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- * Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3190.00 mhz, 27-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
- * CPU cores/threads: 4/4
- Found commandline file!
- Initializing File System...
- using fs-ltx ../fsgame.ltx
- File System Ready...
- FS: 51237 files cached 67 archives, 10069Kb memory used.
- Init FileSystem 1.329124 sec
- 'xrCore' build 8559, Jul 14 2022
- EH: 3CAABCFCFF6F3A810019C6A72180F166
- -----loading d:/games/anomaly mo2/bin/..\gamedata\configs\system.ltx [2]
- X-Ray Monolith v1.5.2
- gamedata: 'anims\blur2.ppe'
- gamedata: 'anims\blur3.ppe'
- gamedata: 'anims\blur4.ppe'
- gamedata: 'anims\blur5.ppe'
- gamedata: 'anims\blur6.ppe'
- gamedata: 'anims\camera_effects\crouch_crp.anm'
- gamedata: 'anims\camera_effects\fmode_crp.anm'
- gamedata: 'anims\camera_effects\fusker.anm'
- gamedata: 'anims\camera_effects\head_shot.anm'
- gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
- gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
- gamedata: 'anims\camera_effects\hit_front.anm'
- gamedata: 'anims\camera_effects\item_use.anm'
- gamedata: 'anims\camera_effects\item_use_fast.anm'
- gamedata: 'anims\camera_effects\item_use_slow.anm'
- gamedata: 'anims\camera_effects\jammed_crp.anm'
- gamedata: 'anims\camera_effects\jump_crp.anm'
- gamedata: 'anims\camera_effects\landing_crp1.anm'
- gamedata: 'anims\camera_effects\landing_crp2.anm'
- gamedata: 'anims\camera_effects\lean_left_crp.anm'
- gamedata: 'anims\camera_effects\lean_right_crp.anm'
- gamedata: 'anims\camera_effects\move_crp.anm'
- gamedata: 'anims\camera_effects\sprint_crp.anm'
- gamedata: 'anims\camera_effects\stand_crp.anm'
- gamedata: 'anims\camera_effects\surge_02.anm'
- gamedata: 'anims\camera_effects\switch\low1.anm'
- gamedata: 'anims\camera_effects\switch\low2.anm'
- gamedata: 'anims\camera_effects\switch\low3.anm'
- gamedata: 'anims\camera_effects\switch\low4.anm'
- gamedata: 'anims\camera_effects\switch\med1.anm'
- gamedata: 'anims\camera_effects\switch\med2.anm'
- gamedata: 'anims\camera_effects\switch\med3.anm'
- gamedata: 'anims\camera_effects\switch\med4.anm'
- gamedata: 'anims\camera_effects\switch\strong1.anm'
- gamedata: 'anims\camera_effects\switch\strong2.anm'
- gamedata: 'anims\camera_effects\switch\strong3.anm'
- gamedata: 'anims\camera_effects\switch\strong4.anm'
- gamedata: 'anims\camera_effects\tired_crp.anm'
- gamedata: 'anims\camera_effects\wake_up.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_beard_eft_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_beard_eft_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_gl.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_w_gl.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_vgrip_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_vgrip_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\backup\ak74_ins_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\fal_aus_eft_ins_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\fal_aus_eft_ins_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\backup\pm_new_eft_ins_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\pm_new_eft_ins_reload_empty.anm'
- gamedata: 'anims\camera_effects\weapon\backup\sa_ins_reload_empty_speed_grip.anm'
- gamedata: 'anims\camera_effects\weapon\backup\sa_ins_reload_speed_grip.anm'
- gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_inspect.anm'
- gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_reload_full.anm'
- gamedata: 'anims\camera_effects\weapon\backup\svd-s_ins_reload.anm'
- gamedata: 'anims\camera_effects\weapon\backup\svd-s_ins_reload_full.anm'
- gamedata: 'anims\camera_effects\weapon\gasmask_swipe1.anm'
- gamedata: 'anims\camera_effects\zoom_crp.anm'
- gamedata: 'configs\ai_tweaks\xr_weapon_jam.ltx'
- gamedata: 'configs\axr_options.ltx'
- gamedata: 'configs\cache_dbg.ltx'
- gamedata: 'configs\creatures\grok_bo_bone_profiles.ltx'
- gamedata: 'configs\creatures\grok_bo_models_capture.ltx'
- gamedata: 'configs\creatures\m_bloodsucker.ltx'
- gamedata: 'configs\creatures\m_boar.ltx'
- gamedata: 'configs\creatures\m_burer.ltx'
- gamedata: 'configs\creatures\m_cat.ltx'
- gamedata: 'configs\creatures\m_chimera.ltx'
- gamedata: 'configs\creatures\m_dog.ltx'
- gamedata: 'configs\creatures\m_flesh.ltx'
- gamedata: 'configs\creatures\m_fracture.ltx'
- gamedata: 'configs\creatures\m_giant.ltx'
- gamedata: 'configs\creatures\m_lurker.ltx'
- gamedata: 'configs\creatures\m_pseudodog.ltx'
- gamedata: 'configs\creatures\m_rat.ltx'
- gamedata: 'configs\creatures\m_snork.ltx'
- gamedata: 'configs\creatures\m_tushkano.ltx'
- gamedata: 'configs\creatures\m_zombie.ltx'
- gamedata: 'configs\items\items\items_devices.ltx'
- gamedata: 'configs\items\settings\grok_items_tier.ltx'
- gamedata: 'configs\items\settings\grok_treasure_manager.ltx'
- gamedata: 'configs\items\settings\parts.ltx'
- gamedata: 'configs\items\settings\treasure_manager.ltx'
- gamedata: 'configs\items\weapons\m_knife.ltx'
- gamedata: 'configs\items\weapons\upgrades\w_bizon_up.ltx'
- gamedata: 'configs\items\weapons\w_ammo_bas.ltx'
- gamedata: 'configs\items\weapons\w_gauss.ltx'
- gamedata: 'configs\items\weapons\weapon_ammo.ltx'
- gamedata: 'configs\mcm_key_localization.ltx'
- gamedata: 'configs\misc\postprocess.ltx'
- gamedata: 'configs\models\capture\stalker_nebo_3.ltx'
- gamedata: 'configs\plugins\grok_bo_enhanced_recoil.ltx'
- gamedata: 'configs\sortingplus.ltx'
- gamedata: 'configs\text\eng\camera_reanim.xml'
- gamedata: 'configs\text\eng\st_dit.xml'
- gamedata: 'configs\text\eng\st_dit_mcm.xml'
- gamedata: 'configs\text\eng\st_item_remover.xml'
- gamedata: 'configs\text\eng\st_items_ammo.xml'
- gamedata: ... 48083 more ...
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R4.dll
- Available render modes[1]:
- [renderer_r4]
- command line "d:\games\anomaly mo2\bin\anomalydx11avx.exe" -smap1536
- Executing config-script "user.ltx"...
- [d:/games/anomaly mo2/bin/..\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R4.dll
- Loading DLL: xrGame.dll
- * [x-ray]: Full Memory Stats
- * [win32]: free[137434324044 K], reserved[4376284 K], committed[253080 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[42672 K]
- * [x-ray]: economy: strings[29580 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[1]=D:\Games\Anomaly MO2\bin\
- dir[2]=D:\Games\Anomaly MO2\bin\
- dir[3]=C:\Windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx"...
- [d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\rspec_default.ltx"...
- [d:/games/anomaly mo2/bin/..\gamedata\configs\rspec_default.ltx] successfully loaded.
- Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx"...
- [d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
- [d:/games/anomaly mo2/bin/..\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is OpenAL Soft
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 524296 kb, 38848 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
- * CREATE: DeviceREF: 4
- * Texture memory: 4019 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 4096K
- * DIB created: 512K
- * HWDST/PCF supported and used
- * Managed textures disabled
- THM chunk 2072 fixed, wrong size = 40, correct size = 39
- THM chunk 2072 fixed, wrong size = 41, correct size = 40
- THM chunk 2072 fixed, wrong size = 40, correct size = 37
- THM chunk 2072 fixed, wrong size = 41, correct size = 40
- ! d:/games/anomaly mo2/bin/..\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\1536111100110000000000100000110101013110121000
- ! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
- common_functions.h(66,2): warning X3206: implicit truncation of vector type
- common_functions.h(71,49): warning X3206: implicit truncation of vector type
- common_functions.h(103,2): warning X3206: implicit truncation of vector type
- gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
- gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
- pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type
- pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type
- pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type
- pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type
- shadow.h(220,21): warning X3203: signed/unsigned mismatch, unsigned assumed
- shadow.h(251,7): warning X3205: conversion from larger type to smaller, possible loss of data
- shadow.h(252,7): warning X3205: conversion from larger type to smaller, possible loss of data
- shadow.h(253,7): warning X3205: conversion from larger type to smaller, possible loss of data
- shadow.h(254,7): warning X3205: conversion from larger type to smaller, possible loss of data
- shadow.h(318,11): warning X3206: implicit truncation of vector type
- screenspace_shadows.h(9,10): error X1507: failed to open source file: 'screenspace_common.h'
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