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- local lookDir = player:GetLookDirEul()
- local qvLookTarget = player:GetLookOrigin()
- qvLookTarget:SetVect(qvLookTarget:GetVect()+100*mthEulerToDirectionVector(lookDir))
- local lookTarget = worldGlobals.RPGTemplates:SpawnEntityFromTemplateByName("LookTarget",worldInfo,qvLookTarget)
- lookTarget:SetParent(player,"")
- player:SetLookTarget(lookTarget)
- Wait(CustomEvent("OnStep"))
- local qvPlayer = player:GetPlacement()
- qvPlayer.vy = qvPlayer.vy + 1
- local vel = vDir*25
- vel.y = 10
- player:SetPlacement(qvPlayer)
- player:SetLinearVelocity(vel)
- Wait(CustomEvent("OnStep"))
- lookTarget:Delete()
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