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- notations - backrow unit/backrow unit|frontrow unit/frontrow unit (enemy frontrow unit/enemy frontrow unit|enemy backrow unit)
- Turn 1 - Kouhime, Fuuka (you need ANY usable troop at this point, plus Fuuka saves money)
- Turn 2 - War Hara, Prison
- Defend - A/M|W/F/W
- NIN 3 | 5/5/5/4 8/2/6 (8 search)
- +5 SAT Sill
- Turn 3 - Attack Hara (1/4) A | W/F/M, recruit Kazu with Akechi
- Defend - W/F, success, Defend - nothing, failure
- Turn 4 - Attack Hara (1/4) W/F/A, success, Search for dungeon (Kazu)
- Trash W, Trash T (5 search), Expert's Drum
- Defend - M | W/F, works
- Turn 5 - Attack Hara (2/4) N | W/F (Rance), Hara surrender (Akechi+Maeda+Fuuka+Niwa+Ranmaru = 6+4+3+3+2=18)
- Ashikaga DOW - it never DOWs + attacks, so you do that
- +5 SAT Suzume
- Turn 6 - SAT - Rance Attack, Attack Mamushi Oil Field (1/3), Kazu scout - A|W/F (F/F/F), win
- WELCOME TO RESET HELL
- speedbook get, finally
- FOOT 664 3 | 4/3/3/4 asset tech
- Defend: M/N/T|W/F (W/W|A) - win, Kanou Scroll
- Suzume joins
- Turn 7 - Rance gets a speedbook, recruit Monosogashi (8 search with Maeda, Akechi), Shibata x2 (EIG).
- Defend - scouted, M/A|W/F/W (F/F|M) - win
- Trash Miko captured
- Isoroku event
- Turn 8 - Attack Ashikaga (Rance, autoloss), Attack Ashikaga A|W/F/A (W/W|T), Ikkyu GET!
- Defend - Owari attack, scout (F/W|A), this is fucking impossible. Fucking Maeda, defend - no scout, N|M/F/N, surprise win
- Turn 9 - attack Kyo - scout with Akechi, M/A/N|F (F|N/M) - barely won!, Suzume
- Defend - scout with 8-scout ninja, N|W/F/W (W/W|A) - NIN FUCKING NIN MOTHERFUCKER, WON!
- Turn 10 - recruit Ikkyu (Akechi + Monogashi, 6+2 = 8/14), Suzume (+5 SAT), Botan Hunt
- Defend - 2 attacks!
- Scout with Kazu - N|W/F (W/F/W) - win (nin-nin)
- No scout - A/M|W/F - N|F/A - win
- Turn 11 - recruit Ikkyu (Akechi - 14/14), Ikkyu, Miso Katsu - Underworld Clock!
- Defend Kyo
- Turn 12 - Sill (+5 SAT), battle preparation (Monosagashi, 5 con, +7)
- Defend Kyo - W/F/T (F/W|F/A) - win!, Jaws screen
- Turn 13 - battle preparation (Monosagashi, Kazu, 8 con, +14), attack Mamushi
- A/N/M|W/F/T, relying on Ikkyu's Witty comeback, ironically. Success, but couldn't assassinate Yamamoto.
- Defend - no troops.
- Turn 14 - Rance is at max happiness, so I have to impose a levy to get him 7 attack in the near future.
- This delays Dousan, but it's not too bad.
- Levy, Mino three.
- Defend Owari - success (http://puu.sh/wirz5/7be4dcc430.jpg)
- Turn 15 - Scout Ganko, +NP Mamushi Oil Field
- Defend - no attack
- Turn 16 - Scout Takuwan, +NP Owari
- Defend - no attack
- Turn 17 - attack Kyo - loss, captured Isoroku! SAT - reinforcements Zeth
- Def - Mamushi oil field - won
- Turn 18 - Rance level up - 7 attack
- Pink Rumor, NP Oil Fields
- Defend - Kenshin procs! - win
- Turn 19 - Owari NP, Miko H (+5 SAT)
- Defend - no attack
- Turn 20 - recruit Andou, Miko H (+1 SAT)
- Turn 21 - Miko H (+1 SAT), SAT Dousan (936 troops monk, 7/5/4/7!)
- Turn 22 - fire Takuwan-sama, DOW mikos, attack Mikos - D/F/T - win!
- FUCKING SPEEDBOOKS FUCK, at least it's sort of consistent with EIG
- it took like five tries, I hate this game
- Defend - Mikos, F/N|Mo (F/F/Mo|F/M) - abusing suzume with dousan!
- Defend - (W/F|M/Mo/M) - goddamnit I only have rance and ranmaru. failed.
- Turn 23 - rance -> 499 troops, shibata -> 700 troops, attack Mikos, visit Honnouji - draft paper
- scout A|T/F/W (W/N|M/M/M) -> win
- Turn 24 - attack mikos, A/D/M|F (F/W|F/F/M) - Maeda doing work!
- Attack mikos, Ikkyu/Shibata/Gankou - gotem! //I could have stalled for goemon/himiko, but it didn't seem like it'd be worth it//
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