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Dekurwinator

mlo ymap

Jan 30th, 2019 (edited)
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  1. <?xml version="1.0" encoding="UTF-8" standalone="no"?>
  2. <CMapData>
  3.   <name>ymap_name_here</name> <!--just name of this ymap-->
  4.   <parent/><!-- if you dont have LOD for your interior leave it as it is, otherway put here name
  5.  of LOD ymap -->
  6.   <flags value="0"/><!-- always leave 0 but if you want it to be loaded by script or menyoo put 1-->
  7.   <contentFlags value="73"/> <!-- leave it as it is - its interiors flag -->
  8.   <streamingExtentsMin x="1660.49100000" y="-4051.74600000" z="-281.17910000"/>
  9.   <streamingExtentsMax x="2528.80800000" y="-3182.99400000" z="322.57150000"/>
  10.   <entitiesExtentsMin x="2079.76400000" y="-3632.47300000" z="18.82085000"/>
  11.   <entitiesExtentsMax x="2109.53500000" y="-3602.26700000" z="22.57155000"/><!-- too small values
  12.  for boundaries (bbmin/bbmax) will make interior invisible or dissapearing on camera angles -->
  13.   <entities>
  14.     <Item type="CMloInstanceDef">
  15.       <archetypeName>interior_collision_name_here</archetypeName><!--do not use _col in your colision names-->
  16.       <flags value="1572864"/><!-- im using 1572864 or 1572872-->
  17.       <guid value="0"/><!-- if you dont have generated by neos script leave 0 -->
  18.       <position x="2094.65000000" y="-3617.37000000" z="20.69620000"/>
  19.       <rotation x="0.00000000" y="0.00000000" z="-0.45241100" w="0.89180900"/>
  20.       <scaleXY value="1.00000000"/>
  21.       <scaleZ value="1.00000000"/>
  22.       <parentIndex value="-1"/><!-- if you dont have LOD for interior leave -1 but if you have LOD
  23.       then put parent LOD index here from LOD ymap -->
  24.       <lodDist value="300.00000000"/><!-- dont put here high values - its interior -->
  25.       <childLodDist value="0.00000000"/>
  26.       <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
  27.       <numChildren value="0"/>
  28.       <priorityLevel>PRI_REQUIRED</priorityLevel>
  29.       <extensions/>
  30.       <ambientOcclusionMultiplier value="255"/>
  31.       <artificialAmbientOcclusion value="255"/>
  32.       <tintValue value="0"/>
  33.       <groupId value="0"/>
  34.       <floorId value="0"/>
  35.       <defaultEntitySets/>
  36.       <numExitPortals value="3"/><!-- this number MUST be exact as number of limbo portals from ytyp -->
  37.       <MLOInstflags value="0"/>
  38.     </Item>
  39.   </entities>
  40.   <containerLods/>
  41.   <boxOccluders/>
  42.   <occludeModels/>
  43.   <physicsDictionaries>
  44.     <Item>interior_collision_name_here</Item><!--do not use _col in your colision names-->
  45.   </physicsDictionaries>
  46.   <instancedData>
  47.     <ImapLink/>
  48.     <PropInstanceList/>
  49.     <GrassInstanceList/>
  50.   </instancedData>
  51.   <timeCycleModifiers/>
  52.   <carGenerators/>
  53.   <LODLightsSOA>
  54.     <direction/>
  55.     <falloff/>
  56.     <falloffExponent/>
  57.     <timeAndStateFlags/>
  58.     <hash/>
  59.     <coneInnerAngle/>
  60.     <coneOuterAngleOrCapExt/>
  61.     <coronaIntensity/>
  62.   </LODLightsSOA>
  63.   <DistantLODLightsSOA>
  64.     <position/>
  65.     <RGBI/>
  66.     <numStreetLights value="0"/>
  67.     <category value="0"/>
  68.   </DistantLODLightsSOA>
  69.   <block>
  70.     <version value="0"/>
  71.     <flags value="0"/>
  72.     <name>custom_interior_tutorial</name>
  73.     <exportedBy/>
  74.     <owner>Dekurwinator</owner>
  75.     <time>19/01/2019 12:55</time>
  76.   </block>
  77. </CMapData>
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