NoHacksJustACow

#shop

Jan 30th, 2019
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  1. options:
  2. cblocks: &c(&6!&c) &7Closing Blocks...
  3. oblocks: &c(&6!&c) &7Opening Blocks...
  4. cmenu: &c(&6!&c) &7Closing Menu...
  5. omenu: &c(&6!&c) &7Opening Menu...
  6. credstone: &c(&6!&c) &7Closing Redstone...
  7. oredstone: &c(&6!&c) &7Opening Redstone...
  8. cfarming: &c(&6!&c) &7Closing Farming...
  9. ofarming: &c(&6!&c) &7Opening Farming...
  10. cmisc: &c(&6!&c) &7Closing Misc...
  11. omisc: &c(&6!&c) &7Opening Misc...
  12. ctools: &c(&6!&c) &7Closing Tools...
  13. otools: &c(&6!&c) &7Opening Tools...
  14. cspawners: &c(&6!&c) &7Closing Spawners...
  15. ospawners: &c(&6!&c) &7Opening Spawners...
  16. cperms: &c(&6!&c) &7Closing Permissions...
  17. operms: &c(&6!&c) &7Opening Permissions...
  18. csw: &c(&6!&c) &7Closing Sellwands...
  19. osw: &c(&6!&c) &7Opening Sellwands...
  20. sellperm: {@server}.sell
  21. sellhandperm: {@server}.sell.hand
  22. permmsg: &cError: &7Sorry, You don´t have enough Permissions to open shop.
  23.  
  24. on script load:
  25. create a gui with id "SHOP" with virtual chest with 1 rows named "&cShop":
  26. make gui slot 8 with slimeball named "&c&lClick » Close":
  27. close player's inventory
  28. play sound "ENTITY_CAT_HISS" with volume 1 with pitch 1 at player for player
  29. send "{@cmenu}"
  30. make gui slot 0 with grass named "&cBlocks":
  31. send "{@oblocks}"
  32. open gui "BLOCKS" to player
  33. make gui slot 1 with redstone named "&cRedstone":
  34. send "{@oredstone}"
  35. open gui "REDSTONE" to player
  36. make gui slot 2 with sugar_cane_item named "&cFarming":
  37. send "{@ofarming}"
  38. open gui "FARMING" to player
  39. make gui slot 3 with diamond_pickaxe named "&cTools":
  40. send "{@otools}"
  41. open gui "TOOLS" to player
  42. make gui slot 4 with mob_spawner named "&cSpawners":
  43. send "{@ospawners}"
  44. open gui "SPAWNERS" to player
  45. make gui slot 5 with paper named "&cPermissions":
  46. send "{@operms}"
  47. open gui "PERMS" to player
  48. make gui slot 6 with diamond_hoe named "&cSellWands":
  49. send "{@osw}"
  50. open gui "SELLWANDS" to player
  51. create a gui with id "BLOCKS" with virtual chest with 6 rows named "&cBlocks":
  52. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45 and 35 with black glass pane named " "
  53. make gui slot 49 with slimeball named "&c&lClick » Back":
  54. open gui "SHOP" to player
  55. send "{@cblocks}"
  56. make gui slot 10 with dirt named "&7Dirt" with lore "&3$250 &7For 8":
  57. Shop(player, {cost.%player%}, {item.%player%}, {itemamount.%player%})
  58. make gui slot 11 with stone named "&7Stone" with lore "&3$500 &7For 16":
  59. Shop(player, {stone.%player%}, {stone1.%player%}, {stone2.%player%})
  60. make gui slot 12 with stone_brick named "&7Stone Brick" with lore "&3$750 &7For 16":
  61. Shop(player, {stonebrick.%player%}, {stonebrick1.%player%}, {stonebrick2.%player%})
  62. make gui slot 13 with granite named "&7Granite" with lore "&3$250 &7For 16":
  63. Shop(player, {granite.%player%}, {granite1.%player%}, {granite2.%player%})
  64. make gui slot 14 with andesite named "&7Andesite" with lore "&3$250 &7For 16":
  65. Shop(player, {andesite.%player%}, {andesite1.%player%}, {andesite2.%player%})
  66. make gui slot 15 with oak_log named "&7Oak Log" with lore "&3$250 &7For 8":
  67. Shop(player, {oaklog.%player%}, {oaklog1.%player%}, {oaklog2.%player%})
  68. make gui slot 16 with spruce_log named "&7Spruce Log" with lore "&3$250 &7For 8":
  69. Shop(player, {sprucelog.%player%}, {sprucelog1.%player%}, {sprucelog2.%player%})
  70. make gui slot 19 with birch_log named "&7Birch Log" with lore "&3$250 &7For 8":
  71. Shop(player, {BirchLog.%player%}, {BirchLog1.%player%}, {BirchLog2.%player%})
  72. make gui slot 20 with Dark_oak_log named "&7Dark Oak log" with lore "&3$250 &7For 8":
  73. Shop(player, {DarkOakLog.%player%}, {DarkOakLog1.%player%}, {DarkOakLog2.%player%})
  74. make gui slot 21 with Quartz_block named "&7Quartz Block" with lore "&3$1000 &7For 16":
  75. Shop(player, {QuartzBlock.%player%}, {QuartzBlock1.%player%}, {QuartzBlock2.%player%})
  76. make gui slot 22 with cobble_stone named "&7Cobblestone" with lore "&3$375 &7For 16":
  77. Shop(player, {Cobblestone.%player%}, {Cobblestone1.%player%}, {Cobblestone2.%player%})
  78. make gui slot 23 with netherrack named "&7Netherrack" with lore "&3$125 &7For 16":
  79. Shop(player, {netherrack.%player%}, {netherrack1.%player%}, {netherrack2.%player%})
  80. make gui slot 24 with sand named "&7Sand" with lore "&3$750 &7For 8":
  81. Shop(player, {sand.%player%}, {sand1.%player%}, {sand2.%player%})
  82. make gui slot 25 with ice named "&7Ice" with lore "&3$750 &7For 16":
  83. Shop(player, {ice.%player%}, {ice1.%player%}, {ice2.%player%})
  84. make gui slot 28 with packed_ice named "&7Pakced Ice" with lore "&3$1500 &7For 16":
  85. Shop(player, {packedice.%player%}, {packedice1.%player%}, {packedice2.%player%})
  86. make gui slot 29 with soul_sand named "&7Soulsand" with lore "&3$500 &7For 8":
  87. Shop(player, {soulsand.%player%}, {soulsand1.%player%}, {soulsand2.%player%})
  88. make gui slot 30 with plain_glass_block named "&7Glass" with lore "&3$500 &7For 16":
  89. Shop(player, {plainglass.%player%}, {plainglass1.%player%}, {plainglass2.%player%})
  90. make gui slot 31 with fence named "&7Fence" with lore "&3$250 &7For 8":
  91. Shop(player, {fence.%player%}, {fence1.%player%}, {fence2.%player%})
  92. make gui slot 32 with slime_block named "&7Slime Block" with lore "&3$150 &7For 1":
  93. Shop(player, {slimeblock.%player%}, {slimeblock1.%player%}, {slimeblock2.%player%})
  94. make gui slot 33 with string named "&7String" with lore "&3$250 &7For 8":
  95. Shop(player, {string.%player%}, {string1.%player%}, {string2.%player%})
  96. create a gui with id "REDSTONE" with virtual chest with 6 rows named "&cRedstone":
  97. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  98. make gui slot 49 with slimeball named "&c&lClick » Back":
  99. open gui "SHOP" to player
  100. send "{@credstone}"
  101. make gui slot 10 with redstone named "&7Redstone" with lore "&3$250 &7For 16":
  102. Shop(player, {redstone.%player%}, {redstone1.%player%}, {redstone2.%player%})
  103. make gui slot 11 with redstone_repeater_item named "&7Redstone Repeater" with lore "&3$200 &7For 8":
  104. Shop(player, {redstonerepeater.%player%}, {redstonerepeater1.%player%}, {redstonerepeater2.%player%})
  105. make gui slot 12 with piston_base named "&7Piston" with lore "&3$250 &7For 8||&7&oThis may show a sticky piston but it will give a normal piston":
  106. Shop(player, {piston.%player%}, {piston1.%player%}, {piston2.%player%})
  107. make gui slot 13 with sticky_piston_block named "&7Sticky Piston" with lore "&3$250 &7For 8||&7&oThis may show a piston but it will give a sticky piston":
  108. Shop(player, {spiston.%player%}, {spiston1.%player%}, {spiston2.%player%})
  109. make gui slot 14 with observer named "&7Observer" with lore "&3$2500 &7For 1":
  110. Shop(player, {observer.%player%}, {observer1.%player%}, {observer2.%player%})
  111. make gui slot 15 with Lava_bucket named "&7Lava" with lore "&3$750 &7For 1":
  112. Shop(player, {lava.%player%}, {lava1.%player%}, {lava2.%player%})
  113. make gui slot 16 with redstone_comparator_item named "&7Redstone Comparator" with lore "&3$500 &7For 8":
  114. Shop(player, {Redstonec.%player%}, {Redstonec1.%player%}, {Redstonec2.%player%})
  115. make gui slot 19 with hopper named "&7Hopper" with lore "&3$5000 &7For 1":
  116. Shop(player, {hopper.%player%}, {hopper1.%player%}, {hopper2.%player%})
  117. make gui slot 20 with Trapped_chest named "&7Trapped_Chest" with lore "&3$500 &7For 4":
  118. Shop(player, {trappedchest.%player%}, {trappedchest1.%player%}, {trappedchest2.%player%})
  119. create a gui with id "FARMING" with virtual chest with 6 rows named "&cFarming":
  120. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  121. make gui slot 49 with slimeball named "&c&lClick » Back":
  122. open gui "SHOP" to player
  123. send "{@cfarming}"
  124. make gui slot 10 with sugar_cane_item named "&7Sugarcane" with lore "&3$1750 &7For 8":
  125. Shop(player, {sugarcane.%player%}, {sugarcane1.%player%}, {sugarcane2.%player%})
  126. make gui slot 11 with seeds named "&7Seeds " with lore "&3$100 &7For 16":
  127. Shop(player, {seeds.%player%}, {seeds1.%player%}, {seeds2.%player%})
  128. make gui slot 12 with cactus named "&7Cactus " with lore "&3$2000 &7For 16":
  129. Shop(player, {cactus.%player%}, {cactus1.%player%}, {cactus2.%player%})
  130. make gui slot 13 with pumpkin_seeds named "&7Pumpkin Seeds " with lore "&3$1500 &7For 16":
  131. Shop(player, {cactus.%player%}, {cactus1.%player%}, {cactus2.%player%})
  132. create a gui with id "TOOLS" with virtual chest with 6 rows named "&cTools":
  133. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  134. make gui slot 49 with slimeball named "&c&lClick » Back":
  135. open gui "SHOP" to player
  136. send "{@ctools}"
  137. make gui slot 10 with diamond_Sword named "&3$1750 &7For 1":
  138. Shop(player, {sword.%player%}, {sword1.%player%}, {sword2.%player%})
  139. make gui slot 11 with diamond_Shovel named "&3$1750 &7For 1":
  140. Shop(player, {shovel.%player%}, {shovel1.%player%}, {shovel2.%player%})
  141. make gui slot 12 with diamond_pickaxe named "&3$1750 &7For 1":
  142. Shop(player, {pickaxe.%player%}, {pickaxe1.%player%}, {pickaxe2.%player%})
  143. make gui slot 13 with diamond_axe named "&3$1750 &7For 1":
  144. Shop(player, {axe.%player%}, {axe1.%player%}, {axe2.%player%})
  145. make gui slot 14 with diamond_hoe named "&3$1750 &7For 1":
  146. Shop(player, {hoe.%player%}, {hoe1.%player%}, {hoe2.%player%})
  147. create a gui with id "SPAWNERS" with virtual chest with 6 rows named "&cSpawners":
  148. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  149. make gui slot 49 with slimeball named "&c&lClick » Back":
  150. open gui "SHOP" to player
  151. send "{@cspawners}"
  152. make gui slot 10 with mob_spawner named "&3$50000 &7For 1" with lore "&cPig Spawner":
  153. if player's balance is greater than or equal to 50000:
  154. remove 50000 from player's balance
  155. execute console command "ss give %player% pig 1"
  156. send "&6You successfully bought &71 Pig Spawner &6for &7$50000"
  157. else:
  158. set {_l} to 50000
  159. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  160. make gui slot 11 with mob_spawner named "&3$75000 &7For 1" with lore "&cCow Spawner":
  161. if player's balance is greater than or equal to 750000:
  162. remove 75000 from player's balance
  163. execute console command "ss give %player% cow 1"
  164. send "&6You successfully bought &71 Cow Spawner &6for &7$75000"
  165. else:
  166. set {_l} to 75000
  167. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  168. make gui slot 12 with mob_spawner named "&3$125000 &7For 1" with lore "&cZombie Spawner":
  169. if player's balance is greater than or equal to 125000:
  170. remove 125000 from player's balance
  171. execute console command "ss give %player% zombie 1"
  172. send "&6You successfully bought &71 Zombie Spawner &6for &7$125000"
  173. else:
  174. set {_l} to 125000
  175. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  176. make gui slot 13 with mob_spawner named "&3$150000 &7For 1" with lore "&cSkeleton Spawner":
  177. if player's balance is greater than or equal to 150000:
  178. remove 150000 from player's balance
  179. execute console command "ss give %player% skeleton 1"
  180. send "&6You successfully bought &71 Skeleton Spawner &6for &7$150000"
  181. else:
  182. set {_l} to 150000
  183. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  184. make gui slot 14 with mob_spawner named "&3$200000 &7For 1" with lore "&cBlaze Spawner":
  185. if player's balance is greater than or equal to 200000:
  186. remove 200000 from player's balance
  187. execute console command "ss give %player% blaze 1"
  188. send "&6You successfully bought &71 Blaze Spawner &6for &7$200000"
  189. else:
  190. set {_l} to 200000
  191. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  192. make gui slot 15 with mob_spawner named "&3$2500000 &7For 1" with lore "&cIron Golem Spawner":
  193. if player's balance is greater than or equal to 2500000:
  194. remove 2500000 from player's balance
  195. execute console command "ss give %player% irongolem 1"
  196. send "&6You successfully bought &71 Iron Golem Spawner &6for &7$2500000"
  197. else:
  198. set {_l} to 2500000
  199. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  200.  
  201. function Shop(p: Player, cost: integer, itemtype: String, itemamount: integer):
  202. set {_l} to {_cost}
  203. if {_p}'s balance >= {_l}:
  204. execute console command "give %{_p}% %{_itemtype}% %{_itemamount}%"
  205. remove {_l} from {_p}'s balance
  206. send "&6You successfully bought &7%{_itemamount}% %{_itemtype}% &6for &7$%{_l}%" to "%{_p}%" parsed as player
  207. else:
  208. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%{_p}'s balance%&8/&7$%{_l}%&8)" to "%{_p}%" parsed as player
  209. create a gui with id "PERMS" with virtual chest with 6 rows named "&cPermissions":
  210. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  211. make gui slot 49 with slimeball named "&c&lClick » Back":
  212. open gui "SHOP" to player
  213. send "{@cperms}"
  214. make gui slot 10 with chest named "&7AutoSell Chest" with lore "&bPrice: &f30,000,000":
  215. if player's balance is greater than or equal to 30000000:
  216. remove 30000000 from player's balance
  217. execute console command "pex user %player% add autosell.chest"
  218. send "&6You successfully bought &7Autosell Chests &6for &7$30,000,000"
  219. else:
  220. set {_l} to 30000000
  221. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  222. make gui slot 11 with paper named "&7Flight" with lore "&bPrice: &f2,500,000":
  223. if player's balance is greater than or equal to 2500000:
  224. remove 2500000 from player's balance
  225. execute console command "pex user %player% add essentials.fly"
  226. send "&6You successfully bought &7/Fly &6for &7$2,500,000"
  227. else:
  228. set {_l} to 2500000
  229. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  230. create a gui with id "SELLWANDS" with virtual chest with 6 rows named "&cSellWand Shop":
  231. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 36, 44, 53, 52, 51, 50, 48, 47, 46, 45, and 35 with black glass pane named " "
  232. make gui slot 49 with slimeball named "&c&lClick » Back":
  233. open gui "SHOP" to player
  234. send "{@csw}"
  235. make gui slot 10 with mob_spawner named "&3$50000 &7For 1" with lore "&cPig Spawner":
  236. if player's balance is greater than or equal to 50000:
  237. remove 50000 from player's balance
  238. execute console command "ss give %player% pig 1"
  239. send "&6You successfully bought &71 Pig Spawner &6for &7$50000"
  240. else:
  241. set {_l} to 50000
  242. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  243. make gui slot 11 with mob_spawner named "&3$75000 &7For 1" with lore "&cCow Spawner":
  244. if player's balance is greater than or equal to 750000:
  245. remove 75000 from player's balance
  246. execute console command "ss give %player% cow 1"
  247. send "&6You successfully bought &71 Cow Spawner &6for &7$75000"
  248. else:
  249. set {_l} to 75000
  250. send "&c(&6!&c) You don't have enough money to buy this! &8(&7%player's balance%&8/&7$%{_l}%&8)" to player
  251.  
  252.  
  253. command /shop [<text>]:
  254. trigger:
  255. play sound "entity_chicken_egg" with volume 1 with pitch 1 at player for player
  256. set {cost.%player%} to 250
  257. set {item.%player%} to "Dirt"
  258. set {itemamount.%player%} to 8
  259. set {stone.%player%} to 500
  260. set {stone1.%player%} to "Stone"
  261. set {Stone2.%player%} to 16
  262. set {StoneBrick.%player%} to 750
  263. set {StoneBrick1.%player%} to "StoneBrick"
  264. set {StoneBrick2.%player%} to 16
  265. set {granite.%player%} to 250
  266. set {granite1.%player%} to "Granite"
  267. set {granite2.%player%} to 16
  268. set {Andesite.%player%} to 250
  269. set {Andesite1.%player%} to "Andesite"
  270. set {Andesite2.%player%} to 16
  271. set {oaklog.%player%} to 250
  272. set {oaklog1.%player%} to "OakLog"
  273. set {oaklog2.%player%} to 8
  274. set {Sprucelog.%player%} to 250
  275. set {Sprucelog1.%player%} to "SpruceLog"
  276. set {SpruceLog2.%player%} to 8
  277. set {BirchLog.%player%} to 250
  278. set {BirchLog1.%player%} to "BirchLog"
  279. set {Birchlog2.%player%} to 8
  280. set {DarkOakLog.%player%} to 250
  281. set {DarkOakLog1.%player%} to "DarkOakLog"
  282. set {DarkOakLog2.%player%} to 8
  283. set {QuartzBlock.%player%} to 1000
  284. set {QuartzBlock1.%player%} to "QuartzBlock"
  285. set {QuartzBlock2.%player%} to 16
  286. set {Cobblestone.%player%} to 375
  287. set {Cobblestone1.%player%} to "Cobblestone"
  288. set {Cobblestone2.%player%} to 16
  289. set {netherrack.%player%} to 125
  290. set {netherrack1.%player%} to "Netherrack"
  291. set {netherrack2.%player%} to 16
  292. set {sand.%player%} to 750
  293. set {sand1.%player%} to "Sand"
  294. set {sand2.%player%} to 8
  295. set {ice.%player%} to 750
  296. set {ice1.%player%} to "Ice"
  297. set {ice2.%player%} to 16
  298. set {packedice.%player%} to 1500
  299. set {packedice1.%player%} to "PackedIce"
  300. set {packedice2.%player%} to 16
  301. set {soulsand.%player%} to 500
  302. set {soulsand1.%player%} to "SoulSand"
  303. set {soulsand2.%player%} to 8
  304. set {plainglass.%player%} to 500
  305. set {plainglass1.%player%} to "Glass"
  306. set {plainglass2.%player%} to 16
  307. set {fence.%player%} to 250
  308. set {fence1.%player%} to "Fence"
  309. set {fence2.%player%} to 8
  310. set {slimeblock.%player%} to 150
  311. set {slimeblock1.%player%} to "SlimeBlock"
  312. set {slimeblock2.%player%} to 1
  313. set {string.%player%} to 250
  314. set {string1.%player%} to "String"
  315. set {string2.%player%} to 8
  316. set {redstone.%player%} to 250
  317. set {redstone1.%player%} to "Redstone"
  318. set {redstone2.%player%} to 16
  319. set {redstonerepeater.%player%} to 200
  320. set {redstonerepeater1.%player%} to "RedstoneRepeater"
  321. set {redstonerepeater2.%player%} to 8
  322. set {piston.%player%} to 250
  323. set {piston1.%player%} to "Piston"
  324. set {piston2.%player%} to 8
  325. set {spiston.%player%} to 250
  326. set {spiston1.%player%} to "StickyPiston"
  327. set {spiston2.%player%} to 8
  328. set {observer.%player%} to 2500
  329. set {observer1.%player%} to "Observer"
  330. set {observer2.%player%} to 1
  331. set {lava.%player%} to 750
  332. set {lava1.%player%} to "LavaBucket"
  333. set {lava2.%player%} to 1
  334. set {hopper.%player%} to 5000
  335. set {hopper1.%player%} to "Hopper"
  336. set {hopper2.%player%} to 1
  337. set {redstonec.%player%} to 500
  338. set {redstonec1.%player%} to "RedstoneComparator"
  339. set {redstonec2.%player%} to 8
  340. set {sugarcane.%player%} to 1750
  341. set {sugarcane1.%player%} to "Sugarcane"
  342. set {sugarcane2.%player%} to 8
  343. set {seeds.%player%} to 100
  344. set {seeds1.%player%} to "Seeds"
  345. set {seeds2.%player%} to 16
  346. set {cactus.%player%} to 2000
  347. set {cactus1.%player%} to "Cactus"
  348. set {cactus2.%player%} to 16
  349. set {pumpkin.%player%} to 1500
  350. set {pumpkin1.%player%} to "PumpkinSeeds"
  351. set {pumpkin2.%player%} to 16
  352. set {hoe.%player%} to 1750
  353. set {hoe1.%player%} to "DiamondHoe"
  354. set {hoe2.%player%} to 1
  355. set {pickaxe.%player%} to 1750
  356. set {pickaxe1.%player%} to "DiamondPickaxe"
  357. set {pickaxe2.%player%} to 1
  358. set {axe.%player%} to 1750
  359. set {axe1.%player%} to "DiamondAxe"
  360. set {axe2.%player%} to 1
  361. set {sword.%player%} to 1750
  362. set {sword1.%player%} to "DiamondSword"
  363. set {sword2.%player%} to 1
  364. set {shovel.%player%} to 1750
  365. set {shovel1.%player%} to "DiamondShovel"
  366. set {shovel2.%player%} to 1
  367. set {TrappedChest.%player%} to 500
  368. set {TrappedChest1.%player%} to "TrappedChest"
  369. set {TrappedChest2.%player%} to 4
  370. send "{@omenu}"
  371. open gui "SHOP" to player
  372.  
  373. on load:
  374. broadcast "&d&m*--------*-----------*-----------*"
  375. broadcast "&7"
  376. broadcast "&5Skripted By: &dTastqQuery"
  377. broadcast "&7"
  378. broadcast "&d&m*--------*-----------*-----------*"
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