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Feb 10th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockgroundwallforest_wvt_patch
  12. Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockwalldirt001_wvt_patch
  13. Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockground006_wvt_patch
  14. Patching WVT material: maps/cp_powerhouse_hell/nature/blendgroundtogravel005_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  17. **** leaked ****
  18. Entity prop_static (-544.00 1176.00 1648.00) leaked!
  19.  
  20. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 3072.0 1632.0)
  21. Leaf 0 contents:
  22. Leaf 1 contents: CONTENTS_SOLID
  23. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  24. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  25. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  26. Candidate brush IDs:
  27.  
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 1632.0)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 1536.0 1632.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 3072.0 1632.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 3072.0 1632.0)
  57. Leaf 0 contents:
  58. Leaf 1 contents: CONTENTS_SOLID
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6384.0 0.0 616.0)
  66. Leaf 0 contents: CONTENTS_SOLID
  67. Leaf 1 contents:
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6384.0 0.0 984.0)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6384.0 0.0 2000.0)
  84. Leaf 0 contents: CONTENTS_SOLID
  85. Leaf 1 contents:
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91. *** Suppressing further FindPortalSide errors.... ***
  92. Processing areas...WARNING: areaportal entity 377 (brush 14219) touches > 2 areas
  93.  
  94. Brush 14191: areaportal brush doesn't touch two areas
  95.  
  96. Brush 14131: areaportal brush doesn't touch two areas
  97.  
  98. Brush 14255: areaportal brush doesn't touch two areas
  99.  
  100. Brush 14212: areaportal brush doesn't touch two areas
  101. done (0)
  102. Building Faces...done (2)
  103. Chop Details...done (1)
  104. Find Visible Detail Sides...
  105. Merged 1022 detail faces...done (1)
  106. Merging details...done (1)
  107. FixTjuncs...
  108. PruneNodes...
  109. WriteBSP...
  110. done (4)
  111. Creating default LDR cubemaps for env_cubemap using skybox materials:
  112. skybox/sky_hydro_01*.vmt
  113. ! Run buildcubemaps in the engine to get the correct cube maps.
  114. Creating default HDR cubemaps for env_cubemap using skybox materials:
  115. skybox/sky_hydro_01*.vmt
  116. ! Run buildcubemaps in the engine to get the correct cube maps.
  117. Finding displacement neighbors...
  118. Found a displacement edge abutting multiple other edges.
  119. Finding lightmap sample positions...
  120. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  121. Building Physics collision data...
  122. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  123. done (1) (4467034 bytes)
  124. Static prop models/props_mining/junctionbox03.mdl outside the map (912.00, -3812.00, 1328.25)
  125. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  126. Compacting texture/material tables...
  127. Reduced 5755 texinfos to 4401
  128. Reduced 281 texdatas to 263 (10992 bytes to 10265)
  129. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp
  130. Wrote ZIP buffer, estimated size 4721687, actual size 4693869
  131. 1 minute, 11 seconds elapsed
  132. -0.279400 -2.044524 0.000000
  133. 0.355600 -1.986289 0.000000
  134. 0.355600 -2.044524 0.000000
  135. -0.355600 -2.044524 0.000000
  136. make_triangles:calc_triangle_representation: Cannot convert
  137. -0.279400 -2.044524 0.000000
  138. 0.355600 -1.986289 0.000000
  139. 0.355600 -2.044524 0.000000
  140. -0.355600 -2.044524 0.000000
  141. make_triangles:calc_triangle_representation: Cannot convert
  142.  
  143. ** Executing...
  144. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  145. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell"
  146.  
  147. Valve Software - vvis.exe (Oct 14 2017)
  148. 4 threads
  149. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.bsp
  150. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.prt
  151. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.prt
  152.  
  153.  
  154. ** Executing...
  155. ** Command: Copy File
  156. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp"
  157.  
  158.  
  159. ** Executing...
  160. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  161. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -steam -dev +con_enable 1 +sv_lan 1 +map "cp_powerhouse_hell" -steam
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