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- asr_ai3_skills_sets = [ // for each level: skilltype, [<min value>, <random value added to min>]
- [ 'general',[1.00,0.0], 'aiming',[1.00,0.0], 'spotting',[1.00,0.0] ], // 0: super-AI (only used for testing)
- [ 'general',[0.80,0.2], 'aiming',[0.50,0.2], 'spotting',[0.50,0.2] ], // 1: sf 1
- [ 'general',[0.75,0.2], 'aiming',[0.40,0.2], 'spotting',[0.40,0.2] ], // 2: sf 2 (recon units, divers and spotters)
- [ 'general',[0.65,0.2], 'aiming',[0.25,0.2], 'spotting',[0.30,0.2] ], // 3: regular 1 (regular army leaders, marksmen)
- [ 'general',[0.60,0.2], 'aiming',[0.20,0.2], 'spotting',[0.25,0.2] ], // 4: regular 2 (regulars)
- [ 'general',[0.55,0.2], 'aiming',[0.15,0.2], 'spotting',[0.20,0.2] ], // 5: militia or trained insurgents, former regulars (insurgent leaders, marksmen)
- [ 'general',[0.50,0.2], 'aiming',[0.10,0.2], 'spotting',[0.15,0.2] ], // 6: some military training (insurgents)
- [ 'general',[0.45,0.2], 'aiming',[0.05,0.2], 'spotting',[0.10,0.2] ], // 7: no military training
- [ 'general',[0.65,0.2], 'aiming',[0.20,0.2], 'spotting',[0.35,0.2] ], // 8: pilot 1 (regular)
- [ 'general',[0.60,0.2], 'aiming',[0.15,0.2], 'spotting',[0.30,0.2] ], // 9: pilot 2 (insurgent)
- [ 'general',[0.75,0.2], 'aiming',[0.80,0.2], 'spotting',[0.90,0.1] ] // 10: sniper
- ];
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