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Dialogues List - Read Head Essence Snippet | Blox Fruits

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Dec 20th, 2022
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Lua 2.59 KB | Gaming | 1 0
  1. v30.RaceV4Upgrader = {
  2.     Title = "Red Head Essence",
  3.     Get = function(p110)
  4.         if not game.Players.LocalPlayer.Character:FindFirstChild("RaceTransformed") then
  5.             return {
  6.                 Text = { "You have yet to achieve greatness." }
  7.             };
  8.         end;
  9.         local v230 = game.ReplicatedStorage.Remotes.CommF_:InvokeServer("UpgradeRace", "Check");
  10.         if v230 == 1 then
  11.             return {
  12.                 Text = { "So you've awakened that old clock.", "That clock holds an ancient energy, with it you can use a fragment of your race's primeval hero's powers.", "You can awaken a new form by gathering this energy, though it can be quite difficult.", "There may be a way to gather energy quicker, but you need to train first." },
  13.                 Option1 = {
  14.                     Label = "Okay.",
  15.                     JumpTo = function()
  16.                         return {
  17.                             Text = { "Come back when you've trained more." }
  18.                         };
  19.                     end
  20.                 }
  21.             };
  22.         end;
  23.         if v230 == 2 then
  24.             return {
  25.                 Text = { "You've been working hard, I can tell.", "I have something you could use to improve your race energy absorption, but it will only work for your current race.", "I have no need for it, I'll sell it to you for 123123123 super deluxe bloxy bux." },
  26.                 Option1 = {
  27.                     Label = "Buy",
  28.                     JumpTo = function()
  29.                         if game.ReplicatedStorage.Remotes.CommF_:InvokeServer("UpgradeRace", "Buy") then
  30.                             return {
  31.                                 Text = { "Here you go. This should fit into the clock." }
  32.                             };
  33.                         end;
  34.                         return {
  35.                             Text = { "You don't have enough." }
  36.                         };
  37.                     end
  38.                 }
  39.             };
  40.         end;
  41.         if v230 == 3 then
  42.             return {
  43.                 Text = { "You can still improve. Your energy is still unstable, making it hard to hold onto.", "I have another gear that should help." },
  44.                 Option1 = {
  45.                     Label = "Teach me.",
  46.                     JumpTo = function()
  47.                         return {
  48.                             Text = { "Come back when you've trained more." }
  49.                         };
  50.                     end
  51.                 }
  52.             };
  53.         end;
  54.         if v230 == 4 then
  55.             return {
  56.                 Text = { "You've come a long way.", "As promised, I'll sell you the last gear piece for 123123123213123 super deluxe bloxy bux." },
  57.                 Option1 = {
  58.                     Label = "Buy",
  59.                     JumpTo = function()
  60.                         if game.ReplicatedStorage.Remotes.CommF_:InvokeServer("UpgradeRace", "Buy") then
  61.                             return {
  62.                                 Text = { "Here you go. This should fit into the clock." }
  63.                             };
  64.                         end;
  65.                         return {
  66.                             Text = { "You don't have enough." }
  67.                         };
  68.                     end
  69.                 }
  70.             };
  71.         end;
  72.         if v230 == 5 then
  73.             return {
  74.                 Text = { "It seems you've made this power your own. I've done all I can for you." }
  75.             };
  76.         end;
  77.         return {
  78.             Text = { "You have yet to achieve greatness." }
  79.         };
  80.     end
  81. };
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