Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/Games/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 30.0.15.1215
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.130 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.836100 ms
- 2022-11-14T17:07:22 0.017 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit
- 2022-11-14T17:07:22 0.019 INF System information:
- 2022-11-14T17:07:22 0.019 INF OS: Windows 10 (10.0.19044) 64bit
- 2022-11-14T17:07:22 0.019 INF CPU: AMD Ryzen 5 1600 Six-Core Processor (cores: 12)
- 2022-11-14T17:07:22 0.019 INF RAM: 16335 MB
- 2022-11-14T17:07:22 0.020 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
- 2022-11-14T17:07:22 0.023 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2022-11-14T17:07:22 0.053 INF Last played version: Alpha 20.6
- 2022-11-14T17:07:22 0.054 INF Local UTC offset: -6 hours
- 2022-11-14T17:07:22 0.080 INF Command line arguments: D:\Games\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -noeac -logfile D:\7 Days To Die\Logs
- 2022-11-14T17:07:22 0.093 INF [Platform] Init
- 2022-11-14T17:07:22 0.145 INF [Platform] Using native platform: Steam
- 2022-11-14T17:07:22 0.147 INF [Platform] Using cross platform: EOS
- 2022-11-14T17:07:22 0.148 INF [Platform] Using server platform: Steam
- 2022-11-14T17:07:22 0.148 INF [Platform] Using server platform: XBL
- 2022-11-14T17:07:22 0.156 INF Starting PlayerInputManager...
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2022-11-14T17:07:22 0.398 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2022-11-14T17:07:22 0.420 INF [Platform] Initializing Steam
- 2022-11-14T17:07:22 0.570 INF [Steamworks.NET] SteamAPI_Init() ok
- 2022-11-14T17:07:22 0.573 INF [Steamworks.NET] Registering auth callbacks
- 2022-11-14T17:07:22 0.577 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2022-11-14T17:07:22 0.577 INF [Platform] Initializing EOS
- 2022-11-14T17:07:22 0.612 INF [EOS] Initialize: Success
- 2022-11-14T17:07:22 0.640 INF [EOS-ACC] Not started with EAC, anticheat disabled
- 2022-11-14T17:07:22 0.647 INF [Platform] Initializing XBL
- 2022-11-14T17:07:23 0.840 INF Localization language from prefs: english
- 2022-11-14T17:07:23 0.842 INF Texture quality is set to 0
- 2022-11-14T17:07:23 0.844 INF Precaching...
- 2022-11-14T17:07:23 0.845 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2022-11-14T17:07:27 5.236 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2022-11-14T17:07:27 5.250 INF Precaching file: Data/Bundles/blocktextureatlases
- 2022-11-14T17:07:32 10.397 INF Precaching file: Data/Bundles/terraintextures
- 2022-11-14T17:07:38 16.376 INF Precaching done
- 2022-11-14T17:07:38 16.377 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.079300 ms
- 2022-11-14T17:07:38 16.640 INF [GSM] Singleton Initialized...
- 2022-11-14T17:07:38 16.652 INF Awake IsFocused: True
- 2022-11-14T17:07:38 16.653 INF Awake
- 2022-11-14T17:07:38 16.704 INF Occlusion: Awake
- 2022-11-14T17:07:38 16.715 INF ApplyAllOptions streaming budget 5446.8 MB
- 2022-11-14T17:07:38 16.716 INF ApplyAllOptions current screen 3440 x 1440, 60hz, window 3440 x 1440, mode FullScreenWindow
- 2022-11-14T17:07:38 16.717 INF Texture quality is set to 0
- 2022-11-14T17:07:38 16.717 INF ApplyTextureFilter 2, AF Enable
- 2022-11-14T17:07:38 16.719 INF ApplyTerrainOptions 3
- 2022-11-14T17:07:40 17.885 INF [MODS] Start loading from: 'D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
- 2022-11-14T17:07:40 17.892 INF [MODS] Trying to load from folder: '0-SCore'
- 2022-11-14T17:07:40 17.940 INF [MODS] Found ModAPI in SCore.dll, creating instance
- 2022-11-14T17:07:40 17.941 INF [MODS] Loaded Mod: 0-SCore (20.6.229.1021)
- 2022-11-14T17:07:40 17.941 INF [MODS] Trying to load from folder: '0-XNPCCore'
- 2022-11-14T17:07:40 17.942 INF [MODS] Loaded Mod: 0-XNPCCore (20.6.01.01)
- 2022-11-14T17:07:40 17.942 INF [MODS] Trying to load from folder: 'FullautoLauncher'
- 2022-11-14T17:07:40 17.945 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance
- 2022-11-14T17:07:40 17.945 INF [MODS] Loaded Mod: FullautoLauncher (1.11)
- 2022-11-14T17:07:40 17.945 INF [MODS] Trying to load from folder: 'Old Mods'
- 2022-11-14T17:07:40 17.945 WRN [MODS] Folder Old Mods does not contain a ModInfo.xml, ignoring
- 2022-11-14T17:07:40 17.945 WRN [MODS] Failed loading mod from folder: 'Old Mods'
- 2022-11-14T17:07:40 17.945 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground'
- 2022-11-14T17:07:40 17.947 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance
- 2022-11-14T17:07:40 17.948 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.1)
- 2022-11-14T17:07:40 17.948 INF [MODS] Trying to load from folder: 'The Wasteland'
- 2022-11-14T17:07:40 17.950 INF [MODS] Found ModAPI in 0Wasteland.dll, creating instance
- 2022-11-14T17:07:40 17.951 INF [MODS] Loaded Mod: The Wasteland (3.01)
- 2022-11-14T17:07:40 17.951 INF [MODS] Initializing mod code
- 2022-11-14T17:07:40 17.952 INF Loading Patch: Harmony.SphereIICoreInit
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-0000020F8F5451B0.dll
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-0000020F01BC7CC0.dll
- 2022-11-14T17:07:42 19.913 INF [MODS] Initialized code in mod '0-SCore' from DLL 'SCore.dll'
- 2022-11-14T17:07:42 19.913 INF Loading Patch: FullautoLauncherInit
- 2022-11-14T17:07:42 19.976 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
- 2022-11-14T17:07:42 19.976 INF Loading Patch: RandomMainmenuBackgroundInit
- 2022-11-14T17:07:42 20.031 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
- 2022-11-14T17:07:42 20.031 INF Loading Patch: Harmony.Wasteland
- 2022-11-14T17:07:42 20.046 INF [MODS] Initialized code in mod 'The Wasteland' from DLL '0Wasteland.dll'
- 2022-11-14T17:07:42 20.046 INF [MODS] Loading done
- 2022-11-14T17:07:42 20.070 INF Pack 3959 us
- 2022-11-14T17:07:42 20.116 INF Pack 27668 us
- 2022-11-14T17:07:42 20.157 INF Pack 3366 us
- 2022-11-14T17:07:42 20.410 INF Pack 93638 us
- 2022-11-14T17:07:44 22.568 INF Pack 692145 us
- 2022-11-14T17:07:44 22.695 INF Pack 31265 us
- 2022-11-14T17:07:44 22.697 INF [MODS] Loading localization from mod: 0-SCore
- 2022-11-14T17:07:44 22.698 INF [MODS] Loading localization from mod: 0-XNPCCore
- 2022-11-14T17:07:44 22.699 INF [MODS] Loading localization from mod: The Wasteland
- 2022-11-14T17:07:44 22.724 INF Loading permissions file at 'C:\Users\Alexander\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2022-11-14T17:07:44 22.748 INF Loading permissions file done.
- 2022-11-14T17:07:45 23.099 INF GameSense server not found (no props file), disabling
- 2022-11-14T17:07:45 23.099 INF Awake done in 6447 ms
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library D:/Games/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 869 unused Assets to reduce memory usage. Loaded Objects now: 5908.
- Total: 60.875200 ms (FindLiveObjects: 0.427200 ms CreateObjectMapping: 0.172800 ms MarkObjects: 58.900100 ms DeleteObjects: 1.374300 ms)
- 2022-11-14T17:07:45 23.351 INF [XUi] Instantiating XUi from default prefab.
- 2022-11-14T17:07:45 23.365 INF [XUi] XUi instantiation completed in 13 ms
- 2022-11-14T17:07:45 23.474 INF Reloading serveradmin.xml
- 2022-11-14T17:07:45 23.474 INF Loading permissions file at 'C:\Users\Alexander\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2022-11-14T17:07:45 23.474 INF Loading permissions file done.
- 2022-11-14T17:07:45 23.633 INF [XUi] Loading XUi asynchronously
- 2022-11-14T17:07:45 23.653 INF Updated culture for display texts
- 2022-11-14T17:07:46 23.926 INF background name :
- 2022-11-14T17:07:46 23.927 INF logo name:
- 2022-11-14T17:07:46 24.428 INF background name :20220331193939_1
- 2022-11-14T17:07:46 24.434 INF background name :20220331194049_1
- 2022-11-14T17:07:46 24.434 INF background name :20220331194141_1
- 2022-11-14T17:07:46 24.434 INF background name :20220331194333_1
- 2022-11-14T17:07:46 24.434 INF background name :20220331194537_1
- 2022-11-14T17:07:46 24.434 INF background name :20220331194619_1
- 2022-11-14T17:07:46 24.437 INF [XUi] Parsing all window groups completed in 741 ms total.
- 2022-11-14T17:07:53 31.128 INF [XUi] Initialized all window groups completed in 2150 ms total.
- 2022-11-14T17:07:54 32.081 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2022-11-14T17:07:55 33.594 INF Loaded (local): rwgmixer
- 2022-11-14T17:07:55 33.694 INF Loaded (local): archetypes
- 2022-11-14T17:07:55 33.761 INF Loaded (local): color_mappings
- 2022-11-14T17:07:56 33.828 INF Loaded (local): loadingscreen
- 2022-11-14T17:07:56 33.845 INF WorldStaticData.Init() needed 7.000s
- 2022-11-14T17:07:56 33.867 INF [Steamworks.NET] User not logged in.
- 2022-11-14T17:08:05 43.790 INF Loading background: menuBackground20220331194333_1
- 2022-11-14T17:08:05 43.791 INF Loading logo: mainMenuLogo
- Clearing SphereCache...
- 2022-11-14T17:08:05 43.800 INF AchievementManager: Received stats and achievements from Steam
- 2022-11-14T17:08:10 47.973 INF NET: Starting server protocols
- 2022-11-14T17:08:10 47.992 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection request notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 47.994 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection established notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 47.996 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection closed notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 47.998 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection request notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 47.999 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection established notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 47.999 WRN [EOS] [LogEOSP2P - Warning] Attempted to add peer connection closed notification with a LocalUserId that did not validate correctly. Result=[EOS_InvalidUser]
- 2022-11-14T17:08:10 48.001 INF StartGame
- 2022-11-14T17:08:10 48.002 INF NetPackageManager Init
- 2022-11-14T17:08:10 48.069 INF [XUi] Instantiating XUi from default prefab.
- 2022-11-14T17:08:10 48.086 INF [XUi] XUi instantiation completed in 17 ms
- 2022-11-14T17:08:10 48.099 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 30
- GamePref.BedrollExpiryTime = 60
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 150
- GamePref.BloodMoonEnemyCount = 32
- GamePref.BloodMoonFrequency = 2
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 90
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicMeshDistance = 1000
- GamePref.DynamicMeshEnabled = False
- GamePref.DynamicMeshLandClaimBuffer = 3
- GamePref.DynamicMeshLandClaimOnly = False
- GamePref.DynamicMeshMaxItemCache = 3
- GamePref.DynamicMeshMaxRegionCache = 1
- GamePref.DynamicMeshUseImposters = False
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Wasd20.6
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 20.6
- GamePref.GameWorld = Juvupe Valley
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 0
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 30
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 71
- GamePref.Language = english
- GamePref.LanguageBrowser =
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadingTipRead = 24
- GamePref.LootAbundance = 150
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.5005225
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 6
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = False
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 3
- GamePref.OptionsGfxAASharpness = 0
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.6612069
- GamePref.OptionsGfxDOF = True
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 3
- GamePref.OptionsGfxLODDistance = 0.5041916
- GamePref.OptionsGfxMotionBlur = 2
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = False
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 2
- GamePref.OptionsGfxReflectShadows = True
- GamePref.OptionsGfxResetRevision = 3
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 2
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 2
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 2
- GamePref.OptionsGfxTexQuality = 0
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 0
- GamePref.OptionsGfxViewDistance = 7
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsOverallAudioVolumeLevel = 0.2121212
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVehicleMouseSensitivity = 0.5
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceInputDevice = {c1af3a0e-137a-4870-ae46-5d2780d436a3}
- GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{09a1eb2a-fa63-4d70-9313-ec55b60f4a6c}
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsWeaponAiming = False
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 10000
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = Ender-Xander
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.PlaytestBiome = 3
- GamePref.RebuildMap = False
- GamePref.Region =
- GamePref.SaveGameFolder = C:\Users\Alexander\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerHistoryCache =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 16
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = True
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_LastLoadedPrefabSize =
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UNUSED_PlayerId =
- GamePref.UserDataFolder = C:\Users\Alexander\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 150
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieFeralSense = 0
- GamePref.ZombieMove = 1
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.UNUSED_ShowZombieCounter =
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2022-11-14T17:08:10 48.136 INF StartAsServer
- 2022-11-14T17:08:14 52.023 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2022-11-14T17:08:14 52.023 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2022-11-14T17:08:14 52.023 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2022-11-14T17:08:14 52.086 INF Loaded (local): materials
- 2022-11-14T17:08:14 52.338 INF Loaded (local): physicsbodies
- 2022-11-14T17:08:14 52.502 INF Loaded (local): painting
- 2022-11-14T17:08:14 52.770 INF Loaded (local): shapes
- 2022-11-14T17:09:12 110.153 ERR XML loader: Loading and parsing 'blocks.xml' failed
- 2022-11-14T17:09:12 110.157 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL!
- at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:09:12 110.510 INF Loaded (local): progression
- 2022-11-14T17:09:48 146.591 INF Loaded (local): buffs
- 2022-11-14T17:09:49 146.825 INF Loaded (local): misc
- 2022-11-14T17:09:52 150.579 ERR XML loader: Loading and parsing 'items.xml' failed
- 2022-11-14T17:09:52 150.580 EXC Unknown block name 'wallTorchLightPlayer' in use_action!
- at ItemActionPlaceAsBlock.ReadFrom (DynamicProperties _props) [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x00a3a] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:09:53 151.427 INF Item IDs with mapping
- 2022-11-14T17:09:53 151.428 INF ItemIDs from Mapping
- 2022-11-14T17:09:53 151.449 INF Loaded (local): item_modifiers
- 2022-11-14T17:09:55 152.849 INF Loaded (local): entityclasses
- 2022-11-14T17:09:55 152.995 INF Loaded (local): qualityinfo
- 2022-11-14T17:09:59 157.425 INF Loaded (local): sounds
- 2022-11-14T17:09:59 157.582 ERR XML loader: Loading and parsing 'recipes.xml' failed
- 2022-11-14T17:09:59 157.582 EXC No item/block with name 'resourceMilitaryFiber' existing
- at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:09:59 157.763 INF Loaded (local): blockplaceholders
- 2022-11-14T17:10:00 158.138 ERR XML loader: Loading and parsing 'loot.xml' failed
- 2022-11-14T17:10:00 158.138 EXC Item with name 'paStatueStrengthI' not found!
- at LootFromXml.ParseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at LootFromXml.LoadLootGroup (System.Xml.XmlElement _elementGroup) [0x001c0] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0009d] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:01 159.194 INF Loaded (local): entitygroups
- 2022-11-14T17:10:01 159.439 INF Loaded (local): utilityai
- 2022-11-14T17:10:01 159.597 INF Loaded (local): vehicles
- 2022-11-14T17:10:01 159.764 INF Loaded (local): rwgmixer
- 2022-11-14T17:10:02 159.947 INF Loaded (local): weathersurvival
- 2022-11-14T17:10:02 160.118 INF Loaded (local): archetypes
- 2022-11-14T17:10:02 160.337 INF Loaded (local): quests
- 2022-11-14T17:10:02 160.484 ERR XML loader: Loading and parsing 'traders.xml' failed
- 2022-11-14T17:10:02 160.485 EXC Item with name 'noteNF' not found!
- at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:02 160.665 INF Loaded (local): npc
- 2022-11-14T17:10:03 160.835 INF Loaded (local): dialogs
- 2022-11-14T17:10:03 161.004 INF Loaded (local): ui_display
- 2022-11-14T17:10:03 161.171 INF Loaded (local): nav_objects
- 2022-11-14T17:10:03 161.365 INF Loaded (local): gamestages
- 2022-11-14T17:10:03 161.650 INF Loaded (local): gameevents
- 2022-11-14T17:10:04 161.848 INF Loaded (local): twitch
- 2022-11-14T17:10:04 162.015 INF Loaded (local): twitch_events
- 2022-11-14T17:10:04 162.198 INF Loaded (local): dmscontent
- 2022-11-14T17:10:04 162.365 INF Loaded (local): color_mappings
- 2022-11-14T17:10:04 162.548 INF Loaded (local): XUi_Common/styles
- 2022-11-14T17:10:04 162.715 INF Loaded (local): XUi_Common/controls
- 2022-11-14T17:10:05 162.882 INF Loaded (local): XUi/styles
- 2022-11-14T17:10:05 163.099 INF Loaded (local): XUi/controls
- 2022-11-14T17:10:05 163.315 INF Loaded (local): XUi/windows
- 2022-11-14T17:10:05 163.482 INF [XUi] Loading XUi asynchronously
- 2022-11-14T17:10:05 163.512 INF Loaded (local): XUi/xui
- 2022-11-14T17:10:06 164.005 ERR XML loader: Loading and parsing 'biomes.xml' failed
- 2022-11-14T17:10:06 164.005 EXC Block with name 'terrSnow' not found!
- at WorldBiomes.getBlockValueForName (System.String blockname) [0x0001f] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at WorldBiomes.parseBiome (System.Byte id, System.Byte subId, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x009b1] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at WorldBiomes.parseBiome (System.Byte id, System.Byte subId, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x001b6] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at WorldStaticData+<LoadBiomes>d__36.MoveNext () [0x00013] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
- <CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:06 164.451 INF Loaded (local): worldglobal
- 2022-11-14T17:10:06 164.695 INF [XUi] Parsing all window groups completed in 987 ms total.
- 2022-11-14T17:10:07 164.872 INF Loaded (local): spawning
- 2022-11-14T17:10:07 165.390 INF Loaded (local): loadingscreen
- 2022-11-14T17:10:07 165.780 INF createWorld: Juvupe Valley, Wasd20.6, GameModeSurvival
- 2022-11-14T17:10:07 165.780 INF Occlusion: Disabled
- 2022-11-14T17:10:08 165.860 INF Started thread ChunkRegeneration
- 2022-11-14T17:10:08 165.860 INF Started thread ChunkCalc
- 2022-11-14T17:10:08 165.860 INF Started thread ChunkMeshBake
- 2022-11-14T17:10:08 165.986 INF World.Load: Juvupe Valley
- 2022-11-14T17:10:08 165.997 INF BloodMoon SetDay: day 2, last day 0, freq 2, range 0
- 2022-11-14T17:10:08 166.737 INF ShapeControllers: 96
- 2022-11-14T17:10:09 167.028 ERR Skipping loading of active block data for remnant_church_01 because of the following exception:
- 2022-11-14T17:10:09 167.029 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.029 ERR Skipping loading of active block data for remnant_church_01 because of the following exception:
- 2022-11-14T17:10:09 167.030 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.406 ERR Skipping loading of active block data for downtown_strip_10 because of the following exception:
- 2022-11-14T17:10:09 167.406 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.406 ERR Skipping loading of active block data for downtown_strip_10 because of the following exception:
- 2022-11-14T17:10:09 167.407 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.580 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.581 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.581 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.582 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.582 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.582 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.582 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.582 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.583 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.583 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.583 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.583 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.583 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.584 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.584 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.584 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.584 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.585 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.585 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.585 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.585 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.586 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.586 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.586 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.586 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.587 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.587 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.587 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.587 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.588 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.588 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.588 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.588 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.588 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.589 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.589 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.589 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.589 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.589 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.590 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 2022-11-14T17:10:09 167.590 ERR Skipping loading of active block data for house_modern_23 because of the following exception:
- 2022-11-14T17:10:09 167.590 EXC Object reference not set to an instance of an object
- at Prefab.readTriggerData (PooledBinaryReader _br) [0x000cb] in <ffc99a688d2b435db53bb46aed82ca49>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- Prefab:readTriggerData(PooledBinaryReader)
- Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
- Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
- DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
- <Load>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.MoveByInput () [0x002d4] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at PlayerMoveController.stopMoving () [0x0002a] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- 2022-11-14T17:11:54 272.560 INF Preparing quit
- 2022-11-14T17:11:54 272.561 INF Disconnect
- 2022-11-14T17:11:54 272.567 INF [NET] ServerShutdown
- 2022-11-14T17:11:54 272.567 INF NET: Stopping server protocols
- 2022-11-14T17:11:54 272.567 INF NET: LiteNetLib server stopped
- 2022-11-14T17:11:54 272.570 INF SaveAndCleanupWorld
- 2022-11-14T17:11:54 272.605 INF Saving 0 of chunks took 20ms
- 2022-11-14T17:11:54 272.607 INF [DECO] written 0, in 1ms
- 2022-11-14T17:11:54 272.609 INF [DECO] write thread 1ms
- 2022-11-14T17:11:54 272.612 INF [Steamworks.NET] Stopping server
- 2022-11-14T17:11:54 272.612 INF [Steamworks.NET] Exiting Lobby
- 2022-11-14T17:11:55 272.973 INF [MODS] Loading localization from mod: 0-SCore
- 2022-11-14T17:11:55 272.987 INF [MODS] Loading localization from mod: 0-XNPCCore
- 2022-11-14T17:11:55 273.008 INF [MODS] Loading localization from mod: The Wasteland
- 2022-11-14T17:11:55 273.050 INF Loading background: menuBackground20220331194619_1
- 2022-11-14T17:11:55 273.050 INF Loading logo: mainMenuLogo
- Clearing SphereCache...
- 2022-11-14T17:11:55 273.051 INF AstarManager Cleanup
- 2022-11-14T17:11:56 274.103 INF Clearing queues.
- 2022-11-14T17:11:56 274.104 INF Cleared queues.
- 2022-11-14T17:11:56 274.113 INF World.Unload
- 2022-11-14T17:11:56 274.127 INF Exited thread GenerateChunks
- 2022-11-14T17:11:56 274.132 INF Exited thread SaveChunks C:\Users\Alexander\AppData\Roaming/7DaysToDie/Saves/Juvupe Valley/Wasd20.6\Region
- 2022-11-14T17:11:56 274.136 INF World.Cleanup
- 2022-11-14T17:11:56 274.137 INF Exited thread ChunkRegeneration
- 2022-11-14T17:11:56 274.144 INF Exited thread ChunkCalc
- 2022-11-14T17:11:56 274.144 INF Exited thread ChunkMeshBake
- 2022-11-14T17:11:56 274.164 INF Persistent GamePrefs saved
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
- at UnityEngine.Component.GetComponent[T] () [0x00021] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- at LocalPlayerUI.get_windowManager () [0x0000e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
- at UnityEngine.Component.GetComponent[T] () [0x00021] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- at LocalPlayerUI.get_windowManager () [0x0000e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
- at UnityEngine.Component.GetComponent[T] () [0x00021] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- at LocalPlayerUI.get_windowManager () [0x0000e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
- at UnityEngine.Component.GetComponent[T] () [0x00021] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- at LocalPlayerUI.get_windowManager () [0x0000e] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- 2022-11-14T17:11:56 274.357 INF Persistent GamePrefs saved
- 2022-11-14T17:11:56 274.357 INF Cleanup
- 2022-11-14T17:11:57 275.048 INF AchievementManager.Cleanup
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- 2022-11-14T17:11:57 275.323 INF Terminating threads
- 2022-11-14T17:11:57 275.324 INF OnApplicationQuit
- 2022-11-14T17:11:57 275.326 INF Terminating threads
- 2022-11-14T17:11:57 275.326 INF OnApplicationQuit
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- NullReferenceException: Object reference not set to an instance of an object
- at Inventory.get_holdingItemData () [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityAlive.DMD<EntityAlive::Update>(EntityAlive)
- at EntityPlayer.Update () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at (wrapper dynamic-method) EntityPlayerLocal.DMD<EntityPlayerLocal::Update>(EntityPlayerLocal)
- NullReferenceException: Object reference not set to an instance of an object
- at PlayerMoveController.get_playerInput () [0x00005] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at Harmony.PlayerFeatures.PlayerMoveControllerUpdate.Prefix (PlayerMoveController __instance, EntityPlayerLocal ___entityPlayerLocal) [0x00001] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore\Harmony\PlayerFeatures\PlayerMoveControllerUpdate.cs:19
- at (wrapper dynamic-method) PlayerMoveController.DMD<PlayerMoveController::Update>(PlayerMoveController)
- (Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods/0-SCore/Harmony/PlayerFeatures/PlayerMoveControllerUpdate.cs Line: 19)
- NullReferenceException: Object reference not set to an instance of an object
- at EntityAlive.get_AimingGun () [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0
- at EntityPlayerLocal.LateUpdate () [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0
- 2022-11-14T17:11:57 275.562 INF Terminating threads
- 2022-11-14T17:11:57 275.562 INF OnApplicationQuit
- 2022-11-14T17:11:57 275.565 INF Terminating threads
- 2022-11-14T17:11:57 275.565 INF OnApplicationQuit
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 5b68 -> priority: 1
- Thread -> id: acc -> priority: 1
- Thread -> id: 340c -> priority: 1
- Thread -> id: 56c4 -> priority: 1
- Thread -> id: 2700 -> priority: 1
- Thread -> id: 5ed4 -> priority: 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement