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hyperresonance92

Fak fak as banjo

Nov 20th, 2019
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  1. Replace sub mini game with chompa
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  3. In Cliff Top first trip, avoid the silo and go straight for the bridge switch. (Tried rerouting this part and doing bridge switch later but didn't seem to be faster.)
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  5. JRL1:
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  7. During the solo K section, skip the doubloon on the bollard closest to wing whack. After the solo K stuff, recombine, tag the warp pad and head for the nearest bollard. Get all 4 heading back towards the jinjo (this makes up for skipping the one in the solo K section. Saves like .3-.5).
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  9. Do "the swim", since you don't have sub aqua yet. It's a little tricky but doable.
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  11. In Atlantis, tag the warp, get both sets of notes, and learn talon torpedo (you should have exactly 290 here)
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  14. Head to seaweed sanctum, proceed normally to big fish cavern. Get the right, then left grenade nests, and jump left into the water. Talon torpedo the warp pad in locker cavern, and keep note of which locker is the boss fight. Shoot the fish teeth from the surface of the water (tricky but doable), and enter big fish. Deathwarp using 5 grenade eggs (really fast to spam them here) (might have to change this slightly because grenades are tight with Fak Fak in JRL1).
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  16. Head to Jolly's and get everything in one go. Leave and warp to Locker Cavern. Head to the Fak Fak fight and defeat him for the jiggy. Either save and quit or deathwarp (S+Q is 3 seconds slower, but probably can't easily get yourself down to 1 HP during the fight while also being fast). If S+Q re-enter file and warp to PG. If deathwarped, leave JRL and warp to PG. (If you want to always S+Q on fak fak, then you have to still activate the Cliff Top silo before JRL1 like normal. You lose a bit of time to the potential if you do this but its much easier than trying to have an optimal fight while taking damage).
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  18. Route continues normally to TDL, do chompa after Terry. Save and quit. Warp to Cliff Top, get jinjo, enter JRL.
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  20. JRL2:
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  22. Split up, do the solo K stuff. Recombine and enter Pawno's for the jiggy. Leave and warp to Atlantis. Swim towards the entrance to bacon, look at the code, and use talon torpedo to get the treble clef and sunken ship jinjo (you should have plenty of time even with bad luck). Use this time to think about your code and how you're going to enter it in. Enter it as close to the doorway as possible. Enter bacon, do the mini game while taking as much damage as possible. Leave and warp to the town.
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  24. Enter the water and route continues as normal. After Smuggler's warp to Wasteland and go to GI.
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  29. Route saves 20-25 seconds
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  31. Random things about timings:
  32. Skip the GGM2 glowbo. The 3 seconds saved here are factored into the timing.
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  34. Extra grenade nest in Big Fish Cavern factored into the timing.
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  36. Timing also factors in 3 seconds of leeway for extra grenades/feathers.
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  38. Timing for Bacon Code/Fish Teeth given 5 seconds buffer each for tough execution, so 10 seconds of buffer total. This is factored into the 20-25 seconds. Meaning if you're TAS-like you'd save 30-35 seconds. Remember, you can use blue eggs for the Bacon code.
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  40. Timings assume the fak fak fight is of equal speed. Whether you can do this or not is not 100% clear. May be best to compare average times.
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  42. Sunken Ship Jinjo was assumed to be good RNG for the timings, as well as Fak Fak locker. The worst locker position i think loses about 7 seconds? The best locker is right next to the mini game.
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  44. You have 2 chances to get good Seemee fish RNG. If you get bad luck trip 1, you have enough jiggies to open GI later, so you can try get good RNG second trip. Torpedoing to Wumba's is pretty slow.
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