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Blaia Niara (alt version)

Feb 22nd, 2020
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  1. Blaia Niara
  2. Base Mod Bonus
  3. Strength: 26 8
  4. Dexterity: 20 5
  5. Constitution: 14 2
  6. Intelligence: 16 3
  7. Wisdom: 24 7
  8. Charisma: 10 0
  9.  
  10.  
  11. Level: 100 Stamina: 77 Action Commands: 50 (10 Keywords)
  12. CL: 30 Mana Pool: 58 Phys Resistance: 72
  13. ML: 105 Natural Proficiency:120 Caster Proficiency: 30 (5th level spells)
  14. V: 36 Ranged Proficiency: 117 Spell List: 90 (6 Keywords)
  15. Attributes: 110 Melee Profeciency: 118 Supernatural Resist: 36
  16.  
  17.  
  18.  
  19. ========================================================================================================
  20.  
  21. Class Breakdown:
  22.  
  23. Class Level ML CL V Requirements
  24. Arthropod 15 20 0 33
  25. Arachnid 10 10 0 10 (Arthropod)
  26. Ariadne 5 5 5 4 (Ariadne)
  27. Broodmother 5 5 5 9 (Arthropod and Female)
  28. Widowmaker 5 10 0 13 (Ariadne, level 90+)
  29. MasterBait 10 10 5 14 (Trapper class, Trapper skill 75+)
  30. Trapper 5 0 0 20 (Trapper Skill 15+)
  31. Ninja 5 10 10 14 (Assassin)
  32. Assassin 10 10 5 14 (Sneak Attack or Stealth 30+)
  33. SacredFist 10 10 0 16 (Natural Weapons or Lethal Unarmed Attacks)
  34. Hunter 15 15 0 18 (Dex 13+)
  35.  
  36. Arthropod 15 [ML +20/V +33] [H -25%/C -25%/A -50%/E 50%/D 50%]
  37. ML 20 CL 0 V 33
  38. Can see in a limited 360 degree FoV, granting Immunity to Critical Hits
  39. Can see in Complete Darkness
  40. Possess Natural Weapons
  41. Can Repair their Natural Weapons and Exoskeleton
  42.  
  43. Arachnid 10
  44. ML 10 CL 0 V 10
  45. Can walk or run normally on walls and ceilings.
  46. Exoskeleton is as strong as Light Armor
  47. Natural Weapon secretes a Poison DoT
  48.  
  49. Ariadne 5 (Req. Arachnid, Costs 5 Levels) [ML +5/CL +5/V +4]
  50. ML 5 CL 5 V 4
  51. Can assume a Humanoid alternate form
  52. Can produce a silk-like thread that can be woven into webs (that Slow or Stop) or Crafted Objects
  53. These Crafted Objects have an inherent Data Level of [(Total Level/10)+1]
  54.  
  55. (SAC) Broodmother 5 (Requires Arthropod and female, Level 90+)
  56. ML 5 CL 5 V 9
  57. -(Unique) Gain the Action Command, [Spawn Broodling]
  58. Damage: High (over time, total) Duration: Short-Medium Cooldown: Very Short Stamina: Extreme
  59. --inject the target with young, inflicting high damage over time. If target perishes while DoT is in effect, Broodlings erupt from the corpse.
  60. --Broodlings serve their creator, obeying Complex Commands.
  61. --Attributes, caster level, martial level, and vitality of broodlings are 1/3, and effective level for all calculations is treated as 1/3.
  62. --Broodlings are not unique NPCs, instead possessing all of their parents levels and abilities, ignoring requirements.
  63. --This ability has a short cooldwon, but notably inefficient stamina cost. The effect and damage can be stacked, potentially spawnining multiple broodlings.
  64. --This attack is considered a natural attack.
  65. -(Unique) Gain the ability, 'Insatiable Craving', usable 1/day
  66. Duration: Medium Cooldown: 1/day Stamina: None
  67. --Your Natural Attacks deal 150% damage for the duration.
  68. --You recover stamina equal to 150% of the damage you deal with natural attacks.
  69.  
  70.  
  71. (SAC) Widowmaker 5 (Requires Ariadne)
  72. ML 10 CL 0 V 13
  73. (Unique) Once every 72 hours, can create an Enwebbed environment at surrounding location
  74. --An Enwebbed environment grants Ariadne a movement speed bonus, tremorsense and partial concealment
  75. --An Enwebbed environment gives a movement speed penalty and penalty to perception to non-Ariadne, and reduces their resistance to [Fear] effects
  76. --AOE fire effects deal double damage against creatures in enwebbed terrain
  77. (Unique) Natural Attacks deal low Dexterity Damage. This Dexterity Damage stacks.
  78.  
  79. Master Baiter 10 (Req. Trapper Skill 75+ and Trapper Class)
  80. ML: 10 CL: 5 V: 14
  81. - Traps created by you are Immune to Spells and Abilities that may reveal their location, and are harder to be found by regular means.
  82. - you can Perform an Action to create a Jury-Rigged Trap. This Trap has only one use and is easier to detect.
  83. - You may create one trap that provokes Instant Death. This trap may take any shape, but has a 1-hour cooldown between Death Effects. You may only have one trap of this kind active at once, and it is Considerably easier to detect
  84.  
  85. Sacred Fist 10
  86. ML: 10 CL 0 V 16
  87. Limbs and/or Natural Weapons are considered Magic Weapons
  88. Can apply limited Attribute Enhancement to body worth 12 points in Total, but cannot activate while wearing Armor heavier than Cloth
  89. Receive a bonus to attack speed that scales with unused Carry Weight Limit
  90.  
  91. Hunter 15
  92. ML 15 CL 0 V 18
  93. Know how to use Ranged Weaponry (notably Bows, Crossbows, and Firearms)
  94. Know how to Sneak attack to deal increased damage to Targets who have not Detected them
  95. Deal increased damage to Creature NPCs below their Level
  96. Can Perform an Action to determine the location of nearby Living Targets, and track distant Living Targets
  97.  
  98. Assassin 10
  99. ML 10 CL 5 V 14
  100. The longer you remain undetected by a Target, the higher your chance to Critical Hit
  101. Have weak Arcane Spellcasting (INT)
  102. Can Perform an attack Action that guarantees a Critical Hit
  103.  
  104. Ninja 10
  105. ML 10 CL 10 V 14
  106. Can walk and run normally on walls and ceilings
  107. Can Perform a short-range teleport if you are completely undetected
  108. Can Perform an Action to inflict Blind, Deaf, Silence, or Stun on a Target
  109.  
  110. Trapper 5
  111. ML 0 CL 0 V 20
  112. - Can create Traps that Deal Damage or Inflict Status Effects. The Effectiveness of these traps increase with your Level and [Trapper] Skill.
  113. - Receive a 50% Improvement to your Trap Detection. Furthermore, you can Disarm Traps Faster and with halved failure chance
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