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Jun 30th, 2017
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  1. Update v1.4.32 Changelog:
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  4. • Fixed bug leading to AI cars refuelling during pitstops in series in which they are not supposed to
  5. • Added AIqualLapsperRun parameter to HDV files defining how many laps AI is supposed to run in qualifying
  6. • Fixed errors with some Steam Achievements (please note Achievements will be reset as a result)
  7. • Fixed bug with helper springs which could lead to some odd behavior under max suspension deflection
  8. • Fixed bug preventing player from fixing car damage in pitstops
  9. • Added extra "Force Lan" & "Seconds to autoload" parameters to multiplayer.ini to facilitate flow in a LAN session
  10. • Adjusted traction control driving aid levels for most cars
  11. • Small aero tweaks to StockV8, Montana, Metalmoro (slightly less yaw drop-off)
  12. • Corrected Montreal 1988 pit speed in practice sessions
  13. • Fixed missing dust smoke at Ascurra
  14. • F-Ultimate: Adjusted driver helmet height
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  17. Update v1.4.3 Changelog:
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  20. • Added Hockenheim RX layout (not compatible with DynHUD at the moment)
  21. • Integrated initial batch of Steam Achievements (more info & related discussions here)
  22. • Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
  23. • Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems
  24. • Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
  25. • Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **
  26. • Made softest compound default for F-Extreme. F-Reiza, F-Ultimate
  27. • DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)
  28. • Replaced tacho texture in native HUD
  29. • Revised & expanded default championship calendars for several series
  30. • Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules
  31. • Fine tuned drag effects for each car, correcting some previous exaggerated values
  32. • Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards
  33. • Fixed bug that would cause excessive AI tire wear when TireManagement parameter wasn´t present in driver RCD file (now defaults to 80, 100 being default tire compound wear)
  34. • Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas
  35. • Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag
  36. • Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side
  37. • Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run)
  38. • Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes)
  39. • Further fine tuning of fuel consumption & estimates for several cars
  40. • Reduced AI performance variation in Supertruck layouts
  41. • Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme & F-Reiza
  42. • Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures
  43. • Hockenheim: Disabled Safety Car for 77 & 88 layouts
  44. • Karts: Adjusted POV to avoid clipping with driver model
  45. • Caterham: Fixed missing driver arms in external view for 360R models
  46. • Montana: Fixes to pitgroups & talent files
  47. • Mini: Fixed Celtic teams missing vehicle IDs for Time Trial
  48. • LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras
  49. • F-Ultimate: Adjusted steering wheel height; Increased DRS drag reduction; Increased tires´ pneumatic trail (should make FFB slightly stronger)
  50. • F-Truck: Updated driver suits & Gloves
  51. • F-V10: Updated driver suits & Gloves
  52. • F-V12: fixed sound going mute between 4-5k RPM
  53. • Ultima: Fixed graphics glitch in headlights from external cameras
  54. • Superkart: corrected moving arms lodout distance
  55. • F3: fixed steering wheels LODs of F301
  56. • MCR: fixed rpm lights and LCD glass
  57. • Marcas: Added missing talent files; Reduced AI skill range for more consistent performance
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