FrozenWrath

Sinmara numbers

Feb 28th, 2024 (edited)
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  1. "Return to oblivion, where we belong."
  2. # Sinmara
  3. Gender: Female (it/she/they)
  4. Race: Sarkaz (they're trying so fucking hard to figure out what kind)
  5. Artist: me.
  6.  
  7. Arts Protector Defender (Defense, Crowd-Control), Rhodes Island.
  8.  
  9. Attack Range (all stages):
  10. ■□
  11.  
  12. ATTRIBUTES | E0/01 | E0/50 | E1/80 | E2/90 | Trust
  13. HP | 1306 | 1871 | 2512 | 3415 | +200
  14. ATK | 284 | 399 | 544 | 718 |
  15. DEF | 241 | 347 | 462 | 562 | +70
  16. RES | 5 | 5 | 10 | 15 |
  17. Redeploy time | 70s | 70s | 70s | 70s |
  18. DP cost | 22 | 22 | 24 | 26 |
  19. Block | 3 | 3 | 3 | 3 |
  20. Attack interval | 1.6s | 1.6s | 1.6s | 1.6s |
  21.  
  22. Potentials:
  23. 2 | DP cost -1
  24. 3 | Redeployment time -4 seconds
  25. 4 | Improves first Talent
  26. 5 | Redeployment time -6 seconds
  27. 6 | DP cost -1
  28.  
  29. * **Talent 1** (available at E1): Diamond Dust
  30. - Gains 10% Sanctuary when skill is inactive. When skill is active, inflict Cold for 2.0s to enemies that attack Sinmara (cannot Freeze).
  31. - POTENTIAL 4: Increase Shelter to 13%. (+3%)
  32.  
  33. * **Talent 2** (available at E2): Pale Nightmare
  34. - When an enemy with Cold within the 8 surrounding tiles around Sinmara has Cold applied to them again, Sinmara deals that enemy 150 Burn damage (250 instead if it was applied while that unit is already Frozen).
  35. NOTES: On Freeze-immune enemies, takes 7 hits to get Burn proc. May take 6 hits instead if already Frozen
  36.  
  37. NEW BUILD-UP TYPE: Burn
  38. When triggered, deals 7000 Elemental damage and inflicts -30 RES for 15 seconds (decays to -15 RES in the first 10 seconds), cooldown of 15 seconds.
  39.  
  40. * **Skill 1** - Sinew Maimer
  41. - Defensive Charge, Manual Activation. SP: 6/12. 8 seconds.
  42. - Gain +50% DEF and a Barrier equal to 50% of maximum HP for the skill duration. When skill ends, deal 40% of ATK as Arts damage and inflict Cold for 3.0 seconds to all ground enemies within the 8 surrounding tiles, also adding the value of any remaining barrier from this skill to the damage dealt.
  43. - Skill ends if the barrier generated by this skill is reduced to 0.
  44.  
  45. * **Skill 2** - Ashen Giantess
  46. - Automatic Charge, Manual Activation. SP: 10/25. 40 seconds.
  47. - Stops attacking. Gains +75% DEF and +15% Arts Sanctuary (stacks with untyped Sanctuary). When attacked, deals 80% of ATK as Arts Damage and apply Cold for 3.0 seconds to up to 4 enemies ahead.
  48. □□ 
  49. ■□□□
  50. □□
  51.  
  52. * **Skill 3** - Mighty Winter
  53. - Automatic Charge, Manual Activation. SP: 30/60. Duration: 30 seconds.
  54. - Attack interval moderately decreased (-0.35s), ATK +50%, attack range +2 tiles, attacks inflict Cold for 2.0 seconds and deal 50% of ATK as Arts damage to up to 2 other targets in range.
  55. - OVERLORD: Lose 20% of HP/second. After receiving fatal damage, stop being able to be healed, and HP = 1. When skill ends after activating this effect, deal 200% Arts damage to all enemies in a 1.0 tile radius, and retreat Sinmara.
  56. = Range:
  57. ■□□
  58.  
  59. A girl who makes no claims of normalcy- gaunt, wiry, and deathly pale. Sinmara, together with her coffin that she refers to as her "self", works for Rhodes Island as a Defender Operator, specializing in adverse environment navigation and high-stress defense.
  60. Sinmara followed Surtr to the landship following a recent excursion to Sami, though the latter appeared rather distraught about the matter. It is unclear when they met-- That is, though they both agree upon when they have met, the timing conflicts. Sinmara claims that they had met as soon as Surtr had picked up her sword for the first time. Surtr, however, asserts that she had never seen Sinmara before. This is not a discrepancy, however, as both recognize each other from both those moments.
  61. At the time of writing, Sinmara would like to not disclose anything regarding her past, and Rhodes Island will respect this decision.
  62.  
  63. Sinmara is quite distant from others. This does not mean that she handles herself poorly with others- she is quite polite, in fact- but rather that there is a vacant look in her eyes, like she resides not quite within her own body.
  64. "Reliability" is not quite the word to use for a girl of her stature. Indeed, the physical examination shows her endurance as only barely within Rhodes Island Operator standard, and there have been many instances on record of Sinmara sustaining multiple heavy injuries from missions. However, her feats of endurance on-field, of functioning through grievous wounds despite medical knowledge dictating that she should not be moving at all (nor could she), seem to stem from a very nonchalant "it didn't hurt so much".
  65.  
  66. Sheathed within the coffin is a sword. Engineering has confirmed with further examination that this sword's structure matches Surtr's staff.
  67. The edges of the coffin are sealed in a rime that refuses to chip or melt. What could be contained in such a thing, that would warrant such measures? What must be kept sealed at all costs, that even its wielder cannot bring it to bear, 'till spring blooms once more, and it need not be protected?
  68.  
  69. TOKEN: A series of photos: A forest of endless trees, skyscrapers and cake shops, wastelands with ruins... Of course, you WILL be helping her organize all this.
  70.  
  71. CONTRACT: Rhodes Island Defender Operator Sinmara, a person both open and distant.
  72. *Will she make an exception for the Doctor?*
  73.  
  74. DIALOGUE:
  75. Assistant Dialogue (After Promotion 1): "A coffin protects and contains the dead, a final housing for their eternal rest forevermore. I am her coffin. And yet... she lives. She has left me here, and took on a new life."
  76.  
  77. Assistant Dialogue (After Promotion 2): "I do not spurn her forsaking me- she needed to, that she might become what she must. I merely... long for her."
  78.  
  79. Assistant Dialogue (50% Trust): "Memories bring a pain all their own. Of what once was, of what will never become. It's best to leave the past frozen in those crystals, lest their jagged flaws hurt you once more."
  80.  
  81. Assistant Dialogue (200% Trust): "Yes, I am already taken. She is my betrothed. One day, I shall bare before her all that I and 'myself' am. By then, it may be too late for her to love me again. She may no longer have use for me... But this is fine, too. I love her for what she has become without need of me. She has become so strong without me, but... I can but wish that there may still be space in her heart for me."
  82.  
  83. In Battle 3: "Laevatain!"
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