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- also a inn0v8ive team :^)
- Kangaskhan (F) @ Kangaskhanite
- Ability: Scrappy
- EVs: 52 HP / 204 Atk / 252 Spe
- Jolly Nature
- - Protect
- - Return
- - Power-Up Punch
- - Sucker Punch
- //Almost Standard Kang. 52 HP Evs allow it to almost always survive Jolly Kang Low Kick, as well as always survive specs draco meteor from Hydra.
- Excadrill @ Focus Sash
- Ability: Mold Breaker
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Drill Run
- - Protect
- - Iron Head
- - Rock Slide
- //I noticed that Kang had a lot of problems with Gengar, Terrakion, and a few other things, so Excadrill patches up that hole very nicely. Drill run was chosen because I didn't have a whole lot to EQ on my team other than Togekiss, and I like getting around wide guard anyways. Rock Slide does fun things with Togekiss.
- Togekiss @ Sitrus Berry
- Ability: Serene Grace
- EVs: 252 HP / 44 Def / 4 SpA / 28 SpD / 180 Spe
- Timid Nature
- - Air Slash
- - Tailwind
- - Follow Me
- - Toxic
- Jellicent @ Colbur Berry
- Ability: Cursed Body
- EVs: 252 HP / 140 Def / 108 SpA / 4 SpD / 4 Spe
- Bold Nature
- - Scald
- - Will-O-Wisp
- - Recover
- - Ice Beam
- //EVs allow it to OHKO Lando-T with Ice Beam. It is very physically oriented as you can tell by the dump.
- Breloom @ Life Orb
- Ability: Technician
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Force Palm
- - Bullet Seed
- - Spore
- - Protect
- //I'll probably be using a better Breloom set later, but this'll do for now. Life Orb Force Palm ohkos Tran, Hydra, Kang, and many more. The sash was already in use, so I was like why not. This provides offensive synergy, and tailwind spore is grand.
- Rotom-Heat @ Safety Goggles
- Ability: Levitate
- EVs: 252 HP / 4 Def / 108 SpA / 4 SpD / 140 Spe
- Modest Nature
- - Will-O-Wisp
- - Thunderbolt
- - Overheat
- - Protect
- //AMR's Rotom-Heat.
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