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  1. [RenderSystem] GL_NVX_gpu_memory_info: AVAILABLE
  2. [RenderSystem] GL_ATI_meminfo: AVAILABLE
  3. [RenderSystem] GL_NVX_gpu_memory_info: Total Dedicated: 4194304, Total Avail: 6286756, Current Avail: 4194068
  4. [ResourceSystem] CResourceSystem Init
  5. [RenderSystem] Loaded video settings config from 'cfg/video_01.txt'
  6. [RenderSystem] Unable to open GL shader cache TOC /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
  7. failed to dlopen /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so error=/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so: cannot open shared object file: No such file or directory
  8. failed to dlopen librenderdoc.so error=librenderdoc.so: cannot open shared object file: No such file or directory
  9. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  10. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  11. [Filesystem] ---------------
  12. [Filesystem] Path ID: File Path:
  13. [Filesystem] ADDONS "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
  14. [Filesystem] CONTENT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/dota/"
  15. [Filesystem] CONTENT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/core/"
  16. [Filesystem] CONTENTADDONS "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
  17. [Filesystem] CONTENTROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/content/"
  18. [Filesystem] DEFAULT_WRITE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  19. [Filesystem] DEFAULT_WRITE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
  20. [Filesystem] EXECUTABLE_PATH "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
  21. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  22. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  23. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
  24. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
  25. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
  26. [Filesystem] GAME "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
  27. [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
  28. [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
  29. [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
  30. [Filesystem] GAMEBIN "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/"
  31. [Filesystem] GAMEROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/"
  32. [Filesystem] MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  33. [Filesystem] MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
  34. [Filesystem] PLATFORM "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
  35. [Filesystem] PLATFORM "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
  36. [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  37. [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
  38. [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  39. [Filesystem] SHADER_SOURCE "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  40. [Filesystem] SHADER_SOURCE_MOD "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
  41. [Filesystem] SHADER_SOURCE_ROOT "/home/jelly/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/"
  42. [CommandLine] command line arguments:
  43. [CommandLine] -console -phased_window_create -threads 4 -gl -con_logfile
  44. [SteamDatagramClient] Loaded default network config file. Loaded revision 91 OK
  45. [SteamDatagramClient] Loaded cached network config file. Data contains revision 91, not newer than current revision 91; ignoring.
  46. [SteamDatagramClient] Starting ping measurement
  47. [Networking] Network System Initialized
  48. [Networking] 10.8.0.2: tun0
  49. [Networking] 127.0.0.1: lo
  50. [Networking] 192.168.0.68: enp3s0
  51. WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
  52. Physics Console Communications is not initialized
  53. [SplitScreen] Game supporting (2) split screen players
  54. [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
  55. ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  56. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  57. [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  58. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  59. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  60. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 154.939 msecs for 726 out of 746 classes
  61. [Server] SV: parsing 'scripts/items/items_game.txt' took 1073.165 msec
  62. [Workshop] Requesting page 1 of items
  63. [Workshop] Requesting page 1 of items
  64. [Workshop] Requesting page 1 of items
  65. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  66. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  67. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000281 seconds
  68. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000246 seconds
  69. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 128.899 msecs for 731 out of 754 classes
  70. [SteamDatagramClient] Ping measurement completed
  71. [Client] CL: parsing 'scripts/items/items_game.txt' took 1044.827 msec
  72. Inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt" not found in remote storage; not loading.
  73. Telling Steam it is safe to update the app
  74. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
  75. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
  76. name[ 0 ] changing from 'unnamed' to 'xx'
  77. name[ 0 ] changing from 'xx' to 'xx'
  78. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  79. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  80. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  81. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000231 seconds
  82. [HostStateManager] Idle (levelload)
  83. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000186 seconds
  84. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12089 (13691 input number was)
  85. [SplitScreen] Writing configuration for slot 0
  86. [SteamDatagramClient] Got network config from CDN. Data contains revision 91, not newer than current revision 91; ignoring.
  87. [Workshop] Requesting page 2 of items
  88. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  89. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  90. [GCClient] Trying to send message type 8211 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
  91. [Server] SV: maxplayers set to 1
  92. Initializing script VM...
  93. ...done
  94. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 13927 (13929 input number was)
  95. Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
  96. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 4910 (14264 input number was)
  97. [GCClient] Received client welcome from GC.
  98. GC reported matchgroups version 104
  99. [WeekendTourney] Received weekend tourney schedule.
  100. [Workshop] Requesting page 3 of items
  101. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  102. [WeekendTourney] Auto selecting weekend tourney division 'europe' based on ping to best region of 33ms
  103. [WeekendTourney] Selected division changed to 'europe'
  104. Slow image load - resource/flash3/images/spellicons/witch_doctor_paralyzing_cask.png (dimensions 128x128, took 36 msec)
  105. [Workshop] Requesting page 4 of items
  106. [Server] SV: Spawn Server: <empty>
  107. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  108. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  109. [Client] CL: Connected to 'loopback'
  110. [Workshop] Requesting page 5 of items
  111. [Server] SV: Sending server info to client 'xx' at loopback
  112. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  113. [Client] Game: "Dota 2"
  114. [Client] Map: "<empty>"
  115. [Client] Players: 1 (0 bots) / 1 humans
  116. [Client] Build: 7420 (revision 3853253)
  117. [Client] Server Number: 1
  118. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  119. Initializing script VM...
  120. ...done
  121. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000355 seconds
  122. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  123. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  124. [Server] SV: IGameSystem::LoopActivateAllSystems
  125. [Host] HO: IGameSystem::LoopActivateAllSystems
  126. [Server] SV: Game started
  127. [Client] CL: IGameSystem::LoopActivateAllSystems
  128. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000163 seconds
  129. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  130. [Server] SV: Sending full update to client xx (reason: initial update)
  131. [Client] CL: Receiving uncompressed update from server
  132. [Client] CL: Signon traffic "client": incoming 35.104 KB [6 pkts], outgoing 1.352 KB [9 pkts]
  133. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  134. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  135. [RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
  136. [RenderSystem] Allocate: Exhausted all available dynamic buffers of type (0), creating a new one.
  137. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 70 (92 input number was)
  138. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 252 (255 input number was)
  139. [ResourceSystem] Error loading resource file "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
  140. light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
  141. light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
  142. [SplitScreen] Writing configuration for slot 0
  143. defaultfocus=TestContainer not found within layout file for
  144. [SteamDatagramClient] Starting ping measurement
  145. defaultfocus=TestContainer not found within layout file for
  146. [SteamDatagramClient] Ping measurement completed
  147. [Workshop] Requesting page 1 of items
  148. [Workshop] Requesting page 1 of items
  149. [Workshop] Requesting page 1 of items
  150. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 114 (262 input number was)
  151. [HostStateManager] CHostStateMgr::QueueNewRequest( Loading (hero_demo_main), 2 )
  152. [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [hero_demo]
  153. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  154. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 67.982
  155. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  156. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  157. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  158. [Server] SV: Disconnect client 'xx' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  159. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 67.994
  160. [EngineServiceManager] Mounting addon 'hero_demo'
  161. Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
  162. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  163. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  164. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 464 (1051 input number was)
  165. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 68.038
  166. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 68.038
  167. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (hero_demo)
  168. [EngineServiceManager] SwitchToLoop game requested: id [2] addons [hero_demo]
  169. [Networking] Network socket 'server' opened on port 27015
  170. [Server] SV: maxplayers set to 64
  171. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  172. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  173. Initializing script VM...
  174. ...done
  175. [Server] SV: Executing listen server config file
  176. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  177. [Server] SV: CGameRulesGameSystem::GameInit installed game rules
  178. [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  179. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
  180. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (9kb): models/creeps/roshan/roshan.vphys
  181. [Server] SV: Spawn Server: hero_demo_main
  182. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (602kb): maps/hero_demo_main/world_physics.vphys
  183. [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (50kb): maps/hero_demo_main/worldnodes/node000.vwnod
  184. [VScript] Hero Demo game mode loaded.
  185. [VScript] sHeroSelection: npc_dota_hero_omniknight
  186. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  187. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  188. [Client] CL: Connected to 'loopback'
  189. [Server] SV: Sending server info to client 'x' at loopback
  190. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  191. [Client] Game: "Dota 2"
  192. [Client] Map: "hero_demo_main"
  193. [Client] Players: 1 (0 bots) / 64 humans
  194. [Client] Build: 7420 (revision 3853253)
  195. [Client] Server Number: 2
  196. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  197. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  198. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  199. Initializing script VM...
  200. ...done
  201. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  202. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
  203. [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
  204. [Client] CL: CGameRulesGameSystem::GameInit installed game rules
  205. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000201 seconds
  206. Load a scaleform font provider?
  207. WARNING: CDirWatcher not implemented
  208. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  209. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  210. [Server] SV: IGameSystem::LoopActivateAllSystems
  211. [Host] HO: IGameSystem::LoopActivateAllSystems
  212. [VScript] Initializing Hero Demo mode
  213. [Server] SV: 64 player server started
  214. [Server] SV: addon='hero_demo'
  215. [Client] CL: IGameSystem::LoopActivateAllSystems
  216. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000272 seconds
  217. Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
  218. [HostStateManager] Loading (hero_demo_main)
  219. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  220. [Server] SV: Connection to Steam servers successful.
  221. [Server] SV: Sending full update to client xx (reason: initial update)
  222. [Client] CL: Receiving uncompressed update from server
  223. [Client] CL: Signon traffic "client": incoming 84.426 KB [23 pkts], outgoing 2.063 KB [24 pkts]
  224. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 187 (3450 input number was)
  225. [Server] CDOTA_PlayerResource: Adding player SteamID 76561197982128641 to slot 0 FakeClient=0 preferred slot = -1
  226. [Server] CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
  227. [Server] PR:OnFullyJoinedServer 0:[xx]
  228. [Server] PR:SetLeaverStatus 0:[xx] DOTA_LEAVER_NONE
  229. [Server] PR:SetConnectionState 0:[xx] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  230. [Server] PR:OnFullyJoinedServer 0:[xx]
  231. [Server] PR:SetConnectionState 0:[xx] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  232. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  233. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  234. [Server] PR:SetSelectedHero 0:[xx] npc_dota_hero_omniknight(57)
  235. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  236. Failed to load image for cursor from resource/cursor/workshop/necronub/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/necronub/cursor_inivisible.bmp
  237. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  238. [Client] LoadingDisplay changed from LOADING to NONE (map="hero_demo_main")
  239. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
  240. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_TEAM_SHOWCASE'
  241. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
  242. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
  243. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD
  244. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  245. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  246. m_flPreGameStartTime set to 1.27
  247. m_flStateTransitionTime set to 1.27
  248. [Server] SV: VAC secure mode is activated.
  249. [Server] SV: "xx" STEAM USERID validated
  250. S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  251. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  252. [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  253. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
  254. [GCClient] Received server welcome from GC.
  255. GC Connection established for server version 1948
  256. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
  257. defaultfocus=TestContainer not found within layout file for
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