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- 020DC5F8 - 4 byte - fixed point- X? Position
- 020DC5F0 - 4 byte - fixed point- Y? Position
- 020DC5F4 - 4 byte - fixed point- Z Position
- 020DC654 - 4 byte - fixed point- Deals with movement angle?
- 020DC658 - 4 byte - fixed point- similar to above
- 020DC660 - 2 byte - fixed point - max speed you can apply (before other factors)
- 020DC664 - 2 byte - fixed point - actual distance traveled?
- 020DC668 - 2 byte - fixed point - relates to morph ball speed?
- 020DC608 - 4 byte - fixed point - Y? speed
- 020DC60C - 4 byte - fixed point - Z Speed
- 020DC610 - 4 byte - fixed point - X? Speed
- 020DC722 - 2 byte - unsigned - missile count (is in 10's)
- 020DC6AE - 2 byte - signed? - health
- 020DC720 - 2 byte - unsigned? signed? - UA count (is in 10's)
- 020DC71C - 1 byte - signed? - R-button boost charge - 15 is fully charged
- 020DC71E - 1 byte - signed? - Frames remaining of boost - I think 0 means you won't damage enemies anymore
- 020DCA9B - 1 byte - signed or unsigned doesn't matter - 8 means you can touch screen boost (if you're morphed), other values mean you cannot. 12 means you have boosted and have either lifted stylus or used the r-button, 0 means you never lifted the stylus after a touch screen boost, 4 occurs for the first few frames after a touch screen boost, and 9 is when you are morphing/unmorphing.
- 020DC670 - 4 byte - fixed point - I think these control where you're facing
- 020DC674 - 4 byte - fixed point - I think these control where you're facing
- 020DC678 - 4 byte - fixed point - I think these control where you're facing
- 020DC67C - 4 byte - fixed point - cursor position
- 020DC680 - 4 byte - fixed point - cursor position
- 020DC684 - 4 byte - fixed point - cursor position
- 020DCB11 - 1 byte - signed or unsigned - bomb count
- 020DCB10 - 1 byte - signed or unsigned - bomb refill countdown
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