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Aug 22nd, 2025
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  1. {
  2. Tools = ordered() {
  3. Text1 = TextPlus {
  4. Inputs = {
  5. GlobalOut = Input { Value = 119, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1080, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. LayoutRotation = Input { Value = 1, },
  11. AngleZ = Input { Value = 90, },
  12. CharacterSpacing = Input { Expression = "Track", },
  13. CharacterOffset = Input { Value = { 0, -0.057 }, },
  14. TransformRotation = Input { Value = 1, },
  15. Blue1 = Input { Value = 0.298039215686275, },
  16. Softness1 = Input { Value = 1, },
  17. Size1 = Input { Value = 1, },
  18. SizeY1 = Input { Value = 2.087, },
  19. StyledText = Input { Value = "HOPE\n", },
  20. Font = Input { Value = "Impact", },
  21. Style = Input { Value = "Regular", },
  22. Size = Input { Value = 0.4016, },
  23. VerticalJustificationNew = Input { Value = 3, },
  24. HorizontalJustificationNew = Input { Value = 3, }
  25. },
  26. ViewInfo = OperatorInfo { Pos = { 275, -82.5 } },
  27. UserControls = ordered() {
  28. Track = {
  29. INP_MaxAllowed = 4,
  30. INP_Integer = false,
  31. INPID_InputControl = "SliderControl",
  32. INP_MaxScale = 4,
  33. INP_Default = 1,
  34. INP_MinScale = 0,
  35. INP_MinAllowed = 0,
  36. LINKID_DataType = "Number",
  37. ICS_ControlPage = "Shading",
  38. LINKS_Name = "Track"
  39. }
  40. }
  41. },
  42. Duplicate1 = Fuse.Duplicate {
  43. Inputs = {
  44. Center = Input { Value = { 0.976, 0.5 }, },
  45. Polyline = Input {
  46. Value = Polyline {
  47. },
  48. },
  49. Background = Input {
  50. SourceOp = "Text1",
  51. Source = "Output",
  52. }
  53. },
  54. ViewInfo = OperatorInfo { Pos = { 275, 49.5 } },
  55. },
  56. Transform1 = Transform {
  57. Inputs = {
  58. Center = Input {
  59. SourceOp = "XYPath1",
  60. Source = "Value",
  61. },
  62. Edges = Input { Value = 1, },
  63. Input = Input {
  64. SourceOp = "Duplicate1",
  65. Source = "Output",
  66. }
  67. },
  68. ViewInfo = OperatorInfo { Pos = { 275, 82.5 } },
  69. },
  70. XYPath1 = XYPath {
  71. ShowKeyPoints = false,
  72. DrawMode = "ModifyOnly",
  73. Inputs = {
  74. X = Input {
  75. SourceOp = "AnimCurves1",
  76. Source = "Value",
  77. },
  78. Y = Input { Value = 0.5, }
  79. },
  80. },
  81. AnimCurves1 = LUTLookup {
  82. CtrlWZoom = false,
  83. Inputs = {
  84. Lookup = Input {
  85. SourceOp = "AnimCurves1Lookup",
  86. Source = "Value",
  87. },
  88. Scale = Input { Value = -2, }
  89. },
  90. },
  91. AnimCurves1Lookup = LUTBezier {
  92. KeyColorSplines = {
  93. [0] = {
  94. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  95. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  96. }
  97. },
  98. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  99. NameSet = true,
  100. },
  101. Shape3D1 = Shape3D {
  102. Inputs = {
  103. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  104. ["Transform3DOp.Scale.X"] = Input { Value = 0.176, },
  105. Shape = Input { Value = FuID { "SurfaceCylinderInputs" }, },
  106. MaterialInput = Input {
  107. SourceOp = "Transform1",
  108. Source = "Output",
  109. },
  110. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  111. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  112. ["SurfaceCylinderInputs.SubdivisionLevelBase"] = Input { Value = 100, },
  113. ["SurfaceCylinderInputs.SubdivisionLevelHeight"] = Input { Value = 100, },
  114. ["SurfaceCylinderInputs.ObjectID.ObjectID"] = Input { Value = 3, }
  115. },
  116. ViewInfo = OperatorInfo { Pos = { 275, 148.5 } },
  117. },
  118. Background1 = Background {
  119. Inputs = {
  120. GlobalOut = Input { Value = 119, },
  121. Width = Input { Value = 1920, },
  122. Height = Input { Value = 1080, },
  123. UseFrameFormatSettings = Input { Value = 1, },
  124. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  125. EffectMask = Input {
  126. SourceOp = "Transform1",
  127. Source = "Output",
  128. }
  129. },
  130. ViewInfo = OperatorInfo { Pos = { 495, 247.5 } },
  131. },
  132. Override3D2 = Override3D {
  133. Inputs = {
  134. SceneInput = Input {
  135. SourceOp = "Shape3D1",
  136. Source = "Output",
  137. },
  138. ["Visibility.DoCullFrontFace"] = Input { Value = 1, },
  139. ["Visibility.CullFrontFace"] = Input { Value = 1, }
  140. },
  141. ViewInfo = OperatorInfo { Pos = { 385, 214.5 } },
  142. },
  143. ReplaceMaterial3D1 = ReplaceMaterial3D {
  144. Inputs = {
  145. SceneInput = Input {
  146. SourceOp = "Override3D2",
  147. Source = "Output",
  148. },
  149. MaterialInput = Input {
  150. SourceOp = "Background1",
  151. Source = "Output",
  152. },
  153. ["MtlStdInputs.MaterialID"] = Input { Value = 3, }
  154. },
  155. ViewInfo = OperatorInfo { Pos = { 385, 280.5 } },
  156. },
  157. Override3D1 = Override3D {
  158. Inputs = {
  159. SceneInput = Input {
  160. SourceOp = "Shape3D1",
  161. Source = "Output",
  162. },
  163. ["Visibility.DoCullBackFace"] = Input { Value = 1, },
  164. ["Visibility.CullBackFace"] = Input { Value = 1, }
  165. },
  166. ViewInfo = OperatorInfo { Pos = { 165, 214.5 } },
  167. },
  168. Camera3D1 = Camera3D {
  169. Inputs = {
  170. ["Transform3DOp.Translate.X"] = Input { Value = -3.3004803084835, },
  171. ["Transform3DOp.Translate.Z"] = Input { Value = 4.81121862733104, },
  172. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  173. AoV = Input { Value = 19.2642683071402, },
  174. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  175. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  176. ApertureW = Input { Value = 0.831496062992126, },
  177. ApertureH = Input { Value = 0.467716535433071, },
  178. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
  179. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  180. },
  181. ViewInfo = OperatorInfo { Pos = { 495, 379.5 } },
  182. },
  183. Merge3D1 = Merge3D {
  184. Inputs = {
  185. SceneInput1 = Input {
  186. SourceOp = "Override3D1",
  187. Source = "Output",
  188. },
  189. SceneInput2 = Input {
  190. SourceOp = "ReplaceMaterial3D1",
  191. Source = "Output",
  192. }
  193. },
  194. ViewInfo = OperatorInfo { Pos = { 275, 379.5 } },
  195. },
  196. Background2 = Background {
  197. Inputs = {
  198. GlobalOut = Input { Value = 119, },
  199. Width = Input { Value = 1920, },
  200. Height = Input { Value = 1080, },
  201. UseFrameFormatSettings = Input { Value = 1, },
  202. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  203. Type = Input { Value = FuID { "Gradient" }, },
  204. GradientType = Input { Value = FuID { "Radial" }, },
  205. Start = Input { Value = { 0.5, 0.5 }, },
  206. Gradient = Input {
  207. Value = Gradient {
  208. Colors = {
  209. [0] = { 0.388235294117647, 0.462745098039216, 1, 1 },
  210. [1] = { 0, 0, 0.345098039215686, 1 }
  211. }
  212. },
  213. },
  214. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, }
  215. },
  216. ViewInfo = OperatorInfo { Pos = { 605, 379.5 } },
  217. },
  218. Transform3D1 = Transform3D {
  219. Inputs = {
  220. SceneInput = Input {
  221. SourceOp = "Merge3D1",
  222. Source = "Output",
  223. },
  224. ["Transform3DOp.Translate.X"] = Input { Value = 1.449, },
  225. ["Transform3DOp.Translate.Z"] = Input { Value = -1.88, },
  226. ["Transform3DOp.Rotate.Y"] = Input { Value = 52.2, },
  227. ["Transform3DOp.Rotate.Z"] = Input { Value = -67.8, }
  228. },
  229. ViewInfo = OperatorInfo { Pos = { 275, 412.5 } },
  230. },
  231. Merge3D1_1 = Merge3D {
  232. Inputs = {
  233. SceneInput1 = Input {
  234. SourceOp = "Transform3D1",
  235. Source = "Output",
  236. },
  237. SceneInput2 = Input {
  238. SourceOp = "Camera3D1",
  239. Source = "Output",
  240. }
  241. },
  242. ViewInfo = OperatorInfo { Pos = { 275, 445.5 } },
  243. },
  244. Renderer3D1 = Renderer3D {
  245. CustomData = {
  246. ToolVersion = 2,
  247. },
  248. Inputs = {
  249. GlobalOut = Input { Value = 119, },
  250. Width = Input { Value = 1920, },
  251. Height = Input { Value = 1080, },
  252. UseFrameFormatSettings = Input { Value = 1, },
  253. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  254. SceneInput = Input {
  255. SourceOp = "Merge3D1_1",
  256. Source = "Output",
  257. },
  258. OutputType = Input { Disabled = true, }
  259. },
  260. ViewInfo = OperatorInfo { Pos = { 275, 478.5 } },
  261. },
  262. Merge1 = Merge {
  263. Inputs = {
  264. Background = Input {
  265. SourceOp = "Background2",
  266. Source = "Output",
  267. },
  268. Foreground = Input {
  269. SourceOp = "Renderer3D1",
  270. Source = "Output",
  271. },
  272. PerformDepthMerge = Input { Value = 0, }
  273. },
  274. ViewInfo = OperatorInfo { Pos = { 605, 478.5 } },
  275. }
  276. }
  277. }
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