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- Update v1.4.32 Changelog:
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- • Fixed bug leading to AI cars refuelling during pitstops in series in which they are not supposed to
- • Added AIqualLapsperRun parameter to HDV files defining how many laps AI is supposed to run in qualifying
- • Fixed errors with some Steam Achievements (please note Achievements will be reset as a result)
- • Fixed bug with helper springs which could lead to some odd behavior under max suspension deflection
- • Fixed bug preventing player from fixing car damage in pitstops
- • Added extra "Force Lan" & "Seconds to autoload" parameters to multiplayer.ini to facilitate flow in a LAN session
- • Adjusted traction control driving aid levels for most cars
- • Small aero tweaks to StockV8, Montana, Metalmoro (slightly less yaw drop-off)
- • Corrected Montreal 1988 pit speed in practice sessions
- • Fixed missing dust smoke at Ascurra
- • F-Ultimate: Adjusted driver helmet height
- Update v1.4.3 Changelog:
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- • Added Hockenheim RX layout (not compatible with DynHUD at the moment)
- • Integrated initial batch of Steam Achievements (more info & related discussions here)
- • Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
- • Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems
- • Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
- • Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **
- • Made softest compound default for F-Extreme. F-Reiza, F-Ultimate
- • DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)
- • Replaced tacho texture in native HUD
- • Revised & expanded default championship calendars for several series
- • Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules
- • Fine tuned drag effects for each car, correcting some previous exaggerated values
- • Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards
- • Fixed bug that would cause excessive AI tire wear when TireManagement parameter wasn´t present in driver RCD file (now defaults to 80, 100 being default tire compound wear)
- • Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas
- • Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag
- • Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side
- • Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run)
- • Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes)
- • Further fine tuning of fuel consumption & estimates for several cars
- • Reduced AI performance variation in Supertruck layouts
- • Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme & F-Reiza
- • Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures
- • Hockenheim: Disabled Safety Car for 77 & 88 layouts
- • Karts: Adjusted POV to avoid clipping with driver model
- • Caterham: Fixed missing driver arms in external view for 360R models
- • Montana: Fixes to pitgroups & talent files
- • Mini: Fixed Celtic teams missing vehicle IDs for Time Trial
- • LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras
- • F-Ultimate: Adjusted steering wheel height; Increased DRS drag reduction; Increased tires´ pneumatic trail (should make FFB slightly stronger)
- • F-Truck: Updated driver suits & Gloves
- • F-V10: Updated driver suits & Gloves
- • F-V12: fixed sound going mute between 4-5k RPM
- • Ultima: Fixed graphics glitch in headlights from external cameras
- • Superkart: corrected moving arms lodout distance
- • F3: fixed steering wheels LODs of F301
- • MCR: fixed rpm lights and LCD glass
- • Marcas: Added missing talent files; Reduced AI skill range for more consistent performance
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