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- nd: you cancel into 236P>P>P a lot
- 1:41 AM - Fenrir Highwind: which leaves you open at varying durations depending on what you end with
- 1:41 AM - ♥💖 Sugar Dots 💖 ♥: Oh, I was thinking of a different move. I know what you mean now.
- 1:42 AM - ♥💖 Sugar Dots 💖 ♥: Yeah, it does leave a lot of room for hitting back near the end.
- 1:42 AM - Fenrir Highwind: incidentally, this is where assists would help
- 1:42 AM - ♥💖 Sugar Dots 💖 ♥: I need to get clever with assists, then, omg.
- 1:43 AM - Fenrir Highwind: if you call an assist around the end of 236PPP, it's harder to punish you for the recovery
- 1:43 AM - Fenrir Highwind: because then your assist is hitting me while you get to take a breather and do whatever cats like to do
- 1:44 AM - ♥💖 Sugar Dots 💖 ♥: Like Ms. Fortune would say, "Help MEOWT" *bricked*
- 1:44 AM - Fenrir Highwind: but on its own, it's a shit move to end with
- 1:44 AM - ♥💖 Sugar Dots 💖 ♥: Easy to agree on that one, omg.
- 1:44 AM - Fenrir Highwind: and I will exploit that as long as you don't give me a reason not to
- 1:44 AM - ♥💖 Sugar Dots 💖 ♥: Lesson learned, then, owie.
- 1:45 AM - ♥💖 Sugar Dots 💖 ♥: Good thing she has plenty of other attacks to choose from.
- 1:45 AM - Fenrir Highwind: something like
- 1:47 AM - Fenrir Highwind: uhm, what else to say
- 1:48 AM - ♥💖 Sugar Dots 💖 ♥: That covered more ground than I had in mind, so it's tough to think of more, haha.
- 1:48 AM - ♥💖 Sugar Dots 💖 ♥: Like air-blocking, grabs, reversals, etc.
- 1:49 AM - Fenrir Highwind: it's getting a bit late, but I don't mind
- 1:49 AM - Fenrir Highwind: ask me a question
- 1:49 AM - Fenrir Highwind: (about Skullgirls)
- 1:50 AM - ♥💖 Sugar Dots 💖 ♥: The only thing left I can think of would be like- oh yeah, you already went over the zigzags with me.
- 1:50 AM - ♥💖 Sugar Dots 💖 ♥: Hmm.
- 1:51 AM - ♥💖 Sugar Dots 💖 ♥: Oh yeah, the infinite breakers. I'm not sure how I'm triggering those.
- 1:51 AM - ♥💖 Sugar Dots 💖 ♥: If I have the term right.
- 1:51 AM - Fenrir Highwind: well, stricly speaking, it's on the opponent to fuck up their combo, intentionally or otherwise, than on anything you can do
- 1:51 AM - Fenrir Highwind: but
- 1:52 AM - Fenrir Highwind: to trigger a burst, you press any button after you see a red or green hitspark
- 1:53 AM - ♥💖 Sugar Dots 💖 ♥: So it has more to do with timing than hitting the buttons a certain number of times? That's good to know; kinda confused me at first.
- 1:53 AM - Fenrir Highwind: red means they used the same move twice/thrice in a combo, green means they overflowed the Drama meter
- 1:54 AM - ♥💖 Sugar Dots 💖 ♥: So that's what the super meter is called in this game?
- 1:54 AM - Fenrir Highwind: no, that's called Blockbuster
- 1:54 AM - Fenrir Highwind: ...I think
- 1:54 AM - ♥💖 Sugar Dots 💖 ♥: Oh. Still, it's nice how the game doesn't stop lengthy combos, but has a few compromises for everyone else.
- 1:55 AM - ♥💖 Sugar Dots 💖 ♥: Now I know mashing the attack buttons has nothing to do with that stuff, haha.
- 1:55 AM - Fenrir Highwind: but yeah, the drama meter is the thin green bar under the life bar
- 1:55 AM - ♥💖 Sugar Dots 💖 ♥: Oh. I've been wondering what that was.
- 1:56 AM - Fenrir Highwind: ya
- 1:56 AM - Fenrir Highwind: literally its only function is to curb combos that might have escaped the notice of the IPS
- 1:56 AM - ♥💖 Sugar Dots 💖 ♥: IPS?
- 1:57 AM - Fenrir Highwind: Infinite Prevention System
- 1:57 AM - Fenrir Highwind: also, immediately following a combo, the drama meter sticks around for a bit
- 1:58 AM - Fenrir Highwind: so if you start up another combo, you have to deal with a full drama bar
- 1:58 AM - Fenrir Highwind: or near-full, as it happens
- 1:58 AM - Fenrir Highwind: which means the opponent can burst out of your combo faster
- 1:58 AM - Fenrir Highwind: in theory
- 1:58 AM - ♥💖 Sugar Dots 💖 ♥: Oh. Abbreviations always throw me off, omg. And that's interesting how it works; I know I wouldn't have ever thought of a system like that to stop infinites.
- 1:59 AM - ♥💖 Sugar Dots 💖 ♥: Do other fighting games combat it as well?
- 1:59 AM - Fenrir Highwind: the method varies
- 1:59 AM - Fenrir Highwind: some games just forcefully end the combo if it gets to a certain number of hits
- 1:59 AM - Fenrir Highwind: like SF5
- 2:00 AM - ♥💖 Sugar Dots 💖 ♥: Whoa. That's a brute-force approach to it.
- 2:00 AM - Fenrir Highwind: some games reduce the amount of hitstun you get from your attacks as the combo goes on
- 2:00 AM - Fenrir Highwind: like Blazblue
- 2:00 AM - ♥💖 Sugar Dots 💖 ♥: That's much more clever, and indirect.
- 2:01 AM - Fenrir Highwind: (which notoriously didn't actually work in the case of Calamity Trigger's Carl)
- 2:01 AM - ♥💖 Sugar Dots 💖 ♥: Was he broken OP?
- 2:01 AM - Fenrir Highwind: ironically
- 2:01 AM - Fenrir Highwind: no not really
- 2:01 AM - Fenrir Highwind: good, yea
- 2:01 AM - Fenrir Highwind: A tier, actually
- 2:01 AM - Fenrir Highwind: but it says something that the guy with a legitimate infinite isn't busted in comparison to the S tier
- 2:02 AM - ♥💖 Sugar Dots 💖 ♥: HAHAHAAHAHA. So he's on a tier of his own there?
- 2:02 AM - Fenrir Highwind: nope, he shares it with other people
- 2:02 AM - Fenrir Highwind: but like
- 2:02 AM - ♥💖 Sugar Dots 💖 ♥: Ah. I bet he's near the top, though.
- 2:02 AM - Fenrir Highwind: let me put this in perspective
- 2:03 AM - Fenrir Highwind: Carl is murderously difficult to use at all
- 2:03 AM - Fenrir Highwind: the gap is such that if you're bad, you do next to no damage and have very limited options
- 2:03 AM - Fenrir Highwind: but if you're good, your damage skyrockets and you have way more options
- 2:04 AM - Fenrir Highwind: something like high skill floor, super high skill cap
- 2:04 AM - Fenrir Highwind: then you get to the S tier: Arakune, Rachel and Nu
- 2:05 AM - Fenrir Highwind: Arakune is deceptively hard, but the gameplan is simple
- 2:05 AM - Fenrir Highwind: hit the opponent with a D attack, and fuck them in Curse mode
- 2:05 AM - Fenrir Highwind: which translates to making shit fly all over the screen
- 2:06 AM - Fenrir Highwind: and because of how blocking worked in CT
- 2:06 AM - Fenrir Highwind: at a certain point, you just get guard crushed no matter what you do
- 2:07 AM - ♥💖 Sugar Dots 💖 ♥: HAHA. He sounds pretty brutal if you get locked in a combo with him.
- 2:07 AM - Fenrir Highwind: and then you take billions of damage
- 2:07 AM - ♥💖 Sugar Dots 💖 ♥: I guess blocking doesn't last forever in that series?
- 2:07 AM - Fenrir Highwind: nope
- 2:07 AM - Fenrir Highwind: it's super egregious in CT
- 2:07 AM - Fenrir Highwind: the mechanic is basically
- 2:08 AM - Fenrir Highwind: there's this scale in the middle
- 2:08 AM - Fenrir Highwind: if you block, your side of the scale gets smaller
- 2:08 AM - Fenrir Highwind: and if you hit a blocking opponent, their side gets smaller
- 2:08 AM - Fenrir Highwind: so it's like tug of war
- 2:09 AM - ♥💖 Sugar Dots 💖 ♥: That's interesting on paper.
- 2:09 AM - Fenrir Highwind: in practice, it was just really busted
- 2:09 AM - ♥💖 Sugar Dots 💖 ♥: Was it ever patched? OMG
- 2:09 AM - Fenrir Highwind: yes
- 2:09 AM - Fenrir Highwind: in Continuum Shift
- 2:09 AM - Fenrir Highwind: they switched to using Guard Primers
- 2:09 AM - Fenrir Highwind: and having certain attacks take off primers
- 2:09 AM - ♥💖 Sugar Dots 💖 ♥: Gotta love iteration.
- 2:10 AM - Fenrir Highwind: but either way
- 2:10 AM - Fenrir Highwind: some characters could just abuse CT's implementation of Guard Libra
- 2:10 AM - Fenrir Highwind: with long-ass pressure strings that had 0 downsides
- 2:11 AM - ♥💖 Sugar Dots 💖 ♥: Wow. I don't guess they ever saw it coming. SkullGirls sure had a rough launch, like you said.
- 2:11 AM - ♥💖 Sugar Dots 💖 ♥: *too
- 2:11 AM - Fenrir Highwind: ya.
- 2:11 AM - Fenrir Highwind: but moving on a bit
- 2:11 AM - Fenrir Highwind: Rachel was the character that could do literally anything
- 2:12 AM - Fenrir Highwind: rushdown, mixup with high/lows, zone
- 2:12 AM - Fenrir Highwind: also rather difficult to use at a base level
- 2:13 AM - Fenrir Highwind: but you got rewarded for mastery with wtf high damage
- 2:13 AM - Fenrir Highwind: and a shitload of ways to cover your ass in pressure
- 2:13 AM - Fenrir Highwind: and then there's Nu
- 2:13 AM - Fenrir Highwind: literally top of the tier list
- 2:13 AM - Fenrir Highwind: for one and only one reason
- 2:14 AM - Fenrir Highwind: she takes 0 skill to use for how rewarded it is to play her
- 2:14 AM - Fenrir Highwind: has the best zoning game of any character in the game
- 2:14 AM - Fenrir Highwind: and is extraordinarily safe while doing it
- 2:14 AM - ♥💖 Sugar Dots 💖 ♥: Kinda like Peacock?
- 2:14 AM - Fenrir Highwind: sort of
- 2:15 AM - Fenrir Highwind: imagine Peacock
- 2:15 AM - Fenrir Highwind: except she's much much safer
- 2:16 AM - Fenrir Highwind: and her combos are much easier while doing respectable damage
- 2:16 AM - Fenrir Highwind: imagine if she could
- 2:16 AM - Fenrir Highwind: cancel a bomb throw into a back teleport
- 2:16 AM - ♥💖 Sugar Dots 💖 ♥: So basically like her usual self but buffed 9x over? AND OMG THAT WOULD BE SCARY
- 2:16 AM - Fenrir Highwind: yes, something like that
- 2:17 AM - ♥💖 Sugar Dots 💖 ♥: I can see how she wouldn't be too hard to use, then, omg.
- 2:17 AM - Fenrir Highwind: literally 0 skill
- 2:17 AM - ♥💖 Sugar Dots 💖 ♥: Also, shortest name ever.
- 2:17 AM - Fenrir Highwind: has winning matchups vs. all of the cast
- 2:17 AM - Fenrir Highwind: going as high as 9-1 vs. Tager
- 2:18 AM - ♥💖 Sugar Dots 💖 ♥: Well, that title belongs to a girl named A. Literally. *bricked*
- 2:18 AM - ♥💖 Sugar Dots 💖 ♥: OMG
- 2:18 AM - ♥💖 Sugar Dots 💖 ♥: That sounds a tad like Squirrel Girl there.
- 2:18 AM - ♥💖 Sugar Dots 💖 ♥: Can collectively kick everyone's asses.
- 2:19 AM - Fenrir Highwind: so yeah
- 2:19 AM - Fenrir Highwind: Carl suddenly looks less imposing in comparison to the S-tier characters
- 2:19 AM - Fenrir Highwind: even with his infinite
- 2:19 AM - Fenrir Highwind: and ability to sandwich you
- 2:20 AM - Fenrir Highwind: at least he has to work to do damage
- 2:20 AM - ♥💖 Sugar Dots 💖 ♥: Yeah. The other character is easy as pie in comparison.
- 2:20 AM - Fenrir Highwind: but moving on a bit
- 2:20 AM - ♥💖 Sugar Dots 💖 ♥: I don't guess that slows down the competition side of things much, does it?
- 2:21 AM - Fenrir Highwind: no not really
- 2:21 AM - Fenrir Highwind: I mean, CT is a busted game
- 2:21 AM - Fenrir Highwind: with pretty much one unplayable character
- 2:22 AM - Fenrir Highwind: but it was fun as hell to watch
- 2:22 AM - ♥💖 Sugar Dots 💖 ♥: HAHA. I guess I'm not missing much by skipping that game for the newer one eventually?
- 2:22 AM - Fenrir Highwind: no not really
- 2:22 AM - Fenrir Highwind: I mean, you can play CT if you want to see how the story started
- 2:22 AM - Fenrir Highwind: I think it's worth at least that much
- 2:22 AM - ♥💖 Sugar Dots 💖 ♥: And BlazBlue is known for good story.
- 2:23 AM - Fenrir Highwind: but in terms of high level gameplay, don't bother
- 2:23 AM - ♥💖 Sugar Dots 💖 ♥: Ouch.
- 2:23 AM - ♥💖 Sugar Dots 💖 ♥: It doesn't have online anyway, right?
- 2:23 AM - Fenrir Highwind: (plus I think no one is playing CT when CPEX exists)
- 2:23 AM - ♥💖 Sugar Dots 💖 ♥: The community likes to move on when there's a new game, yeah.
- 2:24 AM - ♥💖 Sugar Dots 💖 ♥: That's one reason a guy I know quit doing fighting games on a legit competitive level, because by the time you know a game like the back of your hand, it's old hat and everyone else has moved on, so you're back to square one in no time.
- 2:24 AM - Fenrir Highwind: ya, you told me about him.
- 2:24 AM - ♥💖 Sugar Dots 💖 ♥: Oh yeah. I keep forgetting who all I tell stuff to with people. I hate coming off as repetitive, haha.
- 2:25 AM - Fenrir Highwind: on that note
- 2:25 AM - Fenrir Highwind: re: infinite stuff
- 2:25 AM - Fenrir Highwind: Mortal Kombat has a thing where the opponent's gravity gets heavier the longer the combo lasts
- 2:25 AM - ♥💖 Sugar Dots 💖 ♥: That sounds hilarious, wtf.
- 2:25 AM - Fenrir Highwind: ya
- 2:26 AM - ♥💖 Sugar Dots 💖 ♥: You couldn't juggle at all with that.
- 2:26 AM - ♥💖 Sugar Dots 💖 ♥: Or not for very long.
- 2:26 AM - Fenrir Highwind: well, there's a damper on how long you can juggle for
- 2:26 AM - Fenrir Highwind: which is basically what you said
- 2:26 AM - Fenrir Highwind: but I'm saying it for the sake of it
- 2:27 AM - ♥💖 Sugar Dots 💖 ♥: It's interesting how everyone else found their own ways to address infinites.
- 2:28 AM - Fenrir Highwind: King of Fighters doesn't even try
- 2:28 AM - ♥💖 Sugar Dots 💖 ♥: Before, I figured it was just accepted that fighting games have it for the most part.
- 2:28 AM - Fenrir Highwind: mostly because that's not really the point
- 2:28 AM - Fenrir Highwind: and partly because you can only juggle with specials and some normals
- 2:28 AM - ♥💖 Sugar Dots 💖 ♥: And specials require meter, right?
- 2:28 AM - Fenrir Highwind: so it sort of limits itsel either way
- 2:29 AM - Fenrir Highwind: well,, you can spend meter on EX specials
- 2:29 AM - Fenrir Highwind: so I guess, technically
- 2:29 AM - ♥💖 Sugar Dots 💖 ♥: Tekken is probably one of the few that leaves it the way it is. For as long as you're down, somebody can keep mopping the floor with you, omg.
- 2:30 AM - Fenrir Highwind: Tekken is also another example of a game that self-limits itself with infinite combos
- 2:30 AM - Fenrir Highwind: in theory, combos can go on forever
- 2:30 AM - Fenrir Highwind: in reality
- 2:30 AM - ♥💖 Sugar Dots 💖 ♥: I recall knock-back being really far.
- 2:30 AM - Fenrir Highwind: pushback is a thing that exists
- 2:30 AM - Fenrir Highwind: also gravity
- 2:30 AM - ♥💖 Sugar Dots 💖 ♥: But I've only played Tekken 2 and some of 4.
- 2:31 AM - ♥💖 Sugar Dots 💖 ♥: So in practice, it's not possible to actually keep kicking somebody down until they're out of health?
- 2:31 AM - Fenrir Highwind: nope, it's impossible
- 2:31 AM - Fenrir Highwind: it could be possible if the opponent is ba
- 2:31 AM - Fenrir Highwind: *bad
- 2:31 AM - ♥💖 Sugar Dots 💖 ♥: I feel less intimidated by the series now, knowing that.
- 2:32 AM - Fenrir Highwind: but we're not considering bad players in a competitive sense
- 2:32 AM - Fenrir Highwind: course, Tekken has its own problems with requiring you to know billions of moves and just remember them on the fly
- 2:32 AM - ♥💖 Sugar Dots 💖 ♥: Some of the combos are pretty longwinded too, wtf.
- 2:32 AM - Fenrir Highwind: like shit, each character has over a hundred moves
- 2:33 AM - Fenrir Highwind: at least
- 2:33 AM - ♥💖 Sugar Dots 💖 ♥: At least it didn't have Soul Caliber's syntax.
- 2:33 AM - ♥💖 Sugar Dots 💖 ♥: HAHA
- 2:33 AM - ♥💖 Sugar Dots 💖 ♥: Literally over a hundred?
- 2:33 AM - ♥💖 Sugar Dots 💖 ♥: That's impossible to remember.
- 2:33 AM - Fenrir Highwind: it's technically much more input friendly
- 2:33 AM - Fenrir Highwind: compared to say, Virtua Fighter
- 2:34 AM - Fenrir Highwind: man, I complain about GG feeling convoluted
- 2:34 AM - Fenrir Highwind: but VF is fucking hard as balls to get into
- 2:34 AM - Fenrir Highwind: I played VF4
- 2:34 AM - ♥💖 Sugar Dots 💖 ♥: I seem to remember Tekken 2 had at least 30 moves or more per character. Not sure about the exact number.
- 2:34 AM - Fenrir Highwind: picked Akira because he seemed easy
- 2:34 AM - Fenrir Highwind: whoops no he's not fucking easy
- 2:34 AM - ♥💖 Sugar Dots 💖 ♥: Virtua Fighter is still going?
- 2:35 AM - Fenrir Highwind: literally
- 2:35 AM - Fenrir Highwind: the game expects you to know how to do a kick cancel
- 2:35 AM - Fenrir Highwind: said kick cancel has a 1f window
- 2:35 AM - ♥💖 Sugar Dots 💖 ♥: I remember Dead or Alive 4 or 5 had a cameo with one of the Virtua Fighter characters. (I think?) But I haven't played those fighters because, er, boob physics sliders.
- 2:35 AM - ♥💖 Sugar Dots 💖 ♥: Kick canceling? WTF
- 2:36 AM - ♥💖 Sugar Dots 💖 ♥: Even worse with the time window there.
- 2:36 AM - Fenrir Highwind: to say nothing of the fact that the inputs for the moves are way harder than in Tekken or Soulcalibur
- 2:36 AM - Fenrir Highwind: and there's a decent amount of them to remember
- 2:36 AM - ♥💖 Sugar Dots 💖 ♥: If it's harder than Tekken, then that's already too hard, omg.
- 2:37 AM - Fenrir Highwind: there's other stuff I didn't like
- 2:37 AM - ♥💖 Sugar Dots 💖 ♥: I'll never get why they didn't continue Eternal Champions instead. Pretty interesting setting, that series had.
- 2:38 AM - Fenrir Highwind: like the part where one guy's combo was dependent on a 'major counter'
- 2:38 AM - Fenrir Highwind: of which there is only a sound cue
- 2:38 AM - ♥💖 Sugar Dots 💖 ♥: No visual cues? That's ridiculous.
- 2:39 AM - Fenrir Highwind: but by and large, Virtua Fighter is imo what happens when you try to design a fighter around being complex as all hell
- 2:39 AM - Fenrir Highwind: which is funny as hell in retrospect
- 2:39 AM - Fenrir Highwind: because VF4 only has 3 buttons
- 2:39 AM - Fenrir Highwind: Punch, Kick, Guard
- 2:40 AM - ♥💖 Sugar Dots 💖 ♥: I wanted to design a three-button fighter before. Obviously, it's hard to make that intuitive.
- 2:40 AM - ♥💖 Sugar Dots 💖 ♥: So I can just imagine some of its problems, omg.
- 2:40 AM - Fenrir Highwind: hm
- 2:41 AM - Fenrir Highwind: can probably get away with 3 buttons in a 2D fighter
- 2:41 AM - ♥💖 Sugar Dots 💖 ♥: Smash Bros makes it work, even if it technically needs way more than three buttons.
- 2:41 AM - Fenrir Highwind: isn't it like 2 attack buttons
- 2:41 AM - Fenrir Highwind: I guess there's shield and jump
- 2:42 AM - Fenrir Highwind: which makes it 4 buttons right ther
- 2:42 AM - ♥💖 Sugar Dots 💖 ♥: Yeah. Jump can technically belong to the d-pad, though.
- 2:42 AM - ♥💖 Sugar Dots 💖 ♥: But the button is much faster.
- 2:42 AM - ♥💖 Sugar Dots 💖 ♥: Anyway, I agree that it can work, but Virtua Fighter doesn't sound like it even tried.
- 2:43 AM - Fenrir Highwind: less that
- 2:43 AM - Fenrir Highwind: more that it appeals to a niche
- 2:43 AM - Fenrir Highwind: and I'm not in that niche
- 2:43 AM - ♥💖 Sugar Dots 💖 ♥: Ouch. I think Eternal Champions is the same deal, because that's also hard as balls to learn and get into.
- 2:43 AM - Fenrir Highwind: I mean
- 2:44 AM - Fenrir Highwind: the very fact that there's more than 1 VF game says enough
- 2:44 AM - ♥💖 Sugar Dots 💖 ♥: It does. There's like, five of them so far, right?
- 2:44 AM - Fenrir Highwind: yeah
- 2:45 AM - Fenrir Highwind: which meaans they were doing something riight
- 2:45 AM - Fenrir Highwind: but it's not my kind of game
- 2:47 AM - ♥💖 Sugar Dots 💖 ♥: Me neither. I like hard games, but not like, Dark Souls if it started out at New Game +7 by default kinda hard.
- 2:48 AM - ♥💖 Sugar Dots 💖 ♥: I mean, I'm not too picky about fighting games. If it has characters I like, I'll probably play it, but when it comes down to what I would actually play against people with, that narrows down what I'll get significantly.
- 2:48 AM - ♥💖 Sugar Dots 💖 ♥: And like you said, Virtua Fighter is a real niche.
- 2:49 AM - Fenrir Highwind: ya
- 2:50 AM - Fenrir Highwind: this sort of snowballed into a thing
- 2:50 AM - ♥💖 Sugar Dots 💖 ♥: Went from not know what to talk about next to talking about all the things. Wow.
- 2:50 AM - ♥💖 Sugar Dots 💖 ♥: I learned a lot from it, haha.
- 2:51 AM - Fenrir Highwind: welcome
- 2:52 AM - ♥💖 Sugar Dots 💖 ♥: And it's almost 3AM, omg. Time really flies in a good convo.
- 2:52 AM - Fenrir Highwind: oh yeah
- 2:52 AM - Fenrir Highwind: I just remembered
- 2:52 AM - Fenrir Highwind: Bloody Roar is a three button fighter
- 2:52 AM - Fenrir Highwind: literally
- 2:52 AM - Fenrir Highwind: Punch, Kick, Beast
- 2:53 AM - ♥💖 Sugar Dots 💖 ♥: That's on the Gamecube, isn't it? Or am I thinking of another?
- 2:53 AM - Fenrir Highwind: yeah
- 2:53 AM - ♥💖 Sugar Dots 💖 ♥: I saw it on RacketBoy's blog, but never looked into it because "lol, nobody to play it with"
- 2:53 AM - Fenrir Highwind: made an appearance on other consoles, tho
- 2:54 AM - Fenrir Highwind: ya, the game is basically niche like all hell
- 2:54 AM - Fenrir Highwind: it's pretty fun
- 2:54 AM - ♥💖 Sugar Dots 💖 ♥: The genre sure has a lot of those.
- 2:54 AM - Fenrir Highwind: but rip multiplayer
- 2:54 AM - ♥💖 Sugar Dots 💖 ♥: That's why I haven't checked it out. If online was a thing, I'd be all over it.
- 2:55 AM - Fenrir Highwind: I feel like all fighting games need to have online multiplayer
- 2:55 AM - Fenrir Highwind: no exceptions
- 2:55 AM - Fenrir Highwind: even if they're old as shiti
- 2:55 AM - Fenrir Highwind: *shit
- 2:55 AM - Fenrir Highwind: otherwise, there's no point in playing
- 2:55 AM - ♥💖 Sugar Dots 💖 ♥: Mostly because like, most of us who like to play these games don't live across the street from each other.
- 2:56 AM - ♥💖 Sugar Dots 💖 ♥: It sucks.
- 2:56 AM - ♥💖 Sugar Dots 💖 ♥: Without online, it's hard to find somebody to fight with IRL.
- 2:56 AM - Fenrir Highwind: and the online has to not suck
- 2:56 AM - ♥💖 Sugar Dots 💖 ♥: As you mentioned with Guilty Gear Reloaded's online, omg.
- 2:56 AM - ♥💖 Sugar Dots 💖 ♥: Even for $3 that's not worth it.
- 2:57 AM - ♥💖 Sugar Dots 💖 ♥: I mean, my cousins like fighting games, but only one of them isn't a salty scrub about it, and I'm 150-something miles away from him now.
- 2:58 AM - Fenrir Highwind: man
- 2:58 AM - Fenrir Highwind: I'm way too stacked for my family when it comes to fighters
- 2:58 AM - ♥💖 Sugar Dots 💖 ♥: The only fighters they don't play is Street Fighter, and they're as confused with Soul Caliber as I am.
- 2:58 AM - Fenrir Highwind: doesn't matter what the game is
- 2:59 AM - ♥💖 Sugar Dots 💖 ♥: That's one thing I liked about my cousin. I never won a single match against him in Mortal Kombat; always mopped the floor with me.
- 2:59 AM - ♥💖 Sugar Dots 💖 ♥: We played MK9 a lot.
- 2:59 AM - Fenrir Highwind: the closest person I can play a fighter with is my bro
- 2:59 AM - Fenrir Highwind: he's bad
- 2:59 AM - Fenrir Highwind: and isn't interested in getting better
- 3:00 AM - Fenrir Highwind: he has a friend who's into fighters
- 3:00 AM - Fenrir Highwind: but he basically never stops by
- 3:00 AM - ♥💖 Sugar Dots 💖 ♥: Too shy to invite him over?
- 3:00 AM - Fenrir Highwind: more like he's doing his own thing
- 3:01 AM - Fenrir Highwind: and there's a decent amount of distance between him and us
- 3:01 AM - ♥💖 Sugar Dots 💖 ♥: Oh. Both of those things are a real damper, then.
- 3:01 AM - Fenrir Highwind: something like half an hour on foot
- 3:01 AM - ♥💖 Sugar Dots 💖 ♥: OMG
- 3:01 AM - ♥💖 Sugar Dots 💖 ♥: Yeah, online has to be a thing with these kinds of games.
- 3:02 AM - ♥💖 Sugar Dots 💖 ♥: Not every video games needs it fisted into the experience, but if multiplayer's on the table and it's fun, there's no sense in not including the option.
- 3:02 AM - Fenrir Highwind: I would concur
- 3:03 AM - ♥💖 Sugar Dots 💖 ♥: Pokemon has benefitted from it so much, omg.
- 3:03 AM - Fenrir Highwind: I value a strong single player experience more these days
- 3:03 AM - ♥💖 Sugar Dots 💖 ♥: It's near impossible to find somebody to play with IRL, omg.
- 3:03 AM - Fenrir Highwind: that's kind of funny, considering how popular Pokemon is
- 3:04 AM - Fenrir Highwind: it's impossible to not bump into someone who plays Pokemon
- 3:04 AM - ♥💖 Sugar Dots 💖 ♥: So far, I've met maybe one person in college who I might be able to play with, and we've never even had the chance to yet.
- 3:04 AM - ♥💖 Sugar Dots 💖 ♥: Really sucks that stuff got between me and my sis. We played Pokemon like nobody's business.
- 3:05 AM - Fenrir Highwind: Pokemon wasn't my thing because my bro made it his thing and we effectively had one cart between us
- 3:05 AM - Fenrir Highwind: and for some reason, multiple save files weren't a thing
- 3:06 AM - Fenrir Highwind: so I went from really wanting to play Pokemon
- 3:06 AM - Fenrir Highwind: to not giving a shit
- 3:06 AM - ♥💖 Sugar Dots 💖 ♥: That sucks. My sis and I both got DSes at the same time, (And R4 cards later.) we had easy access to Pokemon.
- 3:07 AM - Fenrir Highwind: the only games I've actually played were Gen 3 and 5
- 3:07 AM - Fenrir Highwind: Sapphire and White respectively
- 3:07 AM - ♥💖 Sugar Dots 💖 ♥: I've played them all but Gen 6, (Can't wait to get a 3DS.) but only a few have I had proper multiplayer time sank into, and I have online to thank for that.
- 3:08 AM - ♥💖 Sugar Dots 💖 ♥: Pokemon Black/White was the best of the bunch before the 3DS games came along.
- 3:08 AM - ♥💖 Sugar Dots 💖 ♥: A story that wasn't crap for a change, awesome music with awesome sound fonts, faster FPS, animated Pokemon, etc.
- 3:09 AM - ♥💖 Sugar Dots 💖 ♥: GameFreak went all out with that game.
- 3:09 AM - Fenrir Highwind: ya, I concur
- 3:09 AM - Fenrir Highwind: I actually enjoy BW
- 3:09 AM - ♥💖 Sugar Dots 💖 ♥: I still have my cart of Pokemon Black.
- 3:09 AM - Fenrir Highwind: I hear Gen 6 was shit in comparison
- 3:10 AM - ♥💖 Sugar Dots 💖 ♥: Mostly, X/Y was terrible at measuring up in terms of Post-Game Content. Black/White was basically oozing the stuff.
- 3:10 AM - ♥💖 Sugar Dots 💖 ♥: X/Y is great, but then you beat it and you're like, "Wait, what do I do now?", and that's it.
- 3:10 AM - ♥💖 Sugar Dots 💖 ♥: The Gen 3 remakes fix that, I think.
- 3:11 AM - ♥💖 Sugar Dots 💖 ♥: It's so strange. The 3DS can do DLC, and yet GameFreak hasn't done anything of the sort for X/Y. They could make an easy killing expanding on that one game.
- 3:11 AM - Fenrir Highwind: on that note, I should head to bed
- 3:11 AM - Fenrir Highwind: final in like 8 hours from now
- 3:11 AM - ♥💖 Sugar Dots 💖 ♥: I gotta sleep soon too, haha.
- 3:11 AM - ♥💖 Sugar Dots 💖 ♥: It was awesome playing and talking with you, man.
- 3:11 AM - ♥💖 Sugar Dots 💖 ♥: OMG
- 3:12 AM - Fenrir Highwind: wait
- 3:12 AM - ♥💖 Sugar Dots 💖 ♥: Better six hours of sleep than none.
- 3:12 AM - Fenrir Highwind: 8 hours would mean 11 AM
- 3:12 AM - Fenrir Highwind: mine is at 1
- 3:12 AM - Fenrir Highwind: so more like 10
- 3:12 AM - ♥💖 Sugar Dots 💖 ♥: It'd give you time to get ready and not be in a rush, at least.
- 3:12 AM - ♥💖 Sugar Dots 💖 ♥: I hate being in a rush before school, omg.
- 3:13 AM - Fenrir Highwind: same
- 3:13 AM - Fenrir Highwind: ggs and see you around
- 3:13 AM - ♥💖 Sugar Dots 💖 ♥: I won't keep you for much longer. Nighty night?
- 3:13 AM - ♥💖 Sugar Dots 💖 ♥: Good luck on the final.
- 3:13 AM - Fenrir Highwind: thanks
- 3:14 AM - ♥💖 Sugar Dots 💖 ♥: Lord knows yours is going to much tougher than mine was. Nighty night!
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