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Tetrikitty

ship sailing mission

Nov 12th, 2018
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  1. two player ship sailing mission
  2. - Quartermaster
  3. in charge of searching for materials in the store and organising them for when they're needed
  4. should be able to choose to some extent what they get from a search - multiple search locations
  5. storerooms distributed around the ship - each storeroom has a search add_item for items in one category, but you can randomly get the wrong thing
  6. main skill: perception
  7. curved/flat small/medium/large steel plate
  8. curved/flat small/medium/large wooden board
  9. narrow/thick copper pipe
  10. nails/rivets
  11. tar
  12. steering wheel
  13. caged swamp dragon
  14. water tank
  15. coal/charcoal/kerosene/coffee/other dragon foods? dragons can eat anything
  16. lemons, for keeping the scurvy off
  17. enchanting materials makes them more durable, which is better for purposes that require durability
  18. - Patching the hull
  19. swim out and nail the appropriately sized boards to the right holes in the hull, do it fast enough for not much water to leak through.
  20. before swimming out, you have to tie a rope round your waist and be dragged along with the ship via the rope
  21. if you untie the rope for some reason while in the water, and the ship is moving, you get left behind and fail the mission
  22. main skill: carpentry
  23. holes just show up randomly when the ship hits things; it's impossible to close all the holes and still do the other jobs
  24. bail out the water that does leak through using a bucket
  25. if the bilge becomes flooded the ship slows down, becomes harder to steer and eventually sinks
  26.  
  27. initially, damage to the hull doesn't penetrate all the way through but causes hull damage
  28. if the hull damage gets too high without repair then holes appear that leak water in
  29. that's why you have to go and repair the ship from the outside
  30. - Boiler Operator/Dragon Keeper
  31. the boiler is run on dragons and you have to feed them using animal husbandry (stoking the boiler)
  32. have to patch holes in the boiler/pipes, using the same materials as above, and clean it
  33. dragons may get touchy due to a wide variety of reasons; being overfed, being underfed, not being cleaned, being sick, being upset at another dragon. touchy dragons will keep getting touchier and if not treated, sedated or evacuated into the ocean in great haste, will explode and raise the heat of the boiler by a lot, possibly causing a chain reaction
  34. dragon stats: stress, excitement, hunger
  35. have some sort of dragon-wrangling implement around called a control rod, just for the pun
  36. too much heat makes the boiler overheat; too little makes it stall and have to be restarted
  37. a skilled boiler operator should be able to emergency flush the boiler to stop an overheat in progress.
  38. if the boiler overheats it explodes, making a large hole in the hull; it is possible to repair it using a large quantity of materials if the boiler operator is skilled. this should happen at least twice a run
  39. when boiler goes over dangerous temperature:
  40. 1. pipes burst, filling room with steam
  41. 2. boiler comes unmoored and violently bursts through one of
  42. - the ceiling, landing somewhere on the deck (chance of busting the steering wheel?)
  43. - a wall, breaking a hole through and making some planks
  44. should be possible to flush valve in time if lucky
  45. if the boiler stalls, steering becomes difficult.
  46. main skill: animal husbandry/smithing
  47. fire resistance helps with surviving dragon explosions
  48. witches can tempt dragons with coal?
  49.  
  50. Instructions for operating the boiler:
  51. First, obtain 4 water tanks and pour 2 into each boiler to fill them both up to half full. Remember to close them afterwards.
  52. Then, obtain 2 caged dragons and 10 pieces of coal. Feed 5 pieces of coal to each dragon, then place the dragons in the two chambers at the aft end of the boiler room (you can also feed the dragons after putting them in). They will start breathing fire into the boilers, heating them up.
  53. Lastly, open the steam valves on the boilers.
  54. You will have to check back occasionally to fill the tanks again and feed coal to the dragons. Sometimes a pipe will burst and you'll have to replace it using the wrench. If a dragon is looking hungry, give it a piece of coal. Don't feed dragons that don't look hungry or leave a dragon in the chamber unfed for too long. If it's getting overexcited, take it out and swap in a fresh dragon - excited dragons will calm down when they're not in the chamber. You can put them back in the dragon pen to prevent them from wandering off.
  55. If a dragon gets overexcited enough that it looks like it's going to explode, grab it, run up to the top deck, get off the side and drop it in the water as fast as possible. If it explodes in the ship, it will damage the room and anyone who's there. If it explodes in the dragon chamber, it'll overheat the boiler and might cause all your pipes to burst.
  56. If the boiler overheats, open the flush valve to dump all the water into the sea, then open the cover (wear gloves for this) and pour in some more water. This will stop any more pipes from bursting and resets the temperature of the boiler back to a safe level.
  57. //keep track of boiler using two variables: average temp and heat capacity. heat capacity is a small value for the boiler, plus an amount that scales with the amount of water in it
  58. - Captain
  59. steers the ship by turning the wheel port and starboard while checking the telescope periodically for obstacles. bad steering causes even more holes to appear as the ship runs into things; however, even the best captain cannot prevent the ship from hitting anything
  60. generate a grid map of obstacles? adjacent obstacles can be seen from the room desc, one room off can be detected from reading charts but only large obstacles are charted
  61. it's possible to actually be steaming away from the destination
  62. main skill: ad.di
  63. random events involving weather
  64. steering wheel may be lost in a random event and need replacing
  65.  
  66.  
  67. this will naturally be hectic as hell for two players
  68. adaptive difficulty? if you're doing well random events are weighted towards the harder ones
  69. maybe allow more players but the xp is shared
  70.  
  71. This project is written with a 119 screen width.
  72.  
  73. ship design:
  74. fireflies for lighting? need something waterproof
  75. or just use lanterns and have them go out when the ship floods
  76. destructible rooms that make the room impassable until repaired and rapidly flood the ship
  77. the ship's been obviously converted from a regular sailing ship and the boiler room is made from tearing down the walls between half the cabins to dump
  78. giant paddlewheel's mounted in what used to be the poop deck
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