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Anomaly Shader crashlog

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Oct 28th, 2022
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  1. * Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3190.00 mhz, 27-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  3. * CPU cores/threads: 4/4
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx ../fsgame.ltx
  8. File System Ready...
  9. FS: 51237 files cached 67 archives, 10069Kb memory used.
  10. Init FileSystem 1.329124 sec
  11. 'xrCore' build 8559, Jul 14 2022
  12.  
  13. EH: 3CAABCFCFF6F3A810019C6A72180F166
  14.  
  15. -----loading d:/games/anomaly mo2/bin/..\gamedata\configs\system.ltx [2]
  16. X-Ray Monolith v1.5.2
  17. gamedata: 'anims\blur2.ppe'
  18. gamedata: 'anims\blur3.ppe'
  19. gamedata: 'anims\blur4.ppe'
  20. gamedata: 'anims\blur5.ppe'
  21. gamedata: 'anims\blur6.ppe'
  22. gamedata: 'anims\camera_effects\crouch_crp.anm'
  23. gamedata: 'anims\camera_effects\fmode_crp.anm'
  24. gamedata: 'anims\camera_effects\fusker.anm'
  25. gamedata: 'anims\camera_effects\head_shot.anm'
  26. gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
  27. gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
  28. gamedata: 'anims\camera_effects\hit_front.anm'
  29. gamedata: 'anims\camera_effects\item_use.anm'
  30. gamedata: 'anims\camera_effects\item_use_fast.anm'
  31. gamedata: 'anims\camera_effects\item_use_slow.anm'
  32. gamedata: 'anims\camera_effects\jammed_crp.anm'
  33. gamedata: 'anims\camera_effects\jump_crp.anm'
  34. gamedata: 'anims\camera_effects\landing_crp1.anm'
  35. gamedata: 'anims\camera_effects\landing_crp2.anm'
  36. gamedata: 'anims\camera_effects\lean_left_crp.anm'
  37. gamedata: 'anims\camera_effects\lean_right_crp.anm'
  38. gamedata: 'anims\camera_effects\move_crp.anm'
  39. gamedata: 'anims\camera_effects\sprint_crp.anm'
  40. gamedata: 'anims\camera_effects\stand_crp.anm'
  41. gamedata: 'anims\camera_effects\surge_02.anm'
  42. gamedata: 'anims\camera_effects\switch\low1.anm'
  43. gamedata: 'anims\camera_effects\switch\low2.anm'
  44. gamedata: 'anims\camera_effects\switch\low3.anm'
  45. gamedata: 'anims\camera_effects\switch\low4.anm'
  46. gamedata: 'anims\camera_effects\switch\med1.anm'
  47. gamedata: 'anims\camera_effects\switch\med2.anm'
  48. gamedata: 'anims\camera_effects\switch\med3.anm'
  49. gamedata: 'anims\camera_effects\switch\med4.anm'
  50. gamedata: 'anims\camera_effects\switch\strong1.anm'
  51. gamedata: 'anims\camera_effects\switch\strong2.anm'
  52. gamedata: 'anims\camera_effects\switch\strong3.anm'
  53. gamedata: 'anims\camera_effects\switch\strong4.anm'
  54. gamedata: 'anims\camera_effects\tired_crp.anm'
  55. gamedata: 'anims\camera_effects\wake_up.anm'
  56. gamedata: 'anims\camera_effects\weapon\backup\ak74_beard_eft_reload.anm'
  57. gamedata: 'anims\camera_effects\weapon\backup\ak74_beard_eft_reload_empty.anm'
  58. gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_empty.anm'
  59. gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_gl.anm'
  60. gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_reload_w_gl.anm'
  61. gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_vgrip_reload.anm'
  62. gamedata: 'anims\camera_effects\weapon\backup\ak74_eft_ins_vgrip_reload_empty.anm'
  63. gamedata: 'anims\camera_effects\weapon\backup\ak74_ins_reload.anm'
  64. gamedata: 'anims\camera_effects\weapon\backup\fal_aus_eft_ins_reload.anm'
  65. gamedata: 'anims\camera_effects\weapon\backup\fal_aus_eft_ins_reload_empty.anm'
  66. gamedata: 'anims\camera_effects\weapon\backup\pm_new_eft_ins_reload.anm'
  67. gamedata: 'anims\camera_effects\weapon\backup\pm_new_eft_ins_reload_empty.anm'
  68. gamedata: 'anims\camera_effects\weapon\backup\sa_ins_reload_empty_speed_grip.anm'
  69. gamedata: 'anims\camera_effects\weapon\backup\sa_ins_reload_speed_grip.anm'
  70. gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_inspect.anm'
  71. gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_reload.anm'
  72. gamedata: 'anims\camera_effects\weapon\backup\saiga12_eft_reload_full.anm'
  73. gamedata: 'anims\camera_effects\weapon\backup\svd-s_ins_reload.anm'
  74. gamedata: 'anims\camera_effects\weapon\backup\svd-s_ins_reload_full.anm'
  75. gamedata: 'anims\camera_effects\weapon\gasmask_swipe1.anm'
  76. gamedata: 'anims\camera_effects\zoom_crp.anm'
  77. gamedata: 'configs\ai_tweaks\xr_weapon_jam.ltx'
  78. gamedata: 'configs\axr_options.ltx'
  79. gamedata: 'configs\cache_dbg.ltx'
  80. gamedata: 'configs\creatures\grok_bo_bone_profiles.ltx'
  81. gamedata: 'configs\creatures\grok_bo_models_capture.ltx'
  82. gamedata: 'configs\creatures\m_bloodsucker.ltx'
  83. gamedata: 'configs\creatures\m_boar.ltx'
  84. gamedata: 'configs\creatures\m_burer.ltx'
  85. gamedata: 'configs\creatures\m_cat.ltx'
  86. gamedata: 'configs\creatures\m_chimera.ltx'
  87. gamedata: 'configs\creatures\m_dog.ltx'
  88. gamedata: 'configs\creatures\m_flesh.ltx'
  89. gamedata: 'configs\creatures\m_fracture.ltx'
  90. gamedata: 'configs\creatures\m_giant.ltx'
  91. gamedata: 'configs\creatures\m_lurker.ltx'
  92. gamedata: 'configs\creatures\m_pseudodog.ltx'
  93. gamedata: 'configs\creatures\m_rat.ltx'
  94. gamedata: 'configs\creatures\m_snork.ltx'
  95. gamedata: 'configs\creatures\m_tushkano.ltx'
  96. gamedata: 'configs\creatures\m_zombie.ltx'
  97. gamedata: 'configs\items\items\items_devices.ltx'
  98. gamedata: 'configs\items\settings\grok_items_tier.ltx'
  99. gamedata: 'configs\items\settings\grok_treasure_manager.ltx'
  100. gamedata: 'configs\items\settings\parts.ltx'
  101. gamedata: 'configs\items\settings\treasure_manager.ltx'
  102. gamedata: 'configs\items\weapons\m_knife.ltx'
  103. gamedata: 'configs\items\weapons\upgrades\w_bizon_up.ltx'
  104. gamedata: 'configs\items\weapons\w_ammo_bas.ltx'
  105. gamedata: 'configs\items\weapons\w_gauss.ltx'
  106. gamedata: 'configs\items\weapons\weapon_ammo.ltx'
  107. gamedata: 'configs\mcm_key_localization.ltx'
  108. gamedata: 'configs\misc\postprocess.ltx'
  109. gamedata: 'configs\models\capture\stalker_nebo_3.ltx'
  110. gamedata: 'configs\plugins\grok_bo_enhanced_recoil.ltx'
  111. gamedata: 'configs\sortingplus.ltx'
  112. gamedata: 'configs\text\eng\camera_reanim.xml'
  113. gamedata: 'configs\text\eng\st_dit.xml'
  114. gamedata: 'configs\text\eng\st_dit_mcm.xml'
  115. gamedata: 'configs\text\eng\st_item_remover.xml'
  116. gamedata: 'configs\text\eng\st_items_ammo.xml'
  117. gamedata: ... 48083 more ...
  118. Initializing Engine...
  119. Starting INPUT device...
  120. Loading DLL: xrRender_R4.dll
  121. Available render modes[1]:
  122. [renderer_r4]
  123. command line "d:\games\anomaly mo2\bin\anomalydx11avx.exe" -smap1536
  124. Executing config-script "user.ltx"...
  125. [d:/games/anomaly mo2/bin/..\appdata\user.ltx] successfully loaded.
  126. Loading DLL: xrRender_R4.dll
  127. Loading DLL: xrGame.dll
  128. * [x-ray]: Full Memory Stats
  129. * [win32]: free[137434324044 K], reserved[4376284 K], committed[253080 K]
  130. * [ D3D ]: textures[0 K]
  131. * [x-ray]: process heap[42672 K]
  132. * [x-ray]: economy: strings[29580 K], smem[0 K]
  133. SOUND: OpenAL: enumerate devices...
  134. SOUND: OpenAL: EnumerationExtension Present
  135. dir[1]=D:\Games\Anomaly MO2\bin\
  136. dir[2]=D:\Games\Anomaly MO2\bin\
  137. dir[3]=C:\Windows\system32\
  138. CleanDeviceSpecifierList
  139. CleanDeviceSpecifierList OpenAL Soft
  140. devices OpenAL Soft
  141. SOUND: OpenAL: system default SndDevice name is
  142. SOUND: OpenAL: All available devices:
  143. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  144. Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx"...
  145. [d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
  146. Executing config-script "user.ltx"...
  147. Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\rspec_default.ltx"...
  148. [d:/games/anomaly mo2/bin/..\gamedata\configs\rspec_default.ltx] successfully loaded.
  149. Executing config-script "d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx"...
  150. [d:/games/anomaly mo2/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
  151. [d:/games/anomaly mo2/bin/..\appdata\user.ltx] successfully loaded.
  152. SOUND: Selected device is OpenAL Soft
  153. * sound: EAX 2.0 extension: absent
  154. * sound: EAX 2.0 deferred: absent
  155. * sound : cache: 524296 kb, 38848 lines, 13820 bpl
  156. Starting RENDER device...
  157. * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
  158. * CREATE: DeviceREF: 4
  159. * Texture memory: 4019 M
  160. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  161. * GPU vertex cache: unrecognized, 24
  162. * NVidia MGPU: Logical(1), Physical(1)
  163. * Starting rendering as 2-GPU.
  164. * DVB created: 4096K
  165. * DIB created: 512K
  166. * HWDST/PCF supported and used
  167. * Managed textures disabled
  168. THM chunk 2072 fixed, wrong size = 40, correct size = 39
  169. THM chunk 2072 fixed, wrong size = 41, correct size = 40
  170. THM chunk 2072 fixed, wrong size = 40, correct size = 37
  171. THM chunk 2072 fixed, wrong size = 41, correct size = 40
  172. ! d:/games/anomaly mo2/bin/..\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\1536111100110000000000100000110101013110121000
  173. ! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
  174. common_functions.h(66,2): warning X3206: implicit truncation of vector type
  175. common_functions.h(71,49): warning X3206: implicit truncation of vector type
  176. common_functions.h(103,2): warning X3206: implicit truncation of vector type
  177. gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
  178. gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
  179. pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type
  180. pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type
  181. pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type
  182. pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type
  183. shadow.h(220,21): warning X3203: signed/unsigned mismatch, unsigned assumed
  184. shadow.h(251,7): warning X3205: conversion from larger type to smaller, possible loss of data
  185. shadow.h(252,7): warning X3205: conversion from larger type to smaller, possible loss of data
  186. shadow.h(253,7): warning X3205: conversion from larger type to smaller, possible loss of data
  187. shadow.h(254,7): warning X3205: conversion from larger type to smaller, possible loss of data
  188. shadow.h(318,11): warning X3206: implicit truncation of vector type
  189. screenspace_shadows.h(9,10): error X1507: failed to open source file: 'screenspace_common.h'
  190.  
  191.  
Tags: CrashLog
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