verticality to hit her while she is
  1504. flying up, so get in the habit
  1505. of tagging her when she does this.
  1506.  
  1507. You have to manually aim it,
  1508. however because she is
  1509. untargetable in this part.
  1510.  
  1511.  
  1512. Preparing a force strike for when
  1513. she lands. I only hit her once here
  1514. with it but if you time it better
  1515. you can hit her twice with it.
  1516.  
  1517.  
  1518. Notice that my S1 is up but
  1519. I didn’t use it. That is because my
  1520. S3 still needed to be charged
  1521. by a significant portion.
  1522.  
  1523. If my S3 was up or almost up,
  1524. I would have used S1 here.
  1525.  
  1526.  
  1527. 3 rolls away will take you ourside of
  1528. Thaniel’s spread marker range.
  1529.  
  1530. Use S1 after you arrive if you
  1531. trust your team. Use autos
  1532. or force strikes if you are too
  1533. far from her if you don’t.
  1534.  
  1535. Also I get double tagged here by
  1536. a pixel. Be careful of Orsem’s
  1537. marker. It will be the one that
  1538. will likely clip you.
  1539.  
  1540.  
  1541. This is the earliest point you can use
  1542. your S2 after Grand Muspelheim if
  1543. you miss the timing to do the final
  1544. one beforehand.
  1545.  
  1546. That is a lot of skill charge that
  1547. went to waste if you didn’t
  1548. manage to use it back then.
  1549.  
  1550. It is worth about half a S2 cast.
  1551.  
  1552.  
  1553. I stayed closer than I should have
  1554. here only because I trust my Orsem.
  1555.  
  1556. You should probably stand a little
  1557. further away because she is about
  1558. to charge.
  1559.  
  1560.  
  1561. Break. Dragon. Skill.
  1562.  
  1563. If using Leviathan, 1 auto then skill.
  1564. 2 autos then dash to cancel
  1565. after your skill.
  1566.  
  1567. Notice that Xainfried has used
  1568. his buff just prior to this.
  1569.  
  1570.  
  1571. Look at those dragon skill numbers!
  1572.  
  1573. 16150 from me, 19885 from Orsem,
  1574. 30386 from Xainfried.
  1575.  
  1576. Amazing!
  1577.  
  1578.  
  1579. REMEMBER at what point she
  1580. was in the fight when you broke her.
  1581.  
  1582. She is going to continue where she
  1583. left off.
  1584.  
  1585. In this case, meteors into divebomb.
  1586.  
  1587. Notice that everyone backed off so
  1588. Orsem could take the bait.
  1589.  
  1590.  
  1591. Also notice here how the baiting
  1592. for the meteors will glitch just like
  1593. the stack if you change into
  1594. dragon or out of dragon from
  1595. when the skill acquires you
  1596. as a target. That’s why it is hitting
  1597. empty space.
  1598.  
  1599.  
  1600. Another force strike chase.
  1601.  
  1602. I cannot stress enough how
  1603. important it is to do these.
  1604.  
  1605. I was late this time, however.
  1606.  
  1607.  
  1608. Mistiming on my part for the
  1609. knockdown. I intended for S2 to
  1610. be still going while she backpedaled
  1611. into me.
  1612.  
  1613. Don’t do this.
  1614.  
  1615.  
  1616. In general, this double breath into
  1617. Hellfire phase is a sort of dead
  1618. time for you and you can just
  1619. wail on her without really looking
  1620. at what she’s doing other than
  1621. the breath direction.
  1622.  
  1623.  
  1624. The timing here on the S1 I used
  1625. was timed so that even if I got
  1626. the rock it wouldn’t have been
  1627. cancelled.
  1628.  
  1629. You can get a feel for this with
  1630. enough runs.
  1631.  
  1632.  
  1633. Prepared to get behind a rock
  1634. because as noted earlier, the
  1635. third rock drop in the second
  1636. Hellfire phase is not safe.
  1637.  
  1638. Even if I get it, I still need to be
  1639. behind an existing rock.
  1640.  
  1641. Notice how Xainfried rolls
  1642. to get behind a rock.
  1643.  
  1644.  
  1645. Roll forwards to S2 because I knew
  1646. I was getting the fourth rock
  1647. as I had not been targeted before
  1648. and the fourth rock is safe.
  1649.  
  1650. You tend to want to drop
  1651. these rocks near Brunhilda.
  1652.  
  1653.  
  1654. That concludes this guide for
  1655. High Brunhilda.
  1656.  
  1657. If you’ve comments or
  1658. questions, drop me a line
  1659. in Discord at Archaic#0001.
  1660.  
  1661.  
  1662. Hopefully this guide will have been
  1663. useful to you.
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