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- [RenderSystem] GL_NVX_gpu_memory_info: AVAILABLE
- [RenderSystem] GL_ATI_meminfo: AVAILABLE
- [RenderSystem] GL_NVX_gpu_memory_info: Total Dedicated: 4194304, Total Avail: 6286756, Current Avail: 4194068
- [ResourceSystem] CResourceSystem Init
- [RenderSystem] Loaded video settings config from 'cfg/video_01.txt'
- [RenderSystem] Unable to open GL shader cache TOC /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
- failed to dlopen /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so error=/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so: cannot open shared object file: No such file or directory
- failed to dlopen librenderdoc.so error=librenderdoc.so: cannot open shared object file: No such file or directory
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/"
- [Filesystem] MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] -console -phased_window_create -threads 4 -gl -con_logfile
- [SteamDatagramClient] Loaded default network config file. Loaded revision 91 OK
- [SteamDatagramClient] Loaded cached network config file. Data contains revision 91, not newer than current revision 91; ignoring.
- [SteamDatagramClient] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 10.8.0.2: tun0
- [Networking] 127.0.0.1: lo
- [Networking] 192.168.0.68: enp3s0
- WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 154.939 msecs for 726 out of 746 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 1073.165 msec
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000281 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000246 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 128.899 msecs for 731 out of 754 classes
- [SteamDatagramClient] Ping measurement completed
- [Client] CL: parsing 'scripts/items/items_game.txt' took 1044.827 msec
- Inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt" not found in remote storage; not loading.
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'xx'
- name[ 0 ] changing from 'xx' to 'xx'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000231 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000186 seconds
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12089 (13691 input number was)
- [SplitScreen] Writing configuration for slot 0
- [SteamDatagramClient] Got network config from CDN. Data contains revision 91, not newer than current revision 91; ignoring.
- [Workshop] Requesting page 2 of items
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [GCClient] Trying to send message type 8211 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 13927 (13929 input number was)
- Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4910 (14264 input number was)
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 104
- [WeekendTourney] Received weekend tourney schedule.
- [Workshop] Requesting page 3 of items
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [WeekendTourney] Auto selecting weekend tourney division 'europe' based on ping to best region of 33ms
- [WeekendTourney] Selected division changed to 'europe'
- Slow image load - resource/flash3/images/spellicons/witch_doctor_paralyzing_cask.png (dimensions 128x128, took 36 msec)
- [Workshop] Requesting page 4 of items
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Workshop] Requesting page 5 of items
- [Server] SV: Sending server info to client 'xx' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7420 (revision 3853253)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000355 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000163 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client xx (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.104 KB [6 pkts], outgoing 1.352 KB [9 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
- [RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 70 (92 input number was)
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 252 (255 input number was)
- [ResourceSystem] Error loading resource file "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
- light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
- light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
- [SplitScreen] Writing configuration for slot 0
- defaultfocus=TestContainer not found within layout file for
- [SteamDatagramClient] Starting ping measurement
- defaultfocus=TestContainer not found within layout file for
- [SteamDatagramClient] Ping measurement completed
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 114 (262 input number was)
- [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (hero_demo_main), 2 )
- [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [hero_demo]
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 67.982
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'xx' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 67.994
- [EngineServiceManager] Mounting addon 'hero_demo'
- Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 464 (1051 input number was)
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 68.038
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 68.038
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (hero_demo)
- [EngineServiceManager] SwitchToLoop game requested: id [2] addons [hero_demo]
- [Networking] Network socket 'server' opened on port 27015
- [Server] SV: maxplayers set to 64
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Initializing script VM...
- ...done
- [Server] SV: Executing listen server config file
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Server] SV: CGameRulesGameSystem::GameInit installed game rules
- [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
- [Server] SV: Spawn Server: hero_demo_main
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (602kb): maps/hero_demo_main/world_physics.vphys
- [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (50kb): maps/hero_demo_main/worldnodes/node000.vwnod
- [VScript] Hero Demo game mode loaded.
- [VScript] sHeroSelection: npc_dota_hero_omniknight
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'x' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "hero_demo_main"
- [Client] Players: 1 (0 bots) / 64 humans
- [Client] Build: 7420 (revision 3853253)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
- [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
- [Client] CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000201 seconds
- Load a scaleform font provider?
- WARNING: CDirWatcher not implemented
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [VScript] Initializing Hero Demo mode
- [Server] SV: 64 player server started
- [Server] SV: addon='hero_demo'
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000272 seconds
- Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
- [HostStateManager] Loading (hero_demo_main)
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Connection to Steam servers successful.
- [Server] SV: Sending full update to client xx (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 84.426 KB [23 pkts], outgoing 2.063 KB [24 pkts]
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 187 (3450 input number was)
- [Server] CDOTA_PlayerResource: Adding player SteamID 76561197982128641 to slot 0 FakeClient=0 preferred slot = -1
- [Server] CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
- [Server] PR:OnFullyJoinedServer 0:[xx]
- [Server] PR:SetLeaverStatus 0:[xx] DOTA_LEAVER_NONE
- [Server] PR:SetConnectionState 0:[xx] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [Server] PR:OnFullyJoinedServer 0:[xx]
- [Server] PR:SetConnectionState 0:[xx] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [Server] PR:SetSelectedHero 0:[xx] npc_dota_hero_omniknight(57)
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [Client] LoadingDisplay changed from LOADING to NONE (map="hero_demo_main")
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- m_flPreGameStartTime set to 1.27
- m_flStateTransitionTime set to 1.27
- [Server] SV: VAC secure mode is activated.
- [Server] SV: "xx" STEAM USERID validated
- S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
- CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
- [GCClient] Received server welcome from GC.
- GC Connection established for server version 1948
- CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
- defaultfocus=TestContainer not found within layout file for
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