Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Christopher Ticona
- #Vision and Hearing examination
- import pygame #All implementation of pygame itself
- pygame.init()
- #Colors
- black = (0, 0, 0)
- white = (255, 255, 255)
- red = (255, 0, 0)
- green = (0, 255, 0)
- blue = (0, 0, 255)
- yellow = (255, 255, 0)
- #Images
- imageOne = pygame.image.load("imageOne.gif")
- imageOne = pygame.transform.scale(imageOne,(200,200))
- imageTwo = pygame.image.load("imageTwo.png")
- imageTwo = pygame.transform.scale(imageTwo, (400,400))
- #Messages and questions
- welcome = "Welcome to my program! Let's get started. Today, we'll be examining your eyesight/color and hearing to see if you need any glasses or support for your sense. Don't worry, this could help your health!"
- summaryProgram = "There will be multiple images and sounds when you're answering the exam to test yourself on hearing, eyesight, and color blindness. Be honest and don't judge yourself if you get it wrong! Good luck!"
- questionOne = "1) What do you see?: "
- questionTwo = "2) What's 1 letter from the 20/20 vision section?"
- #Screen to display graphics
- screen = pygame.display.set_mode((1550, 720))
- screen.fill(white)
- pygame.display.set_caption("Vision and Hearing Examination")
- class Button:
- def __init__(self, rect, command):
- self.rect = pygame.Rect(rect)
- self.image = pygame.Surface(self.rect.size).convert()
- self.image.fill((red))
- self.function = command
- def get_event(self, event):
- if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
- self.on_click(event)
- def on_click(self, event):
- if self.rect.collidepoint(event.pos):
- self.function()
- def draw(self, surf):
- surf.blit(self.image, self.rect)
- def button_was_pressed():
- if (pygame.MOUSEBUTTONDOWN == answerOne):
- printText("You're correct! 1 Point", 15, 350, 100, black)
- else:
- printText("You're incorrect! Keep going!", 15, 350, 100, black)
- def button_was_pressed1():
- if (pygame.MOUSEBUTTONDOWN == answerTwo):
- printText("You're correct! 1 Point", 15, 350, 300, black)
- else:
- printText("You're incorrect! Keep going!", 15, 350, 300, black)
- def printText(txtText, Textsize , Textx, Texty, Textcolor):
- #User's font
- myfont = pygame.font.SysFont('Comic Sans MS', Textsize)
- #Input text
- label = myfont.render(txtText, 1, Textcolor)
- #Coordinates of text
- screen.blit(label, (Textx, Texty))
- #Show the full display
- pygame.display.flip()
- def textButton(text,x,y):
- font = pygame.font.SysFont("Comic Sans MS", 30)
- textsurface = font.render((text), True, (0,0,0))
- button_rect = textsurface.get_rect(topright=(x,y))
- screen.blit(textsurface, button_rect)
- #Font is automatically Comic Sans MS (Change if needed)
- #printText(Text, Size, X, Y, Color)
- welcomingMessage = printText(welcome, 15, 5, 10, black)
- explanation = printText(summaryProgram, 15, 5, 30, black)
- questionOne = printText(questionOne, 15, 5, 100, black)
- questionTwo = printText(questionTwo, 15, 5, 300, black)
- #Images displayed to the quiz
- screen.blit(imageOne,(700,100))
- screen.blit(imageTwo,(600,300))
- #Button(rect=(x, y, height, width), command=button_was_pressed)
- #Question 1
- btn = Button(rect=(25,120,105,30), command=button_was_pressed)
- btn1 = Button(rect=(200,120,105,30), command=button_was_pressed)
- btn2 = Button(rect=(25,180,105,30), command = button_was_pressed)
- btn3 = Button(rect=(200,180,105,30), command = button_was_pressed)
- #Question 2
- btn4 = Button(rect=(25,320,105,30), command=button_was_pressed1)
- btn5 = Button(rect=(200,320,105,30), command=button_was_pressed1)
- btn6 = Button(rect=(25,380,105,30), command=button_was_pressed1)
- btn7 = Button(rect=(200,380,105,30), command=button_was_pressed1)
- answerOne = btn
- answerTwo = btn6
- done = False
- while not done:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = True
- exit()
- quit()
- btn.get_event(event)
- btn1.get_event(event)
- btn2.get_event(event)
- btn3.get_event(event)
- btn4.get_event(event)
- btn5.get_event(event)
- btn6.get_event(event)
- btn7.get_event(event)
- btn.draw(screen)
- btn1.draw(screen)
- btn2.draw(screen)
- btn3.draw(screen)
- btn4.draw(screen)
- btn5.draw(screen)
- btn6.draw(screen)
- btn7.draw(screen)
- #Text over button
- #Question 1
- textButton("8", 90, 110)
- textButton("3", 250,110)
- textButton("7", 90, 170)
- textButton("18", 250, 170)
- #Question 2
- textButton("B", 90, 310)
- textButton("A", 250, 310)
- textButton("O", 90, 370)
- textButton("X", 250, 370)
- pygame.display.update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement