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- data_to.materials = data_from.materials
- mat = data_to.materials
- cnt=0
- for m in data_to.materials:
- cnt=cnt+1
- if (cnt>1):
- break
- # Assign material
- obj=bpy.context.scene.objects.active
- material1 = data_to.materials[cnt]
- obj.active_material = data_to.materials[material1]
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