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  1. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0".
  2. // ---------------------------------------------------------------------------------------------------------------------------------
  3. // Chris' highframes config, designed to get you a large performance boost
  4. // v1.079 | 19 December 2010 | fakkelbrigade.eu/chris/configs/
  5. // ---------------------------------------------------------------------------------------------------------------------------------
  6. // Problems or questions? Contact me at #christf2 on QuakeNet.
  7. // ---------------------------------------------------------------------------------------------------------------------------------
  8. // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks.
  9. //
  10. // Launch options:
  11. // FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
  12. // FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
  13. //
  14. // ---------------------------------------------------------------------------------------------------------------------------------
  15. // CONFIG BEGINS
  16. // ---------------------------------------------------------------------------------------------------------------------------------
  17.  
  18. sv_cheats "1" // To change vars that require a sv_cheats enabled server without error
  19.  
  20. // ---------------------------------------------------------------------------------------------------------------------------------
  21. // SETTINGS THAT YOU MAY WISH TO CUSTOMISE
  22. // ---------------------------------------------------------------------------------------------------------------------------------
  23.  
  24. // To uncomment a section, remove the // from all but the description line.
  25.  
  26. // -------
  27. // FPS CAP
  28. // -------
  29. fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.
  30.  
  31. // ------------
  32. // NET SETTINGS
  33. // ------------
  34.  
  35. // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  36. //cl_cmdrate "67"
  37. //cl_interp "0.016" // Change to 0.024 for hitscan
  38. //cl_interp_ratio "1"
  39. //cl_lagcompensation "1"
  40. //cl_pred_optimize "2"
  41. //cl_smooth "0"
  42. //cl_smoothtime "0.01"
  43. //cl_updaterate "67"
  44. //rate "60000"
  45.  
  46. // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  47. //cl_cmdrate "40"
  48. //cl_interp "0.025" // Change to 0.0375 for hitscan
  49. //cl_interp_ratio "1"
  50. //cl_lagcompensation "1"
  51. //cl_pred_optimize "2"
  52. //cl_smooth "0"
  53. //cl_smoothtime "0.01"
  54. //cl_updaterate "40"
  55. //rate "35000"
  56.  
  57. // ------
  58. // SPRAYS
  59. // ------
  60.  
  61. // Enable sprays -- not enabled by default
  62. cl_playerspraydisable "0"
  63. r_decals "200"
  64. r_spray_lifetime "2"
  65.  
  66. // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
  67. cl_playerspraydisable "1"
  68. r_decals "9" // Enough to show scatter pellets without decreasing performance
  69. r_spray_lifetime "0"
  70.  
  71. // -------
  72. // SHADOWS
  73. // -------
  74.  
  75. // Enable shadows -- not enabled by default
  76. mat_shadowstate "1"
  77. r_shadowmaxrendered "11"
  78. r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
  79. r_shadows "1"
  80.  
  81. // Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED
  82. mat_shadowstate "0"
  83. r_shadowmaxrendered "0"
  84. r_shadowrendertotexture "0"
  85. r_shadows "0"
  86.  
  87. // ---------------
  88. // FACIAL FEATURES
  89. // ---------------
  90.  
  91. // Enable facial features -- not enabled by default
  92. blink_duration "0.2"
  93. r_eyes "1"
  94. r_flex "1"
  95. r_lod "1"
  96. r_rootlod "1"
  97. r_teeth "1"
  98. flex_rules "1"
  99. flex_smooth "1"
  100.  
  101. // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
  102. blink_duration "0"
  103. r_eyes "0"
  104. r_flex "0"
  105. r_lod "2"
  106. r_rootlod "2"
  107. r_teeth "0"
  108. flex_rules "0"
  109. flex_smooth "0"
  110.  
  111. // --------
  112. // RAGDOLLS
  113. // --------
  114.  
  115. // Enable ragdolls -- not enabled by default
  116. cl_ragdoll_fade_time "15"
  117. cl_ragdoll_forcefade "0"
  118. cl_ragdoll_physics_enable "1"
  119. g_ragdoll_fadespeed "600"
  120. g_ragdoll_lvfadespeed "100"
  121. ragdoll_sleepaftertime "5.0f"
  122.  
  123. // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
  124. cl_ragdoll_fade_time "0"
  125. cl_ragdoll_forcefade "1"
  126. cl_ragdoll_physics_enable "0"
  127. g_ragdoll_fadespeed "0"
  128. g_ragdoll_lvfadespeed "0"
  129. ragdoll_sleepaftertime "0"
  130.  
  131. // ----
  132. // GIBS
  133. // ----
  134.  
  135. // Enable gibs -- not enabled by default
  136. cl_phys_props_enable "1"
  137. cl_phys_props_max "128"
  138. props_break_max_pieces "-1"
  139. r_propsmaxdist "1000"
  140. violence_ablood "1"
  141. violence_agibs "1"
  142. violence_hblood "1"
  143. violence_hgibs "1"
  144.  
  145. // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
  146. cl_phys_props_enable "0"
  147. cl_phys_props_max "0"
  148. props_break_max_pieces "0"
  149. r_propsmaxdist "1"
  150. violence_ablood "0"
  151. violence_agibs "0"
  152. violence_hblood "0"
  153. violence_hgibs "0"
  154.  
  155. // ---------------------------------------------------------------------------------------------------------------------------------
  156. // END OF CUSTOMISATION
  157. // ---------------------------------------------------------------------------------------------------------------------------------
  158.  
  159. // Cleaning up and stopping debug flooding
  160. adsp_debug "0"
  161. cl_clearhinthistory "1"
  162. cl_debugrumble "0"
  163. cl_rumblescale "0"
  164. mat_debugdepthval "0"
  165. mat_debugdepthvalmax "0"
  166. mat_debug_postprocessing_effects "0"
  167.  
  168. // Graphical
  169. cl_burninggibs "0"
  170. cl_detaildist "0"
  171. cl_detailfade "0"
  172. cl_drawmonitors "0"
  173. cl_ejectbrass "0"
  174. cl_muzzleflash_dlight_1st "0"
  175. cl_ragdoll_collide "0"
  176. cl_show_splashes "0"
  177. func_break_max_pieces "1"
  178. glow_outline_effect_enable "0"
  179. lod_transitiondist "0"
  180. mat_aaquality "0"
  181. mat_alphacoverage "0"
  182. mat_antialias "0"
  183. mat_autoexposure_max "0"
  184. mat_autoexposure_min "0"
  185. mat_bloomscale "0"
  186. mat_bloom_scalefactor_scalar "0"
  187. mat_bumpmap "0"
  188. mat_colcorrection_disableentities "1"
  189. mat_colorcorrection "0"
  190. mat_compressedtextures "1"
  191. mat_disable_bloom "1"
  192. mat_disable_fancy_blending "1"
  193. mat_disable_lightwarp "1"
  194. mat_envmapsize "0"
  195. mat_envmaptgasize "0"
  196. mat_excludetextures "1"
  197. mat_fastnobump "0"
  198. mat_fastspecular "1"
  199. mat_filterlightmaps "1"
  200. mat_filtertextures "1"
  201. mat_forceaniso "0"
  202. mat_forcehardwaresync "0"
  203. mat_hdr_level "0"
  204. mat_max_worldmesh_vertices "0"
  205. mat_mipmaptextures "1"
  206. mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
  207. mat_motion_blur_enabled "0"
  208. mat_non_hdr_bloom_scalefactor "0"
  209. mat_parallaxmap "0"
  210. mat_picmip "1"
  211. mat_postprocess_x "0"
  212. mat_postprocess_y "0"
  213. mat_reducefillrate "1"
  214. mat_reduceparticles "1"
  215. mat_softwarelighting "0"
  216. mat_software_aa_blur_one_pixel_lines "0"
  217. mat_software_aa_blur_one_pixel_lines "0"
  218. mat_software_aa_strength "0"
  219. mat_software_aa_strength "0"
  220. mat_software_aa_strength_vgui "0"
  221. mat_software_aa_strength_vgui "0"
  222. mat_software_aa_tap_offset "0"
  223. mat_software_aa_tap_offset "0"
  224. mat_specular "1"
  225. mat_trilinear "1"
  226. mat_wateroverlaysize "2"
  227. mp_usehwmmodels "0"
  228. mp_usehwmvcds "0"
  229. muzzleflash_light "0"
  230. rope_averagelight "0"
  231. rope_collide "0"
  232. rope_rendersolid "0"
  233. rope_shake "0"
  234. rope_smooth "0"
  235. rope_smooth_enlarge "0"
  236. rope_smooth_maxalpha "0"
  237. rope_smooth_maxalphawidth "0"
  238. rope_smooth_minalpha "0"
  239. rope_smooth_minwidth "0"
  240. rope_solid_maxalpha "0"
  241. rope_solid_maxwidth "0"
  242. rope_solid_minalpha "0"
  243. rope_solid_minwidth "0"
  244. rope_subdiv "0"
  245. rope_wind_dist "0"
  246. r_3dsky "0"
  247. r_ambientboost "0"
  248. r_ambientfactor "0"
  249. r_ambientmin "0"
  250. r_avglight "0"
  251. r_bloomtintb "0"
  252. r_bloomtintexponent "0"
  253. r_bloomtintg "0"
  254. r_bloomtintr "0"
  255. r_cheapwaterend "1"
  256. r_cheapwaterstart "1"
  257. r_decalstaticprops "0"
  258. r_decal_cullsize "0"
  259. r_dopixelvisibility "0"
  260. r_drawbatchdecals "0"
  261. r_drawdetailprops "0"
  262. r_drawflecks "0"
  263. r_drawmodeldecals "0"
  264. r_drawspecificstaticprop "0"
  265. r_dynamic "0"
  266. r_eyemove "0"
  267. r_flashlightdepthtexture "0"
  268. r_flashlightrendermodels "0"
  269. r_flashlightrenderworld "0"
  270. r_forcewaterleaf "1"
  271. r_lightaverage "0"
  272. r_maxdlights "0"
  273. r_maxmodeldecal "0"
  274. r_maxnewsamples "0"
  275. r_maxsampledist "0"
  276. r_minnewsamples "0"
  277. r_physpropstaticlighting "0"
  278. r_pixelfog "0"
  279. r_radiosity "0"
  280. r_renderoverlayfragment "0"
  281. r_ropetranslucent "0"
  282. r_staticprop_lod "4"
  283. r_updaterefracttexture "0"
  284. r_visualizeproplightcaching "1"
  285. r_waterdrawreflection "0"
  286. r_waterdrawrefraction "1"
  287. r_waterforceexpensive "0"
  288. r_waterforcereflectentities "0"
  289. r_worldlights "0"
  290. tf_particles_disable_weather "1"
  291.  
  292. // Misc
  293. cl_predict "1"
  294. cl_predictweapons "1"
  295. cl_showfps "1" // Show unsmoothed FPS meter
  296. cl_showpluginmessages "0"
  297.  
  298. // Performance
  299. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  300. cl_soundemitter_flush "1"
  301. //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY
  302. mat_bufferprimitives "1"
  303. mat_clipz "1" // FX owners should set this to 0
  304. mat_disablehwmorph "0"
  305. mat_disable_ps_patch "1"
  306. mat_forcehardwaresync "0"
  307. mat_forcemanagedtextureintohardware "0"
  308. mat_framebuffercopyoverlaysize "0"
  309. mat_levelflush "0"
  310. mat_maxframelatency "0"
  311. mat_postprocessing_combine "1"
  312. mat_vsync "0"
  313. r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
  314. r_hunkalloclightmaps "0"
  315. r_lightcache_zbuffercache "0"
  316. r_occlusion "1"
  317. r_unloadlightmaps "0"
  318. soundscape_flush "1"
  319.  
  320. // Sound
  321. dsp_enhance_stereo "0"
  322. dsp_slow_cpu "1"
  323. snd_async_fullyasync "1" // Can help stop freezes and sound looping
  324. snd_pitchquality "0"
  325. snd_spatialize_roundrobin "1"
  326.  
  327. // Threading
  328. cl_threaded_bone_setup "0"
  329. cl_threaded_client_leaf_system "0"
  330. mat_queue_mode "-1"
  331. r_threaded_client_shadow_manager "1"
  332. r_threaded_particles "1"
  333. r_threaded_renderables "1"
  334. r_queued_decals "0"
  335. r_queued_post_processing "0"
  336. r_queued_ropes "1"
  337.  
  338. sv_cheats "0"
  339.  
  340. // Console printout
  341. clear
  342. echo "-------------------------------------------------------"
  343. echo " Chris' highframes config loaded. "
  344. echo "-------------------------------------------------------"
  345. echo "Please direct all comments/queries/whatnot to"
  346. echo "#christf2 on QuakeNet."
  347. echo " "
  348. echo "-------------------------------------------------------"
  349. echo " Memory stats "
  350. echo "-------------------------------------------------------"
  351. memory
  352. echo " "
  353. echo "-------------------------------------------------------"
  354. echo " Code support "
  355. echo "-------------------------------------------------------"
  356. r_3dnow
  357. r_sse2
  358. echo "-------------------------------------------------------"
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