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Nioh Drawbacks

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Jan 3rd, 2018
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  1. <INSERT FLUFF HERE LATER>
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  3. Drawback Cap: +1,000 CP
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  5. Rise (+0): Ordinarily, you would arrive on the shores of Japan at the same day as William Adams - 1958 AD, the same year of Daimyo Hideyoshi's death and the beginning of Tokugawa Ieyasu's machinations to assault the forces of Hideyoshi. You would be present for the Battle of Sekigahara, and leave seven years before the Siege of Osaka - which would end in the Toyotomi Clan's complete annihilation, and the rise of Shogun Tokugawa. But things... Things are different now.
  6. You arrive in this land of the rising sun in the year 1560 AD, shortly before the Battle of Okehazama - what would be known as the first stepping stone for the man that many will come to know as Nobunaga. From here, you will stay until the year 1582 AD - when Akechi Mitsuhide would betray his lord, The Burning of Honnō-ji Temple would occur, and Nobunaga would perish, be it by the flames or his own blade none will ever know. Twenty-two years... What difference can you make?
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  8. Bloodshed's End (+0): Normally, your stay here would simply encompass ten years. No more, no less, leading to you leaving years before the Siege of Osaka. You would not see the end of this story, nor the Edo Period's dawning. But now? Even if you arrive when William washes up on these bloodstained shores, you will stay until the end of this. You will live through seventeen years of war and blood, witnessing the duplicity of Great Britain and Spain as they attempt to foment and create war - all for the allure and splendor of amrita. You will see men and women die for honor and glory. Or will you be the one to force it to end?
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  10. Should you take Rise and Bloodshed's End, you will stay here for a total of thirty-nine years. From the rise of Oda Nobunaga to the final unification of Japan.
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  13. Inaccuracies (+100): Hanzo Hattori died in 1596, why is he still alive?! Hideyori didn't die at childbirth, why are you- EDWARD KELLEY WAS NOT AN ALCHEMICAL HOMUNCULUS. AND JOHN DEE WAS NOT A MULTI-EYED MONSTROSITY.
  14. Needless to say, though this world has many similarities to yours, there are just enough differences that make it's telling "historically inaccurate."
  15. You will constantly notice these inaccuracies, and even if you wouldn't be irritated by them normally? You will be now. The slightest thing off will just have you grinding your teeth, and frustrated.
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  18. Boku-Boku Bonanza (+200): The yokai known as "biwa boku-boku" are a form of Tsukumogami, living objects granted sapience and spiritual power. Ordinarily they would be just lamentable beings, but the ones of this realm are a malevolent and downright fiendish force - manifesting into the realm with the pale corpse of a monk as their puppet. These ghastly drones, plinking tunes, and wailing of the biwa player give the air a dark and foreboding air - but that's far from what the Boku-Boku does.
  19. The Biwa Boku-Boku of this realm will summon the floating heads of oni - the Oni-Bi - as minions, replenishing numbers when the flaming oni-bi detonate themselves against foes. Additionally, when made aware of a nearby enemy? The Boku-Boku is capable of turning the corpses of samurai and other warriors into Revenants - reborn warriors with a black-and-red aura, bearing the wounds that brought them death but still bearing all the ferocity and speed in life. Many soldiers will be turned into panic-ridden, profanity-spewing shells on hearing the strings of the Biwa Boku-Boku - knowing the terror they bring. Worst of all - the Boku-Boku know how to hide, requiring many hours of dealing with terrifying melody, exploding Oni-Bi hordes, and vicious Revenants, before one can finally smash these sapient instruments.
  20. Why did I just go into so much detail explaining the Biwa Boku-Boku, my friend? Because now, you won't be able to go more than a mile without hearing the discordant tune of the Boku-Boku. You are haunted by these yokai until the end of your days on this world, and by the forces they bring to bear against you.
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  23. Mujina Madness (+200 / +300): Hiding within treasure chests, drawers, closets, and many other places bearing treasure... are the Mujina. Badgers granted sapience, power, and a mischievous personality upon being transformed into yokai. These yokai are not inherently malicious, merely playful - taking the form of the person they just startled and freaking them out. They move strangely - making gestures and poses that would leave many bewildered and confused, before getting clobbered and the mujina moving on their way. If one mimics the mujina - an impromptu game of Ship Captain's Orders - the badger will be joyful, having found an inadvertent playmate. They will give their new friend the contents of the chest, and poof away with no issue.
  24. Now, any container you open in the world will contain a Mujina - and there will be no warning, beyond simply the chest exploding open and the high-pitched giggle of the badger-yokai as it shapeshifts to look like a perfect reflection of you. I should warn you however, that while these badgers aren't inherently malicious, they do know how to defend themselves if violence arises. Watch your interactions with them carefully, and thank your lucky stars that the Mujina have not infiltrated your own belongings...
  25. For an extra +100, you may encounter the badger-yokai when opening chests and storage even of yours - even if it would make no sense for the yokai to be there. Your Warehouse? Your spaceship? Your castle on the moon? You can guarantee there will be a Mujina in there now, ready to prank you.
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  28. Spiritually Blind (+200 / +400): You would normally be able to benefit from the use of Amrita, connect with and speak to your Guardian Spirit, or use the talismans and powers of Onmyo magic freely.
  29. Now? That is no longer the case. In fact, you never will - for your entire stay here, you will be blind to the existence of Guardian Spirits and Yokai, see Amrita as just pretty stones, and be unable to even witness the powers of those who use their Guardian Spirits or Onmyo-given magicks. This will lead to some strangeness - for example, how is Sanada Yukimura flying? What's tearing up the landscape when the enemy has no cannons?
  30. For Nigitama and Aratama Yokai, this entails losing access to your Yokai and Spirit Table purchases - becoming either an animal or deformed human, roughly equivalent to what you'd purchased. For a Human origin, this means that anything related to the Spirits or magick is locked off to them until after the events of this jump.
  31. For an extra +200, you may be Blind to similar spiritual powers, allies, and foes from outside of this world as well. This will... understandably... be regarded as a pain.
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  34. What Was Stolen (+300 - Requires Companion): William knows well the pain of separation and heartache - a pain you both share now. Just as his Saoirse - guardian spirit, friend, and lover - was taken by Edward Kelley, so to has someone been stolen away from you. Whether by Kelley, Maria of Spain, or another duplicitous alchemist and sorcerer, your most trusted and valuable Companion has been taken to become their tool, for power, fortune, glory, or the benefit of a home nation. Even should you not pursue them, you will find the effects of this separation affecting you nonetheless - whether you are hounded by the minions and dogs of this thieving bastard, or bearing witness to the devastation.
  35. Should you give chase, they will evade - stealing away under the killing blow or vanishing at the last minute, as they turn your comrade's power and knowledge to their means. Until the climactic battle - whether that be at the end of your stay here, or a few years from now - you will struggle to rescue and reclaim.
  36. Should you fail to save your Companion by the time your stay in this world is over, they will be gone.
  37. Forever.
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  40. Bloody Rivalry (+300): Things never stay impersonal in war, my friend. Connections are not just forged between allies and friends - ties of blood are made on the field of battle and negotiating table as well, with bitter rivalries and bonds of hate born just as easily as those of trust and friendship. These hatred and rivals - even those respectfully made - drive conflict as easily as any other source. And especially in this bloody period in Japan's history, where you find your own bonds made just as quickly.
  41. You have made a rival - bitter or friendly, it matters not - where they stand against you on the other side of any conflict. They are created as you forged your own existence in this land - with an Origin of their own, 1,000 CP, and whatever their Origin's bonuses and freebies are (a Guardian Spirit for Humans, with 1,000 Spirit Points for Nigitama and Aratama, among other things), though no Drawbacks. They will not be swayed so easily by supernatural methods of control - where you might be able to turn a city to your side through honeyed words and witchcraft, it will require genuine effort to make this Rival a friend.
  42. This drawback can be taken twice more, with only +100 being granted - a total of +500 CP being given by this drawback.
  43. If you'd like, though their existence will not grant you anymore CP in the future, they may appear in later jumps and worlds to oppose you in your endeavors - dragged along by the winds of fate to stand as your enemy once more.
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  46. A Flower Stripped Of Petals... (+600 - Does Not Count Towards Drawback Cap):
  47. The flames of war have taken everything from you.
  48. Your retainers fleeing.
  49. Your loved ones murdered.
  50. Your clan and people scattered.
  51. Your lands razed.
  52. Your holdings turned to rubble.
  53. Your choices made meaningless.
  54. She lost everything, and sought to create a world without war. She was twisted, and her goals turned to fire. Fire that would consume everything, just as it had consumed what she loved.
  55. Here you are now, in the same position. And I must ask... What path will you take, when you have nothing left?
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