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Feb 19th, 2018
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  1. #include "BIS_AddonInfo.hpp"
  2.  
  3. class CfgPatches
  4. {
  5. class A3N_Morningstar {
  6. name = "[A3N] Custom Uniforms";
  7. url = "www.a3network.co.uk";
  8. units[]= {};
  9. weapons[]= {};
  10. requiredVersion=0.1;
  11. requiredAddons[]= {"A3_Characters_F", "A3_Characters_F_Common","A3_Characters_F_BLUFOR","A3_Characters_F_Beta_INDEP"};
  12. };
  13. };
  14.  
  15. class cfgVehicles {
  16. class I_soldier_F;
  17. //Uniform
  18. class A3N_MorningstarUniform: I_soldier_F//Morningstars
  19. {
  20. _generalMacro="I_soldier_F";
  21. scope=2;
  22. displayName="[A3N] Morningstars Uniform";
  23. picture = "\A3N_Morningstar\data\UI\logo";
  24. nakedUniform="U_BasicBody";
  25. uniformClass="a3n_tm_uniform";
  26. hiddenSelections[]={"camo"};
  27. hiddenSelectionsTextures[]={"A3N_Morningstar\data\MorningstarUni.paa"};
  28. };
  29. };
  30.  
  31. class cfgWeapons {
  32. class UniformItem;
  33. class Uniform_Base;
  34. class V_PlateCarrier1_rgr;
  35. class I_soldier_F;
  36. class ItemCore;
  37. class InventoryItem_Base_F;
  38. class VestItem: InventoryItem_Base_F;
  39. {
  40. };
  41.  
  42. class Gang_Vest: V_PlateCarrier1_rgr
  43. {
  44. scope = 2;
  45. picture = "\A3N_Morningstar\data\UI\logo.paa";
  46. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  47. hiddenSelections[] = {"camo"};
  48.  
  49. class ItemInfo: VestItem
  50. {
  51. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  52. hiddenSelections[] = {"camo"};
  53. containerClass = "Supply120";
  54. mass = 90;
  55. class HitpointsProtectionInfo {
  56. class Neck {
  57. hitpointName = "HitNeck";
  58. armor = 60;
  59. passThrough = 0.4;
  60. };
  61.  
  62. class Legs {
  63. hitpointName = "HitLegs";
  64. armor = 64;
  65. passThrough = 0.4;
  66. };
  67.  
  68. class Arms {
  69. hitpointName = "HitArms";
  70. armor = 60;
  71. passThrough = 0.4;
  72. };
  73.  
  74. class Chest {
  75. hitpointName = "HitChest";
  76. armor = 60;
  77. passThrough = 0.4;
  78. };
  79.  
  80. class Diaphragm {
  81. hitpointName = "HitDiaphragm";
  82. armor = 60;
  83. passThrough = 0.4;
  84. };
  85.  
  86. class Abdomen {
  87. hitpointName = "HitAbdomen";
  88. armor = 60;
  89. passThrough = 0.4;
  90. };
  91.  
  92. class Pelvis {
  93. hitpointName = "HitPelvis";
  94. armor = 60;
  95. passThrough = 0.4;
  96. };
  97.  
  98. class Body {
  99. hitpointName = "HitBody";
  100. armor = 60;
  101. passThrough = 0.4;
  102. };
  103. };
  104. };
  105. };
  106. //uniform
  107. class a3n_tm_uniform: Uniform_Base {
  108. scope=2;
  109. displayName="[A3N] Morningstar Uniform";
  110. author = "Tom Morningstar";
  111. model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  112. picture = "\A3N_Morningstar\data\UI\logo";
  113. class ItemInfo: UniformItem {
  114. uniformModel="-";
  115. uniformClass="a3n_tm_uniform";
  116. containerClass="Supply20";
  117. mass=80;
  118. };
  119. };
  120. //Vests
  121. class a3n_tm_vest: Gang_Vest//Morningstars
  122. {
  123. author = "Tom Morningstar";
  124. displayName = "[A3N] Morningstars Vest";
  125. hiddenSelectionsTextures[] = {"A3N_Morningstar\data\morningstarvest1.paa"};
  126. };
  127. class a3n_tm_vest1: Gang_Vest//Morningstars
  128. {
  129. author = "Tom Morningstar";
  130. displayName = "[A3N] Morningstars Command Vest";
  131. hiddenSelectionsTextures[] = {"A3N_Morningstar\data\morningstarvest.paa"};
  132. };
  133. };
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